I don't get it.I think I just have to buy expansion, my progress is being frozen and held as a hostage by Ubisoft.
I am not buying the expansion for NY missions, I just have to make the choice either I want to continue being part of the community, or the "visitor" who cannot progress further. I hate supporting this business practice, but I don't see a way out of this...
Do you feel the same about DLC in single player games?I think I just have to buy expansion, my progress is being frozen and held as a hostage by Ubisoft.
I am not buying the expansion for NY missions, I just have to make the choice either I want to continue being part of the community, or the "visitor" who cannot progress further. I hate supporting this business practice, but I don't see a way out of this...
Do you feel the same about DLC in single player games?
ALL new content can't be free... the buy in for the base game already got you a lot of content...
There is nothing unfair about charging for a proper expansion like this.
Cheers mate.
The choice to stall knowing this is entirely on you. The game cannot give you infinite content for your level, it cannot sustain end game for players who refuse to move on.Single-player expansion gives you the story and more levels. That is the NY portion of Warlords. No problem with charging money for bonus missions.
It is the loot that is the problem. Specifically level 30 items are redundant whenever you activate Warlords. So if I decided to stall buying Warlords for the month, that entire month's progress/loot will go straight to the salvage... It is a looter-shooter, all about loot/progress as opposed to story.
Only the sweet $3 buy-in kind of smooth things out on the bottom line.
And this line "ALL new content cant be free", this is Division 2's monetization so far:
$60 Game + $50 First Year Pass + $30 Expansion + New Seasons 2/3/4 Premium Passes + Cosmetic microtransactions
I know there are examples of Expansions being kind of mandatory, but i never ran into that (Warframe, PoE, GW2, COH2, any competitive game). It is a shock to me, and it is a huge obstacle on whether or not my party uninstalls D2 or purchases an expansion.
This is the nature of all MMO type games, you knew this when you started. This isn't unfair, the way Massive have handled it is better than most by far too.
Those two games are not the same...Is it? Is there another Ubisoft MMO/MMO-lite doing this?
All the previous Ubisoft games led me to believe that this (paid expansions blocking progress) was the thing of the past. The E3 announcement of the Year Pass content being available for all was the step in the right direction (evidenced by Ubisoft's proud proclamation and the applause), but then Warlords swing two steps back into "mandatory" paid expansion territory.
• GW2 (Full MMO) handled their expansions better. The best sword you could get on the base-game was the best sword after all expansions (my knowledge end with Fire).
• Warframe, PoE and many others handle looter-shooters/dungeon crawlers without paywalls
Do you think this is the best business model for the looter-shooter? Do you have fears that community might shrink because a sizable portion wouldn't pay?
Those two games are not the same...
For instance: Warframe floats itself completely on micro transactions. You not only need to grind for materials but you need to spend actual time building them. It has mobile style energy mechanics that you can negate for a fee. The time investment you need to put in if you do not pay can be substantial. It's a completely different style of progression and can't be directly compared.
I think, as I said above, even if you paid the full price each thing: base game, passes, etc.. you have had more than enough content for your money. Could they have allowed players who don't buy the expac to reach 40 so they could buy in later Without a penalty? Sure, they could, but I also don't think it is unfair of them not to.
They just overhauled the loot system entirely. They delivered a very fair amount of new content for £25. If you're a new player, you still get to play the entire base game and content for a very low price before you get to the issue you're experiencing. If you're an older player who has has hit the cap and doesn't want to progress only to lose out if they upgrade later... you and stop playing or upgrade.
These games do not have infinite content anyway, at some point you will run out of things to do. If you want to keep going, the buy in to do so is more than fair... or, you can just ignore that and keep playing all the old content that is still active.
The system is not perfect, sure, but ALL of these games have issues in their design somewhere. Every single one. I personally do not think this issue is a particularly unfair one.
Warframe, WoW, Guild Wars 1-2. FF14, Destiny 2... many.Which games do you come from?
I cannot remember the game which forced the paid-expansions upon me. Ever. Runescape kind of pressured into eternal monetization with $5/month bill, couldn't return to F2P after being a member. Path of Exile is perfect, perfect as it literally free, regular updates and doesn't do any of the more F2P tricks like Warframe.
I think I need some kind of back-up clan because it is likely that I will get Warlords, and unlikely that my party will :(
I think Ubisoft should have not put the level-cap behind Expansion. Everybody can level-up to 40, but only Expansion owners get NY + Bonus loot table + First Event Pass. I would pay money for the added content (I had Division 1 Pass which had no exclusive loot or any of this progression-gating), but the people who cannot or don't want to would still be part of the community.
I hope Division 2 will not have paid level-cap increases in the future.
