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ragolliangatan

▲ Legend ▲
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Aug 31, 2019
5,164
I've now shipped five AAA games and most, if not all, had problems that'd fall in the bucket you're describing here. I don't think any of what you mentioned is indicative of development hell.

yeah, i've shipped 8 AAA games (most of them open-world) and they often don't come together until the last few months of development. It's just the nature of game development that some systems don't click into place until super late.
 

Camonna Tong

Member
Mar 2, 2018
1,456
yeah, I'm honestly expecting to see a leap as large as the one from Morrowind->Oblivion for Starfield. One thing I am interested in is what changes they have made to the level editing tools as they could be a bit clunky, but were extremely flexible. The scripting changes they made when they shifted to Papyrus from their old scripting language were a fairly big jump under the hood.
That is what Todd said, that it is a bigger engine overhaul than Morrowind to Oblivion. While Morrowind is my favorite game, there is SO much it didn't have, and on the engine tool side, it didn't even have a physics engine. Just being able to sit down in Oblivion was revolutionary to me at that time, I felt more like I was living my life in another world with something as "simple" as that.

Obscript was... interesting. I used it a few times but not too much as I primarily did level design. I just hope they give us more Papyrus functionality in this game, and hopefully nothing is delayed or canceled because of it. The dynamic civil war was scrapped because Papyrus didn't support the proper arrays at that time and was added a year after they needed it. Who knows if we'll even get Papryus this time though? I know some in the modding community want Python.
 
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Raigor

Member
May 14, 2020
15,787
yeah, i've shipped 8 AAA games (most of them open-world) and they often don't come together until the last few months of development. It's just the nature of game development that some systems don't click into place until super late.

I've now shipped five AAA games and most, if not all, had problems that'd fall in the bucket you're describing here. I don't think any of what you mentioned is indicative of development hell.

It's refershing to have people who know about this stuff in a sea of nonsense lol
 

Gentlemen

Member
Oct 25, 2017
10,154
Sorry but this is one of the most non-leaks "leak" I've seen on this website.

1. OP opens with a post without a source, posts source further down which is just black text on white background from a twitter account quoting "kings cast" which I have no idea what that is. Further looking reveals it to be a podcast with a fairly low amount of subs but whatever.

2. Creation engine 2 being an upgraded CE was already known a long time ago, and this is the same situation where they renamed the Gamebryo engine CE back when Skyrim released. It's a non-leak. Doubt modders are gonna torch them for it since they'll love being able to mod the games to the same extent. Almost no other engine offers the same modding tools.

3. We already know through Jason Shrier that all hands on deck were on Fallout 76 until that released and then some, all the way back in 2020 if I'm not mistaken.

4. No info on ES6 or Redfall.

All we got from this "leak" was that a game from a dev known to make fairly janky games is janky a year away from release, and that OP doesn't know what development hell is.
I got a super hot scoop from an anonymous source: A recently-delayed game is the result of undisclosed internal development struggles. I deem this to be hell development.
 

Biosnake

Member
Oct 25, 2017
13,712
"All video game development is development hell."
-Miyamoto
MV5BYTViMTA1MzEtODgyZi00YmM2LTgzMjAtYTgxN2JiYjZlNzc4XkEyXkFqcGdeQXVyMzM4MjM0Nzg@._V1_.jpg
 

Fart Master

Prophet of Truth
The Fallen
Oct 28, 2017
10,437
A dumpster
Dubious source aside, none of that sounds like a game in development hell. And I can't even remember the last BGS game that wasn't janky.
They have literally never released a game that isn't jank. Only western RPG I can think that isn't a jankfest is probably CP 2077 but they sacrificed a lot of RPG elements to get to that bar of quality (on PC).
 

Risev

"This guy are sick"
Member
Oct 27, 2017
3,687
They have literally never released a game that isn't jank. Only western RPG I can think that isn't a jankfest is probably CP 2077 but they sacrificed a lot of RPG elements to get to that bar of quality (on PC).
CB 2077 (even on PC) was more of a jankfest than Skyrim and Fallout 4 on release. Least it was for me.
 

