I should do a comparison with Shredder's Revenge online with 6 players in comparison to show what a massive annoyance this is. All of them are like this except Tournament Fighters.
I really wish they just remastered turtles in time and made it look like shredders revenge tbh :|
I feel like shredders was more worth the money for me but I bought cowabunga collection twice on switch and steam so whatever lol
How is the pc port? Does it have really a stuttering problem which was mentioned in one(?) review?
hmm... not quite Id go that far. I remember my fair share of laggy matches. But still playable. Definitely seems worse in this newer release though...
Yeah, it didn't always work back then either, but there were times when you could have relatively lag free matches with 4 players while I haven't found one were 4 players didn't encounter lag crippling the game to a crawl. Three people is about the best you can find now and even that's rare.hmm... not quite Id go that far. I remember my fair share of laggy matches. But still playable. Definitely seems worse in this newer release though...
This is incredibly silly.
First, what you're asking for is not a remaster. That would require a full remake from the ground up.
Second, that was a different developer.
Third, the literal point of this game is that it is a collection of the entire series so you're not even making sense.
Who is the second boss in that one, even? Bebop? Is that the end of the highway stage?TMNT2: Back from the Sewers might be one of the most poorly designed games I've played.
Don't get me wrong: I'm glad it's on here. But that second boss is one of the worst things I've played in a very long time.
"Since none of the games originally had online play, we knew that adding it would be a huge undertaking. We first chose the arcade games, as getting three other friends to play would be much easier with online play. The SNES version of TMNT Tournament Fighters was chosen as it has the most competitive scene. For the fourth game, we chose TMNT Hyperstone Heist for both variety and to give the Genesis fans love as well."
I bought the ps5 version but I'm thinking about getting the switch for on the go gameplay,how is the switch port ?
Awesome thanks.I have XSX digital and Switch physical version. Huge fan of original games. On Switch, portable, played through TMNT1 in full, Turtles in Time snes in full, and partials of the others. 100% had a good time! Buy with confidence.
PS4/PS5 versions are acceptable? They perform well? I am considering getting this on PlayStation, Series X, or Switch. Being able to find random teammates to play with will factor into my decision.
Those gameboy games are rough
not sure if posted already (sorry in advance if it has) if you are after trophies you can select watch, wait till final boss is almost done, take over the game, save, quit and load. Finish boss and trophy pops,
I'm with you on the first two GB games but I think the third one is actually pretty cool. Pseudo-Metroidvania game. It's interesting.Thank you for this. I was wondering if I would have to actually play through those games to get the trophies and was hoping there'd be a workaround.
Does every version have judder? I've only played a tiny bit on Xbox and haven't played the arcade games but I did not notice judder and I'm generally pretty sensitive to that stuff.Every versions has judder. No one is full smooth like originals games (in native hardware or emulated on PC). So in the end it depends of your standards. I've refunded because judder is terrible for me.
Fully expected this to be the case. DE would have no qualms doing online for every game but Konami was too cheap to pay for that.Konami explains how it chose which games to support with online in TMNT: The Cowabunga Collection
Konami comments on why only certain games include online play in Teenage Mutant Ninja Turtles: The Cowabunga Collection.nintendoeverything.com
I'm with you on the first two GB games but I think the third one is actually pretty cool. Pseudo-Metroidvania game. It's interesting.
Does every version have judder? I've only played a tiny bit on Xbox and haven't played the arcade games but I did not notice judder and I'm generally pretty sensitive to that stuff.
Fully expected this to be the case. DE would have no qualms doing online for every game but Konami was too cheap to pay for that.
Every versions has judder. No one is full smooth like originals games (in native hardware or emulated on PC). So in the end it depends of your standards. I've refunded because judder is terrible for me.
Does every version have judder? I've only played a tiny bit on Xbox and haven't played the arcade games but I did not notice judder and I'm generally pretty sensitive to that stuff.
I had no idea the third GameBoy game was a Metroidvania until now...
I was surprised how much I enjoyed Back from the Sewers. Yeah it's cheap at times, but for a Gameboy game, it's presentation is really good and it's got a few things going for it in terms of level design like how some levels let you move around on a 3D plane and how some have you jump on platforms like Shinobi. If BftS was TMNT 1 on the NES, it would have been considered a classic.Who is the second boss in that one, even? Bebop? Is that the end of the highway stage?
The Game Boy games basically have lost all their value in this format--when they were released, they were intended to be the sorts of games kids played in the back seat of the car during long car rides. But no one's going to be playing these games this way today (except maaaaaybe some Switch players), so they have basically none of their original value in this collection.
As you indicated, they do have value for their sheer novelty. But it's basically impossible to experience these games today the way they were intended to be experienced.
Still doesn't excuse Back from the Sewers's really cheap enemy placement in some areas, though (Radical Rescue has the same problem, too). It's really a shame, because Back from the Sewers has some great graphics for a Game Boy game--large and detailed sprites, and excellent backgrounds. RR is actually quite a step back in those regards. (The Turtles' animations are weird, though).
I think somewhere along development it was originally going to be a TiT port, but plans probably changed because there was no work around for the throwing the characters into the screen, so at the last minute they made it it's own thing with one unique level.Seeing the JPN title for Hyperstone Heist ("Return of the Shredder") got me thinking a bit.
