IronicSonic

Attempted to circumvent ban with alt account
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Oct 25, 2017
3,639
What a great OP. I really love Soleil and its a shame Sega forgot about that title. Im expecting it comes with Sega Genesis Classic. In the other hand, Linker and Oasis 2 are Japan Only arent they?
 

lazygecko

Member
Oct 25, 2017
3,628
Beyond Oasis is definitely my favorite. Small but tight game. The blatant beat em up influences in the combat is what makes it really stand out. It has some real weight to it that you don't get in other 2D Zelda clones and feels great just casually romping through. I also find the music refreshing. It's not just riffing on standard VGM and Hollywood stuff, but rather Yuzo Koshiro actually studied early 20th century symphonic music for that one. There's also cool nuances in the sound design that go underappreciated like different reverb effects on the footsteps depending on if you're indoors or outdoors.

I'd say Wonder Boy is moreso a Westone property than a Sega one. Sega just owns the rights to the title and characters, while the rest is owned by Westone and the games were ported to NES and PC-Engine by Hudson under different names.
Monster World 4 is my favorite out of those though, which isn't listed here. It uses the upward/downward air thrust mechanics from Zelda 2 which was one of my favorite parts about that game.
 

Saoshyant

Member
Oct 25, 2017
2,018
Portugal
In the other hand, Linker and Oasis 2 are Japan Only arent they?

Linker yes, but Oasis 2 / Thor 2 was released worldwide. Bought my copy in the distant year of 1998 and had a blast with it. Still replay it occasionally even, it made everything about the first game so much better.

Crusader of Centy / Soleil not being in any of the Sega MD/Gen collections has always been an issue with Atlus who published the game in the US back in the day. Funny enough, they are now owned by Sega, so maybe at some point in the future?
 

flak57

Member
Oct 27, 2017
168
Wonder Boy in Monster Land feels like it takes more from Dragon Buster.



The Wonder Boy dev said he was only influenced by his obsession with Wizardry for Monster Land, although he had played a lot of Dragon Buster and Tower of Druaga even though he apparently didn't like them much.
https://hg101.kontek.net/wonderboy/wonderboy-interview.htm

So many games copied various things from Dragon Buster (jan 1985) that I think they became ubiquitous quickly. Zelda II *may* have been the first to take the downward thrust though.

ggLHoyM.gif


Miyamoto actually conceived Zelda II as a sidescroller with up and down attacks including the thrust, so it's possible the Zelda II we got was literally Miyamoto being inspired by Dragon Buster. He seemed to look at Namco games - see Devil World, his and Tezuka's first team up.
5mLLQXB.jpg

And some aspects of Zelda 1 like the way the shield works are straight out of their Tower of Druaga. If you are using your sword a projectile will hit you from the front, otherwise your shield will block.

Back on my Dragon Buster tangent, as far as I know it also introduced the Mario 3 style map to Japan

l8fWECp.gif


You can see the Famicom version added an axe item you could find to change your route
QyoBItE.gif
15472ln.gif


Here are some level maps to give people an idea, some straightforward others labyrinths

HeXV3OF.png

DuKX60j.png


Anyway, inventing the double jump is all that needs to be said.

An interesting aspect of Tower of Druaga and Dragon Buster to me, is that they were influenced directly by western home console action adventure/RPG games that I feel like people gloss over as irrelevant to history.

Namco had an Intellivision and imported games for their devs, and the creator of Tower of Druaga literally played AD&D on it and decided to make that game. And his sequel Return of Ishtar is strangely similar to Swords & Serpents on the Intellivision. Both are two player focused dungeon crawlers with a magic user and warrior (the vids on youtube don't show the 2-player of S&S from what I can see), with the magic user learning spells you find along the way, such as a spell to transport back together when they get separated or stuff like barrier, healing or freezing enemies for a bit.

And the famicom only Dragon Buster 2... is a straight up reimagining of Cloudy Mountain on Intellivision, no exaggeration. Down to small details that they are practically the only two games to share, such as no music in levels because you need to hear which type of enemy is off screen. Even the distinctive shape of the levels, the shroud, and a focus on arrows that you can shoot off the walls and kill yourself with on accident. Watch some videos of them, it's eerie.