Milennia

Prophet of Truth - Community Resetter
Member
Oct 25, 2017
19,180
Florida
Always expect Bethesda jank in full force at launch

Nothing new here, excited all the same
 

00Quan[T]

Member
May 12, 2022
3,281
None of this sounds as development hell though, seems like development issues, like usual for every development.
 

FondsNL

Member
Oct 29, 2017
959
I don't need this "leak" to know that the character animations won't be anything different from the past 15 years of Bethesda games.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
47,861
They have literally never released a game that isn't jank. Only western RPG I can think that isn't a jankfest is probably CP 2077 but they sacrificed a lot of RPG elements to get to that bar of quality (on PC).

That's the first time I read someone saying CP20177 wasn't janky lol
 

KrAzY

Member
Sep 2, 2018
2,192
I'm so tired of Bethesda jank, will probably pass for sale, still have a while to launch so lets see
 
Oct 27, 2017
4,101
ATL
UE5 is not suited to make open world games, not even UE4 was.

CDPR was hired as a close partner by Epic to implement systems and tools to make UE5 viable for open world games.

Creation Engine is not shitty by a long margin, the type of games made by BGS are all about physics and interactivity and shit always fucks up, the vast majority of open world.

This doesn't make sense to me. When was it established that UE couldn't be used to make an open world game? Spamming physics objects or having systemic AI isn't something that's unique to the Creation Engine.

I also don't believe that CDPR was "hired". If UE5 was completely unsuited to build open world games, they wouldn't have switched to it. CDPR is its own company with games it needs to work on and put out. The switch to UE5 was likely more so do to being able to have a larger pool of talent to pull from, while also having industry leading technical support. The REDEngine likely had a lot of legacy issues to overcome too, which also made switching to UE a little more attactive.

If anything, the benefit Epic gains from a strategic partnership is that they can have a large AAA studio, who's known for building some of the most accalaimed and complex RPGs, proving out their existing tools and provide good feedback for improvements that would be benifical to the largest studios. Their new world partition system is largerly their to help studios with lots of developers and artist be able to efficiently work on large maps without stepping on each other toes.

A large studio having their own proprietary engine allows them to tailer its tools completely to their needs, with a work flow that best works for them, zero royalities to pay, and a plan of evolution that's completely dedicated by the studio. A concerns of a switch to a middleware engine, like Unreal, for most studios has less to do about a lack of capability and more to do about the amount of control said company would be giving up.

I completely agree that not every studio needs to switch to Unreal, but it's largely not for the reason of, "UE can't support a certain feature".
 

Afrikan

Member
Oct 28, 2017
18,823
The graphics module is primarily the renderer and some other things like the memory management.

Engines are suites of tools, and LinkedIn and job listings have confirmed it's way more than just those that were rebuilt from the ground up. The animation system and physics engine were as well. They have been working on the rewrite since before 2018 as rewrites can take awhile.

But yes, for Unreal being considered the "Holy Grail" of game dev, there sure is a lot of bad games that come from it too.

Yeah, it's been interesting seeing two game series go back to custom engines after using UE4.

Capcom going in house with REengine for SF6.

And Assetto Corsa 2, after using UE4 for Competizione.

"We will not use Unreal because we need greater flexibility"

traxion.gg

Why Assetto Corsa 2 will use a brand new game engine

The sim racing sequel to the beloved Assetto Corsa will jettison the Unreal Engine technology used for Competizione for proprietary technology, helping with the creation of new features.
However, it will not be using the latest Unreal Engine 5, with Kunos reverting to type with something custom for the project.

"We are developing new technology for the [Assetto Corsa 2] engine. We will not use Unreal because we need greater flexibility," highlighted Massarutto.

"Unreal Engine is a terrific technology and I think that games like Ride 4, Moto GP or Assetto Corsa Competizione have proven to be great games. But the way we are used to working… We like to think of ourselves as a technology provider and not just a gaming developer.

