Sakurai
Right. Blessed with such an opportunity, I tried to think of ways we could enable players to more thoroughly enjoy such a rare all-star lineup and, in the end, I pulled a power play. To put it simply, the Adventure Mode is like a stand-alone title offered in the same package. In terms of development work as well, it was like making two distinct games.
Iwata
So, what it shares with the multiplayer mode are the character data and programming for basic movements. Everything else is different, right?
Sakurai
Right. We had to change the basic game systems for the two modes. Also, even though character movements are pretty much the same, we made adjustments to things like the speed at which characters run for the Adventure Mode.