Doom 1 had colors. Doom 2 is all brown.
Yeah I noticed that too. Once you get the chainsaw you can't go back to fists again. I don't remember this in any other version. I could just me being forgetful though.So it seems if you have the chainsaw and pickup a Berserk Pack, if you switch weapons you can't go back to the fist. That really sucks
Fun Facts about connections between 1+2+Doom 64>Doom 3>Doom 2016
Following Doom 1&2, Doom 64 ends with Doomguy deciding to remain in Hell to ensure that demons never rise again.
In Doom 2016, the Doomslayer is stated to have "chosen the path of perpetual torment...to end the dominion of the dark realm. The scribes carved his name deep in the tablets of Hell. Blinded by his fervor, the lure drew him in. The priests brought down the temple upon the Doom Slayer, and in his defeat entombed him in the cursed sarcophagus. "
A 2016 character bio describes UAC later discovering his sarcophagus: "The UAC's most remarkable discovery was in Hell's Kadingir Sanctum. Surrounded by nearly impassable terrain, the team discovered a sealed tomb."
In the last portion of Doom 3, you play in UAC excavation Site 03. The artifact dig area in site 03 is where the Soul Cube and stone tablets can be found, and a room called the Chamber of the Hero featuring a large sarcophagus.
At the start of Doom 2016, the Doomslayer wakes from his sarcophagus in Site 03. The player's first objective is, "Find the Site 03 exit."
The Soul Cube can also be found later in the game inside a UAC office.
Doom 64:
Doom 3:
Doom 2016:
It still auto switches to fists when you pick up a berserk pack, but once you switch back to another weapon you can't go back to them. It seems this is how it was in the original vanilla Doom, but I'm so used to all the other version and mods that I forgot.Why can't you switch back to fists after you grab the chainsaw? Makes the berserker packs useless.
These releases need a huge update to match the 360 Doom 2 port.
You can go back to fists in the 360 version, and since the berserk damage boost will last the entire level, it's a good strategy to grab a pack early to take care of pinkie rooms without wasting ammo.It still auto switches to fists when you pick up a berserk pack, but once you switch back to another weapon you can't go back to them. It seems this is how it was in the original vanilla Doom, but I'm so used to all the other version and mods that I forgot.
What's up with all the locked cases in 3? How am I supposed to know the codes? I have been skipping all of them. Lol.
Face palm. Thanks. /=Read the logs and listen the audio logs from the PDAs you find.
Yeah, that's how I remember it too (pressing 1 twice). I remember when I found out the Berserk packs lasted the entire level despite the screen effect going away it like... changed my opinion about them lol.You can go back to fists in the 360 version, and since the berserk damage boost will last the entire level, it's a good strategy to grab a pack early to take care of pinkie rooms without wasting ammo.
It's been awhile, but I remember being able to switch back to fists in the PC version if you press the number assigned to chainsaw/fists twice.
Interesting thread on Twitter about Doom
apparently the game was made and distributed with an unlicensed version of unity, which goes against their TOS
The newer versions allow you, but the very vanilla Doom doesn't. The version on Steam doesn't let you either.You can go back to fists in the 360 version, and since the berserk damage boost will last the entire level, it's a good strategy to grab a pack early to take care of pinkie rooms without wasting ammo.
It's been awhile, but I remember being able to switch back to fists in the PC version if you press the number assigned to chainsaw/fists twice.
Oh wow, I guess maybe I never tried going back to fists back in the day after I got the chainsaw but you're totally right.The newer version allow you, but the very vanilla Doom doesn't. The version on Steam doesn't let you either.
I dunno why Bethesda decided to go with the most basic ass version of Doom for this port.
I dunno why Bethesda decided to go with the most basic ass version of Doom for this port.
What's up with all the locked cases in 3? How am I supposed to know the codes? I have been skipping all of them. Lol.
Can I use a Jedi mind trick on everyone?
You will buy Doom 3. You will love it.
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Dang. Thanks. Maybe I'll start over?
This is what I'm doing to save time.
