Surprised that GameStop of all places lowered the price before release
Surprised that GameStop of all places lowered the price before release
Surprised that GameStop of all places lowered the price before release
Surprised that GameStop of all places lowered the price before release
Yes, and it does not explain how the button controls work at all. It just shows a static Switch Lite with the game being played with no additional mention of how exactly the button controls work, just that they are supported.Did you watch the trailer that this thread is about which explains this in detail before posting this?
If they are price matching Walmart, hopefully Amazon and bestbuy follow suit.No clue
If you didn't use a coupon or promo code, I'd just re-order it I guess? Then again I don't remember if GameStop lets you easily cancel online preorders or not
I just ordered it, seems that they don't charge until the order actually processes.No clue
If you didn't use a coupon or promo code, I'd just re-order it I guess? Then again I don't remember if GameStop lets you easily cancel online preorders or not
No clue
If you didn't use a coupon or promo code, I'd just re-order it I guess? Then again I don't remember if GameStop lets you easily cancel online preorders or not
Seeing Zelda falling down from the sky like that, I'm beginning to wonder if you explore the sky world as Link and the underworld as Zelda. It would be a good way to finally give players the playable Zelda they've been craving (and no, Spirit Tracks from two years ago doesn't count). It's obvious something's up with the underworld. Zelda could potentially send pieces of it skyward -- hence the title? -- for Link to explore.
Screen shot it and show them at pickup. If they don't honor it knock a shelf over.I called them and they literally said "I have no clue". What kind of customer service...
It says "Pre-Order low price guarantee" so if that's not the case when I pick it up...
"On page 297 of The Legend of Zelda: Encyclopedia, the developer notes for Skyward Sword reveal that a playable Zelda was almost a reality! Known as the "Second Quest", the story would have followed Zelda's adventure depicted in the credits of the game, where she falls to the Surface and reawakens as the goddess incarnate. Although shelved during development, it would have been an interesting glimpse to see Zelda's journey."
Daily Debate: Would You Have Liked To Play As Zelda in Skyward Sword? - Zelda Dungeon
Since the teaser for the sequel to Breath of the Wild was released at E3 2019, fans have anticipated the possibility of Princess Zelda being a playable character. With her short-cut hair, the fandom is excited to see the princess take on a more active role, especially considering that she is on...www.zeldadungeon.net
Sometimes when I'm feeling down I remember egoraptor's rant on skyward sword and I smile :)
And more importantly, motion controls.Repetitive boss fights.
Pop up messages always showing up.
Fi
Stamina bar is annoying
Repetivie soul quests.
If I had to speculate, it's because the game page doesn't list the discounted price. "See Price in Cart"
I totally agree. The flat shading of the original is so much more charming to me than the HD remaster.Man I hope we get the GC version of WW in 4K someday. WW OG looks so much better than WW HD.
It'd be nice if they had a toggle to switch between the GameCube and Wii styles (even if it meant reloading the game from your last save or something).Man I hope we get the GC version of WW in 4K someday. WW OG looks so much better than WW HD.
I really don't get how we ended up with the new lighting in WW HD, it really takes out a lot of what made the original age so well visually.Man I hope we get the GC version of WW in 4K someday. WW OG looks so much better than WW HD.
okay then I had a placebo effect because it's been in every other trailer, like the announcement trailer and several videos on the official website/twitter:Yes, and it does not explain how the button controls work at all. It just shows a static Switch Lite with the game being played with no additional mention of how exactly the button controls work, just that they are supported.
at no point did I ever suggest anything of the sort beyond what I said there?!?!
it's pretty clear that whatever QoL change this had are all subtle things like fewer prompts/faster dialogue/etc that don't lend themselves to be bullet points in a trailer.
You misread it then? Cause if you read it again I don't claim to know what they changed anywhere in that sentence. I said "whatever QoL changes this had" [should be "has"] and then I list the likely candidates.Yeah you did:
Why are you so obsessed with clapping back at anyone who has anything even remotely critical about this release?
I've never been super good at seeing crazy differences in graphics. Like it looks sharper and cleaner for sure, but I don't see any new texture. It just looks how that asset would have originally looked in HD to me.
"On page 297 of The Legend of Zelda: Encyclopedia, the developer notes for Skyward Sword reveal that a playable Zelda was almost a reality! Known as the "Second Quest", the story would have followed Zelda's adventure depicted in the credits of the game, where she falls to the Surface and reawakens as the goddess incarnate. Although shelved during development, it would have been an interesting glimpse to see Zelda's journey."
