syndicalist

Member
Oct 25, 2017
474
what did you change? I'm on route b and I'm bored out of my fucking mind.

Sorry, dude. What changed was that I got to Route C. Then I learned how to actually make the fun character more interesting with the chip system. Rush through Route B, there's no reason to be thorough with it and I'm pretty sure you'll get a chapter select later if you want to finish side quests. Just enjoy the little story changes when/if you can. I don't blame you for being bored.
 

xyla

Member
Oct 27, 2017
8,507
Germany
I don't get why people hate the gameplay loop so much. It combines bullet hell arcade elements with a 3rd person Platinum style game and succeeded mostly - that's crazy!

I found the chip system charming to dig into and depending on what you do there, it's challenging too! I enjoyed the open world, it did a lot with little. The side quests littered around are sometimes really great and have some of the most memorable characters around.

I don't think it's a 10/10 game but it leaves you thinking like very few games do. It's a great 8/10 in my mind and worth sticking with. But if you hate most things about the first run, then it's mostly the story that's gonna pick up - if the gameplay is not for you, it's not for you. It happens.
 

Zephy

Member
Oct 27, 2017
6,227
I wouldn't say this is "bland" but it's definitely a track that stood out for me in terms of how much I don't like it.

This track and all its variants with the bulgarian-style chants give me fucking chills. One of those versions is actually my favourite track of the game, and one of the absolute standouts of this whole console gen (along with some Astral Chain tracks). It's the furthest from bland anything can possibly be.

And for the record I haven't played the other Nier game yet so that's not a factor.
 
Oct 4, 2020
1,256
Scotland
It surprises me how many people say that route A isn't great and the game only really gets going in route C. Yes, route C is where everything finally comes together and I agree it's probably the peak of the game, but there's so much to love about route A too. I was sold on it pretty early on.

(Also, I don't think route B is bad... however I didn't do too many side quests in A, so my time in B was actually refreshingly new compared to others who do most side quests in A then have to go through everything again. I understand why those people would find it boring)
 

Irene

Member
Feb 22, 2021
730
Mainly the thought-provoking narrative and its many interesting thematics, and the gut-wrenching endings that come after ending B.

Also the music is GOAT-tier.
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,431
It's more complicated than that. I just played through the Replicant remake, and if I thought finishing the first route was all there was to the game, I would have thought I wasted $60. So it's definitely Yoko Taro's style, but I wouldn't call it a problem unless you end up not liking any of it by the end.

You're not replaying the game, necessarily. You're playing through the first half of story with an added perspective that changes the scope of the narrative. You really only have to do this once.

A big issue is that a lot of people, including myself, started the game weeks, months, and years after hearing nothing but absolute praise of the game. Adding that nobody wants to spoil how the game actually unravels and reveals itself, many people in said situation see only what the game presents itself as: a lower-budget, middling character action game with a shallow loop and a paper thin story. Totally understandable. It's a deceptive experience, and purposefully so.

That said: in general, Route A is fine. It is fun. It just may not seem like anything special when you're not ready for what's coming. That's where I was at.

Route B has its issues, especially as an introductory experience to a Yoko Taro "alternate telling". It does some interesting things, but is still a very weird and disruptive experience, and one that made me feel like everyone was out of their mind with their praise of the game. That's why I thought (past tense) Route B was a chore my first time playing the game. You're playing through that same "disappointing" experience with a character who is, arguably, less fun to play as.

If it's your first Yoko Taro game like it was mine, what the game is doing may not "click" until that third route when everything changes. My entire perspective of the previous two routes changed, so much so that I played through all three of those routes again immediately after. Others may end up not liking it at all, but I thought I might add my perspective as someone who wasn't having a great time at first.

About your first paragraph:

I've already edited my post. "Problem" was definitely the wrong word.

I think 70-80% of my problem is the way the routes are structured.
In my mind once I finish a game I lose any interest in playing more of it unless I'm trophy hunting.
So when you finish route A, my brain tells me I'm done and anything beyond that is optional content. Now you have a game where the real ending is hidden behind that optional content.
To me that just feels like I'd be wasting my time especially since it seems to be the consensus that route B is an absolute chore and doesn't add much to the table until the end of it.

If they streamlined the routes to the point where you don't replay any parts that are basically unchanged between routes and string them together behind each other I'd feel totally different about the game.

