Yes, like you buy movies on Netflix right?So like every where else?
I mean, why it's a problem for Stadia?
Why they hell would you buy a game you have to stream??? It makes zero sense.
Yes, like you buy movies on Netflix right?So like every where else?
I mean, why it's a problem for Stadia?
That reminds me: Have there been any public betas outside the US? I'm guessing we will get demonstrations/hands-on events for journalists at Gamescom?
I buy digital all the time. But I OWN it. The files are on my pc. I buy digital on the switch for convenience all the time.People buy games digitally right now. We're way past the "you don't own the games" problem. PC games have been exclusively buying games digitally for years.
I understand skepticism, but I can't understand why this forum seems so myopic about game streaming in general.
Obviously. The point is that the tech works with the right conditions.It was a controlled demo.....results will vary greatly person to person....
...and even then, it failed three times during my session and sometimes dropped to 360p quality with massive latency.It was a controlled demo.....results will vary greatly person to person....
I love VR and have professed love for it. Streaming, however, means not owning games any longer and a degradation in visual quality.ResetEra REALLY hates change. VR? Fuck that it's shit. Streaming? Garbage, I spent 2k on my PC but have garbage internet therefore everyone is like me.
A lot of nostalgia here for old games and fear of what gaming will be like in the future I guess.
Huh really? This is the first bad impression I've heard, everyone else really positive that has tried itI could not possibly disagree more. I was seeing issues with skipping even when the connection was fine and nobody there understood what I was pointing to. It was insanity. It felt bad as a result.
Image quality isn't great either - it genuinely looks like a YouTube video but interactive.
...and even then, it failed three times during my session and sometimes dropped to 360p quality with massive latency.
I'm still curious to see how it evolves but it's a huge challenge and I expect a lot of issues unless you have a perfect connection.
I love VR and have professed love for it. Streaming, however, means not owning games any longer and a degradation in visual quality.
Except you still have to buy it, and you need a constant internet connection to play a game you bought
There is no buying "it" all you have to do is a buy a game on stadia and go as long as you have a screen that can run chrome and have a controller.Except you still have to buy it, and you need a constant internet connection to play a game you bought
You don't have to buy movies on Netflix, but other than the content they produce there's nothing new really.Yes, like you buy movies on Netflix right?
Why they hell would you buy a game you have to stream??? It makes zero sense.
I could not possibly disagree more. I was seeing issues with skipping even when the connection was fine and nobody there understood what I was pointing to. It was insanity. It felt bad as a result.
Image quality isn't great either - it genuinely looks like a YouTube video but interactive.
I'm still curious to see how it evolves but it's a huge challenge and I expect a lot of issues unless you have a perfect connection.
I love VR and have professed love for it. Streaming, however, means not owning games any longer and a degradation in visual quality.
I don't think so, a DF article mentioned higher framerates in the game help bring that down and both versions will do 60fpsI'm assuming the Stadia Pro has lower latency than the standard version but I haven't seen this talked about.
I'm assuming the Stadia Pro has lower latency than the standard version but I haven't seen this talked about.
I thought that the controller has a separate, dedicated connection to the remote hardware.No official mention of that from Google. If anything Stadia Pro might have higher latency since they have to compress a 4K image compared to a 1080P on Stadia Base.
Exactly. A controlled environment where the connections and speeds are perfect always.a prepared demo in a booth at e3 is as representative of what will happen in real life as is a cleaning product commercial on tv.
Yes, like you buy movies on Netflix right?
Why they hell would you buy a game you have to stream??? It makes zero sense.
Yes, like you buy movies on Netflix right?
Why they hell would you buy a game you have to stream??? It makes zero sense.
I thought that the controller has a separate, dedicated connection to the remote hardware.
a prepared demo in a booth at e3 is as representative of what will happen in real life as is a cleaning product commercial on tv.
You mean like when you buy movies on Apple TV?Imagine if you had to buy individual movies/tv shows on Netflix??
he had a bad experience still in a prepared demo in a e3 booth in a controlled environment where everything is done in advance to get the best result possible as usual and that is rarely if ever representative of what will happen in real life.John from Digital Foundry had a bad experience with his demo. I don't think there were any smoke and mirrors unless you have anything else to share about what they were doing.
he had a bad experience still in a prepared demo in a e3 booth in a controlled environment where everything is done in advance to get the best result possible as usual and that is rarely if ever representative of what will happen in real life.
you think what ? google improvised that thing ? just came in and plug the thing in and that's it ? no checks beforehand ? no QoL bandwith allocation rules ? nothing ?
are you new to the game of commercial demos ?
What you see in a show is the target, it may turn out like the target IRL, but if you blindly assume it will, you are taking the cleaning product commercial at face value.
The experience will be good or bad based on two factors. Latency and image quality. John reported a bad experience based on image quality. The image quality will degrade when the bandwidth is not good, but the hard part which is latency was good for him. I can imagine how in an event like that there might be bandwidth problems due to the high amount of connections, so if anything, someone at their house connected to the same server with a dedicated 25mbps + connection and a similar ping, will have a better experience than John had. What John reported was an unstable image quality and that is a bandwidth problem. So again, I don't see how this was somehow fake/prepared/not real and not representative of what someone else might have at their house.
