The OP here has more work put into it, so why not have this be the official one instead?
I like Jim but I do wonder if he has one of those spinny arrow things you get with board games, with segments labelled "Anti-Piracy", "AAA dev practices", "Micro-transactions", "Review a crap Steam game". He's done a lot of these topics to death. I do admire his persistence however.
I figure he'll get a different spinny arrow thing once the industry stops pulling this shit.I like Jim but I do wonder if he has one of those spinny arrow things you get with board games, with segments labelled "Anti-Piracy", "AAA dev practices", "Micro-transactions", "Review a crap Steam game". He's done a lot of these topics to death. I do admire his persistence however.
This is one of those occassions where Jim's negativity is 100% justified.
Someone has to be out here fighting for us little people.I like Jim but I do wonder if he has one of those spinny arrow things you get with board games, with segments labelled "Anti-Piracy", "AAA dev practices", "Micro-transactions", "Review a crap Steam game". He's done a lot of these topics to death. I do admire his persistence however.
Except it's entirely warranted here, so why not bother watching the video instead of coming into the thread just to piss and whine?
Nah its refreshing to have someone so dedicated to the BS of the gaming industry.
He explicitly harps on about certain issues explicitly because the industry expects us to forget about them or the outrage to lose steam.
He explicitly harps on about certain issues explicitly because the industry expects us to forget about them or the outrage to lose steam.
Nah its refreshing to have someone so dedicated to the BS of the gaming industry.
If the DRM didn't cause problems, it wouldn't need to be removed at all. And what exactly makes someone a casual pirate or a hardcore one? Is it the willingness to wait till a game gets cracked(in one day often times...) before pirating it? That seems silly to me.DRM does have a place in protecting initial sales from more casual pirates (hardcore pirates buy absolutely nothing other than an occasional multiplayer-only game), but the problem is game companies go about it all wrong. Implement it correctly to not cause any performance issue and remove the damn DRM once it has been cracked. Denuvo is currently pointless when it can be cracked in a day, it's not doing anything other than costing the publisher $ and inconveniencing customers since 95% of game companies "forget" to remove the DRM once it is ineffective.
Hardcore pirates are the type who never buy a game even if it would take 5 years to crack, they only ever spend money on upgrading hardware and the occasional multiplayer only game like Overwatch. I knew a ton of people like that in college, it didn't even matter if a game was discounted under $10, they'd still pirate it since they can get it for free.If the DRM didn't cause problems, it wouldn't need to be removed at all. And what exactly makes someone a casual pirate or a hardcore one? Is it the willingness to wait till a game gets cracked(in one day often times...) before pirating it? That seems silly to me.
You don't want to see him positive: https://www.destructoid.com/review-sonic-the-hedgehog-4-episode-1-186106.phtml
DRM does have a place in protecting initial sales from more casual pirates (hardcore pirates buy absolutely nothing other than an occasional multiplayer-only game), but the problem is game companies go about it all wrong. Implement it correctly to not cause any performance issue and remove the damn DRM once it has been cracked. Denuvo is currently pointless when it can be cracked in a day, it's not doing anything other than costing the publisher $ and inconveniencing customers since 95% of game companies "forget" to remove the DRM once it is ineffective.
There is a reason I used forget in quotation marks (ie, the companies don't accidentally forget), I agree with what you said. Instead of removing Denuvo after a crack, they could just put a blanket policy in place that the protection will be removed after say 3-6 months, which wouldn't incentivize it as much. If the protection is mostly there to protect day 1 sales and not screw over customers, a policy to automatically remove the protection should be utilized or else 10 years from now, everyone will have to use cracks to play games they legally own as I doubt the Denuvo servers will still be going ;p.They don't forget to remove the DRM.
1) In a large company like a publisher, who really wants to advocate that you should remove DRM? It's often not a culture that fosters such opinions.
2) It's not too far fetched to assum that Denuvo themselves gives economic incentives to customers to keep it in their system. Removal of Denuvo gives headlines they probably don't want.
3) Removing Denuvo once cracked can trigger crackers to work even harder to crack, when they're given further incentives for it.
And customers are left with the shitty useless DRM in their bought products.
