wrap it up. lol
what did you change? I'm on route b and I'm bored out of my fucking mind.
I wouldn't say this is "bland" but it's definitely a track that stood out for me in terms of how much I don't like it.
It's more complicated than that. I just played through the Replicant remake, and if I thought finishing the first route was all there was to the game, I would have thought I wasted $60. So it's definitely Yoko Taro's style, but I wouldn't call it a problem unless you end up not liking any of it by the end.
You're not replaying the game, necessarily. You're playing through the first half of story with an added perspective that changes the scope of the narrative. You really only have to do this once.
A big issue is that a lot of people, including myself, started the game weeks, months, and years after hearing nothing but absolute praise of the game. Adding that nobody wants to spoil how the game actually unravels and reveals itself, many people in said situation see only what the game presents itself as: a lower-budget, middling character action game with a shallow loop and a paper thin story. Totally understandable. It's a deceptive experience, and purposefully so.
That said: in general, Route A is fine. It is fun. It just may not seem like anything special when you're not ready for what's coming. That's where I was at.
Route B has its issues, especially as an introductory experience to a Yoko Taro "alternate telling". It does some interesting things, but is still a very weird and disruptive experience, and one that made me feel like everyone was out of their mind with their praise of the game. That's why I thought (past tense) Route B was a chore my first time playing the game. You're playing through that same "disappointing" experience with a character who is, arguably, less fun to play as.
If it's your first Yoko Taro game like it was mine, what the game is doing may not "click" until that third route when everything changes. My entire perspective of the previous two routes changed, so much so that I played through all three of those routes again immediately after. Others may end up not liking it at all, but I thought I might add my perspective as someone who wasn't having a great time at first.
Only good part of it is that it's the shortest route. 9S combat is just extremely boring.
I personally think it's the execution. bullet hell arcade elements are nice, but I feel they are very basic/poorly executed that it doesn't feel fun after a while.I don't get why people hate the gameplay loop so much. It combines bullet hell arcade elements with a 3rd person Platinum style game and succeeded mostly - that's crazy!
Fuck yeah, I'm sick of the slander.
I have to study why people fell in love with Nier? I haven't seen it? No, I believe I have: back in 2013 I knew a guy who, as you say, randomly bought it and fell in love. Good guy. We happened to have differing opinions.I love how you are so convinced you are right here.
Like, nah. Back in 2016 I was talking with a friend who said if I wanted a game with a good story she recommended I try NieR, so I was like oh okay cool. So I went to gamestop and there it was on the shelf, so I bought it, played it, fell in love. I had no idea at the time its critical reception, smaller print, or whatever other weird things you want to list that are actually reasons I liked it.
This happens so often when people, who can't understand why people like something, but are so enamored with their own intelligence, decree it must be some very silly fuckin bingo card reason like nostalgia or in so many words, people being hipsters, that they like something. It's not that these things don't affect why people like something. But every time something has a really strong following, the entirety of it is written off in this way, and it is always painfully, PAINFULLY obvious when people like you take the time to break something down that they haven't spent one iota of time actually putting in the work to study. Because if you had you would find scores of essays of people pouring out their hearts for how they found this game randomly and fell absolutely in love with it and wanted to share it with their friends who also fell in love, and have gone at great lengths to comprehensively examine what it is that they believe makes the game so great.
But since YOU don't understand it, in your great wisdom, it must be something trivial that you are above.
Pathetic. Grow up. Stop treating everyone, especially a lot of those you know are in this thread, like idiots.
And I can't get over how funny it is you call Taro pretentious and then go on to make your great little list of how well versed you are in influential classic media. Jesus.
About your first paragraph:
I've already edited my post. "Problem" was definitely the wrong word.
I think 70-80% of my problem is the way the routes are structured.
In my mind once I finish a game I lose any interest in playing more of it unless I'm trophy hunting.
So when you finish route A, my brain tells me I'm done and anything beyond that is optional content. Now you have a game where the real ending is hidden behind that optional content.
To me that just feels like I'd be wasting my time especially since it seems to be the consensus that route B is an absolute chore and doesn't add much to the table until the end of it.
