Oh they have proven that over the years by bringing out memory cards that were not compatible with their own laptops and cameras, OS of their copnsoles thats always a few years behind in functionality to MS and which has a higher footprint, the PS Classic etcetera. I could go on but I wont.If that's asking how do I know noone's testing them - you answered that question yourself already - they aren't available.
If the question is about compatibility - software can only get as good as its testing-coverage, there's hundreds of homebrew emulators that show you how that evolution works.
If the question is 'how do you know Sony engineers aren't incompetent?" - I obviously don't - but the burden of proof for that would be on the person asking that question.
From the Anthem AMA :
Save files can be carried over to next gen consoles.
PS4 backward on PS5 or re-release ?
It's not the concept, but rather the method.How can you patent a concept (emulation) that has existed since the 80s? Yes I understand this pertains to « backwards compatibility » but the overall thing is so vague as to make every emulator infringe on that patent... which means the patent should never have been granted in the first place
The method sounds like HLE implementation, we've had various examples of such practices for over 2 decades. Cycle accurate emulators have existed also for decades now
There's many ways to skin a cat.The method sounds like HLE implementation, we've had various examples of such practices for over 2 decades. Cycle accurate emulators have existed also for decades now
I haven't seen anything warrenting a patent in this so far and it's in terms vague enough that it could have broad effects.
I think this patent is way beyond your comprehension of the whole subject considering the high profile people behind it. It's just a patent of said developer's method of achieving backwards compatibility for their application. Who cares.I haven't seen anything warrenting a patent in this so far and it's in terms vague enough that it could have broad effects.
I guess if Sony ever goes against anyone using HLE types of emulation, the people will be able to provide previous works to support their case
Maybe you should petition the patent board if your so concerned?I haven't seen anything warrenting a patent in this so far and it's in terms vague enough that it could have broad effects.
I guess if Sony ever goes against anyone using HLE types of emulation, the people will be able to provide previous works to support their case
I think this patent is way beyond your comprehension of the whole subject considering the high profile people behind it. It's just a patent of said developer's method of achieving backwards compatibility for their application. Who cares.
Yes I'm concerned for the future when a company that has been known to actively shut down emulation and emulators in the past through prosecution is trying to patent hle implementations in a rather broad definition.Maybe you should petition the patent board if your so concerned?
What are you talking about? Why do you care of this patent , I am not even talking about BC, you seem awful concerned about the patent. Time will tell if BC will come but all signs point to PS5 having it, even devs have hinted at it. Companies file hundreds of these a year, it is what it is.Yes I'm concerned for the future when a company that has been known to actively shut down emulation and emulators in the past through prosecution is trying to patent hle implementations in a rather broad definition.
But by all means, carry on not carring. And I have no recourses against a patent bureau outside of my country of residence /duh
Yes I'm concerned for the future when a company that has been known to actively shut down emulation and emulators in the past through prosecution is trying to patent hle implementations in a rather broad definition.
But by all means, carry on not carring. And I have no recourses against a patent bureau outside of my country of residence /duh
Nintendo never prosecuted emulators. Sony did (Bleem and this other emulator and got both out of business by bankrupting them and buying up the second one after the fact)
Nintendo never prosecuted emulators. Sony did (Bleem and this other emulator and got both out of business by bankrupting them and buying up the second one after the fact)
Are you looking at the translated summary or the U.S. version of the same patent? The translation is vague as expected, the actual specific language of the patent is extremely important. From what I saw of the U.S. patent, it's just talking about the CPU ID being changed for a processor running in a compatibility mode; basically, something that really only applies to the PS4 Pro. Emulators typically don't run in a compatibility mode on the CPU, the Xbox One X is probably running at regular speed for older Xbox One games, and FPGAs aren't CPUs (this one could get tricky if Sony decided to get pissy about a future PS1 MIST project).The method sounds like HLE implementation, we've had various examples of such practices for over 2 decades. Cycle accurate emulators have existed also for decades now
Emulators as far back as Chameleon (ST emulator for the Amiga) or Shapeshifter (Mac emulator for the Amiga too) have used methods similar to what is described (within a given family of processors). IBM/Motorola even had a 68k interpretation mode within the first generation of CPUs to properly and cycle accurately execute 68k code, thus enabling backwards compatibility with classic mac systems (before te switch to full ppc architecture) and that was in the mid 90s.Are you looking at the translated summary or the U.S. version of the same patent? The translation is vague as expected, the actual specific language of the patent is extremely important. From what I saw of the U.S. patent, it's just talking about the CPU ID being changed for a processor running in a compatibility mode; basically, something that really only applies to the PS4 Pro. Emulators typically don't run in a compatibility mode on the CPU, the Xbox One X is probably running at regular speed for older Xbox One games, and FPGAs aren't CPUs (this one could get tricky if Sony decided to get pissy about a future PS1 MIST project).
