Breath of the Wild has horrible frame rate issues. I love that game, but recently returned to it and oof. Bowser's Fury was also really bad.Thats quite reaching, like around 90% of 1st party Switch games doesn't have obvious frame rate issues.
Yes, you have games like Zelda ALBW, Xenoblade and Age Of Calamity, but other than that almost all other 1st party games run from OK to great.
Breath of the Wild has horrible frame rate issues. I love that game, but recently returned to it and oof. Bowser's Fury was also really bad.
I get your point but it's been clear as day since that gen especially when carmack got in to effeciency debate that using standardized approaches or tech do not replace making your own. The flipside is most devs will never time to make games as comprehensive and complete as some enthusiast or consumers may want. Carmack said that point on Doom3 a title which could've shown up on gamecube or wii but didn't due to tools.
I don't expect smaller indies or those lacking resources to do so, there's not much an excuse for the big companies who really in this specific area haven't found much compared to crytek or factor 5. I will give those working on surfels a fuckin nod. I'm well aware that nintendo contemporaries had less but other devs had more and still did nothing.
Hardware bc is just a symptom of a bigger problem that nintendo isn't letting get in the way of how the engineer their systems. This wouldn't replace not having decent tools including something for shader language which was lacking until switch. WiiU was more than capable of doing Crysis 2 yet it never showed up. Crysis 1 wasn't happening on Wii in anyway ever no matter the dev and time at the helm.
I'm one of the last people here to ever side with devs on this matter. I say it anytime it comes up if you make a title for a platform and come half assed no matter the reason don't expect great results. I'm aware that multiplatform development is not friendly to specializing to each platform, though good scaling titles show otherwise big and small.
We both agree that the cpu was shit and I will crap on anytime it comes up considering it was more a real bottleneck vs nintendo like they did with Wii as well deciding not to go with SKU with some beef in it or was BC friendly which was not worth the pay off. Sorry sticking a cpu that at best is still in pentium 3 territory to that gpu is just a bottleneck. I won't forgive especially from a company that knows better, they have great engineers who are always capped.
I can't believe that people are still port begging for Bayonetta in 2021
The Switch is the best handheld I've ever had and I was a Vita stan.
But, yes, there are a number of games that simply run like ass. It's a shame. Hopefully the Switch 2 is fully backward compatible.
If you ignore Luigi's Mansion 3 came out 2 years after launch, Monster Hunter Rise came out this year (4 years after), and that Splatoon 3 looks great, BOTW2 will look great, and Metroid Prime 4 will probably look great as wellOP is right. The switch peaked early in terms of pushing the hardware. It's not a bad thing necessarily. Switch still has good games on it and more coming down the line.
Breath of the Wild has horrible frame rate issues. I love that game, but recently returned to it and oof.
Bowser's Fury was also really bad.
Personally constantly astounded by the switch and what it can do. Doom Eternal shipped on it this year, it's incredible.
yeah it's easy to port any game when you downgrade the graphics and then output the resolution at below 540p docked and 360p in portable mode.
"wow, this pregnancy test runs Doom! Truly this speaks to the incredible power of pregnancy tests!"
Tbh I was impressed by the pregnancy test kit that ran Doom.yeah it's easy to port any game when you downgrade the graphics and then output the resolution at below 540p docked and 360p in portable mode.
"wow, this pregnancy test runs Doom! Truly this speaks to the incredible power of pregnancy tests!"
So Minecraft would be a sophisticated game, but Hades would not be oneA lot of different mechanics That are all known to use hardware pretty intensively like the physics engine, fire behavior, Wind, Huge number of Interactivity between objects and on top of that its a huge Complex Open world.
Sophisticated as in having mechanics and features that use hardware intensively. Minecraft physics are extremely simplified and are not that demanding on their own (without mods at least). I'm not saying Minecraft nor hades are bad games. or luigi's mansion. love them all.So Minecraft would be a sophisticated game, but Hades would not be one
Part of me wants Nintendo to commission Capcom for some technical help at the very least, since they've been able figure out producing visually pleasant titles whilst not sacrificing performance on a drastic level.On the first point I agree completely, but on your second argument I'm just saying my expectations from the switch is just the expectations Nintendo set for the system. i don't compare it to any 8th or 9th gen consoles or pcs. Hell im even completely ok with 720p 30fps. My problem resides again in the first point that it almost always feels like the games COULD run better but they are not.
I mean why? All internally developed Nintendo games run well on switch.Part of me wants Nintendo to commission Capcom for some technical help at the very least
To me, the Wii was a huge disappointment. A lot of mid-gen Wii games, looked worse than Metroid Prime, Starfox Adventures, F-Zero GX etc.
I don't know what it was, but it felt like the Wii was almost less powerful than the PS2 and Gamecube in how the games looked.
Almost no third-party developers put the time and effort in to them. The Call of Duty ports on Wii, looked worse than the Call of Duty games on Gamecube and PS2.
So yeah, it aged considerably more to me.
lol, no.I mean why? All internally developed Nintendo games run well on switch.
BOTW is like you said an exception.lol, no.
Xenoblade Chronicles Definitive
Xenoblade Chronicles 2
Fire Emblem: Three Houses
Pokemon Sword/Shield
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Breath of the Wild (although this one is forgivable given the scope)
Bowser's Fury
None of these (at the very least) run 'well'. Also Splatoon 2 runs fine, but it has a terrible tick rate
People only want to focus on the negative.That sure is a hot take if I have seen one. Your only example to make your point is xenoblade? Nintendo has made some really good looking games this gen so I have no clue what your are talking about. Ofc it's not gonna have graphics like a home console because it's 1/4 their size.
The performance of games, especially third party games, has really dampened my enthusiasm for the platform. I wouldn't care if the system could pull off 720p at 30 frames per second handheld, but even hitting that meager target often is out of reach.
I mean they used GameCube level tech (GCN + Wii) for like 2001-2012 before having a system really an actual generational leap beyond that.
So using Wii U level tech (Wii U + Switch) from 2012-2023 is about the same thing.
I mean they used GameCube level tech (GCN + Wii) for like 2001-2012 before having a system really an actual generational leap beyond that.
So using Wii U level tech (Wii U + Switch) from 2012-2023 is about the same thing.
Just wanted to comment on this.
Nintendo Switch uses Tegra X1, which came out in 2016 I believe.
And they switched to the X1+ within months after its release in 2019.
Tegra X2 wasn't even *announced* until after Switch was already released.
Nintendo was absolutely using the best Nvidia could offer at the time.