Here is the axe in AD&D, letting you travel through forests in the overworld, there's a raft too to travel on the stream. Maybe that whole gameplay beat in Japan came from here?
2S6w0bE.png
WlXektq.gif


A last tangent, the AD&D dev also made Alcazar which had similar stuff but with overhead dungeons as the levels, it was ported to the MSX for Japan in 1985.
yorY0Hg.gif
 
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Bulebule

Member
Oct 27, 2017
1,816
Crusader of Centy is a masterpiece. Beyond Oasis is great but disliked the breakable weapon system, though you could get infinite durability ones at some point. Legend of Oasis I really need to play one day. Golden Axe Warrior is honestly better than Zelda 1 minus dungeons and bosses.
 

IronicSonic

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
3,639
Linker yes, but Oasis 2 / Thor 2 was released worldwide. Bought my copy in the distant year of 1998 and had a blast with it. Still replay it occasionally even, it made everything about the first game so much better.
Good to know. Thanks! I used to follow vg magazines very close in the Saturn era but I think I never saw Oasis 2 reviewed.

Looking on amazon at tue moment... its not a expensive game!
 

Palette Swap

The Fallen
Oct 25, 2017
11,352
Golvellius and Golden Axe Warriors were the first 2 games I had in mind when I clicked this thread, so I'm not disappointed. Really nice OP.

I had absolutely no idea Golvellius was an MSX game that Sega had licensed out from Compile.
 

Sir Hound

Member
Oct 28, 2017
2,225
I used to love Ax Battler as a kid but I remember getting stuck and never getting past a specific bit. I've never been able to get into Zelda 2 either, even as a massive Zelda fan.
 

Weltall Zero

Game Developer
Banned
Oct 26, 2017
19,343
Madrid
Just finished reading the OP, absolutely fantastic. I was being weirded out as hell that I had never heard of Crusader of Centy until I learned it's the game known to us Europeans as Soleil; I never played it back in the day, but did hear a lot about it.
 

Epcott

Member
Oct 25, 2017
2,279
US, East Coast
Mama RoRo, blessing us with another great thread. I remember my brother being hooked on Govellius.

*sigh* I wish Sega would release a new Thor/Oasis game, or at the very least, an HD remaster. Loved those games. It's a shame these are unavailable on modern consoles.
 

saenima

Banned
Oct 25, 2017
11,892
Thanks for another great thread. Never even heard abour most of these but there's a few i'd like to try now.
 

Nikus

Avenger
Oct 25, 2017
10,503
Mama Robotnik always with the best threads.
When I was a kid, I exchanged my Super NES for two weeks with the Megadrive of one of my friends, just so I could play Soleil, and as a Zelda fan I loved it, it was awesome. I remember the Sonic cameo, combining animals power with the sword, and the crazy last fights with a Pac-Man twist lol
 

josaka

Member
Dec 20, 2017
92
Hell of a thread, Mama Robotnik.

Gonna see about snagging some of these in the future. Shame that they aren't more widely available.
 

mindsale

Member
Oct 29, 2017
5,911
Magic Knight Rayearth and Shining Wisdom were games I loved as a kid.

Never tried Centy - I'll give that a whirl sometime.
 

Treasure Silvergun

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Dec 4, 2017
2,206
So... Sega did Linkle before Nintendo, too.

I know many of these games by their fame, but being a Nintendo boy back then, I never tried them.
Some I didn't know though, like that Golden Axe that is so shameless, it should be brought up every time someone bitches that AAA games today are "all the same".
 

Black Mantis

Member
Oct 30, 2017
3,209
Soleil and The Story of Thor were the first RPG's I played, fantastic games. I'd never played a Zelda game until Ocarina of Time, but started A Link to the Past this summer and I immediately wanted to play Soleil again.
 

mclem

Member
Oct 25, 2017
13,583
I really ought to play more of these; I've only covered four; WB in Monster Land, Soleil, Story of Thor and Shining Wisdom.

Of the four I like Monster Land, but it wasn't until the later games introduced more Metroidvania-ey elements that I loved it. Soleil is brilliant through and through, and I really ought to replay it someday. Story of Thor I never quite warmed to and I'm not quite sure why - it just kind of felt like a chore after a while, a repetitive slog that lost some of the exploration elements I love, but it's been so long I don't know if that's doing it a disservice or not. Shining Wisdom I'm very fond of for the range of interesting secrets it has in it (TOYDONAAAAAAAAA), but I completely agree it's rather good for a while and then it... stops.
 
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KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,384
Wow, awesome OP!
I didn't know these ALttP clones existed since I never owned a Sega console until the Dreamcast.
If I had time I'd love to give some of them a try.
 

