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DirtyLarry

Member
Oct 27, 2017
4,119
Have to say I checked out some MP for the first time since release and even with the lootbox shit etc., I had a pretty damn good time playing the game today.
 

Red5

Member
Oct 27, 2017
197
30 hours of playtime, just saw my first GA Map on Jakku?? Map rotation is so borked.


....game quit out second we loaded too.

That map is terrible IMO, you aren't missing much.

On map rotation, I have never seen Endor and have only briefly played the first part of Death Star II with about 16 hours played in GA.
 

Noah Om

Member
Oct 25, 2017
803
I also wonder why the map rotation is so screwy currently. I've only played on Yavin once or twice, and Takodona the same amount. Though with that hill at phase one I'm not complaining about Takodona haha.
 

Decarb

Member
Oct 27, 2017
8,678
I don't find these to be too problematic either actually. I'm able to take down the shields pretty quickly or shoot around them, its rare that a Heavy is able to pop their shield up before I can drop them. I have the advanced shield star card (albeit only level 2) and my shield gets dropped nearly instantly. If anything I think it hinders me more than anything. I also probably am just trash at the game :p.

It still has way higher health compared to personal shield, plus you can shoot while its up. It takes my entire S-5 clip to take down their shield.
 

HiLife

Avenger
Oct 25, 2017
40,008
DICE fix this fucking shit where I can't go back into my area when the next phase starts. Went on a streak with Yoda on Naboo (phase 2) just for me to get caught in the east room (out of bounds) because they took it at the last minute in overtime. What a fucking joke. The doors were locked and everything.
 

MMarston

Self-requested ban
Banned
Oct 27, 2017
7,605
I think the biggest disappointment about the maps in this game for me is that they went the classic Battlefield route of just cutting bigger maps into smaller sections for the smaller modes. In the last game, all the the smaller maps were totally unique from their Supermacy/WA counterparts.
 

Cosmic Forge

Member
Oct 28, 2017
118
I still haven't figured out a officer card set up aside from improved battle command. Other than that I'm still trying to decide on the other two that suits my aggressive playstyle.
I roll with improved Flash grenade, improved battle command, and the last card is flexible. If it's a channeled capture point like on Endor and we're the rebels, I'll do squad shield to give the cappers more time to get cap progress. That plus the health from command give you longer sustain time. Otherwise improved turret or disruption.

I don't even replace flash bang. No no no. Can't tell you the number of times I've "1v1'd" a hero down after getting a solid flash bang in there. It's just too cheap. I might see diffuser being a temp replacement when we're pushing a choke point and we wanna make sure incoming grenade spam is shut down, but only for that scenario. Flash bang too damn good.
 

Deleted member 16452

User requested account closure
Banned
Oct 27, 2017
7,276
I think the biggest disappointment about the maps in this game for me is that they went the classic Battlefield route of just cutting bigger maps into smaller sections for the smaller modes. In the last game, all the the smaller maps were totally unique from their Supermacy/WA counterparts.

That's because the game came out with literally just 4 maps for the big modes.
 

MMarston

Self-requested ban
Banned
Oct 27, 2017
7,605
That's because the game came out with literally just 4 maps for the big modes.
Well, of course, but the approach they went with this game only makes the maps that much more tiresome to be in.

The only two standouts I've seen so far are the HvV Naboo and Kashyyk which are clearly in different places altogether. Might be missing something though.
 

Xzan

Member
Nov 20, 2017
68
Australia
What do Heavy mains think of the DC-15LE? Worth investing in?
Strong mid range once you get the recoil mod (a night and day difference). Light damage per shot but its high accuracy makes up for it.

Not sure how I feel about the exploding shot mod, though. A lot of sound and noise, and it does do splash damage, but feels kind of weak.

The main drawback to the DC15-LE is the long overheat cooldown. Compared to the TL-50, which you can almost instantly cooldown, it can leave you open for a long time.

That said, I think its a really good weapon for mid-long range encounters, and can deal good damage up close if you make your headshots.

