Tonight, courtesy of a tweet by Frank Cifaldi, I was overjoyed to see the PS1 edition of Superman finally hit the internet.
There's a strange screed that accompanies the ISO, which is now available on, get this, Deviant Art.
For those who don't know, this was Titus's chance at making up for the infamous Nintendo 64 game. This is a different, seemingly better game. Apparently the PS1 version is much more complete than its N64 counterpart, but it was never released due to Titus losing the Superman license for one reason or another.
EDIT: courtesy of Playstation Museum:
There's a strange screed that accompanies the ISO, which is now available on, get this, Deviant Art.
For those who don't know, this was Titus's chance at making up for the infamous Nintendo 64 game. This is a different, seemingly better game. Apparently the PS1 version is much more complete than its N64 counterpart, but it was never released due to Titus losing the Superman license for one reason or another.
EDIT: courtesy of Playstation Museum:
In 1998, BlueSky Software began working with French developer Titus to bring Superman, based on the WB animated series, to the PlayStation. At that time Titus had almost finished work on the N64 version of the game in France with their own team. Originally, the plan was to take the N64 game and port it over to the PlayStation. All that was to be done was to take the art and reformat it to run in a PlayStation engine. Then the Superman N64 game was released. One reviewer stated "This game exists for the sole purpose of firmly establishing the bottom of the barrel".
A decision was made to retool Superman for the PlayStation to be a better game than the N64 with a new story and new gameplay...
After about a year of development, Superman was again re-designed. In April of 1999, the Columbine shooting happened and was a big blow to the industry as the media were using video games as a contributing factor for the shootings. Scuttlebutt has it that Titus suddenly changed the game from fighting Lex Luthor's henchman to fighting robots. Supposedly the developer was not allowed to have shootings of human beings anymore or realistic looking weapons in the game. This changed a lot of what the gameplay was going to be into a more switch pulling, puzzle based game which was very different from the animated show and the N64 version.
Unfortunately the license from Warner Brothers had expired. Essentially, Superman continued to be developed with no assistance from DC comics or Warner Brothers. The plan was to surprise everybody with a finished product. After almost 2 years of development, Superman reached a milestone: it received approval for release from Sony and issued a product code of SLUS-00712. Many retail outlets were accepting pre-orders for the game and advertisements were created (see below). By the time the game was completed, Titus was unable to secure the license. Superman for the PlayStation was officially laid to rest.