My mind keeps wandering to The Last of Us 2 as a comparison to the way the story is being told with different routes.
If the second half of the game was route C and you had to replay most of the first half with barely any changes as route B to even get to the second half, then I wouldn't have bothered with anything beyond the first half at all and it would have been a worse game entirely.
 

Xenosaga

Member
Oct 27, 2017
12,092
I don't get why people hate the gameplay loop so much. It combines bullet hell arcade elements with a 3rd person Platinum style game and succeeded mostly - that's crazy!
I personally think it's the execution. bullet hell arcade elements are nice, but I feel they are very basic/poorly executed that it doesn't feel fun after a while.
As for regular combat, I think the character's movement/actions feel very satisfying, and the combo system alongside chips can lead to interesting combos.... but you rarely need to utilize those because of how difficulty and enemies are designed. Most of the boss battles also feel pretty boring, especially when the best boss fight of the game (the opera boss) is quite early on in the game.

I personally enjoyed the bullet hell and regular combat somewhat, but I can see why others might not like it for above reasons or any other reasons.
 

Moon Parade

Member
Oct 25, 2017
680
It's okay not to like things, OP.

I say this as someone who came away from Automata distinctly unimpressed too, and this was after completing all the routes. I obviously liked it enough to finish it, but I never felt that adoration that people seemed to throw out (almost unprompted) at the time.

There's something to be said for the clever, metatextual presentation of the narrative, but that doesn't excuse the myriad of game design problems.

I felt conflicted about this for a while, but I feel that some place emphasis more on what the game tries to accomplish, rather than what it actually achieves. I admire it from afar, respect what it's going for, but just have to admit that it's not for me.
 
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styl_oh

Fallen One-Winged Chicken Chaser Employee Are Sick
Member
Nov 24, 2019
2,263
Alberta, Canada
I love how you are so convinced you are right here.

Like, nah. Back in 2016 I was talking with a friend who said if I wanted a game with a good story she recommended I try NieR, so I was like oh okay cool. So I went to gamestop and there it was on the shelf, so I bought it, played it, fell in love. I had no idea at the time its critical reception, smaller print, or whatever other weird things you want to list that are actually reasons I liked it.

This happens so often when people, who can't understand why people like something, but are so enamored with their own intelligence, decree it must be some very silly fuckin bingo card reason like nostalgia or in so many words, people being hipsters, that they like something. It's not that these things don't affect why people like something. But every time something has a really strong following, the entirety of it is written off in this way, and it is always painfully, PAINFULLY obvious when people like you take the time to break something down that they haven't spent one iota of time actually putting in the work to study. Because if you had you would find scores of essays of people pouring out their hearts for how they found this game randomly and fell absolutely in love with it and wanted to share it with their friends who also fell in love, and have gone at great lengths to comprehensively examine what it is that they believe makes the game so great.

But since YOU don't understand it, in your great wisdom, it must be something trivial that you are above.

Pathetic. Grow up. Stop treating everyone, especially a lot of those you know are in this thread, like idiots.

And I can't get over how funny it is you call Taro pretentious and then go on to make your great little list of how well versed you are in influential classic media. Jesus.
I have to study why people fell in love with Nier? I haven't seen it? No, I believe I have: back in 2013 I knew a guy who, as you say, randomly bought it and fell in love. Good guy. We happened to have differing opinions.

Do you want me to explain everything I said? Prove I can understand why people like something? Yeah, it was a pissy post. Almost a polemic and maybe I don't even agree with everything I said. But convinced I'm right? I'm not convinced you read what I wrote. It being an object d'fascination for collectors and hipsters and the fact that a lot of people, yeah, really loved the game were separate thoughts, overlapping as they might have come out. Maybe I didn't convey that. But I think what I did convey is that this is what 'i think' (I quote myself verbatim here) and not what is Right and what I Know.

And the references to classical media? Am I not allowed to use that as ammo to (justifiably) critique what I think is a lame design decision regarding cutscenes? Because that's what that was. Examples, counterexample. Pretension, I'm sure we can agree, is assuming the stance that one is cultured, worldly, whatever, in a way that one is not. Did I do that? Do I have to prove that I didn't? Explain to you the history of cinema from 1915-- and why Taro, in my opinion, is not part of it with his efforts at directing? Force you to understand that I've seen each and every film or filmmaker mentioned and understand their grasp of the frame, the camera, complete with illustrative screengrabs? I mean, just let me know, I'll be there.

