FWIW Scavengers Odyssey is AWFUL for motion sickness. It's literally the only VR game I've gotten VR sick with.
Yeah, I guess it depends on the game. Like Lant_War said, I started VR with the worst game possible for motion sickness.I can't say I've tried the VR mission for Battlefront or Scavengers, but looking at a video of the Battlefront mission, I see the camera doing a lot of bouncing up and down that I can imagine could be a problem.
I'm also extremely sensitive to motion sickness in VR (I was sick for a week after playing Windlands for about 20 minutes). By contrast, I can play Elite Dangerous for literally hours with no adverse effects at all. That game doesn't have a cockpit camera bouncing around. It's completely stable, which is important. Of what I have seen of this game, it also has a stable camera. I'm sure it will be fine, but ask me tomorrow. I have an Index and a 3090. If motion sickness is an issue, I'll be the first one to say so and get my Steam refund.
It's called streamlining and it's not always a good thing. Feels like games were way more ambitious back then with this kind of stuff.I'm really looking forward to this after everything I've seen. A great $40 package.
On Star Wars games as a whole:
I think what we really need is a blowout Star Wars Battlefront game. Like the seamless ground-air-space that people have dreamed about for years. This game seems to be a great model for space-air combat and we need to get less arcade-y on the ground. More influence from older Battlefield titles. Capital Supremacy is the model for this but it needs to be seamless and not have a automated transition between ground and space. We should be flying the troop carriers and landing them on the enemy ship. It feels like games used to let us do all that but now the cool parts play out in cutscenes. It's like if you had a D-day map where you don't drive the boats onto the beach. What's the point?!
I'm really looking forward to this after everything I've seen. A great $40 package.
On Star Wars games as a whole:
I think what we really need is a blowout Star Wars Battlefront game. Like the seamless ground-air-space that people have dreamed about for years. This game seems to be a great model for space-air combat and we need to get less arcade-y on the ground. More influence from older Battlefield titles. Capital Supremacy is the model for this but it needs to be seamless and not have a automated transition between ground and space. We should be flying the troop carriers and landing them on the enemy ship. It feels like games used to let us do all that but now the cool parts play out in cutscenes. It's like if you had a D-day map where you don't drive the boats onto the beach. What's the point?!
How do you do that?If the New Zealand trick works then it should be live right now.
Game feels demanding. I thought my 2070 super would have no problems running this 60fps, but it's struggling to reach that benchmark even on high settings
A-Wings suck, but Tallie is <3
Like with most things in the hobbyist world, the question is: How much do you want to spend?Rogue.
Rouge is the french word for Red. And this is more like X-Wing vs Tie Fighter than those Factor 5 console games, thankfully.
Anywho, anyone know which HOTAS would be the best to buy for PC to play this?
My 2080 Ti and Valve Index are ready.
Actually scrap that. Geforce experience shows my fps at 100+. It really doesn't feel smooth for some reasonDid you download the latest Nvidia drivers? They contain optimisations for the game.
Anywho, anyone know which HOTAS would be the best to buy for PC to play this?
My 2080 Ti and Valve Index are ready.
Any next gen updates for this? 3D audio support would be incredible on next gen systems.
let's say money was no object. I'm wondering if pedals come into play in this game at all, which HOTAS integrates best with this game overall and IMO the Thrustmaster Warthog is too old to command the price it does and should not be seriously considered. Right now I'm looking at the Thrustmaster T.16000M FCS bu wondering if there's anything better than that in terms of durability and design, and wondering if getting those pedals would be a waste.Like with most things in the hobbyist world, the question is: How much do you want to spend?
There are recommendations as low as $50 and as high as $1,000.
If money is no object,let's say money was no object. I'm wondering if pedals come into play in this game at all, which HOTAS integrates best with this game overall and IMO the Thrustmaster Warthog is too old to command the price it does and should not be seriously considered. Right now I'm looking at the Thrustmaster T.16000M FCS bu wondering if there's anything better than that in terms of durability and design, and wondering if getting those pedals would be a waste.
Sorry if this is already known:
Is this coming to Xbox Game Pass?
I thought I saw a story a few weeks back that EA/Origin games were going to be on Game Pass. Did I dream that?
Ars was writing about this too - that the frame rate felt lower than it is.Actually scrap that. Geforce experience shows my fps at 100+. It really doesn't feel smooth for some reason
The SSDs for next gen systems might something like that finally feasible on console hardware
Yeah, I think Battlefield is a good illustration of this. Early Battlefields had expansive naval, ground, and air combat. You could drive all of the ships (even the aircraft carrier spawn point and shoot their guns and sink the other ships into the ocean. They slowly stripped those away so our naval combat is mostly now personal craft. With Titan mode you could fly the Titan, you had to find a transport to get onto the enemy Titan, and when you won, you had to run off and parachute out to escape before it blew up. 100000% better than just getting a Victory screen. Now you can't even go through takeoff in a plane, it just pops in which is weird because now Battlefield animates so many things like getting to various vehicles but then took this away.It's called streamlining and it's not always a good thing. Feels like games were way more ambitious back then with this kind of stuff.
I am envious of people playing this in VR. Please MS, somehow someway announce a Quest compatibility option next gen. C'mon. Throw me a bone.
Ars was writing about this too - that the frame rate felt lower than it is.
Ahhhh, ok. Thanks for the response. If the MP is good, I may pick up early. Otherwise I'm mostly waiting for next gen versions of all these new games.Haven't read that story, but I don't think they'd put newer games on there. Think it would be things like Mass Effect games and things like that.
Anything from Thrustmaster or Logitech will do. Least expensive but acceptable is probably this one:
Having the same issue. But I switched to 60hz and turned on vsync. This should solve the issue for now. Let me know how it goesSo i'm getting 140FPS constantly but the game is not smooth at all. Will try the driver, but can't say whats causing the problems tbh...
Sounds that way. Thanks for posting a work around. Hopefully they resolve this soon.OK this is Wierd. I was using 144hz refresh rate previously and everything felt sluggish. Although fps was showing 130+. The moment I switched to 60hz refresh, it feels fine now. Could be a bug you think?
That might have answered several questions in the thread all by itself. lolI'm surprised you didn't name the topic X-Wing vs. TIE Fighter 2
Ahhhh, ok. Thanks for the response. If the MP is good, I may pick up early. Otherwise I'm mostly waiting for next gen versions of all these new games.
Isn't this one considered to be XvTF2?I'm surprised you didn't name the topic X-Wing vs. TIE Fighter 2
I don't think you should polish the PSVR lenses :P
Technically. But since there was no game titled XvTF2, giving the thread that title would still make sense.
If the New Zealand trick works then it should be live right now.
What Hz is your monitor? Vsync / G-Sync / Freesync active?So i'm getting 140FPS constantly but the game is not smooth at all. Will try the driver, but can't say whats causing the problems tbh...