This game must be proving pretty hard for people, the completion rates for simple stuff is like stupid low; either that or Halo bot hunt has pulled some people that started the game away for a bit.
Anyways, just hit level 20, still enjoying the hell out of this.. Neutron Beam is beyond cool.
Neutron Beam never left my loadout once I got it, and I also kept the MIM 95% of the time as well. In terms of completing the game, the next to last area is super rough solo. Not impossible, but I can see how it would be really frustrating for some. There are just general problems with the combat solo, but it's primarily due to enemy placement and the FOV that is
at least 30% closer than it should be. That's not even factoring in any performance issues either.
Also, while "builds" aren't really a thing in this game except for in the very low levels, there are some attributes that will help a lot more than others earlier. The very first one that recovers your grenade meter faster is a really good one to invest in because your gauge fills so slowly without it it, and crit chance would likely be the second best, but it caps at 20% unfortunately. Health isn't necessary, but if someone finds themselves dying too much, it might not be a bad investment until they get gear that has it by default (I put nothing into health and gained 60% of a second meter through gear alone by the end) and energy is probably something that shouldn't be invested in until later on after you've found the actually good augments that you want to use all of the time.
I read some posts about how investing into the dodge skill made "a big difference", but I am just not seeing it at all. In my initial playthrough I eventually invested ten points into it, but on my current I left it at base and it feels identical because I don't just spam dodge multiple times in a row. Enemies do not have 100% accuracy, and moving while shooting can avoid a lot of their shots when you are not behind cover. For me, dodges are mainly for the really big hits.
I think cyberdecks are bugged. In some areas (dNexus) I can open Ice 2 chests with an Ice 1 deck (Plug), but in RBM-5 there is an Ice 1 chest I can't open with the same cyberdeck.
Yep, happened to me with two chests I think.
A Doom style weapon wheel would work great in this game.
You can only have two weapons equipped at any given time, and even if you were able to equip a lot more, you only have enough upgrade materials to get 3-4 at most to rank 5, which is the point at which weapons no longer require basic components. As you start encountering enemies at higher levels, you really won't want to bother with any weapons that you haven't upgraded unless it's something you found much later on that might have slightly high base damage.