Who else got significant market power? People on here are saying your game dead unless you are on SteamStuff being released on Steam isn't a monopoly just because you say it is.
Who else got significant market power? People on here are saying your game dead unless you are on SteamStuff being released on Steam isn't a monopoly just because you say it is.
Who else got significant market power? People on here are saying your game dead unless you are on Steam
Epic creating a store and competing is fine.Again several people are asking for a single store to become a monopoly for PC games. If the only place to buy games for PC is Steam how is it positive overall? Why would they need to have sales going forward?
If this was any other company where we would have constant posts saying 'I will only purchase from this store otherwise the game should bomba,' we would look at them as if they were insane. It would be like saying Walmart is the only place I will ever shop and if it's not available at Walmart then I hope the product suffers.
Damn, didn't even realize it was already on Steam running discounts. I've checked out and apparently Steam doesn't think I'll be interested. Good lookin out my friend.Remake has been at 50% discount several times on PC (in fact it's currently on sale for 57% off on GMG). Bought that yet? I think a big thing here on why they haven't moved quicker is SE hasn't gotten any positive signal on their PC releases. Which of course is also driven by their incompetence at handling PC releases with botched late ports and EGS exclusivity. Still though Remake has been on Steam for a while and hasn't really done much work for them.
Real talk, I think SE should absolutely target Switch 2 and scale up to other consoles for their big games. It would help them save cost and let them focus on the game rather than on graphical prowess. It's a money sink for them, and while their graphics are great time and again they've shown they no longer capable of delivering both high quality graphics and feature complete content rich games.
Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.Stuff being released on Steam isn't a monopoly just because you say it is.
Damn, didn't even realize it was already on Steam running discounts. I've checked out and apparently Steam doesn't think I'll be interested. Good lookin out my friend.
Something to consider with Switch 2 and general attitude of third parties towards Nintendo platforms is the difficulty of competing against Nintendo's first party titles. Whether or not it's a warranted idea, third parties see Nintendo platforms as a place where Nintendo succeeds first, and others pick up the scraps, especially if you're not working directly with them with a publishing deal or exclusive marketing deal.Remake has been at 50% discount several times on PC (in fact it's currently on sale for 57% off on GMG). Bought that yet? I think a big thing here on why they haven't moved quicker is SE hasn't gotten any positive signal on their PC releases. Which of course is also driven by their incompetence at handling PC releases with botched late ports and EGS exclusivity. Still though Remake has been on Steam for a while and hasn't really done much work for them.
Real talk, I think SE should absolutely target Switch 2 and scale up to other consoles for their big games. It would help them save cost and let them focus on the game rather than on graphical prowess. It's a money sink for them, and while their graphics are great time and again they've shown they no longer capable of delivering both high quality graphics and feature complete content rich games.
Something to consider with Switch 2 and general attitude of third parties towards Nintendo platforms is the difficulty of competing against Nintendo's first party titles. Whether or not it's a warranted idea, third parties see Nintendo platforms as a place where Nintendo succeeds first, and others pick up the scraps, especially if you're not working directly with them with a publishing deal or exclusive marketing deal.
Switch 2 will see good third party support, but the idea that it will all of a sudden become the main platform for a lot of these publishers is too hasty. There will be trepidation on jumping to a platform that has to rebuild and prove the owners of Switch 1 are converting the successor, and actually buying third party games. Especially for Nintendo who have historically struggled with this transition.
That's the whole point of these multiplatform initiatives. Do not put your eggs in one basket. Scaling your game down to weaker hardware, although people don't want to admit it, does have an affect on sales. People naturally gravitate towards products that are big, flashy, pushing boundaries, and are technically ambitious.
Something to consider with Switch 2 and general attitude of third parties towards Nintendo platforms is the difficulty of competing against Nintendo's first party titles. Whether or not it's a warranted idea, third parties see Nintendo platforms as a place where Nintendo succeeds first, and others pick up the scraps, especially if you're not working directly with them with a publishing deal or exclusive marketing deal.
Switch 2 will see good third party support, but the idea that it will all of a sudden become the main platform for a lot of these publishers is too hasty. There will be trepidation on jumping to a platform that has to rebuild and prove the owners of Switch 1 are converting the successor, and actually buying third party games. Especially for Nintendo who have historically struggled with this transition.