The point of this absurd shitfight is yeah, there was an air of superiority. I regret that. I felt like a bag of shit. I'm no better than anyone and goddamn do I know what it's like to love an unloved piece of art.

But you telling me to grow up? I won't tell you the same thing, lest this become even more reminiscent of people fighting on myspace over who's better, fall out boy or my chemical romance, but maybe figure out how to take an opinion piece. No one was directly attacked, besides a videogame and a public figure. Near the end there I got defensive, yeah, and I got mean, but the main players in this drama hugged it and it's cool now.

But, like, whatever--if I'm gonna put my writing out there, and that's what I'm doing and what I do, some people are gonna dig it and some aren't. I get called a concussed Tim Rogers, I get called pathetic, sometimes I even grab a compliment or two, make a friend. I've got receipts but that might fall under your definition of pretension.

That's all I got. I don't know what you want from me. I just wrote a goddam essay that explained nothing and apologized for nothing. Cuz y'know I don't apologize after being insulted. Personally, I'm hoping for a good stalemate.
 

syndicalist

Member
Oct 25, 2017
474
About your first paragraph:

I've already edited my post. "Problem" was definitely the wrong word.

I think 70-80% of my problem is the way the routes are structured.
In my mind once I finish a game I lose any interest in playing more of it unless I'm trophy hunting.
So when you finish route A, my brain tells me I'm done and anything beyond that is optional content. Now you have a game where the real ending is hidden behind that optional content.
To me that just feels like I'd be wasting my time especially since it seems to be the consensus that route B is an absolute chore and doesn't add much to the table until the end of it.

If they streamlined the routes to the point where you don't replay any parts that are basically unchanged between routes and string them together behind each other I'd feel totally different about the game.

My mind keeps wandering to The Last of Us 2 as a comparison to the way the story is being told with different routes.
If the second half of the game was route C and you had to replay most of the first half with barely any changes as route B to even get to the second half, then I wouldn't have bothered with anything beyond the first half at all and it would have been a worse game entirely.

I get you, I do. But it's such a different experience. Completing Route A is only completing part of the first half the game. The rest of that half is told in Route B, and the last half is told in Route C. There's nothing optional about those routes. Think of them as episodes or chapters in a larger story. And again, you only really have to repeat experiences once, at which point you can blast through them, keeping in mind there are turns in the narrative worth paying attention to.

Route B could be told in a some other manner, but this is indeed Yoko Taro's shtick, and I don't know if the would hit the same if it were done differently. He seems to be concerned with telling a story in a conventional manner where there's a hero, the hero's companions, their enemies, and the world around them. Straightfoward. That's Route A. Route B shows you the same exact situation from a new perspective, positing that these companions and your enemies aren't the simple NPC automata they seem to be. Frankly, I think this a meta-narrative about the very structure of video game narrative, character, and the mechanics that tie them together. I don't think it's ever particularly deep or original story wise, but as an experience it is something unique. I also think it's one of the few stories that can only really be told in a video game, and that also seems to me to be what Yoko Taro wants to create, which is worth humoring.
 

Jakisthe

Member
Oct 25, 2017
5,770
I couldn't care less about story, and wound up dropping it before too long. Yet another watered down Bayonetta, and the idea that it needs to be played multiple times is absurd. No thank you.
 

adit

Member
Oct 29, 2017
948
tonja
after i finished the game, at that time i considered it as GOTY because

1. superb story, even until now i'm always thinking about it from time to time
2. i dropped my jaw during ending, what a twist, so memorable
3. amazing music

however the melee combat got boring pretty fast and bit repetitive, but i can manage to get through because story and interaction between character was so captivating, btw i kinda like top down shooter parts

so if you don't find any interesting moment from the beginning, particularly story and the characters banter, i don't think you would enjoy this game
 

shan780

The Fallen
Nov 2, 2017
2,566
UK
admittedly I've soured on the game a bit since I first played it. the narrative and music are awesome, but the actual moment to moment gameplay falls a bit flat for me.

what's the point in having a combat system like that if you can just mash your way through even on the hardest difficulty? it's totally brainless. I didn't enjoy finagling the drone, so I just gave up on it when I played the hard mode. I echo people's complaints about route B too - especially when the character's gameplay is strictly worse than 2B's, being left with only one attack button and the stupid bullet hell hacking thing that totally stops whatever momentum the combat might've had

the elephant in the room whenever I try to recommend this game to someone is the character design. 2B doesn't need to be dressed the way she is, and it gives the game a sleazy feel which I think is to its detriment, particularly when such a good narrative is hidden behind it
 

JhOnNY_HD

Member
Dec 13, 2020
854
Route A is like 30% of the actual plot.

