Stone Spike version of Ball Hog
Those sprites were still leftover in the final game too.There's a sprite for spindashing. Looks like they thought of the concept before Sonic 2. That or it was an unused rolling animation.
based on all the angles it's probably more likely some kind of fast directional movement thing. Maybe related to the warp tubes in clock ork?
It's interesting to see how many ideas for the original would make it to the sequel.
A night time palette for Green Hill? Weird. Wonder if this is something like the Night Mode in Sonic 2 and 3.
YouTube reupload is up for those who missed it!
Added it and some screenshots to the OP as well
That's been the theory for a while (sprites were there in final game, just with less coding or something) - 8-bit Sonic 1 does something similar with its take on Scrap Brain teleporters.based on all the angles it's probably more likely some kind of fast directional movement thing. Maybe related to the warp tubes in clock ork?
I did not. It just made more sense than it being a beta spindash because of the multiple orientations and the fact that they didn't use it for Sonic CD's spindash.That's been the theory for a while (sprites were there in final game, just with less coding or something) - 8-bit Sonic 1 does something similar with its take on Scrap Brain teleporters.
though honestly I'm not sure if you didn't know this already, but someone here probably didn't
It's not the 1990 Tokyo Toy Show one - that's the holy grail. This and the S3 proto recently uncovered are probably the next two most sought after though.
The collector who currently owns a physical copy literally approached drx and co. to do it before selling it off in the future. Some magazine is apparently doing a story on further details.
Woah, giant ring making Sonic break the sound barrier and warp. This shit is crazy.
A night time palette for Green Hill? Weird. Wonder if this is something like the Night Mode in Sonic 2 and 3.
There's some stuff in here that can only be explained by some orthogonal bug or oddity if it's just the well known layering test mode (like red/bloody grass around rocks). I'd need to watch that section again to be sure if it's that at all or not.Nah that was a debug tool. The Genesis had rudimentary highlighting and shadowing capabilities in its display processor that could be applied to individual tiles. Sonic Team cleverly used it as a way to visually see if the layering of their graphics was correct. By layering I mean whether a specific tile is drawn under or over the various sprite objects, Sonic included.
There's some stuff in here that can only be explained by some orthogonal bug or oddity if it's just the well known layering test mode (like red/bloody grass around rocks). I'd need to watch that section again to be sure if it's that at all or not.
This had me curious if any people worked on both games. Looking at Revenge of Shinobi's credits on mobygames, it seems like Gen/MD Sonic 1 has no overlap of staff with it. Almost everyone who worked on Revenge of Shinobi appears on the credits of later Sonic games, though.the "sparkling zone" here reminds me of china town in Revenge of Shinobi
never say never. "we'll almost certainly never find it" was previously said about the sonic 2 nick arcade prototype, and the sonic 3 magazine preview build, and now this sonic 1 build being the most legendary of all the found sonic protos so far. all are in our hands now. that one may yet be found, too!For a few seconds I thought this was the infamous build with the little goblin enemy thing. Cool either way, but I would love to see that build even though it is almost certainly never going to happen.
I would usually agree, but didn't Yuji Naka straight up say that build was accidentally destroyed? I thought they said that pretty recently too so they must have looked for it at some point.never say never. "we'll almost certainly never find it" was previously said about the sonic 2 nick arcade prototype, and the sonic 3 magazine preview build, and now this sonic 1 build being the most legendary of all the found sonic protos so far. all are in our hands now. that one may yet be found, too!
Oh, right, sorry. I misparsed what you said. I'm inclined to agree with them being unrelated, in fact, based on the entire GHZ loop being dark, while shadow-highlight mode would by necessity color one part differently from the other.Oh yeah I wasn't drawing any definite conclusions about the palette stuff in this prototype, just clarifying that the night mode stuff in S2/3 almost certainly has nothing to do with it.