"We like to work even more on our technology because this allows us to create the specific tools and features that we need for a racing simulation.

"We are very happy about what we did with Competizione and Epic Games. But now we are developing new technology in order to fit better with our needs."
 
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Oct 25, 2017
1,245
UK NW
I'm pretty convinced people don't know what an actual beta release feels like to test.
They are always janky or have bugs/issues all over the place hence the term beta.

Not the marketing betas that are normally done so close to release where they barely have time to even change anything.
 
Dec 9, 2018
26,609
New Jersey
We probably don't even know how janky/broken the game is. Considering Bethesda, a company already notorious for launching buggy games, delayed it to 2023 several months ahead of launch, we can easily imagine what was leaked is only scratching the surface. The game currently needs more time in the oven, so it's going to release later. It happens, especially for very ambitious games being developed during a pandemic. Of course it's in "development hell". None of this should be controversial.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
31,493
Why aren't we getting the good leaks about the space skooma?
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
I came just to say... wait did the title just get changed?

I could have sworn it was "in development hell" when I looked at it earlier. But now it says "in hell development". Troll or mistaken memory? My day is now in shambles.

The news is whatever though. Def not development hell.
 

bes.gen

Member
Nov 24, 2017
4,168
expect the typical Bethesda jank, maybe even more so because of the new systems they are trying and you won't be disappointed in the end.

might consider trying it 6months after launch as well, if you are too worried.
 

P40L0

Member
Jun 12, 2018
8,581
Italy
1) The flying was bad in playtests. "Creation Engine 2" is just a marketing slogan. It's just Creation Engine. They refactored the graphics modules of the engine and added a couple new
features, but it's not a complete rebuild or overhaul, That will be obvious as soon as the game launches. Modders will tear them to shreds. Todd internally said, "We make games, not
tools." The toolset is rusty, the content devs are sick of it. Building games on crap tools makes crap games.
2) Since Bethesda Game Studios Austin released Fallout 76 they have not been working on a new game.They had most teams on 76 support and DL content.
3) Until the acquisition BGS was releasing on all major platforms. XBox/MS wanted exclusives to compete .So all the games were slated for XB and PS. But cutting a platform removed a
few headaches. (this was with regards to whether a Playstation version was in development).
4) The source did not wish to make comments regarding The Elder Scrolls VI or Redfall
 

Helix

Mayor of Clown Town
Member
Jun 8, 2019
25,554
I came just to say... wait did the title just get changed?

I could have sworn it was "in development hell" when I looked at it earlier. But now it says "in hell development". Troll or mistaken memory? My day is now in shambles.

The news is whatever though. Def not development hell.

it always was HELL DEVELOPMENT!
 

Biosnake

Member
Oct 25, 2017
13,712
Everytime someone says they have a completely new engine it's literally just their last one with some tweaks.
 

jaymzi

Member
Jul 22, 2019
6,917
It would be more unbelievable if someone said the development was going smoothly and very well.
 

trashbandit

Member
Dec 19, 2019
3,926
Leaks threads have been locked on less, I'm a little surprised this has been allowed to go on for 6 pages.
 
Oct 27, 2017
4,101
ATL
Yeah, it's been interesting seeing two game series go back to custom engines after using UE4.

Capcom going in house with REengine for SF6.

That's not that surprising to me personally. REengine was still extremely early in development during SF5's development. Why wouldn't Capcom's internal team not switch to its internal AAA engine that's already been proven?

And Assetto Corsa 2, after using UE4 for Competizione.

traxion.gg

Why Assetto Corsa 2 will use a brand new game engine

The sim racing sequel to the beloved Assetto Corsa will jettison the Unreal Engine technology used for Competizione for proprietary technology, helping with the creation of new features.

This makes complete sense as well.
 

Lobster Roll

signature-less, now and forever™
Member
Sep 24, 2019
37,321
Lol bro it could very well be in dev hell that being said what the fuck is up with this OP lmao
I have no idea how it's survived this long lol. Y'all want some rumors from my neighbor down the street? He's got a funny feeling about Metroid Prime 4 and he'll put those feelings into a vague jpeg.
 