Is the director signature to put more context or vision of the same events on new playtroughs to finally put a whole new segment of the story to the true ending.

Its a problem for the mainstream userbase
 

Jhey Cyphre

Member
Oct 25, 2017
3,154
This game also didn't click for me right away.

First time I played it I made it through route A and got maybe a few hours in route B before dropping it. It was interesting and the music was pretty nice but I didn't grab me and I got sucked into some other games.

For some reason, the Nier Replicant remaster really intrigued me so I gave that a go. That game grabbed me and I made it through all the endings. After that, I just had to give Automata another chance... and I'm very glad I did. Having the NieR Replicant experience really made me appreciate just about everything in the game and suddenly a lot of the things in Automata had new context and meaning. It also setup an interesting mystery of sorts with one of the main parts of the story.

But what really made the experience truly special was how by the end... almost everything I was curious about... or was disappointed with... or thought was just really stupid actually had a really well thought out reason for being in the game. Like, the multiplayer for example... I'm sure plenty of us thought it was just some dumb ripped off Dark Souls mechanic. I'm sure by the end we were all feeling different.
 

Tora

The Enlightened Wise Ones
Member
Jun 17, 2018
8,652
This game also didn't click for me right away.

First time I played it I made it through route A and got maybe a few hours in route B before dropping it. It was interesting and the music was pretty nice but I didn't grab me and I got sucked into some other games.

For some reason, the Nier Replicant remaster really intrigued me so I gave that a go. That game grabbed me and I made it through all the endings. After that, I just had to give Automata another chance... and I'm very glad I did. Having the NieR Replicant experience really made me appreciate just about everything in the game and suddenly a lot of the things in Automata had new context and meaning. It also setup an interesting mystery of sorts with one of the main parts of the story.

But what really made the experience truly special was how by the end... almost everything I was curious about... or was disappointed with... or thought was just really stupid actually had a really well thought out reason for being in the game. Like, the multiplayer for example... I'm sure plenty of us thought it was just some dumb ripped off Dark Souls mechanic. I'm sure by the end we were all feeling different.
Damn, this is almost exactly the same experience for me actually. Wonder how many people jumped onto Automata after beating Replicant
 

Se_t

Member
Apr 14, 2020
530
I'm the same as OP. Did everything the game had to offer (story wise, couldn't do the side quests) it actually made me mad how boring the game is. Apart from the ost (which is really good) the rest is painfully bland and circlejerky. I couldn't connect with the character because they had no personality. The gameplay is so basic and boring, it's just smashing 2 buttons and the evade is so broken, and the harder difficulties are not harder the enemies just get more life.

More power to people who like it but i was really disappointed, expected more story telling wise and more interesting dialogue or whatnot. I felt the game was trying to hard to be « quirky » and failed miserably at most it's trying to do. But you know it's just me, really happy for Yoko Taro, always nice to get people to love your work!
 

NediarPT88

Member
Oct 29, 2017
15,580
I think the overall package is really enjoyable even with some obvious flaws.

What I liked most was

Music, one of my favorite soundtracks ever
Movement in general, it feels really good to control these characters, be it dodging, running, attacking, etc.
Gameplay variety, you have melee combat, shooting sequences and something different later on which I think a lot of people didn't like but I enjoyed it
Story, kept me hooked during the whole game and it had some pretty awesome moments (voice acting was also really good, played in japanese)
A few sidequests

What I disliked

Combat isn't good or well balanced because the enemies are mostly really dull and the dodge is incredibly powerful. It does let you get criative if you want to juggle enemies at least, if you're into that. I'm not.
Most sidequests, even if their plot is somewhat interesting it's mostly just fetching bullshit gameplay wise. Ideally we would have both, but if I had to pick between interesting plot or gameplay for sidequests I would always go with the later.
 

lvl 99 Pixel

Member
Oct 25, 2017
45,107
Its not perfect but also there's nothing else like it. The final ending is also one of the best "closure" i've seen in a game.
 

