I really hope this means that Sekiro will have the SCAPI implemented into it.
I see. It's great that they keep updating and improving this.Hoping so. Valve have moved away from the SCAPI naming convention to Steam Input to better represent it as a solution for multiple kinds of controller. Also seems they added some functions a few weeks back:
https://steamcommunity.com/groups/steamworks#announcements/detail/1751242076600910671
Default Sekiro Steam Input Bindings for PC.
Looks like simultaneous mouse gamepad, but not full on API support. Will report back!
Nice!Default feels awesome. Personal taste means I have immediately set the right pad to low friction. Sensitivity is set a little low perhaps and a tiny bit jittery, so I might smooth that out a little, but so far so good.
I'm guessing once I get further, I'll want to map a touch menu on the right pad to mirror the dpad, similar to dark souls.
For menus the mouse cursor pops up immediately. So this might be a good time to use the an action layer / mode shift activating only when the cursor is visible!
Please upload your edited profile when you're happy with it! Your changes sound like the stuff I'd do and would save me the trouble :PDefault feels awesome. Personal taste means I have immediately set the right pad to low friction. Sensitivity is set a little low perhaps and a tiny bit jittery, so I might smooth that out a little, but so far so good.
I'm guessing once I get further, I'll want to map a touch menu on the right pad to mirror the dpad, similar to dark souls.
For menus the mouse cursor pops up immediately. So this might be a good time to use the an action layer / mode shift activating only when the cursor is visible!
One issue of frustration is that Steam isn't registering my BPM confog and Desktop confog, so my preferred controls for chat / Web aren't working at the moment
Strange I am trying this now and none of the gamepad bindings work, nothing happens pressing any of them :( Only the mouse movement works. I changed right trigger to left mouse and that worked to click through settings, so it seems like I have to do full keyboard and mouse based which would be a little dissappointing . Any ideas why that could be happening?Default feels awesome. Personal taste means I have immediately set the right pad to low friction. Sensitivity is set a little low perhaps and a tiny bit jittery, so I might smooth that out a little, but so far so good.
I'm guessing once I get further, I'll want to map a touch menu on the right pad to mirror the dpad, similar to dark souls.
For menus the mouse cursor pops up immediately. So this might be a good time to use the an action layer / mode shift activating only when the cursor is visible!
One issue of frustration is that Steam isn't registering my BPM confog and Desktop confog, so my preferred controls for chat / Web aren't working at the moment
Strange I am trying this now and none of the gamepad bindings work, nothing happens pressing any of them :( Only the mouse movement works. I changed right trigger to left mouse and that worked to click through settings, so it seems like I have to do full keyboard and mouse based which would be a little dissappointing . Any ideas why that could be happening?
Edit: Nevermind! Figured it out. The game was messed up by detecting my Logitech G920 racing wheel I have connected and when I disconnected that it now works normally. Damn racing wheel always causing me trouble haha, I hate having to unplug it though.
Default feels awesome. Personal taste means I have immediately set the right pad to low friction.
Yesterday I thought how great an improved Steam Controller would be. I hope this is real.Steam Controller 2 (potentially) - https://patentimages.storage.googleapis.com/01/69/7f/e5c0594265db66/WO2018236966A1.pdf
Good to see they are still looking at the future of it. Looks like there potentially could be a 4 grip button back - which would be awesome
Yesterday I thought how great an improved Steam Controller would be. I hope this is real.
Yeah, it's unfortunate because it means you can't get it working in joystick mode with a lot of old games. Thief is the one which always bothered me the most, as that game has more than just two or three movement speeds via keyboard inputs and doesn't really map nicely to the Steam Controller.One thing I'm kind of disappointed to learn, and correct me if I'm wrong, but the Steam controller doesn't have any mode for sending the old direct input gamepad signals to a game. I always thought that it did until I tried to configure an old game recently. It seems to me like a huge oversight, as there are a ton of old games like the Prince of Persia Sands of Time trilogy on Steam that only accepted direct input as a gamepad. I really thought the Steam controller would work for these, but the configs created for it are all just sending m/kb inputs which isn't ideal.