That's not Jim sterling though, the vast majority of his videos are bullshit and pretty useless. Even some of his better videos like this one are still not very good.Nah its refreshing to have someone so dedicated to the BS of the gaming industry.
I'm pretty sure Rime is the only example of it actually negatively affecting performance anyway, because it was making Denuvo calls 30 times a second or something. Any other case has just been people seeing bad performance and a Denuvo game and immediately blaming Denuvo.So much Denuvo hate here but I'm yet to see a game affected by Denuvo where performance "tanked" and wasn't patched later or removed. It doesn't matter if Denuvo nowadays takes hours to crack - every second counts during the release window of a PC game.
I'd love to see the experts here in the shoes of a publisher's CEO trying to explain to shareholders why Denuvo shouldn't be used.
By the way, Jim Sterling is obscenely tiring.
Does it, though?So much Denuvo hate here but I'm yet to see a game affected by Denuvo where performance "tanked" and wasn't patched later or removed. It doesn't matter if Denuvo nowadays takes hours to crack - every second counts during the release window of a PC game.
I'd love to see the experts here in the shoes of a publisher's CEO trying to explain to shareholders why Denuvo shouldn't be used.
I'm quite sure a good chunk of them can't, depending on word of mouth about the game, Metacritic score, etc. You're underestimating people's impatience.Do you really think that there is a significant amount of pirats that are so impatient that they can't wait 1-7 days to get the game for free and will spent 60$ instead?
That would apply to the Era bubble (kind of), but do you really think the average gamer (or slightly tech--savy parents) really expect something similar? I believe most of the pirates just wait a few hours or days, if there's no crack, let's buy it, or let's forget about it.Or how about the publishers explain to us and convince us why it actually works, and not just say "piracy is bad".
It would be nice if you had some data to backup your bullshit claimsI'm quite sure a good chunk of them can't, depending on word of mouth about the game, Metacritic score, etc. You're underestimating people's impatience.
That would apply to the Era bubble (kind of), but do you really think the average gamer (or slightly tech--savy parents) really expect something similar? I believe most of the pirates just wait a few hours or days, if there's no crack, let's buy it, or let's forget about it.
That would apply to the Era bubble (kind of), but do you really think the average gamer (or slightly tech--savy parents) really expect something similar? I believe most of the pirates just wait a few hours or days, if there's no crack, let's buy it, or let's forget about it.
No data at all, that's my opinion. While we're at it, show me the data backing up the myth that Denuvo tanks performance then.It would be nice if you had some data to backup your bullshit claims
True, although in the grand scheme of things the average user is what really matters to these companies anyway since they make the vast majority of sales, right?Are we talking about the average user suddenly? The post I replied to asked us here about our thoughts, didn't it? It said "the experts here...".
No data at all, that's my opinion. While we're at it, show me the data backing up the myth that Denuvo tanks performance then.
True, although in the grand scheme of things the average user is what really matters to these companies anyway since they make the vast majority of sales, right?
You see, I'm not pro-Denuvo, let me make that clear. I actually prefer to buy my games at GoG when possible. I just find it immensely irritating and childish to hate on a thing when there's no proof that Denuvo actually hinders gameplay performance. If the subject of the discussion is a game not being playable in the foreseeable future because of it, then yeah, maybe a discussion is worth it.Well, criticism against excessive DRM has worked before, so don't exclude the avarage user.
Remember the Starforce debacle, where your own computer could experience issues because of the DRM? That's gone now, after public backlash.
Remember limited activations for your games? That's gone now, after a lot of public backlash?
Remember when 2K implemented triple layers of DRM in Bioshock and other titles on Steam? That's gone now, after they backed down and more or less apologized, after public backlash.
And has any smaller/indie dev managed to persist with Denuvo in their games yet, or have they all backed down from it after negative publicity because of it?
Yours more so
You see, I'm not pro-Denuvo, let me make that clear. I actually prefer to buy my games at GoG when possible. I just find it immensely irritating and childish to hate on a thing when there's no proof that Denuvo actually hinders gameplay performance. If the subject of the discussion is a game not being playable in the foreseeable future because of it, then yeah, maybe a discussion is worth it.
Frankly though, the Denuvo hate around here is pretty similar to hating Nickelback - it's "cool".