The meat of the game are the competitive mini-games, not the "hey nice to see you here, see you in 10 minutes" boards, imo.
I don't play Mario Party anymore, but even back then the 1-2 minutes mini games were much better than the dice-rolling.
I have to hard disagree here. Without good board play, the mini-games feel shallow because there are no stakes associated with them. A lot of the mini-games are fun, but due to their small scope they wear out their welcome very quickly.
Mario Party The Top 100 exposed this in a very noticeable way because it had no (real) board play. It was just mini-games, and as a result it just felt like a whole lot of nothing.
With boards, they add more layers of complexity to how to play the game. You can:
-Feel tension to win a game because you are right next to a star but don't have enough coins to buy it, or next to Boo but don't have enough coins to steal a star.
-Target specific players based on how they're doing or where they are in the board. For example, if someone winning a mini-game would allow them to steal a star from you next turn, you
definitely are going to want them to lose.
-Sabotage your team in team-based mini-games because your team winning would actually be worse than the other team winning. Alternatively, forcing a draw when you don't want to risk having coins be given to a specific person.
Mini-games aren't
just a way to earn coins when boards come into play. And this doesn't even go into the board-specific mechanics, like item management and counterplay, routing, duels, or taking advantage of board events.
All of the above is why 2, 3, 4, and 6 are typically considered to be among the best Mario Party games, because they have a lot of great mini-games
combined with excellent board mechanics.
Signed,
The CEO Dreamland 2020 Mario Party 2 Champion