Firebrand

Member
Oct 25, 2017
4,746
I need to replay Soleil sometime, own it on PAL MegaDrive but haven't compared speed differences etc.

That game goes some unexpected places for a game that starts out with your birthday party with your mom and friends.

 

Deleted member 17210

User-requested account closure
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Oct 27, 2017
11,569
The Wonder Boy dev said he was only influenced by his obsession with Wizardry for Monster Land, although he had played a lot of Dragon Buster and Tower of Druaga even though he apparently didn't like them much.
https://hg101.kontek.net/wonderboy/wonderboy-interview.htm

So many games copied various things from Dragon Buster (jan 1985) that I think they became ubiquitous quickly. Zelda II *may* have been the first to take the downward thrust though.

ggLHoyM.gif


Miyamoto actually conceived Zelda II as a sidescroller with up and down attacks including the thrust, so it's possible the Zelda II we got was literally Miyamoto being inspired by Dragon Buster. He seemed to look at Namco games - see Devil World, his and Tezuka's first team up.
5mLLQXB.jpg

And some aspects of Zelda 1 like the way the shield works are straight out of their Tower of Druaga. If you are using your sword a projectile will hit you from the front, otherwise your shield will block.

Back on my Dragon Buster tangent, as far as I know it also introduced the Mario 3 style map to Japan

l8fWECp.gif


You can see the Famicom version added an axe item you could find to change your route
QyoBItE.gif
15472ln.gif


Here are some level maps to give people an idea, some straightforward others labyrinths

HeXV3OF.png

DuKX60j.png


Anyway, inventing the double jump is all that needs to be said.

An interesting aspect of Tower of Druaga and Dragon Buster to me, is that they were influenced directly by western home console action adventure/RPG games that I feel like people gloss over as irrelevant to history.

Namco had an Intellivision and imported games for their devs, and the creator of Tower of Druaga literally played AD&D on it and decided to make that game. And his sequel Return of Ishtar is strangely similar to Swords & Serpents on the Intellivision. Both are two player focused dungeon crawlers with a magic user and warrior, with the magic user learning spells you find along the way, such as breaking through walls (which is actually in Druaga 1 too). Or a spell to temporarily freeze the enemy so the sword user can finish them.

And the famicom only Dragon Buster 2... is a straight up reimagining of Cloudy Mountain on Intellivision, no exaggeration. Down to small details that they are practically the only two games to share, such as no music in levels because you need to hear which type of enemy is off screen. Even the distinctive shape of the levels, the shroud, and a focus on arrows that you can shoot off the walls and kill yourself with on accident. Watch some videos of them, it's eerie.

Here is the axe in AD&D, letting you travel through forests in the overworld, there's a raft too to travel on the stream. Maybe that whole gameplay beat in Japan came from here?
2S6w0bE.png
WlXektq.gif


A last tangent, the AD&D dev also made Alcazar which had similar stuff but with overhead dungeons as the levels, it was ported to the MSX for Japan in 1985.
yorY0Hg.gif

These are good examples of why we shouldn't forget all the stuff older than the Zelda that influenced the genre, both on Japanese and Western formats. And your animated GIF post on Riglas in another thread a few months ago was great for highlighting similarities to Zelda in a pre-Zelda game.

And sometimes we will never know if something is from influence of an earlier game or just parallel thinking that comes with doing something with similar themes. Are Zelda's wall bombing and other aspects inspired by Atari's Raiders of the Lost Ark? (It was based on Miyamoto's favourite movie) We will never know because Nintendo's very unlikely to mention inspiration from other companies' games.
 
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Jumpman23

Member
Nov 14, 2017
1,008
Phenomenal thread OP! My favorite from the bunch was Beyond Oasis. Lovely visual style and fun gameplay.
 

Oscarzx n

Member
May 24, 2018
2,992
Santiago, Chile
I played Beyond Oasis this year and personally didnt love it. While it was fun as a light Zelda more focused on combat, it lacked most things I want in these kind of games: it was completely linear, the dungeons were just good at best, the story was meh and some mechanics like the jump were not that Well excecuted.
 
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Hieroph

Member
Oct 28, 2017
8,995
Including the Wonder Boy games in this is kind of iffy. But anybody who likes that classic 2D action RPG style should definitely check them out.
 

denpanosekai

Member
Oct 28, 2017
2,305
What an amazing post!

I personally think that The Most Not-Zelda Ever game is Neutopia. So Zelda it hurts. But not on Sega consoles.
 

