I'm finding the game to be pretty middling so far. It feels like you're constantly searching for button prompts either to progress or do _insert cat thing_ or whatever. I know you can turn the prompts off, but the game wasn't designed around a lack of prompts since there's no clear logic on what you can jump towards, so it ends up devolving to constant button mashing.
There's very little autonomy and ways to do things. It all feels very automated and like the devs are guiding you to do all the cute cat things instead of it being more organic like Goose Game, which I think executes the animal character game better.
The lack of a jump button is felt. There are many times where I wish I could just unbind myself from the guided nature of the game and its prompt-based platforming.
Some small nitpicks are the weird button configurations when going through dialogue, robotic/stiff cat animations when transitioning from platforms sometimes, and the low quality environmental textures. The cat's fur looks pretty dodgy, too.
On the positive side, the design of the city itself is really cool. It feels dense and lived in despite it being a bit static. The apartments are cozy and interesting to examine. There's plenty of verticality, though it's hampered by the auto-platforming.
The music and mood are real highlights here. They've both been pitch-perfect (yes, I'm purrposely avoiding cat puns). It's all brought together by the game's superb use of lighting, so it's a real shame it's lacking an HDR option.
Some small details I've enjoyed are the different expressions on the robots' faces when you press the "meow button" or brush up against them and how your cat animates while walking or running about.
All in all, it's playing about as well as I thought it would after seeing the game's trailers, but I was hoping there was a bit more to it, especially after reading the glowing reviews.
Cat lover here who's a huge fan of The Last Guardian for those who want the context.