That's the whole point of these multiplatform initiatives. Do not put your eggs in one basket. Scaling your game down to weaker hardware, although people don't want to admit it, does have an affect on sales. People naturally gravitate towards products that are big, flashy, pushing boundaries, and are technically ambitious.
This has probably already been answered, but I wonder if this comes into conflict with the deal Square-Enix had made with Epic games with their mainline FF games getting a release exclusivity?
Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.
Who else got significant market power? People on here are saying your game dead unless you are on Steam
Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.
Who else got significant market power? People on here are saying your game dead unless you are on Steam
Steam happens to have the bulk of gamers tied to their libraries there.
Scrutinized for what? They even allow publishers to generate Steam keys to sell on third party websites, in which case Valve doesn't get any cut. Valve has issues, but that's more in how they manage the community side.. not the store itself.
Yeah I'm not sure how you break up Steam's hold over the market. Epic is trying everything but finding out what earlier challengers like Origin and Ubisoft Connect (formerly uplay) found out before them, it's really hard when gamers are so tied to digital libraries. And transferring licenses is basically never going to work. Sticky digital libraries is a huge problem for anybody trying to break into the market.i love steam but this is a big mark against them for monopoly power. if users choose steam because of the superior features and trust, thats fine, but if they choose because they want to keep their gaming library in one place, thats kind of unfair to competition. myself I quite like having all my stuff in one place, theres almost no chance I go with EGS even if EGS had every steam feature
theres no solution to this though lol, unless the govt forces them to allow transferring of licenses or something, its basically impossible
at the end of the day though egs is offering developers 100% of revenue for 6 months, 20-25% is a lot to give up to release on steam. can you say for sure they would sell enough extra on steam to make up the difference. i woudl argue yea probably but , its still an interesting decision
You understand I was referring to Microsoft's purchase of Activision that was delayed for a long time due to the FTC trying to stop it from the concern that Microsoft would make up to much of the market for consoles but ignoring that Steam is far more than 50% of the PC market.Microsoft has been accessed of similar anticompetitive practices, and both of them violated the Sherman Antitrust Act and it's been documented as such. Those violations are much more numerous and span many years so there's lots of different articles a quick search away.
You understand I was referring to Microsoft's purchase of Activision that was delayed for a long time due to the FTC trying to stop it from the concern that Microsoft would make up to much of the market for consoles but ignoring that Steam is far more than 50% of the PC market.
But no it's sunshine and roses that Steam makes or breaks PC games.
You'd have to specify the anti-competitive behavior you believe Steam is engaged in. Simply having a dominant position is not illegal, abusing a dominant position is. Steam users demanding Steam versions of PC games is not that.Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.
Square basically panicked announced the switch version before the switch even had a name, then it still took over a year for the switch version to come out because Square stated they needed a newer version of UE4 and they basically had to remake the game from scratch.But in this case, DQ11 was developed for PS4 and PC first, then S was ported [with the aforementioned graphical cuts] to Switch exclusively for a year (that Nintendo presumably paid for btw), then S was ported back to PS4 and PC.
They already had those higher fidelity assets for the original version is what we're trying to say; they just needed to add them back in. That's how the modders were able to restore a lot of the original settings on PC — they ripped the assets from the original version.
Oh yeah I forgot about that. It's what made the situation worse.
You understand I was referring to Microsoft's purchase of Activision that was delayed for a long time due to the FTC trying to stop it from the concern that Microsoft would make up to much of the market for consoles but ignoring that Steam is far more than 50% of the PC market.
But no it's sunshine and roses that Steam makes or breaks PC games.
a portion? Lmao they bought the biggest publisher going with the biggest deal of course that got scrutinized.Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.
Not to get SE off the hook (with my own conjecture) as they have shown to make dumb decisions just fine on their own but Disney does have arrangements with Epic outside of the context of KH3 (not sure if that's what got them in the door with Disney or if they've been partners before KH3's engine pivot) but Disney does mention Epic games every now and then when talking about their partners and strategies for the future if I'm remembering correctly.There are already a ton of other Disney properties on Steam and Xbox. The idea that for Kingdom Hearts specifically they'd be like "no as a condition of our license we insist it languish in obscurity on EGS forever and also you charge Xbox users 5x as much" seems pretty far fetched.
