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Deleted member 18161

user requested account closure
Banned
Oct 27, 2017
4,805
Current sales at 10.10M. Biggest entry before it was Mario Party DS at 9.31M.

Big accomplishment, and it has been selling like an evergreen, so expect it to go on for a while still, assuming no new entry comes out in the near future.

Your avi goes so well with that OP xD

Crazy sales. Every franchise on Switch is growing. By 2023 I can't imagine what the likes of AC, Smash, MK8D, SMO and BotW will be on especially once they go into a cheaper 'selects' type deal.

The time is now for a new Pikmin / Starfox / Pikmin to make them bigger Nintendo franchises in terms of modern sales.
 

WillyFive

Avenger
Oct 25, 2017
6,987
Loved the big maps of the original trilogy. It was so fun to explore and see what kind of traps or mechanics you will find to change the game.
 

Poltergust

One Winged Slayer
Member
Oct 25, 2017
11,862
Orlando, FL
The meat of the game are the competitive mini-games, not the "hey nice to see you here, see you in 10 minutes" boards, imo.

I don't play Mario Party anymore, but even back then the 1-2 minutes mini games were much better than the dice-rolling.
I have to hard disagree here. Without good board play, the mini-games feel shallow because there are no stakes associated with them. A lot of the mini-games are fun, but due to their small scope they wear out their welcome very quickly.

Mario Party The Top 100 exposed this in a very noticeable way because it had no (real) board play. It was just mini-games, and as a result it just felt like a whole lot of nothing.

With boards, they add more layers of complexity to how to play the game. You can:

-Feel tension to win a game because you are right next to a star but don't have enough coins to buy it, or next to Boo but don't have enough coins to steal a star.
-Target specific players based on how they're doing or where they are in the board. For example, if someone winning a mini-game would allow them to steal a star from you next turn, you definitely are going to want them to lose.
-Sabotage your team in team-based mini-games because your team winning would actually be worse than the other team winning. Alternatively, forcing a draw when you don't want to risk having coins be given to a specific person.

Mini-games aren't just a way to earn coins when boards come into play. And this doesn't even go into the board-specific mechanics, like item management and counterplay, routing, duels, or taking advantage of board events.

All of the above is why 2, 3, 4, and 6 are typically considered to be among the best Mario Party games, because they have a lot of great mini-games combined with excellent board mechanics.

Signed,
The CEO Dreamland 2020 Mario Party 2 Champion

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