Charamiwa

Member
Oct 25, 2017
6,086
Great thread but I hope people don't expect too much from Crusader of Centy. I played it last year and it's a cool game but I wouldn't say it's anything special. Opinions will vary of course but I just hope people aren't going to go in expecting too much and ruin it for themselves.
 

Pixel Grotto

Member
Oct 27, 2017
894
Crusader of Centy is great! A lot of people are posting the Rafflesia Training Grounds track - here's a rad remix of it that adds in some SNES sounds. I discovered it recently.



The Oasis games are also fantastic though I didn't finish them. On my list to replay at a later date.
 
Apr 21, 2018
3,224
Wonder Boy in Monster Land feels like it takes more from Dragon Buster.


Good point. It's seems some elements also inspired Golvellius.

In the last famitsu, Kodama Rie said that the rival company that impressed Sega the most was Climax with Landstalker.
She claimed Sega tried later to imitate this style. (Light Crusader/Treasure ?)

I agree with the OP not including Landstalker. Like Light Crusader, Kan Naito's game probably has tons of inspirations but his own powerful identity and really deserve a dedicated thread.

Folkenhellfang
Speaking of action-RPG like Shining Wisdom you should give a look at Shining Tears/Wind (nextech). Like the saturn game (camelot), it's not a masterpiece but in multiplayer you have pretty nice gauntlet game with charming 2D graphics.
About modern Shining, 2 others surprised me. (Blade and Feather, the first one has a Valkyria like system and the other one a Sakura Taisen gameplay). The others are really not my cup of tea.

I would be very pleased if Gau could produce a Crusaders of Centy Mania. :)
 

mael

Avenger
Nov 3, 2017
17,124
Fantastic thread Mama Robotnik !
I have no idea why but to this day I still link Soleil with Golden Sun like they're made by the same people.
 

Deleted member 2620

User requested account closure
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Oct 25, 2017
4,491
Good thread. I think it's worth emphasizing that Wonder Boy in Monster Land's arcade design makes it inherently stand out from Zelda II quite a bit.
 

NinjaScooter

Member
Oct 25, 2017
54,766
Aztec Adventure, which I believe was from Sega, is another Master System game that bore some resemblance to Zelda, though mostly superficially in terms of combat and aesthetic. It was more of a level based action game.

97121-aztec-adventure-sega-master-system-screenshot-those-guys-look.gif
 

TheIlliterati

Banned
Oct 28, 2017
4,782
God, I remember thinking Crusader of Centy was legit fantastic and better than any Zelda. I really wish I could replay it.
 

Heri

Member
Oct 28, 2017
1,427
When someone ask about Zelda-like games I often hear people mentioning Landstalker, i never played the game but I'm curious, why is not on your list?
 

Ferrio

Member
Oct 25, 2017
18,169
I love Beyond Oasis, the special moves and summoning elementals were such good mechanics.

Also I really should play the MKR game someday considering my username and all. Always wanted to but didn't own a Saturn.
 

Deleted member 17210

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11,569
Good point. It's seems some elements also inspired Golvellius.
Golvellius' "exploring underground holes" gameplay is also pretty similar to Hydlide and other early computer games. And the original MSX version has an info sidebar on the right of the screen just like Dragon Slayer and the Hydlide series. Zelda may have been an influence on Golvellius but it's not a super obvious one as it doesn't really rip anything from it that wasn't already part of the genre. It just gets compared a lot because it was the closest the SMS had at the time and most people in the West didn't have much exposure to Japanese computer games thirty years ago.
 
Apr 21, 2018
3,224
These are good examples of why we shouldn't forget all the stuff older than the Zelda that influenced the genre, both on Japanese and Western formats. And your animated GIF post on Riglas in another thread a few months ago was great for highlighting similarities to Zelda in a pre-Zelda game.

And sometimes we will never know if something is from influence of an earlier game or just parallel thinking that comes with doing something with similar themes. Are Zelda's wall bombing and other aspects inspired by Atari's Raiders of the Lost Ark? (It was based on Miyamoto's favourite movie) We will never know because Nintendo's very unlikely to mention inspiration from other companies' games.
Indeed.
Aside Disney and tons of movies, i have the strong feeling Nintendo's creatives enjoyed studying late Saturn games, Dreamcast era. (When Sega was almost an underground brand)

@jak57
Thanks for your remarks.

mael
Well, i think it's a mistake. :)
Except the words "soleil"(sun in french, i think) and golden "sun", there is no link between them.
As far as i know.