I've currently leveling up the FMWBK for the mods (just 100 kills to go for all of them) but it just doesn't feel as good as the other two weapons - mediocre accuracy not made up for by its higher damage. I think overall I prefer the TL-50 for its close-mid strength but I need more time with the alt-fire to know if its any good (its a pretty heavy hitter with Iden).

Edit: Anyone slogged through levelling up the A280-CFE for the burst mode? I've been grinding towards it when I play specialist but the base single-shot mode is utterly worthless and makes the grind a painful one.
 
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Aztechnology

Community Resettler
Avenger
Oct 25, 2017
14,171
I join your ranks tomorrow if the BB deal wen through. BFII at sub $30 is worth it. Is there a discord group?
 

Quiksaver

Member
Oct 26, 2017
1,022
I roll with improved Flash grenade, improved battle command, and the last card is flexible. If it's a channeled capture point like on Endor and we're the rebels, I'll do squad shield to give the cappers more time to get cap progress. That plus the health from command give you longer sustain time. Otherwise improved turret or disruption.

I don't even replace flash bang. No no no. Can't tell you the number of times I've "1v1'd" a hero down after getting a solid flash bang in there. It's just too cheap. I might see diffuser being a temp replacement when we're pushing a choke point and we wanna make sure incoming grenade spam is shut down, but only for that scenario. Flash bang too damn good.
My Officer set up:
Improved Battle Command, Improved Turret, Improved Officer's Presence + Bluurg with Reduced Recoil
This set up prints Battlepoints and Buffs your Teammates like there is no tomorrow
Here, watch it in action:
 

HiLife

Avenger
Oct 25, 2017
40,008
Just had an 8 man kill with Han's grenade. Lol. It was a spawn kill but damn that was too funny.
 

Raxious

Member
Oct 27, 2017
1,509
Soo how's the player base on PS4? I finished AC:O and found someone who's willing to trade the game for Battlefront 2, but I was wondering if the player base is pretty big on the PS4 and if people are expecting it to be like that.
 

Gravemind IV

Member
Nov 26, 2017
1,959
Three times in a hallway on Hoth I load up Yoda's unleash ability (until max power) and unload it on a bunch of troopers, only for it to do absolutely nothing.
 

MrDaravon

Member
Oct 25, 2017
1,983
Just saw the first good Emperor ever. Dude was a goddamn fucking monster, we were the defenders on Kamino and he just completely shit all over our entire team and carried his team single-handedly from the Landing Pads through the end, they won with like 80 tickets. Jesus tapdancing Christ. Literally the first time I backed out of a lobby in this game because I am straight up not fucking with that guy playing as a Hero.

Edit: Also my opinion of the Acid Launcher has gone up a bit. I ran Dioxis in the last game depending on the map and mode (I'd run it in Sabotage etc), and here it's maybe even more situational but it's really proving to be effective on certain maps and chokepoints. I've killed two heroes with it today lol. It's also great for assists aka points, just finished a Kamino match where I went 20-14 plus 20 assists, mostly with the acid launcher. In both games I used it mostly to fuck with people as well as to see where people were coming from (drop it behind me, if I start getting hitmarkers I know someone is coming etc) but it seems situationally better here. I do still wish the card for it increased it's radius/damage as opposed to the cooldown time though.
 
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Cosmic Forge

Member
Oct 28, 2017
118
Just saw the first good Emperor ever. Dude was a goddamn fucking monster, we were the defenders on Kamino and he just completely shit all over our entire team and carried his team single-handedly from the Landing Pads through the end, they won with like 80 tickets. Jesus tapdancing Christ. Literally the first time I backed out of a lobby in this game because I am straight up not fucking with that guy playing as a Hero.
Do you recall what loadout he had? Which cards and which levels? I'm curious. I have 3 blue tier cards in my level 15 emperor and still have to play him super careful. All his buffs are for attack only it seems.
 

MrDaravon

Member
Oct 25, 2017
1,983
Do you recall what loadout he had? Which cards and which levels? I'm curious. I have 3 blue tier cards in my level 15 emperor and still have to play him super careful. All his buffs are for attack only it seems.

No, I should have paid better attention to that. I think he had 3 level 3 cards. Practically every time he killed me it was with Chain Lightning from seemingly a million miles away.
 