Yeah, I finally pulled the trigger on Doom 3 just today. Bought the OG version for PC. Only messed with it enough to make sure it's running at the right resolution and all (takes some CFG tweaking), but yeah, you can tell right off this is one that's meant for playing in the dark with headphones.Picked up Doom 1 & 2 the other day, but I couldn't resist Doom 3 any longer. I had to get that also. When I was big into PC gaming, it was when HL2 and Doom 3 were released. I used my HS graduation money, and money I'd been saving up to build the best PC I could. It was well worth it.
Playing Doom 3 with the setting completely maxed was mind boggling. It was PS3 level graphics and beyond in a ps2 era. Seeing a game where enemies waiting to burst through a wall, where that wall looks totally normal and not noticeable that it is different than the rest, really amped everything up. Everywhere was a trap. Everywhere was dark, with only your flashlight, your muzzle blast, or the demonic summoning to illuminate the environment. I only played it at night, with headphones. I explored every bit of that game, I loved it so much. OG Doom 3 is miles above any mod or rerelease of the game, IMO. Doom 2016 is my favorite hands down, but Doom 3 is second only by a minute margin, in my book.
I loved Doom 2 when I was kid and liked it more back then, but in those days I always... always played with cheats. Nowadays whenever I play Doom II, I usually play up to Tricks and Traps before I'll just stop (I'll beat Tricks and Traps that is, I guess I'm stopping on The Pit).Man, I just can't see how people really think Doom 2 is leaps and bounds better than Doom 1. Have ya'll sat through the tedium of Levels 11-15? It's just big open areas with a few enemies that spawn in groups here and there, and then super crowded areas spammed full of enemies. 'The Courtyard' stands out as one of the worst.
I've never really understood why it's usually held as the perfect Doom game. I found the levels later in the game straight up miserable and many of the new enemies more annoying than challenging (though this point probably just means I'm bad at it). Doom 1 on the other hand is just extremely fun the whole way through; absolute perfection.Man, I just can't see how people really think Doom 2 is leaps and bounds better than Doom 1. Have ya'll sat through the tedium of Levels 11-15? It's just big open areas with a few enemies that spawn in groups here and there, and then super crowded areas spammed full of enemies. 'The Courtyard' stands out as one of the worst.
Playing Doom 3 now, and just using the naked eye it seems to be running at a pretty decent resolution on the PS4 Pro, if it's upscaling 1080p to 2160p then it's upscaling it quite well.
Will be interested to see a detailed breakdown of it. Definitely the cleanest version I've played of it so far.
I've heard people say getting your system offline (undocked airplane mode could work) and then spamming the B button.
Honestly, while I could never really get into DOOM 2, I have to say that I really don't care much for the original DOOM once you get past the second episode. That's why I've always actually been kind of partial to the Jaguar version of DOOM, as it had an abbreviated level set.Man, I just can't see how people really think Doom 2 is leaps and bounds better than Doom 1. Have ya'll sat through the tedium of Levels 11-15? It's just big open areas with a few enemies that spawn in groups here and there, and then super crowded areas spammed full of enemies. 'The Courtyard' stands out as one of the worst.
Cool. I'll keep going then. I'm playing on Switch so no trophy to care about. It's more about the experience.Unless there's a trophy or achievement for opening them I say keep going. Most of the time it's just health and ammo inside them. Mostly.
Yeah, I haven't noticed any slow-down yet. Also, I don't remember the flashlight shadow option before on consoles. I remember the original Doom 3 had it so dynamic light came from the flashlight (and enemy light sources) which looked really cool and much more impressive, shame that the BFG edition still has that removed.Playing on X it looks very clean too, but certain surfaces show some aliasing. Performance has been rock solid though, even with flashlight shadows on and a higher FOV. It's a damn solid package.
Oh god, the screenshots on the eshop page on switch
DOOM (1993) for Nintendo Switch - Nintendo Official Site
Buy DOOM (1993) and shop other great Nintendo products online at the official My Nintendo Store.www.nintendo.com
Using the BFG edition kinda ruins the whole darkness and lighting thing the OG version had by brightening everything. Without that just reveals the bland corrider shooter underneath.Doom 3 really suffers from claustrophobic levels and limited enemy counts.