Kouriozan

Member
Oct 25, 2017
21,416
That reminds me, back in the day, a lot of people hated Drakengard, I was a Musou fan without knowing it at that time (until Samurai Warriors 3) and I loved it so much, I didn't mind finishing the game 5 times (and then same for the sequel)
Really enjoyed my time with it, so yeah you can try pushing a bit more, but if you it's not worth it then you should probably stop.
I also didn't like the combat of Automata as well, I still got the Platinum and overall I liked the story and music, but it really took a while to get to the good stuff.
 

sanstesy

Banned
Nov 16, 2017
2,471
The experience playing NieR games is always good.

Just the moment-to-moment gameplay and pacing is pretty bad which is why I never replay them.
 

Prine

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
15,724
I thought it was grossly overrated and was by the numbers action game steeped in cringe inducing anime tropes. Dropped it, was mediocre through and through.
 

julia crawford

Took the red AND the blue pills
Member
Oct 27, 2017
36,035
I'm going to be honest. Sorry everyone . If you did not like playing the first route, you are probably not going to get it anyway. If you didn't like combat or the music or the writing or the places you explore or the perspective switching stuff... you have already missed most of what is great in the game, and you will be left thinking "oh the story is interesting" but that is not it. That is not it.
 

Bucéfalo

Banned
May 29, 2020
1,566
I forced me to beat the game expecting that amazing content and I was utterly disappointed. Even though I understand the hype and praise behind it, it's a full fledged triple A and the first time Yoko Taro was able to imprint his vision in a high (high withing this series standards) budget game.
 

Imitatio

Member
Feb 19, 2018
14,560
I replayed the game some time ago after playing through it in 2017 already. I've never been as amazed by it as people on here seem to be, but I initially thought it was a good 8/10 game overall.
After replaying it, yeah, I'd even bring it down a point. Having played a lot of other (very) good games these past three and a half years puts into perspective just how middling Automata actually is to me in the end. Other than some of the music, some of the bosses, and the diverse gameplay scenarios, I really don't see much in this game. It looks okay, it plays okay, the story is okay. The depth people attribute to it is something I can kinda understand, but as someone who does not care about stories in (most) games at all, I found Automata to be very whatever in that regard.

I think if you subtract the story, there's not much left making it stand out other than the three aspects I pointed out above. So if the plot doesn't grab you, you're probably better off not bothering with it at all.
 

Deleted member 59261

User requested account closure
Banned
Aug 16, 2019
96
Sounds like the game indeed isn't for you, and that's okay. Time is a precious commodity and you shouldn't have to finish a game once or twice before you maybe like it. There are many users here who think that OP should keep playing it, suggesting that the time invested will payoff somehow. But I disagree with that. Regarding video games, no payoff is worth at least 18+ hours of a so-so experience. I give a game two hours to make itself interesting for me (maybe more of it is a long RPG) and if it fails I'm returning it. Same with books.
 

Devil

Member
Oct 25, 2017
2,740
I'm happy for people who completed and loved the game because they saw everything and got more context to the story. Personally though, the game's gamepaly, level and mission design quickly bored me so much that I feel like that no fancy story twist will ever be worth finishing it once, let alone a couple of times to truly get everything out of it. This might be cool for some but nobody should criticize you for disliking the game just because you haven't finished it. It's the game's fault if it can not hook you before or it just isn't for you.
 

Shemhazai

Member
Aug 13, 2020
6,798
You're entitled to your opinion if you think the soundtrack can be bland or annoying but so was Homer when he thought man getting hit by football was the best film.
You need to come up with a new insult for people not liking things that you like. This one's overplayed.

I suggest going with "HURR DURR UR DUMB"
It'll make you sound far less pretentious and condescending.
 

Dyno

AVALANCHE
The Fallen
Oct 25, 2017
13,712
It's just not for some people, as is the series in general. Personally I like posessed by disease from the OST, but the rest largely do nothing for me. Gameplay is OK if a little dull (Furi does hack and slash bullet hell so much better its not even a contest) and well.... the OST is almost amazing across the board in Furi too. Very different genres musically, but for outright gameplay, playing Furi first made this very underwhelming.
 

mattiewheels

Member
Oct 27, 2017
5,115
The first run had memorable design choices, but was way too "bad anime" for me. Something really tells me the big plot twist stuff won't change that.
 

