I've kept multiple manual saves from my first run as well, but yeah if I load that I guess it will load THAT instance of the game world and not save the character abilities.No, the chapter select menu gets reset when you start new game plus, you need to go through it all again.
Question about Seattle Day 2..
Ellie finds out that Abby is at the aquarium because she makes Nora talk but in the cutscene, Nora does not say that?
Question about Seattle Day 2..
Ellie finds out that Abby is at the aquarium because she makes Nora talk but in the cutscene, Nora does not say that?
Question about Seattle Day 2..
Ellie finds out that Abby is at the aquarium because she makes Nora talk but in the cutscene, Nora does not say that?
Just take your time and play it in smaller chunks, trying to rush the game is detriment to the whole experience. You may start feeling frustrated when coming to a new set of combat encounter rather than appreciating that it is an awesome encounter to play throughI feel so behind everyone. I am 13.5 hours in andJust vegan to set out for the aquarium with Jesse. I feel like I can't play this game for too long of a time, it makes me stressed.
God damn.
Even if the animations aren't a 1 : 1 for that E3 2018 game play trailer, they're still a league ahead the competition.
Are the manual saves in this unreliable? I thought I messed up the first couple times I noticed weirdness, but tonight I hit one brief stopping point where I 100% made a manual save after getting a couple particular collectibles or clearing an encounter, and reloading that manual save dropped me back in without those things.
Anyone else spending too much time playing guitar? I had an hour long jam session last night. It was awesome.
I think the manual save saves it for the last checkpoint you hit, not the exact spot you save it.
So maybe its because I played the original game several times over including beating in on Grounded but does Survivor feel a bit "easy" to anyone? You're never that short for supplies, I've always got ammo for several guns even having to leave some when I find it because I can't carry anymore and while the enemy AI is much improved over the first game you get so many upgrades so easily and quickly by doing a bit of exploring that you're able to go rambo on them much of the time. That and does breaking car windows actually do anything? I have never found anything in a car.
There is at least one collectible in a car! 😊So maybe its because I played the original game several times over including beating in on Grounded but does Survivor feel a bit "easy" to anyone? You're never that short for supplies, I've always got ammo for several guns even having to leave some when I find it because I can't carry anymore and while the enemy AI is much improved over the first game you get so many upgrades so easily and quickly by doing a bit of exploring that you're able to go rambo on them much of the time. That and does breaking car windows actually do anything? I have never found anything in a car.
You're not alone bro. Same hereYou guys keep saying it's too easy, too many resources etc - I'm over here dying plenty on Moderate difficulty and feeling like I have to contemplate every bullet I shoot!
I just beat the game on moderate and yeah, I felt the same.
So maybe its because I played the original game several times over including beating in on Grounded but does Survivor feel a bit "easy" to anyone? You're never that short for supplies, I've always got ammo for several guns even having to leave some when I find it because I can't carry anymore and while the enemy AI is much improved over the first game you get so many upgrades so easily and quickly by doing a bit of exploring that you're able to go rambo on them much of the time. That and does breaking car windows actually do anything? I have never found anything in a car.
End of Seattle Day 2
I understand now that Neil killed off Joel in the first 2-3 hours and decided he would flesh out in later cutscenes and flashbacks all the character development between Joel and Ellie. I understand now why some people would have a problem with this: the game doesn't earn your reaction to Joel dying, it promises to earn it later after you learn he and Ellie DID discuss the lie, and did have lots of father daughter recreation, etc. I can understand that this kind of "I'll shock you now and explain it later" narrative would bring pacing issues and piss some people off. So far though I feel like even though Joel's death was not as momentous as ND seemed to want to make it for me, I trusted them to reveal to me more about Joel and Ellie, and they did. I'm bought into the experience now.
I don't think any game has given me a panic attack before, nearer the end I just wanted the violence to stop and I was so worried what was going to happen to these characters.Jesus Christ.....that entire sequence right before you:
You start playing as Abby for Seattle day 1 got my heart beating quick. Like...there's so much to unpack. I feel just as shaken up as Abby and Ellie do. Mel and Owen dying. Ellie losing her composure. Abny kling Jesse for revenge. The Abby flashback. My God this game really dows a fantastic job of making the player feel as shaken as the main characters do. So many emotions. I gotta stop for now because that was intense and really blurs the lines between "right and wrong" /SPOILER]
That area is simultaneously one of my favorites and one of my most hated. It's so well done.This game has done a surprisingly good job of being scary at times.The hospital garage had me so fucking tense. That was such a good introduction to a new enemy.
I don't think any game has given me a panic attack before, nearer the end I just wanted the violence to stop and I was so worried what was going to happen to these characters.
Turn on Enhanced Listening Mode and and just ping collectibles, high contrast mode too, you can get them all as fast as possible. It's not great but it gets it over with.I really think they should re-think how they handle the looting system. Having to scour every inch of every building for ammo/supplies really takes away from the pacing and story, but it does make sense in the world. I don't know how to solve it, but jogging and backstepping up and down aisles is a little cumbersome.