Much like the Lanaryu mining facility, for the sandhip I get the love but I don't
feel the love
Conceptually it's great, one of the few dungeons in the series with an in dungeon layout that fits its visual (of course most zelda dungeon visuals from the exterior are just temple entrances, so not a large category)
It makes good use of all the obligatory ship parts/features, even down to a lifeboat.
But as
DIE BART DIE just pointed out, the actual puzzles sure are shooting the bow at targets in ever so slightly different ways.
There's a really strong base here but I dunno, the sandship is just so committed to its centered timestone idea, but not much else in the individual areas makes that big an impact, more stuff like the engine room (I guess that's what the lower hull area is supposed to be) to shake things up would've been nice.
Tangibly related to sandship due to its acquisition in the desert, but the twin hookshots being effectively downgraded versions of the TP dual hookshots with nothing extra nor a motion control flair makes them really underwhelming here, not too surprising the sandship dosn't have much to do with them, maybe they could've rolled an upgrade into the whip instead.
Pre boss set piece is nice though, I don't hate Tantalus as much as everyone else seems to, though it loses major marks for BIG EYEBALL WEAKSPOT
The pirate captain on the other hand is tops, the limitations of movement really put you on the spot and tug of war aspects shake it up from the other sword focused encounters.
Ancient Cistern may be pretty easy, sandship will certainly stump players more (I know it got me wandering a fair bit on my first run), but Cistern strikes me as more consistently engaging to actually play, even if the Sandship is smarter in design so to speak.
I know it was just mentioned on this page, but I feel like I need to quote the original poster warning us all days ago!
Fi DOES get worse during the Sandship and a few sections prior, it's bizarre after some early areas of the game in this version like Eldin, had me forgetting she was in the game
Spitballing here but I speculate two reasons here...
1. The sandship is probably the more stumping worthy dungeon in the game, since it's like the first Zelda dungeon in yonks at this point that requires some backtracking and a bit of pre-planning, this is the dungeon after all with the infamous "fi solves the cool puzzle for you" moment in the original version (note she still buzzes immediately when you enter the room). Maybe Nintendo just feel like this one has to have a bit more guidance or something
2. Mainly for pre dungeon segments, Fi's interruptions while a bit intrusive, do serve to immediately set the goal when you land on the individual areas in the sandsea.
Hopefully she hops back in the sword for Eldin part 2.
I've always found there to be a criminal lack of Mogma love among Zelda fans, they're great and need to return.