Granted, I could be wrong as I only skimmed the patent; like I said, exact language is important and I'm definitely not a patent lawyer. There's usually some scattered "including, but not limited to" phrases that increase the scope, but that's probably where it can be contested easily.
As to why Sony patented it, I'm not sure, but it could be partially to prevent someone else patenting it given it applies to them, and it could be in case someone else like MS ended up doing something similar. There were rumors from the early days of the Tegra, long before the Switch was dreamt of, that the Tegra was designed to have easily uploaded microcode so that it could act as different CPUs.
Those are excellent examples, but I was mainly thinking of modern software emulation where it's a CPU running at full speed to try to interpret instructions.Emulators as far back as Chameleon (ST emulator for the Amiga) or Shapeshifter (Mac emulator for the Amiga too) have used methods similar to what is described (within a given family of processors). IBM/Motorola even had a 68k interpretation mode within the first generation of CPUs to properly and cycle accurately execute 68k code, thus enabling backwards compatibility with classic mac systems (before te switch to full ppc architecture) and that was in the mid 90s.
To me this sounds very similar to previous cpu and os based backward compatibility and so far it's too vague to clearly see what's so patent worthy about it.
But hey, I could be concerned over nothing, but it's better this way than just say « yeahh backwards compatibility ftw!! » (which is always a good thing)
shouldn't be too hard, my PS3 cloud saves from ages ago surprisingly still worked on PSNOW with the PS3 games. Was surprised how seamless it was.From the Anthem AMA :
Save files can be carried over to next gen consoles.
PS4 backward on PS5 or re-release ?
The thing with modern U.S. patent law is that it's first to file, not first to invent, so it doesn't matter if it's been done before as long as no one patented it afaik.
Because no one uses the feature, look at the play numbers for X1 BC. It's just become this sacred cow over this gen for some reason, only enthusiasts will use it, 99.99% of players won't even bother.
Thanks for the clarification, I've seen a lot of confusing info since the U.S. changed to first to file. It sounds like the examples Fularu posted would count as prior art if I understood the patent correctly.No, that principle is just about the priority between two parties applying for patents on the same invention. The invention must still be original with respect to known existing inventions (prior art), whether patented or not. Since patent examiners have imperfect knowledge of prior art, they can sometimes grant a patent that should never have been granted due to prior art. Such mistakes can be corrected by overturning the patent in court, which happens occasionally when the owner of the patent tries to enforce it.
The rise of digital sales and gaas titles certainly makes BC more important next gen. Outside of massive sale prices, I've been hesitant in the past to buy digital items on PSN because I've been unsure of carrying my library over. It's silly to dismiss the importance of BC when there are so many reasons why it benefits gamers.
The PS5 will 100% be full BC (Disc+Digital PSN libraries including non-lapsed Plus download).
I wonder in what way this patent is different compared to some previous ones that are (co) authored by Cerny:
Backward compatibility through use of spoof clock and fine grain frequency control
https://patents.google.com/patent/US20180004243A1/en
Backward compatibility testing of software in a mode that disrupts timing
https://patents.google.com/patent/US20180246802A1/en
Deriving application-specific operating parameters for backwards compatiblity
https://patents.google.com/patent/WO2017172474A1/en
Simulating legacy bus behavior for backwards compatibility
https://patents.google.com/patent/US20170212820A1/en
Spoofing cpuid for backwards compatibility
https://patents.google.com/patent/US20170212774A1/en
Backward compatibility by restriction of hardware resources
https://patents.google.com/patent/WO2017019286A1/en
Backward compatibility by algorithm matching, disabling features, or throttling performance
https://patents.google.com/patent/WO2017019287A1/en
I strongly doubt this, particularly for PS3 stuff. Even if it's possible, I think staggered releases of titles on a case by case basis builds social media buzz for the releases and the feature. Turning up on release day and saying "it'll play everything" is a bit of a one-and-done in terms of ongoing mind-share.
