Well, at least there is more than enough time to prepare another PC upgrade. :)
The prologue looked great, it showed the "slow-paced" realism that this title is pushing, with such awesome visuals for a space sim that has both flying, on-foot, zero G, and FPS sections.
Yeah, they should've bitten the bullet much earlier on with some choices like built their own engine etc.This is where I am. I feel that it is rather unfortunate that every SC thread becomes SCAM noise rather than actually seeing any signal, much like early No Man's Sky threads became grievance processions.
The game reminds me of Duke Nukem Forever. Its entire pitch was to be a Crysis based PC melting title, but the influx of cash has led them to go absolutely crazy on what their ambition is on tech. Way beyond what any regularly funded title would do. Thing has exploded horizontally and achieving anything vaguely shippable is increasingly hard.
It's clearly progressing but man they sure have bitten off a lot to chew and there is not even a vague hint of concession. No 80:20 rule here, it's just 100:0.
It definitely is. I imagine they really want the upcoming planet features, lighting and everything to be in once it launches.
Except no one has paid for Squadron 42 since they took it down from a discounted pre-order price years ago.If it were any other gaming publisher not already gouging their players for money showing content like this that's supposed to released in 2+ years, it would be eviscerated.
"Nobody has bought SQ42 except for the people who bought it a long, long time ago and have been waiting the longest of anyone" is not exactly the defense you think it is.Except no one has paid for Squadron 42 since they took it down from a discounted pre-order price many, many years ago.
It's all Star Citizen pledges now. For me, I get SQ42 in my $35 Kickstarter pledge.
How do you think they are funding the development of SQ42 exactly?Except no one has paid for Squadron 42 since they took it down from a discounted pre-order price years ago.
It's all Star Citizen pledges now. I got SQ42 in my $35 Kickstarter pledge. Anyone buying it in 2026 will likely pay $70 for SQ42 and $45 for Star Citizen separately.
By selling ships in the MMO that you can quite easily earn in game. If people want to pay hundreds of dollars for something I'll earn in my first couple days of launch gameplay then that's fine.How do you think they are funding the development of SQ42 exactly?
Thanks for the boiler plate gacha game defense against predatory pricingOkay then the By selling ships in the MMO that you can quite easily earn in game. If people want to pay hundreds of dollars for something I'll earn in my first couple days of launch gameplay then that's fine.
But it was right there, on a big screen and all. Would you accuse Chris Roberts of LYING?!
Well I don't see anyone else doing anything remotely comparable so it's hard to complain when the competition is Eve Online, Elite Dangerous and Starfield.Thanks for the boiler plate gacha game defense against predatory pricing
Jesus christWell I don't see anyone else doing anything remotely comparable so it's hard to complain when the competition is Eve Online, Elite Dangerous and Starfield.
I'll take $48,000 pledge packs (that you don't need) over Starfield any day of the week. At least Star Citizen is fun.
It definitely is. I imagine they really want the upcoming planet features, lighting and everything to be in once it launches.
I'm not hearing it lalalalaDon't worry, once they've done that and it's looking like the game might actually release, Roberts will insist on all the new tech they've developed in the meantime also get added and the game will get pushed back again
Hehe honestly the presentation reminded me of when Musk broke the unbreakable window on the cybertruck. Maybe a little mean.But it was right there, on a big screen and all. Would you accuse Chris Roberts of LYING?!
Right? I was honestly surprised how gripping the story was told, I completely forgot at times I'm supposed to watch a game demo, not a CGI movie. The SQ42 needle drop was really dope, I was almost fist bumping and I absolutely can't give a shit about SC's story so far.
By selling ships in the MMO that you can quite easily earn in game. If people want to pay hundreds of dollars for something I'll earn in my first couple days of launch gameplay then that's fine.
Which ships are that, exactly? Checking the store, the most expensive one right now is the Carrack for 600$, which, yes can be relatively (!) easily obtained ingame. I spent like 40 bucks for the game and I've flown a whole bunch of ships in that time. Obviously not within like 2-3 hours, but if you play the game, you can easily work towards one of the bigger ships, as you would in literally any other space game.Oh, so the ships that people are spending thousands of dollars on are easily earnable now after just a few hours of gameplay? I wonder why all those people are spending thousands of dollars on ships then.
Some negative takes on the SQ42 trailer even though it was pretty great.
- The enemies were too slow. They fight faster and more damn annoying in Arena Commander that you can play right now.
- They still have not found a way to deal with players or npcs tilting when a ship dips during soft death. Couple times the player slid down weirdly.
- The enemies were too tanky for the the turret guns given they can take out larger ships pretty easily in Star Citizen.
- Vanduul favored melee way too much and only 1 decided to fire. Making cover irrelevant. Would have liked them to fire while closing in.
Same reason people spend unnecessarily in games like Warframe and Path of Exile. They treat it like a donation to fund the game. In this case, anything over the $45 packs really is just depriving yourself of the intended progression. Those thousand dollar ships aren't viable without an org and anything intended for a solo player/small crew is acquired quite easily. Do I wish that they could make the game without selling ships? Absolutely, but it's a small price to pay to get a $700 million dollar budget in a niche as hell genre.Oh, so the ships that people are spending thousands of dollars on are easily earnable now after just a few hours of gameplay? I wonder why all those people are spending thousands of dollars on ships then.
Seems to be some leaks going around about it actually. The game already has controller support. It just has a fuck ton of keybinds though.I wonder if they have ever thought about releasing Squadron 42 on consoles.
Leaks about Squadron 42 on consoles? Where?Seems to be some leaks going around about it actually. The game already has controller support. It just has a fuck ton of keybinds though.
Well according to Insider Gaming, they did present it to Microsoft earlier this year.I wonder if they have ever thought about releasing Squadron 42 on consoles.
Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG's spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths.
Yes, I read the article, but Microsoft owns Windows; I didn't interpret it as a possible console release.12 Years and $700 Million Later, What's Going on With Star Citizen's Development?
Speaking with over a dozen sources about the turbulent development of Star Citizen at Cloud Imperium Games.insider-gaming.com
Yes, I read the article, but Microsoft owns Windows; I didn't interpret it as a possible console release.
I think they were targeting 2014 onceI think they were targeting 2025 but just did not feel confident about hitting it. so it's early target is probably early/mid 2026
It could be for the PC game pass, it's still not a sure sign that it will come out on consoles.They don't care what you put out on Windows, but it could be related to Game Pass
Well, 2016 kinda. I'm still thinking once they got planet tech going, it set the project back years. It was something the cryengine was not suppose to do and they pushed forward with it anyway.
I low key love this, even if I'm scared. It's been a while since we had wing commander/Ultima levels of "shit this needs a machine that's not even it yet" lol makes me weirdly nostalgic.A lot of this feels like the ultimate space sim. I like how they even did the zero G movement in a relatively realistic way.
Only down side is that I doubt I'll ever have a PC that can handle this and considering all the development time + hardware demands I don't even want to think about when it's realistic to expect a console version
By the time I leave the starter system and encounter any PvP whatsoever, I'll have multiple competitive solo fighter ships that can tackle the crewed ones. There's been a lot of concern about how it'll play out in practice... But we already know how it works.
You can already get the ships without paying anything. Hell, the majority meme'd about it when they did NOT allow people to buy ships in game years ago and said they would never do it. You are pretty late on this one.And if push comes to shove, and those buyers get upset about the general player base being given the opportunity to get "the ships they paid good money for" for free, who do you think Cloud Imperium is going to listen to?
You think if they had never got a bigger budget or more employees that they would have released a product in 2014?