So basically like Borderlands or Diablo 3. Gotcha.Yes. It's SHD level. It'll unlock after you've beaten the new campaign. It's essentially an infinite progression system where you now gain SHD levels when you level up which will also reward you with SHD points that you can use for a very slight increase in certain stats.
This claims zombies are coming to the Divison 2, is it fake?
⭕️ Division Academy ⭕️ on Twitter
“Reanimated! Zombies defo coming! @TheDivisionGame @obiadekanobi @OllieNorris @rxlyaT @CommendationMr @jgerighty @yannickbch @ClancyElites @TheDivisionTDT”twitter.com
This claims zombies are coming to the Divison 2, is it fake?
⭕️ Division Academy ⭕️ on Twitter
“Reanimated! Zombies defo coming! @TheDivisionGame @obiadekanobi @OllieNorris @rxlyaT @CommendationMr @jgerighty @yannickbch @ClancyElites @TheDivisionTDT”twitter.com
Single-player expansion gives you the story and more levels. That is the NY portion of Warlords. No problem with charging money for bonus missions.
It is the loot that is the problem. Specifically level 30 items are redundant whenever you activate Warlords. So if I decided to stall buying Warlords for the month, that entire month's progress/loot will go straight to the salvage... It is a looter-shooter, all about loot/progress as opposed to story.
Only the sweet $3 buy-in kind of smooth things out on the bottom line.
And this line "ALL new content cant be free", this is Division 2's monetization so far:
$60 Game + $50 First Year Pass + $30 Expansion + New Seasons 2/3/4 Premium Passes + Cosmetic microtransactions
I know there are examples of Expansions being kind of mandatory, but i never ran into that (Warframe, PoE, GW2, COH2, any competitive game, any card game). It is a shock to me, and it is a huge obstacle on whether or not my party uninstalls D2 or purchases an expansion.
Single-player expansion gives you the story and more levels. That is the NY portion of Warlords. No problem with charging money for bonus missions.
It is the loot that is the problem. Specifically level 30 items are redundant whenever you activate Warlords. So if I decided to stall buying Warlords for the month, that entire month's progress/loot will go straight to the salvage... It is a looter-shooter, all about loot/progress as opposed to story.
Only the sweet $3 buy-in kind of smooth things out on the bottom line.
And this line "ALL new content cant be free", this is Division 2's monetization so far:
$60 Game + $50 First Year Pass + $30 Expansion + New Seasons 2/3/4 Premium Passes + Cosmetic microtransactions
I know there are examples of Expansions being kind of mandatory, but i never ran into that (Warframe, PoE, GW2, COH2, any competitive game, any card game). It is a shock to me, and it is a huge obstacle on whether or not my party uninstalls D2 or purchases an expansion.
Has anyone else noticed a drop in framerate since the warlords update?
Could be just me but I really feel I had better performance before it....
Edit: playing on PC
I hope the onboarding process for that is clearly marked. Because there is way too much shit everywhere and it's confusing and I have played both games a lot.Cant wait for the season to start later tonight. Looking forward to what's in store for the games 1st season
Ok - here it is at the moment. I could still stand to get a few more god rolls in there but this is pretty solid as is. I just got Liberty so looking forward to using that in a group situation.
Those are some pretty eh stats on that Liberty. Sucks you can't recal exotics.
Indeed - here's hoping to get another in the future with better stuff or they allow recalibrating exotics with exotic components.
Normally the lowest player gets scaled up to the highest player. It will say something like "group scaling activated" as well.I've played this game for 50+ hours but just did some co-op for my first time over the weekend.
What should I expect to see for level scaling? My two friends are at World Tier 5 (no expansion yet) and I'm at World Tier 1. We were doing Kenley College and when I joined their game, I couldn't do anything and enemies took me out in seconds. When they joined my game it was the opposite for them.
I thought our levels were supposed to mostly balance out in co-op?
So I got the game the other week and just hit 30 and entered World Tier 1. Is there any point in staying in DC, or should I just go to NYC and level to 40 then work on the tiers?
Depends on what your build is centered around. It's an infinite progression system though so you'll eventually max all of them, though it'll take quite a long time.
I've been trying to look up what people are using those for, but haven't found anything. All I've spent so far is points into weapon damage and armor.
I've been trying to look up what people are using those for, but haven't found anything. All I've spent so far is points into weapon damage and armor.
Does the game even allow you to go to New York? Once you hit world tiers you have to start working through gear score so you're only like half way to the endgame of the original game.The World Tiers are a lot of fun honestly, or at least I enjoyed them. They're basically rerunning the old mission setpieces but the format of the missions and the enemies are completely different. You'll also get a new stronghold at the end of it and you still have the first year's DLC's to run.
I'm not sure if it even lets you. If it does let you, it seems to make no sense to go through all those missions/tiers and grind all the loot if it will just be worthless once going to NYC