If you read my post I'm clearly talking about PS4 libraries (disc+digital+plus) there. That will all be there day one. Their digital momentum with PSN becoming absolutely massive makes it an impossibility to ignore or risk derailing their entire corporation.
PS3 wise remains to be seen. Obviously a tray and play level of emulation would work immediately, but I don't feel like that's extremely likely.
I like what Microsoft has been doing for sure (and it's how I finished Red Dead Redemption), but they're limited by the realities of business too. Probably only half my games work and I suppose only a handful of those run in 4K.So you don't like what Xbox is doing with BC? Because they right now are setting the standard in how you can do BC and enhance old games to feel fresh again. Played gears 3 over at my friends house who has an X and hollyshit I wanted an X.
If they continue to support it and add more games from og XBOX I might get an xbox next gen just for that if the price is right. Either that or when the xbox one x get's to 249$ I'll snag one and use it for all my XBox 360, and OG games.
I like what Microsoft has been doing for sure (and it's how I finished Red Dead Redemption), but they're limited by the realities of business too. Probably only half my games work and I suppose only a handful of those run in 4K.
I can wait. When Xbox 360 emulation on PC improves, I'll be able to play every game I have in any resolution I want. Most importantly though is I'll be able to back up my saves to Dropbox in a convenient fashion.
Oh I understand that, and I understand that it's not 100% BC for all the games on xbox. But it's kind of nice to be able to go back to something like Gears, Red DEAD, Fable with enhanced performance.
I hope they keep adding to it. I also hope Sony is doing the same, and I don't expect Nintendo to do anything honestly at this point. I think going the PC route is a smart choice in retaining players.
I'm not dismissing it per se, I'm only questioning how often the FIFA/COD/Battlefield players will use it. Again, I will, WE will, but we're the minority. we've seen support dwindle beyond the first years, historically, particularly if it's not a hardware based solution.
h
I'm not dismissing it per se, I'm only questioning how often the FIFA/COD/Battlefield players will use it. Again, I will, WE will, but we're the minority. we've seen support dwindle beyond the first years, historically, particularly if it's not a hardware based solution.
h
Thanks for the clarification, I've seen a lot of confusing info since the U.S. changed to first to file. It sounds like the examples Fularu posted would count as prior art if I understood the patent correctly.
For what it's worth, I've been going off the patent referenced in this post:
https://www.resetera.com/threads/so...ward-compatibility.97039/page-4#post-17467793
It's all about PR battles. I want Sony to not let MS get any free shots at them next gen to ensure a successful launch. Imagine the tweets all top MS employees would be spouting at the reveal. Plus BC locks in their PS4 user base.So does the X360, that didn't stop lots and lots of posts about how no one wants to play old games or about it doesn't matter to anyone but a few people, when Xone BC was announced. I think this is what he is getting at. Unless you consider the X360 library small or not worth the BC effort MS made. I don't have the time or patience for it, but i would almost bet that many calling it a system seller are the same ones that shit on MS BC from a high ground.
I wonder in what way this patent is different compared to some previous ones that are (co) authored by Cerny:
Backward compatibility through use of spoof clock and fine grain frequency control
https://patents.google.com/patent/US20180004243A1/en
Backward compatibility testing of software in a mode that disrupts timing
https://patents.google.com/patent/US20180246802A1/en
Deriving application-specific operating parameters for backwards compatiblity
https://patents.google.com/patent/WO2017172474A1/en
Simulating legacy bus behavior for backwards compatibility
https://patents.google.com/patent/US20170212820A1/en
Spoofing cpuid for backwards compatibility
https://patents.google.com/patent/US20170212774A1/en
Backward compatibility by restriction of hardware resources
https://patents.google.com/patent/WO2017019286A1/en
Backward compatibility by algorithm matching, disabling features, or throttling performance
https://patents.google.com/patent/WO2017019287A1/en
This, I think Sony knows that BC will be a key feature to ensuring the success of the PS5.It's all about PR battles. I want Sony to not let MS get any free shots at them next gen to ensure a successful launch. Imagine the tweets all top MS employees would be spouting at the reveal. Plus BC locks in their PS4 user base.