The title implies it's a sequel to one of the previous games. Since it's not a numbered title, I feel it can go a few different ways.
A sequel to the Arcade version of Turtles in Time. Main reason why is because normal Shredder is the final boss. In the SNES version, it's Super Shredder. Basically no different than the Super Shredder from Hyperstone Heist.
I was going to say a possible sequel (in terms of story) to the Sega version of Tournament Fighters because Shredder was absent from that one. But Hyperstone Heist came out before those games.
I'm not sure how this game could fit with the others when looking at it from a story perspective.
Given how close in proximity it released to TiT SNES (four or so months), I feel like it was probably developed in parallel with the SNES version, at the least.I think somewhere along development it was originally going to be a TiT port, but plans probably changed because there was no work around for the throwing the characters into the screen, so at the last minute they made it it's own thing with one unique level.
This is of course just me coming up with a reason why it's got so little original content and even the story and cutscenes are pretty much Turtles in Time.
I think somewhere along development it was originally going to be a TiT port, but plans probably changed because there was no work around for the throwing the characters into the screen, so at the last minute they made it it's own thing with one unique level.
This is of course just me coming up with a reason why it's got so little original content and even the story and cutscenes are pretty much Turtles in Time.
The Shredder boss fight on Hard drove me crazy when I was a kid, because of the random nature of it. It's more of a muscle memory kinda thing for me, because I don't think there's a correct input to pull it off 100% of the time.Not being able to throw them through the screen hurt me more than anything. I kept trying to do it...and it just wasn't happening.
Love the game regardless, but it hurt so bad.
But yeah, it's basically the Sega version of Turtles in Time.
You basically just have to know where the final building is, and how to get there. The vast majority of Stage 3 is optional, and you can completely skip most of it. BUT that's only if you know what you're doing.The Shredder boss fight on Hard drove me crazy when I was a kid, because of the random nature of it. It's more of a muscle memory kinda thing for me, because I don't think there's a correct input to pull it off 100% of the time.
Also, I'm on Stage 4 (JFK Airport) in TMNT 1. Im totally committed to seeing the end game here. If I would ever pull the Dam off as a kid, I don't see how I would have gotten past Stage 3 (Wall St) given how obtuse and maze like it is.
I also missed Metalhead's little malfunction animation before exploding from the arcade version:
View: https://youtu.be/6MBuqlClBQg?t=656
They legit would have been better off putting Turtles in Time SNES online since it's mostly okay with two players. I went through Hyperstone Heist without a hiccup.Really my only complaint thus far, but online will be dead in a week anyway.
Like that video, I hosted a TiT session and it felt pretty great until that 4th player came in. But he didn't stop there, he would constantly go AFK and we would get nuked a few times before he came back. On the train level he finally spared us and left after a few nukes, BUT THE GAME DIDN'T MAKE HIS TURTLE LEAVE LOL. So I gave up and had to shut down the session after nobody took his spot.
Finished it. That final stretch was something. Those Jetpack guys were hard to avoid at first but I found my way. There is no way my 5-7 year old self would have beaten this game without a the internet, emulation tricks or even a guide. Too many unavailable traps and lots of unpredictable situations would start me at the beginning of the game.You basically just have to know where the final building is, and how to get there. The vast majority of Stage 3 is optional, and you can completely skip most of it. BUT that's only if you know what you're doing.
Stage 4 is much the same. If you know the ideal route to go, you'll have a much easier time.
They legit would have been better off putting Turtles in Time SNES online since it's mostly okay with two players. I went through Hyperstone Heist without a hiccup.
I had no idea the third GameBoy game was a Metroidvania until now...
I got to the point where I just saw getting inside the Technodrome as basically beating the game. The Technodrome battle is a worthy final boss in its own right, even.Finished it. That final stretch was something. Those Jetpack guys were hard to avoid at first but I found my way. There is no way my 5-7 year old self would have beaten this game without a the internet, emulation tricks or even a guide. Too many unavailable traps and lots of unpredictable situations would start me at the beginning of the game.
Yes, in TMNT 2012 show as well.The TMNT games used Super Shredder better than the Secret of the Ooze did. I haven't seen any of the newer cartoons but was Super Shredder featured in them?
I need to watch it then
You do, it's really good and gets better as it progresses.
Who is the second boss in that one, even? Bebop? Is that the end of the highway stage?
The Game Boy games basically have lost all their value in this format--when they were released, they were intended to be the sorts of games kids played in the back seat of the car during long car rides. But no one's going to be playing these games this way today (except maaaaaybe some Switch players), so they have basically none of their original value in this collection.
As you indicated, they do have value for their sheer novelty. But it's basically impossible to experience these games today the way they were intended to be experienced.
The Shredder boss fight on Hard drove me crazy when I was a kid, because of the random nature of it. It's more of a muscle memory kinda thing for me, because I don't think there's a correct input to pull it off 100% of the time.
Also, I'm on Stage 4 (JFK Airport) in TMNT 1. Im totally committed to seeing the end game here. If I would ever pull the Dam off as a kid, I don't see how I would have gotten past Stage 3 (Wall St) given how obtuse and maze like it is.