Deleted member 2172

Account closed at user request
Banned
Oct 25, 2017
4,577
In terms of music,
I wouldn't say this is "bland" but it's definitely a track that stood out for me in terms of how much I don't like it.
I cant believe you don't like that song. Its incredible. :(
The first run had memorable design choices, but was way too "bad anime" for me. Something really tells me the big plot twist stuff won't change that.
Try and keep an open mind. It might surprise you, thats all I wanna say about it.
(loudly, bravely) route b is good
agreed!
 
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PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
118,478
I don't get it either. The characters aren't particularly likeable, the combat never improves much from the first hour or so, and the whole game feels like you spend your entire time running around the same three square blocks of ruined city over and over again with occasional jaunts into the woods or the amusement park.

I honestly wonder if the game would've been anywhere near as popular if 2B wasn't an otaku thirst magnet.
 

Manmademan

Election Thread Watcher
Member
Aug 6, 2018
16,395
So I'm also not a huge fan of the game (it's ok) so i'll try and help you with some of your concerns.

hopefully this isn't too spoilery, but the game does address the narrative inconsistencies you're bringing up. It is itself part of the narrative. The plot as a whole is fairly holistic so you can't really *get* it until you've beaten the whole thing. Finishing only the first route is really just laying the foundation for the actual story the game wants to tell, which YMMV is one of the biggest issues the game has, but at the same time I'm not sure if there's any way around it.

NieR Automata does a lot of really cool, subversive things with the very idea of interactive media, and thus makes it a point-to-able example of #GamesAsArt and I appreciate it on that level, but I also just found the game not very fun.

I did the first route, dropped off it and didn't think much of it. Housemate started playing it, and I figured I would finish off the other main routes as well and was still relatively nonplussed, but I had more respect and appreciation for what it was trying to do, even if I felt that the pretentiousness of the story and my own lack of enjoyment from the gameplay far outweighed the positives.

This is the boat im in.

Hated Nier 1. Absolutely loathed it. That's a 4/10 game at best.

Gave Automata a shot, its a lot of the same pretentious nonsense but it's at least more playable than the first. I get what it's trying to do but the game surrounding all of that doesn't have any depth.
 

RavenK92

Member
Nov 3, 2020
842
I finished the first route (Route B I think?) and absolutely hated it. The game was like "You can play again and discover different routes and stories" and I was like nope, uninstall. I don't get why people love this game so much
 

lvl 99 Pixel

Member
Oct 25, 2017
45,107
It's just not for some people, as is the series in general. Personally I like posessed by disease from the OST, but the rest largely do nothing for me. Gameplay is OK if a little dull (Furi does hack and slash bullet hell so much better its not even a contest) and well.... the OST is almost amazing across the board in Furi too. Very different genres musically, but for outright gameplay, playing Furi first made this very underwhelming.

Im not seeing the similarities between these two outside a very surface level action gameplay comparison. Furi is basically a pretty short arena boss rush game with next to no customization as a single character (which isn't a bad thing, its just completely different).
 
Oct 25, 2017
9,015
Canada
That's what I don't get. It sounds like 2+ full playthroughs aren't fun at all "but it gets really good after that". Is that a NieR Automata thing or is that just Yoko Taro's schtick? Does he even make games that don't require 5 playthroughs to get a satisfying ending because as someone who very, very rarely replays video games partly due to time constraints, his way to design video games sounds extremely unappealing to me personally.

In the case of Nier Automata, less so in Gestalt, the playthroughs are chapters. Route two has about two hours of repeated content, while playing as a new character and with new story revelations. Outside of those two hours, everything in route B and C is just all together new story content.

I'm also of the opinion that route B is my favorite segment of the game. I don't think the game starts getting good at route C, as I've seen others say.
 

Manmademan

Election Thread Watcher
Member
Aug 6, 2018
16,395
the whole game feels like you spend your entire time running around the same three square blocks of ruined city over and over again with occasional jaunts into the woods or the amusement park.

This is an extremely fair criticism.

I honestly wonder if the game would've been anywhere near as popular if 2B wasn't an otaku thirst magnet.

I'm not "wondering" about this one at all.