Sky87

Member
Oct 27, 2017
3,902
Nothing posted in the OP implies development hell and the only negative thing posted about the game is about the flying? The toolset being old doesn't really mean much either, as a completely new engine would make the modding scene take that much longer to get started.

Guess we'll know how it's turning out within a month anyway.
 

JomanC137

Member
Oct 27, 2017
294
As dubious the source seems, I don't doubt development not going well given the lack of confidence in marketing a game so seemingly close
 

Raigor

Member
May 14, 2020
15,787
This doesn't make sense to me. When was it established that UE couldn't be used to make an open world game? Spamming physics objects or having systemic AI isn't something that's unique to the Creation Engine.

Who said couldn't be used? Not suited =/= Not used. Days Gone is an open world game running with UE4 and it showed how bad the launch was with streaming issuess left and right and it tooks everal patches to make it work.

I also don't believe that CDPR was "hired". If UE5 was completely unsuited to build open world games, they wouldn't have switched to it. CDPR is its own company with games it needs to work on and put out. The switch to UE5 was likely more so do to being able to have a larger pool of talent to pull from, while also having industry leading technical support. The REDEngine likely had a lot of legacy issues to overcome too, which also made switching to UE a little more attactive.

Because it is; Epic Games is collaboration with CDPR to make UE5 viable for open world games:

Talking as part of the recent The State of Unreal stream, CDPR's CTO Paweł Zawodny said "It was the shift towards open world support that brought Unreal Engine 5 to our attention."

Autoplay setting: On
"This opens a new chapter for us where we really want to see how our experience in building open-world games gets combined with all the engineering power of Epic," he said. He went on to explain that CD Projekt Red and Epic will work together on engine features in order to "achieve something extraordinary in the end."

www.ign.com

The Witcher 4: CD Projekt Explains Why It Switched to Unreal Engine 5 - IGN

CD Projekt Red has offered some insight as to why it has decided to use Unreal Engine 5 for its upcoming new Witcher saga game, rather than its in-house REDengine 4.
 

HgS

Member
Dec 13, 2019
586
I love how if you just show up here and post a bunch of tales from your ass you'll get banned. But, if you just quote some tweets from someone else's ass (or your own Twitter, who would know) it's fair game no matter how baseless.

Step 1: wait for delay.
Step 2: lead with some other previous info from a different source.
Step 3: Say whatever else you want to get attention.
Step 4: Wait for release. If you guessed right you're now an insider. If you guessed wrong they fixed it pre-release.
Step 5: Internet points.
 

G-X

Member
Oct 28, 2017
1,477
1) The flying was bad in playtests. "Creation Engine 2" is just a marketing slogan. It's just Creation Engine. They refactored the graphics modules of the engine and added a couple new
features, but it's not a complete rebuild or overhaul, That will be obvious as soon as the game launches. Modders will tear them to shreds. Todd internally said, "We make games, not
tools." The toolset is rusty, the content devs are sick of it. Building games on crap tools makes crap games.

this is a collection of known info mixed with the last "leak" of the former dev saying the flying was bad. From the beginning they said that this was the biggest Creation Engine, but the biggest number of changes to the engine since going from Morrowind to Oblivion. This is trying to make an issue out of a statement that they clearly they didn't say

2) Since Bethesda Game Studios Austin released Fallout 76 they have not been working on a new game. They had most teams on 76 support and DL content.

and where did anyone say that BGS Austin was somehow a lead on this game or a new game? I think most indications have been that they are being used as support studio work

3) Until the acquisition BGS was releasing on all major platforms. XBox/MS wanted exclusives to compete .So all the games were slated for XB and PS. But cutting a platform removed a
few headaches. (this was with regards to whether a Playstation version was in development).

again this isnt news, this has been known...

4) The source did not wish to make comments regarding The Elder Scrolls VI or Redfall

uh huh crazy how its the main game that people are talking about pissed about being delayed right now they are "confirming" news about
 
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