As a Mac user, streaming has my interest piqued. I have the latest Mac Mini so gaming on that cruddy "gpu" is a no go, not to mention the whole rigmarole of setting up bootcamp and booting into windows just to play a game.
I'd love to just open a browser window and get a great experience.
We shall see!
oh i dont doubt the service itself will work ok, im more worried about my own internet setup
they dont make it too fast where i live
Yeah the Mac market for this tech is going to be massive. Hundreds of Thousands of university students using Macs on amazing network connections that this will be perfect for.
A prepared demo is not representative of reality, never, you should never think it is.
it is the equivalent of a commercial, if you take it as gospel of the real thing you are setting yourself up for disappointment.
It may turn out to be the real thing in real conditions, it may, (and it does for others, i've used psnow, it does work when everything is perfect connection wise) but that is not the point, the point is you should never assume it will beforehand and blindly believe the words of a corporation that is there to sell you things shutting off your critical mind. (hence the original cleaning product comparison, you don't believe those outright right ?, so why would you here ?)
Also the google guys are not idiots, the test did not happen in the congested convention center, but in google's youtube space dedicated facilities in playa vista, sitting on a google dedicated tube to their data centers. hardly representative of anything in real life for real people.
I love VR and have professed love for it. Streaming, however, means not owning games any longer and a degradation in visual quality.
Those are some really big words you have there and I don't agree at all. I feel that I don't even need to look for examples as you and me know that there are examples for games, products, that are presented in demos, and not only look the same once they are released, but in a lot of cases they are better than the demo. I am basing my opinion on the fact that John reported problems with the resolution dropping to what seemed like 360P for a sustained amount of time, and others reporting having a great experience. Like I said before when resolution drops on a cloud game it is due to low bandwidth, so that allows me to say that Google had bandwidth problems in some of their demos. I think you should go straight to the point and say exactly how did Google used smoke and mirrors and what will be different once the general public has access to the service.
Lowering detail isn't the same as compression artifacts. It looks like a YouTube video.Playing games on a console is a degradation in visual quality. Playing games on the Switch is a massive degradation in visual quality and yet you guys do nothing but praise it.
It's all about trade-offs. For some people nothing less than 4k 144fps is acceptable, for others 500p with chopped up visuals and frame drops is just fine. Streaming will be no different and there are huge swaths of gamers that will think streaming is more than good enough.
Lowering detail isn't the same as compression artifacts. It looks like a YouTube video.
The real reason is that I want to own games. This service doesn't allow that. It's not for me.
Yea the difference in ownership between the two is much less different than it was between physical and digitalImo the practical difference between "ownership" on a PC digital store vs Stadia will seem less significant over time. All stores can be shut down, and what changes is your trust in its longevity.
Real game preservation always involves some kind of copyright or at least DMCA violation.
fine, i will repeat it one more (last) time.
i never said it was fake, i said it was not representative of the real thing, and i stand by it.
as to the factual why :
The demo happened in the GOOGLE built (well refurbished, they kept some of the walls...) facilities of Youtube creator space in playa vista , they designed the place, they pulled their OWN wires there, the place is sitting on a GOOGLE owned internet tube linked to GOOGLE owned data centers.
This is space magic science fiction quality internet they have there, it is not representative of any consumer reality, at all.
Worse than that, the people that went there were not allowed to test the connexion, why would google do that, why? seriously, come on.
so, the factual straight to the point of why you'd be a fool to consider this demo representative, do you get it this time ?
if you still don't and think this demo happened in an internet config that is even in the same plane of existence as consumer-grade available internet (representative), well i don't know what to tell you.
Imo the practical difference between "ownership" on a PC digital store vs Stadia will seem less significant over time. All stores can be shut down, and what changes is your trust in its longevity.
Real game preservation always involves some kind of copyright or at least DMCA violation.
Lowering detail isn't the same as compression artifacts. It looks like a YouTube video.
The real reason is that I want to own games. This service doesn't allow that. It's not for me.
If you didn't have to buy games it might be different, and I'd probably feel differently about it myself. You're basically handing the keys to a corporation in terms of ownership; your access to content you bought is now entirely at their discretion. Even if it worked perfectly I would never use it unless there was essentially no investment on my part.
Not at all. If I buy a game on GOG, or even Steam, I can play it offline whenever I want. The game IS in my computer. With Stadia it's very different. It's not in your computer. You have to be ALWAYS online. What if your internet goes down? What happens if the service isn't working? What if Stadia shuts down after a few years and you've spent hundreds of euros in games? My GOG games will always be in my PC.
You need to ALWAYS have electricity for your consoles to work, is that a limitation as well? You know that just a few years back the electric service was not as stable as we have it now right? Was the solution back then to say we need to keep playing with wooden horses and marbles because the electricity was not as stable? Or was it to keep pushing for the electric service to improve?
No. I only buy physical copies. I hate Steam as well, honestly.So the day that Stadia allows you to sell your games to another Stadia user and the image quality is indistinguishable from local gaming you will jump in?