Gravemind IV

Member
Nov 26, 2017
1,959
Still unsure why I need 3 or 4 (heavy) body shots with a sniper. Meanwhile they can simply one shot me back.

We lost 70 tickets on one of the last fuel pipes on Kashyk. Why? Well because there were 4 or 5 wookie warriors on top of it.
 

Cosmic Forge

Member
Oct 28, 2017
118
Final capture point on Kamino is straight faceroll easy win for defenders/clones. 2 super narrow hallway chokepoints with unlimited wookies and heavies make it impossible to capture. Our team pushed their stuff in so hard we had them to the final capture point within the first 5 minutes of the game. Zero defense whatsoever. Then we get to the final point and it's a straight fuckin wall of sentries and explosive fire.

Seems legit.
 

DustyVonErich

Member
Oct 31, 2017
2,894
That feeling when you get a pack of Star Cards, four out of five are duplicates, and the fifth is 35 craft parts... wtf

Sigh
 

Seductivpancakes

user requested ban
Banned
Oct 25, 2017
7,790
Brooklyn
Defenders should get extra credits if they can stop the attackers in the first or second objective and the attackers should get extra credits based on how much tickets they have left when they win. That way the game rewards players on both sides for their skill.
 

Gravemind IV

Member
Nov 26, 2017
1,959
Gad2Imd.gif

How to tilt people with Lando.



Have fun capping that.
 

HiLife

Avenger
Oct 25, 2017
40,008
Bosk on Endor is so fun. One shotting through the trees has to be infuriating for the attackers.
 

Redria

Member
Oct 28, 2017
252
It is a depressing day when most of your deaths come from ships constantly strafing you in the spawn point.

Three times in a hallway on Hoth I load up Yoda's unleash ability (until max power) and unload it on a bunch of troopers, only for it to do absolutely nothing.

I've had the same with Luke so it definitely seems like it's a thing with force powers.
 

HiLife

Avenger
Oct 25, 2017
40,008
HvV is still the best gametype. Haven't dealt with AFK people the past couple days so hopefully it stays this way.
 

Barrel_Roll

Self-requested ban
Banned
Oct 30, 2017
963
Final capture point on Kamino is straight faceroll easy win for defenders/clones. 2 super narrow hallway chokepoints with unlimited wookies and heavies make it impossible to capture. Our team pushed their stuff in so hard we had them to the final capture point within the first 5 minutes of the game. Zero defense whatsoever. Then we get to the final point and it's a straight fuckin wall of sentries and explosive fire.

Seems legit.

This situation came up in my last game as an attack in Kamino. At one point, I foolishly attempted to push as Maul and got two kills before (what else?) a Wookie Warrior blasted me from my flank. Most of my team was pinned down at the other end of the corridor. The silver lining was that I got quite a few sentry kills by ducking in and out of the exchange between the two areas.
 

Barrel_Roll

Self-requested ban
Banned
Oct 30, 2017
963
HvV is still the best gametype. Haven't dealt with AFK people the past couple days so hopefully it stays this way.

It seems like it awards the most points for the least amount of time/effort. If/when DICE allows score to impact credit payouts, I see it becoming the most popular mode in the game. Such a change would have the added benefit of discouraging AFK play.
 

Cosmic Forge

Member
Oct 28, 2017
118
This situation came up in my last game as an attack in Kamino. At one point, I foolishly attempted to push as Maul and got two kills before (what else?) a Wookie Warrior blasted me from my flank. Most of my team was pinned down at the other end of the corridor. The silver lining was that I got quite a few sentry kills by ducking in and out of the exchange between the two areas.
Oh, I was ripping Wookiees in half with my explosive and super charged sentries. The problems come when nobody has the sack to move up into the vacancy created. When it's overtime, it's infinite respawns for all. All the chicken shit team mates too afraid to risk dying sitting in the back.

I also had a short run as Maul in the same situation. Got hosed by characters that cost half the points. No other villain was available because they too were sitting back playing scared. I got so many points with my counter heavy that I could roll a villain 3 times. But what's the point.

I hope they add force bitch slap so you can turn and whack your team for not pushing up when there's an opportunity.