It's always kinda weird how much a lot of the positivity arguments really hinges on the technical aspects being super impressive when all I wanted was just the Freelancer 2.0 I was promised years and years ago instead of the ultimate universe simulator Chris Roberts has managed to scope creep himself into.
Like someone mentioned in the other thread this is in response to as to how basic sounding stuff re: online infrastructure gets a bunch of marketing stuff attached to it , and I actually will slightly defend SC there because like
trying to accomplish a basic thing when you're also doing way too much complex systems at the same time is actually an ambitious goal just in terms of "you basically have to figure out how to actually do this thing everybody cheats around normally because of how absurdly expensive the requirements involved are"
it's just
you know
half the reason cheating gets involved is because a lot of the time you do not in fact, actually need the full simulation and that's the thing that just keeps coming to mind whenever people push those videos about it when they're not from places that specifically focus on the tech stuff
that what's going in my head everytime is something like "sure [system] sounds neat on a technical level, but does the game actually need to try doing half of this in terms of actual gameplay features?" Like it's cool that people can make their own fun in the tech demo sandbox they're in because of what's in it currently but
again
I just wanted Freelancer 2.0
everything about SC so far is that I'm not going get Freelancer 2.0 for at least several more years because Chris Roberts physically cannot stop himself from promising more shit
Like someone mentioned in the other thread this is in response to as to how basic sounding stuff re: online infrastructure gets a bunch of marketing stuff attached to it , and I actually will slightly defend SC there because like
trying to accomplish a basic thing when you're also doing way too much complex systems at the same time is actually an ambitious goal just in terms of "you basically have to figure out how to actually do this thing everybody cheats around normally because of how absurdly expensive the requirements involved are"
it's just
you know
half the reason cheating gets involved is because a lot of the time you do not in fact, actually need the full simulation and that's the thing that just keeps coming to mind whenever people push those videos about it when they're not from places that specifically focus on the tech stuff
that what's going in my head everytime is something like "sure [system] sounds neat on a technical level, but does the game actually need to try doing half of this in terms of actual gameplay features?" Like it's cool that people can make their own fun in the tech demo sandbox they're in because of what's in it currently but
again
I just wanted Freelancer 2.0
everything about SC so far is that I'm not going get Freelancer 2.0 for at least several more years because Chris Roberts physically cannot stop himself from promising more shit