Daily Debate: Would You Have Liked To Play As Zelda in Skyward Sword? - Zelda Dungeon
Since the teaser for the sequel to Breath of the Wild was released at E3 2019, fans have anticipated the possibility of Princess Zelda being a playable character. With her short-cut hair, the fandom is excited to see the princess take on a more active role, especially considering that she is on...www.zeldadungeon.net
How do we know they didn't have HD versions of these assets and made low res versions for the Wii? The game came out late enough that they may have been starting to prep for HD development.Yeah, the textures aren't new they've just been cleaned up. Unfortunately, this isn't a process that happens automatically by re-rendering them in HD. You can re-render geometry at a higher resolution and get less noticeable jaggies, but for textures, they will not gain much clarity and will usually have your standard nearest-neighbor-style upscaling artifacts if nothing as been done to them. Running the game in Dolphin without texture packs proves that is exactly what happens (which is why people use texture packs when rendering at higher resolutions).
While you may think those textures would have originally looked like the Switch HD examples by simply being rendered them in HD, that could only be true if they were designed for that resolution to begin with, which they were not.
Basically low-res textures won't look clean and sharp just by re-rendering them in HD. If they're not going to be replaced by new textures, they would have to be treated. AI upscaling has become a pretty easy and efficient way to do that and it appears to be the approach that they went with for Skyward Sword HD.
How do we know they didn't have HD versions of these assets and made low res versions for the Wii? The game came out late enough that they may have been starting to prep for HD development.
Wind Waker HD uses completely new lighting system with some redone assets whereas this (from what I understand) is mostly just a direct port, graphically speaking.
Surprised that GameStop of all places lowered the price before release
While some textures are pretty low-res, they have to be careful that the AI upscaling doesn't destroy the bokeh effect baked into some environmental textures, so they can't go too crazy with it. That's why I think a lot of the texture packs I've seen for this game are absolutely horrendous.
Praise flaming sac!! To a bountiful harvest of all shperical foods!! 🍎 🥝 🍉 🍊
the wind waker is an unfinished game with some of the easiest dungeons in the series. skyward sword is a complete idea marred by some really bad pacing when it comes to notifying the player and taking them out of the experience. you can't fix the former but you can fix the latter.
i really love a lot about the wind waker, but it all comes down to the presentation. the story, visuals, and music is all on-point. it's just a great little world to explore. i've played it three times now and it'd take a lot to get me back again. i can experience the best parts of tww by watching it on youtube.
RE: texture packs
I think this looks way better than whatever Nintendo is cooking, even if you ignore the 4K and just play it in 720p YouTube.
Gameplay starts halfway.
Am I missing something here? I thought CEMU couldn't run WW HD (or TP HD) on 60fps because the games logic are tied to the framerate.I personally loved Wind Waker on GC, and even more so when I upgraded to Wii U version.
THEN years later I played the Cemu version at 5K (lol) and 60fps and god damn...it was incredible.
Shit lol sorry I mixed them up, will correct my post and make it clearer!Am I missing something here? I thought CEMU couldn't run WW HD (or TP HD) on 60fps because the games logic are tied to the framerate.
Pain.And Canadians are stuck paying $80 because we never get these deals. Ugh.
Surprised that GameStop of all places lowered the price before release
Not gonna happen, but I would have loved if they actually went and did this for this release, even if it's under an hour of gameplay. Better to focus on Botw2, though."On page 297 of The Legend of Zelda: Encyclopedia, the developer notes for Skyward Sword reveal that a playable Zelda was almost a reality! Known as the "Second Quest", the story would have followed Zelda's adventure depicted in the credits of the game, where she falls to the Surface and reawakens as the goddess incarnate. Although shelved during development, it would have been an interesting glimpse to see Zelda's journey."
Daily Debate: Would You Have Liked To Play As Zelda in Skyward Sword? - Zelda Dungeon
Since the teaser for the sequel to Breath of the Wild was released at E3 2019, fans have anticipated the possibility of Princess Zelda being a playable character. With her short-cut hair, the fandom is excited to see the princess take on a more active role, especially considering that she is on...www.zeldadungeon.net
There's some experimental stuff out there if you look hard enough, but what little you can find has game-breaking bugs. None of the pre-BotW 3D Zeldas - 64, GCN, Wii, 3DS, or Wii U - have well known 60fps patches because none of them really work.WW on Cemu is limited to 30fps, but there is a hack for Dolphin I believe to get it to 60.
It's nearly locked at 30 outside of certain instances, such as several explosions being on screen.
It's just the one. They almost did enough to make it interesting, but... not really.Oof, idk why I had such a visceral reaction to revisiting dungeons