If Valve spent 70 billion to acquire one of the largest publishers, the FTC should've taken a look at that.Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.
People calling Steam a monopoly just can't be taken seriously overall.
I suppose rather Remake 3 will ever be on Switch 2 will determine how ambitious it'll end up being. Of course, it could end up being a cloud game for Switch 2 if it really does try to push the PS5 to it's limits...it would be a very Square thing to do to put two games in a cart but the rest on the cloud. XDRemake would easily port to Switch 2
Rebirth would take more work but could work too
No Steam is communism? What sort of answer is that?
The dream consoleFF, Xenoblade and persona on a single platform its pretty nuts ngl
Switch 2 will be the definitive JRPG machine, pretty exiting:)
…But they'll have to add a day to the week to be able to play them lol, those games are too long lol
Something to consider with Switch 2 and general attitude of third parties towards Nintendo platforms is the difficulty of competing against Nintendo's first party titles. Whether or not it's a warranted idea, third parties see Nintendo platforms as a place where Nintendo succeeds first, and others pick up the scraps, especially if you're not working directly with them with a publishing deal or exclusive marketing deal.
Switch 2 will see good third party support, but the idea that it will all of a sudden become the main platform for a lot of these publishers is too hasty. There will be trepidation on jumping to a platform that has to rebuild and prove the owners of Switch 1 are converting the successor, and actually buying third party games. Especially for Nintendo who have historically struggled with this transition.
That's the whole point of these multiplatform initiatives. Do not put your eggs in one basket. Scaling your game down to weaker hardware, although people don't want to admit it, does have an affect on sales. People naturally gravitate towards products that are big, flashy, pushing boundaries, and are technically ambitious.
lol FTC dealing with anything.Any other situation the FTC would be looking at it and wanting to know what is breaking the market. I mean hell look at them targeting Microsoft for having a portion of the console market or Apple and their part in the cell phone market. Steam just hasn't been scrutinized nearly as much.
If their 2025-2029 lineup is FF7 Remake Part 3, FFXVII, NieR 3, Kingdom Hearts 4, DQ:XII, I can't think of a better lineup in Square Enix's entire history. That's SquareSoft levels of greatness..
It all comes down to delivering these games at top quality, and release timing consistency. If they can pull that off, and release them all on PC day 1, a Capcom-like turn around is very much possible IMO.
Following the market leader made a lot more sense 2 generations ago, but things have really shifted. Everyone is looking to answer how to maximize profits and not be at whims based on the ups and downs of the console market. Nintendo might be up now, but they might not be next gen. They're also in a quiet period right now at the end of a gen, where building a game on their aging HW and most Switch users are probably not as active on the system right now.I'm sorry but that is their own fucking fault. 3rd parties more or less made that bed by treating it as an after thought in comparison to other platforms. Fucking indie devs have more balls releasing games that are competing with their main titles than these big publishers.
You completely forgot why they transitioned to multiplatform releases. They transitionepd because Sony FUCKED up and cut their market in half by releasing an expensive console. People who weren't interested due to costs went to Xbox since it offered a more compelling console at the time, and since 3rd party devs completely expected PS3 to crush everyone, they were caught off guard by everything as a result.
Developing for PS4 made sense, it was the indisputed leader of the market. However, right now the Switch is the leader, and yet it wasn't the main focus for a lot of devs because????? Fuck the market???
Something to consider with Switch 2 and general attitude of third parties towards Nintendo platforms is the difficulty of competing against Nintendo's first party titles. Whether or not it's a warranted idea, third parties see Nintendo platforms as a place where Nintendo succeeds first, and others pick up the scraps, especially if you're not working directly with them with a publishing deal or exclusive marketing deal.
Switch 2 will see good third party support, but the idea that it will all of a sudden become the main platform for a lot of these publishers is too hasty. There will be trepidation on jumping to a platform that has to rebuild and prove the owners of Switch 1 are converting the successor, and actually buying third party games. Especially for Nintendo who have historically struggled with this transition.
That's the whole point of these multiplatform initiatives. Do not put your eggs in one basket. Scaling your game down to weaker hardware, although people don't want to admit it, does have an affect on sales. People naturally gravitate towards products that are big, flashy, pushing boundaries, and are technically ambitious.