Maybe, but it's still actually a platformer.You all Galaxy peeps are out of your minds.
Most overrated platformer ever.
Damn son, you didn't have to do him like that
But Mario Galaxy's controls _are_ tight, even with a smaller moveset. Mastering and beating Luigi's Purple Coins remains one of the most memorable and satisfying platforming memories I keep.The Wii remote and Mario's stiffness marred what was otherwise a great experience in Galaxy, but that's why I put 64 and Odyssey over it. The joy of Mario games for me is the tight control of the character, which is lacking in Galaxy. It's just more fun to play as Mario in Odyssey than it is in the Galaxy games.
The controls have improved a lot from there on with 3d world and odyssey, so going back makes galaxy feel like a step back, but at the time they were the best we had with what is now still brilliant level designYou all Galaxy peeps are out of your minds.
Most overrated platformer ever.
Galaxy has the best synergy between moveset and level design in pretty much every game I've played.
Nah, galaxy still had plenty of levels that were to big for Mario's moveset. They made the levels more straightforward in galaxy 2, so the balance moveset-level design would be better in that one
The nunchuck didn't help. I feel like I would have enjoyed any 3D platformer on Wii much more with a traditional controller. Nunchuck always ended up tilting in my hand.But Mario Galaxy's controls _are_ tight, even with a smaller moveset. Mastering and beating Luigi's Purple Coins remains one of the most memorable and satisfying platforming memories I keep.
Mario Galaxy has excellent controls that are perfectly suited for it. This is true for every post-64 3D Mario platformer.But Mario Galaxy's controls _are_ tight, even with a smaller moveset. Mastering and beating Luigi's Purple Coins remains one of the most memorable and satisfying platforming memories I keep.