If they streamlined the routes to the point where you don't replay any parts that are basically unchanged between routes and string them together behind each other I'd feel totally different about the game.
My mind keeps wandering to The Last of Us 2 as a comparison to the way the story is being told with different routes.
If the second half of the game was route C and you had to replay most of the first half with barely any changes as route B to even get to the second half, then I wouldn't have bothered with anything beyond the first half at all and it would have been a worse game entirely.
Damn, this is almost exactly the same experience for me actually. Wonder how many people jumped onto Automata after beating ReplicantThis game also didn't click for me right away.
First time I played it I made it through route A and got maybe a few hours in route B before dropping it. It was interesting and the music was pretty nice but I didn't grab me and I got sucked into some other games.
For some reason, the Nier Replicant remaster really intrigued me so I gave that a go. That game grabbed me and I made it through all the endings. After that, I just had to give Automata another chance... and I'm very glad I did. Having the NieR Replicant experience really made me appreciate just about everything in the game and suddenly a lot of the things in Automata had new context and meaning. It also setup an interesting mystery of sorts with one of the main parts of the story.
But what really made the experience truly special was how by the end... almost everything I was curious about... or was disappointed with... or thought was just really stupid actually had a really well thought out reason for being in the game. Like, the multiplayer for example... I'm sure plenty of us thought it was just some dumb ripped off Dark Souls mechanic. I'm sure by the end we were all feeling different.
No.
Second run was not worth my time, im not gonna finish the third.
You need to come up with a new insult for people not liking things that you like. This one's overplayed.You're entitled to your opinion if you think the soundtrack can be bland or annoying but so was Homer when he thought man getting hit by football was the best film.
Well there's your problem. Nier Automata is one of those things like Monster Hunter World where the real game is hours on hours into it
I cant believe you don't like that song. Its incredible. :(In terms of music,
I wouldn't say this is "bland" but it's definitely a track that stood out for me in terms of how much I don't like it.
Try and keep an open mind. It might surprise you, thats all I wanna say about it.The first run had memorable design choices, but was way too "bad anime" for me. Something really tells me the big plot twist stuff won't change that.
agreed!
So I'm also not a huge fan of the game (it's ok) so i'll try and help you with some of your concerns.
hopefully this isn't too spoilery, but the game does address the narrative inconsistencies you're bringing up. It is itself part of the narrative. The plot as a whole is fairly holistic so you can't really *get* it until you've beaten the whole thing. Finishing only the first route is really just laying the foundation for the actual story the game wants to tell, which YMMV is one of the biggest issues the game has, but at the same time I'm not sure if there's any way around it.
NieR Automata does a lot of really cool, subversive things with the very idea of interactive media, and thus makes it a point-to-able example of #GamesAsArt and I appreciate it on that level, but I also just found the game not very fun.
I did the first route, dropped off it and didn't think much of it. Housemate started playing it, and I figured I would finish off the other main routes as well and was still relatively nonplussed, but I had more respect and appreciation for what it was trying to do, even if I felt that the pretentiousness of the story and my own lack of enjoyment from the gameplay far outweighed the positives.
It's just not for some people, as is the series in general. Personally I like posessed by disease from the OST, but the rest largely do nothing for me. Gameplay is OK if a little dull (Furi does hack and slash bullet hell so much better its not even a contest) and well.... the OST is almost amazing across the board in Furi too. Very different genres musically, but for outright gameplay, playing Furi first made this very underwhelming.
That's what I don't get. It sounds like 2+ full playthroughs aren't fun at all "but it gets really good after that". Is that a NieR Automata thing or is that just Yoko Taro's schtick? Does he even make games that don't require 5 playthroughs to get a satisfying ending because as someone who very, very rarely replays video games partly due to time constraints, his way to design video games sounds extremely unappealing to me personally.
the whole game feels like you spend your entire time running around the same three square blocks of ruined city over and over again with occasional jaunts into the woods or the amusement park.
I honestly wonder if the game would've been anywhere near as popular if 2B wasn't an otaku thirst magnet.