I played the original DS version way back when. When I first heard this, I was all "this isn't a boss theme?!"I completely forgot that Tales of Innocence had this battle theme. I don't blame you, it's dope.
I played the original DS version way back when. When I first heard this, I was all "this isn't a boss theme?!"I completely forgot that Tales of Innocence had this battle theme. I don't blame you, it's dope.
there is? you hae to scroll all the way down for graphics setting
there is? you hae to scroll all the way down for graphics setting
its mostly toggles though.
My UK ps5 copy had a reverse cover, guessing this is for the American version?Not sure there but myself and another poster here who ordered a PS5 copy haven't received our codes. That and for some reason the PS4 copies got the reversible cover while PS5 copies did not makes me think something is wrong. I could be really overthinking this though.
That's bad, but what is even worse is all the videos that have huge spoilers in the thumbnail. Thanks to them I already know some significant plot developments and who are the guest cameo characters this time. Youtube really needs an spoiler filter.There are few people I hate more than those that post the ending of a newly released story-driven game on YouTube and then use SPOILER THUMBNAILS.
At this point you can't even safely look up video reviews of the game on YouTube anymore. Just... don't search it on YouTube at all. Do yourselves the favor.
Ugh so annoyed.
That's bad, but what is even worse is all the videos that have huge spoilers in the thumbnail. Thanks to them I already know some significant plot developments and who are the guest cameo characters this time. Youtube really needs an spoiler filter.
Well, on PS5 the LOD is super aggressive.
If you go into the settings, you can crank up the two camera correction settings in battle to alleviate that. I have no idea why it doesn't just do that by default, but I guess they're still trying to compensate for Zestiria's garbage camera by giving as much control of it as possible to the player.
Thanks, will do.
Hah. Lohikeitto is a Finnish salmon soup. Unexpected... nod? Reference?
Enemies like to change targets all the time so you can't really focus on just one, which is why I would imagine they let you control the camera freely even when locked on. But there's two "battle camera correction" options in the settings, I raised those to max and it feels pretty much like a regular lock on to me now. Worth giving a try.
LOD is about the same on pc. even affecting NPCs tooWell, on PS5 the LOD is super aggressive.
Like you will constantly see plants and even entire rock walls change shape from 10 feet away.
Super disappointing. Hope they patch it quick because it's inexcusable on PS5.
Also the load time exiting an inn gets to be uncomfortably long.
Yea, bosses jump in difficulty is offsetting. I am playing on Hard and bringing it down to moderate on the bosses. But wondering if the entire experience would just be better on moderate…..
Man, what an annoying boss I just had to deal with. Small spell casting respawning ads are absolutely obnoxious cuz, sure, Rinwell can interrupt them, but it takes about as long to wait for it to recharge as it is to wait for heat death of the universe, so most of the time I have to dodge conventionally and the particular spell they spam is actually quite hard to avoid.
I also continue to not be sold o the new way bosses are. it's like I am suddenly playing a different game as soon as I run into one, and I wanna play tales when I play tales, thank you very much.
Yeah, I was afraid I may have lower the difficulty but I just about managed to squeeze a win.I'm assuming you're talking about the one I just beat. The one in the sewers?
I draw stuff! But I didn't know who to draw and drew the main case. Enjoy!
My Insta has zoomies if you're into that
I draw stuff! But I didn't know who to draw and drew the main case. Enjoy!
My Insta has zoomies if you're into that
Well, on PS5 the LOD is super aggressive.
Like you will constantly see plants and even entire rock walls change shape from 10 feet away.
Super disappointing. Hope they patch it quick because it's inexcusable on PS5.
Also the load time exiting an inn gets to be uncomfortably long.
I haven't tried myself yet but usually in Tales selecting a party leader only changes who you control in the field. You need to change party order and move your main character to the first place to make them the default playable character in battle.One thing I really dislike about this game is that even when you select a party leader the game always defaults to Alphen at the start of the combat, and from there on its a two button process to switch playable party member...which you have to do every time. Due to this I rarely ever bother playing anyone but Alphen in combat.
Also would've been nice to see your party during exploration rather than the old school way of just having one person on screen and others invisible, eventhough they talk to each other all the time.