Steam Controller 2 (potentially) - https://patentimages.storage.googleapis.com/01/69/7f/e5c0594265db66/WO2018236966A1.pdf
Good to see they are still looking at the future of it. Looks like there potentially could be a 4 grip button back - which would be awesome
That's how I hold the controller already. Regardless, more than likely it'll be more comfortable to hold the controller however you do now and just use one finger to move between the two grips. Just don't configure your setup to need both top and bottom grip at once.With that grip button layout though, wouldn't it encourage playing with index fingers on triggers (instead of bumpers)? Or would you be using the bottom grip buttons with your pinkie fingers?
I don't think I've had my index fingers on the bumpers since original Playstation when they didn't know how to comfortably lay out a control scheme on that many buttons yet. Bumpers almost never have something that needs a dedicated finger for it.With that grip button layout though, wouldn't it encourage playing with index fingers on triggers (instead of bumpers)? Or would you be using the bottom grip buttons with your pinkie fingers?
That's how I hold the controller already. Regardless, more than likely it'll be more comfortable to hold the controller however you do now and just use one finger to move between the two grips. Just don't configure your setup to need both top and bottom grip at once.
Right click on a game in your library and choose "Edit Steam Controller Config". Your controller has to be on/connected for that option to be there. If your controller isn't on/plugged in, you can go to the game in Big Picture Mode and edit it.How do I enable game specific controller settings for a particular game?
That's how I got used to when I got it. So much much more comfortable with this controller and I hate going back to holding it differently now.I thought the general idea was to use the SC with index on bumpers and middle fingers on triggers?
I'm curious, would you say you have long fingers or short fingers?It definitely depends on the person. Holding the controller w/ my index fingers on the bumpers leads to strain and discomfort when I use the paddles. I put a little extra padding on the paddles to make it easier to hit at the very bottom of the cover.
Ah, right. Thanks!Right click on a game in your library and choose "Edit Steam Controller Config". Your controller has to be on/connected for that option to be there. If your controller isn't on/plugged in, you can go to the game in Big Picture Mode and edit it.
Is there a way to add official steam controller developer made configs to a non steam version of the same game? For example this is some of Warframe's Steam Input settings. Could I download the standalone client and use these somehow?
There has to be a way right? When playing a non steam version of a game and making sure the names, the same the developer settings don't show up under Browse Configs > Recommended. Also when clicking a steam controller profile that use the developer made config everything shows up with the dev config, but when I select apply it goes back to my old non dev modified settings. Googling this situation is a bit tough, just wanted to see if anyone here tried or know if it's possible as I continue. Having For Honor's context sensitive block mode to activate gyro blocking and maybe even a non stutter kb/mouse + controller merge of buttons.
- Control -
Has no simultaneous Mouse + Gamepad control, and the normal gamepad right stick controls are so awful that mouse-like joystick will not function well enough
Thankfully, direct mapping of M&KB works perfectly and you are not missing out on anything with regards to analogue movement.
Overlay works without issue and EGS apparently doesn't need to be open to launch the game, so easy to add to Steam.
My controller layout is the same as Gamepad - but with added gyro support, little tune up to the right pad, jump and dodge on grips for combat banter
steam://controllerconfig/control/1847971385
Mine broke too, found the fix heregot two steam controllers and one controller the right bumper crapped out on me and the second controller the left bumper crapped out on me, i mean whats the chances.
Yes it feels fantastic just like Titanfall 2 did. I just wish they did provide an option to lock prompts to controller prompts like Prey does.Star Wars - Jedi: Fallen Order
Supports simultaneous Mouse+Gamepad, so Steam Controller feels ace if you bump up mouse sensitivity.
Tooltips will switch to Keyboard if you use mouse, but a quick nudge of the analogue stick will change the tips back to gamepad
Had some issues getting the controller to register when using Steam from the desktop, but it works great from BPM
Yes it feels fantastic just like Titanfall 2 did. I just wish they did provide an option to lock prompts to controller prompts like Prey does.
How well does this controller work for older fps that don't support controllers