He spent years insisting he'd found clues that Sony was going to update the PS3 browser...or something? I never understood, but I BELIEVED IN HIM.
(I didn't)
Only goku blue? I was hoping to get Ultra Instinct, I'd pay $600 if we can get UI rather than $500 Blue
Anyone else not feeling excited at the prospect of these SSD techs being an important selling point for next gen? I mean, this generation I've rarely been annoyed by excessive loading times or sluggish behavior during installs, patches etc. Am I missing something here?
Lol, I mean, we are still bound by the speed of light, here.Only goku blue? I was hoping to get Ultra Instinct, I'd pay $600 if we can get UI rather than $500 Blue
My favorite was that Sony could update the PS4 Pro to read 4k BluRay discsHe spent years insisting he'd found clues that Sony was going to update the PS3 browser...or something? I never understood, but I BELIEVED IN HIM.
(I didn't)
If this turns out to be true, how will this affect porting to PC and other systems
My favorite was that Sony could update the PS4 Pro to read 4k BluRay discs
It doesnt affect high end PCs, as on PC you can already those speeds or faster.Same way it does right now: You'll get frequent data streaming stutters and/or long loading screens.
My main questions are:
A) How big will the drives be?
B) Will it be possible to replace them with bigger drives?
C) Will some sort of external solution even be possible?
Even if they're able to cut game sizes significantly, 500 GB or even 1 TB won't be enough for the whole generation.
I'm assuming the SSD is the only drive in the machine.
Forget Rigby I'm waiting on Onq123
- I don't even know if he made it to Era-
It doesnt affect high end PCs, as on PC you can already those speeds or faster.
DDR4 has as fast read speeds as those, has faster write speeds and 20 times lower latency.
32GB DDR4 in current high end PCs is quite common this days and PS5 wont have more than 32GB of this ReRAM.
The only thing that can differ is application startup time, as you need to load first to DDR, but it will be already in ReRAM from previous playthrough.
I really really miss those threads.
I mean sure, they will need to upgrade to any SSD and maybe extend their RAM and they will be fine. Developers wont care about old tech in PC space, as generally forced upgrades are quite accepted in PC world :)No I mean if you currently play on a PC equipped with a slow HDD and you hammer that HDD while playing a game you will see the impact of slow storage. Which, in current games, manifests as stutters or hangs during gameplay in engines that rely on data streaming.
Of course on a current midrange PC (32GB RAM, NVME storage) you will never experience this. Future games that are build with super fast storage in mind will hopefully offer a fallback to load more data into RAM because 64GB or even more will probably be standard by 2021. Thus negate the need for fast storage cache on PCs. But that was not the point of my reply.
What this tells me is that we won't be getting an sad only system we're gonna get a hard drive with ssd caching, while that's better I'm very disappointed. Just give me a 1tb Samsung evo and be done with it then let me upgrade myself internally or through a special interface crap externally
That would be nuts to have the entire game in something almost as fast as RAM. That would indeed decimate loads. But I don't see it
Rumours floating around suggest Scarlett is slower but we don't know by how much. The Sony solution sounds really good in theory but outside of a purpose built Spiderman demo, we don't know how well it will be overall. SSD alone would be a massive jump, so we will have to wait and see what this Sony push does.As usual with these things, I am always scared about the lowest common denominator.
If the PS5 is truly as fast as this says, if Scarlett is slower or devs are still making games that have to work on fucking PC's with HDD's, then maybe all this power will go to waste outside first party?
There's a chance, sure, buy you can't keep the bar low just because of what the competition is (or may be) doing. Mechanical hard drives have been a huge bottleneck for years now. It's time to let it go.As usual with these things, I am always scared about the lowest common denominator.
If the PS5 is truly as fast as this says, if Scarlett is slower or devs are still making games that have to work on fucking PC's with HDD's, then maybe all this power will go to waste outside first party?
It's kinda that way with Sony now. I don't expect anything drastic to change but at least all devs will have the added SSD speed to boost loading, even at a basic level.even if sony can put it in ps5, wont the dev gate be set by like scarlet or pc if their ssd speed is slower? which means only 1st party game will shine?
Now i understand
Neither console is getting anywhere near 32Gb gddr6.I could see Sony go with 32GB ReRam together with 32GB GDDR6 Ram. I think that 32GB is enough for next gen games
14W is during heavy workload of course. Standby power will be zero or near-zero.14W at 128gb? Conforming to EU standby regulations is gonna be hard.
No console-warring intended. I'll buy both consoles day 1 (as i have this gen).
My question comes from the idea to use this technology at all. This news doesn't confrim that sony 'll use ReRam in the ps5, that's just a possibility. But if sony knew that this technology will be ready in 2020 they could've planned for its use. MS could surely use a competing solution or even the same but if they didn't even plan for its use in scarlet then it would mean that the ps5 may got an advantage that isn't fixable at this time for ms.
With the ram for the PS4 sony doubled it to 8gb because of MS (after they've heard about it). But this technology isn't something that can be tacked on.
We'll see in a few months.
Disks or RAM do not have a power consumption management like CPU. Its idle TDP will be probably around half of load TDP.14W is during heavy workload of course. Standby power will be zero or near-zero.