This is the opposite problem from what I had in FFVII, where changing party leader didn't change who you control during exploration but it did instantly switch to that member automatically at the start of the battle.
On PC you can mitigate most of it but NPC pop in seems to be the same regardless of what modifications you make to the relevant config files. As if it's hard coded to the renderer. I doubt they are going to patch it, especially co sidering it's not really a "problem".Well, on PS5 the LOD is super aggressive.
Like you will constantly see plants and even entire rock walls change shape from 10 feet away.
Super disappointing. Hope they patch it quick because it's inexcusable on PS5.
Also the load time exiting an inn gets to be uncomfortably long.
The problem is, there's no way to change battle party order outside of combat. And you have to do it in combat every single time you begin a combat as it always defaults to Alphen.I haven't tried myself yet but usually in Tales selecting a party leader only changes who you control in the field. You need to change party order and move your main character to the first place to make them the default playable character in battle.
There is one! I believe it's either L1 or R1 on PlayStation while on the menu.The problem is, there's no way to change battle party order outside of combat. And you have to do it in combat every single time you begin a combat as it always defaults to Alphen.
I draw stuff! But I didn't know who to draw and drew the main case. Enjoy!
My Insta has zoomies if you're into that
menu. R1/RBThe problem is, there's no way to change battle party order outside of combat. And you have to do it in combat every single time you begin a combat as it always defaults to Alphen.
Edit' Scratch that, I found a way.
Any PC mods or .ini modification to make the game looks better? Like draw distance and so on?
also should i use the special title you get with costumes or would that make the game too easy to unlock them at the beginning already?
r.LightMaxDrawDistanceScale=4
r.StaticMeshLODDistanceScale=0.001
r.SkeletalMeshLODBias=-2
r.ViewDistanceScale=5
foliage.DensityScale=10
grass.DensityScale=10
foliage.LODDistanceScale=10
r.Shadow.DistanceScale=5.0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.DepthOfFieldQuality=2
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=2048
r.Shadow.MaxCSMResolution=2048
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6.0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.Sharpen=1.0
r.MotionBlurQuality=4
r.EmitterSpawnRateScale=4.0
Code:r.LightMaxDrawDistanceScale=4 r.StaticMeshLODDistanceScale=0.001 r.SkeletalMeshLODBias=-2 r.ViewDistanceScale=5 foliage.DensityScale=10 grass.DensityScale=10 foliage.LODDistanceScale=10 r.Shadow.DistanceScale=5.0 r.LandscapeLODDistributionScale=3 r.LandscapeLOD0DistributionScale=3 r.DepthOfFieldQuality=2 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=3 r.Shadow.MaxResolution=2048 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.001 r.Shadow.CSM.TransitionScale=6.0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.Tonemapper.Sharpen=1.0 r.MotionBlurQuality=4 r.EmitterSpawnRateScale=4.0
The last one will cause a lot of particle effects in snow areas, and may make things hard to see in a blizzard, but I think it's great cause the characters say they can't see anything, but if you turn it off the "blizzard" in default is basically how snow normally with setting at 4.0 in normal area.
There's no setting to change NPC draw distance unfortunately, but this will make it so that pop ins are gone and shadow draw distance happens a lot further away.
It has been years since I played Berseria so I don't remember how good fast travel was in that game. But in Arise I agree it is fantastic.did berseria have this level of fast travel? i forget but it's really nice to use
I draw stuff! But I didn't know who to draw and drew the main case. Enjoy!
My Insta has zoomies if you're into that
In Berseria, you had to use a consumable to fast travel and the amount of places you could go was pretty limited, but it wasn't too bad. In Arise, fast travel is a lot of accessible and there are more fast travel points.did berseria have this level of fast travel? i forget but it's really nice to use
I draw stuff! But I didn't know who to draw and drew the main case. Enjoy!
My Insta has zoomies if you're into that
The game has very very mild camera motion blur, this is a screenshot while camera is moving at full speed. The motion blur is primarily used for object motion blur instead. But if you want to turn it down yea it'd be 0.thanks, which file do i need to put these line in though? Do i need to create one? If so where do i put it? If i don't want motion blur and so on, i should put it on 0 right?