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Dezzy

Member
Oct 25, 2017
3,452
USA
I would not be cool with Microsoft buying Sega. Is this really their path to victory? Eating publishers?
Hope it's just a silly rumor.
 

Zombine

Member
Oct 25, 2017
13,231
Microsoft buys Sega, renames the Xbox Series X to the Dreamcast 2. Peter Moore rejoins Microsoft and shows off his Shadow the Hedgehog tattoo.
 

Rainy

Member
Oct 25, 2017
14,988
Wouldn't be surprised if it was Persona 5 Royal. Coming to both GamePass on Xbox and PC?
 
Oct 26, 2017
12,125
I just realized how many studios are part of the Sega Corporation:
- Amplitude Studios
- Atlus
- Creative Assembly
- Hardlight
- Relic Entertainment
- Sports Interactive
- Two Point Studios

This is 8 studios (if you count Sega Corporation, which appears to have several game departments still active).
This would give Microsoft 31 studios.




Yeah. I never followed his career closely, so I wasn't sure.
Relic. Relic has been on my list of games Microsoft will acquire for some time now.

I expect it to happen.
 

Deleted member 46804

User requested account closure
Banned
Aug 17, 2018
4,129
I can safely say that a Microsoft purchase of SEGA would lead to their IPs becoming irrelevant in Japan. Take large third party titles exclusive to PS in Japan, aside from a few exceptions all have seen declines and have failed to push hardware. I really doubt Xbox will ever capture a decent chunk of the Japanese market if that is ever their aim.
The Japanese market is small potatoes. If they purchased Sega, it would be to bolster their offering to the West. Xbox has no interest in establishing an actual foothold in the Japanese market.
 

SilverX

Member
Jan 21, 2018
13,434
I just realized how many studios are part of the Sega Corporation:
- Amplitude Studios
- Atlus
- Creative Assembly
- Hardlight
- Relic Entertainment
- Sports Interactive
- Two Point Studios

This is 8 studios (if you count Sega Corporation, which appears to have several game departments still active).
This would give Microsoft 31 studios.

You listed 7 studios, and you left out Sonic Team of all studios to leave out for SEGA lol
 
Oct 25, 2017
6,439
Shock Blue because the Acquisition is gonna shock the gaming industry? Interesting

tumblr_nchkz1Q16p1tiou05o1_400.gif

THEY WILL SHOCK YOU

tenor.gif


What huge Sega published game might be enough to get folks in Japan buying an Xbox and Game Pass? 🤔

Shadow the Hedgehog Remastered, which new Dark Sonic route.
 

iareharSon

Member
Oct 30, 2017
9,005
Maybe Microsoft created an emulation environment for Dreamcast on Xbox, and various Sega games will be coming to Game Pass?
 

Luke_wal

Member
Oct 25, 2017
2,285
For what it's worth, according to some financial websites I just checked out, Sega Sammy Holdings has a market cap of about $3 billion.

As a public corp, though, Sega Sammy would have to be way more upfront about an acquisition. Even if Microsoft wanted to buy them, they'd have to announce intent, and the process would be WAY longer than buying a privately-held company like Bethesda, Ninja Theory, or Double Fine.
 

baconcow

One Winged Slayer
Member
Oct 25, 2017
1,819
You listed 7 studios, and you left out Sonic Team of all studios to leave out for SEGA lol

Sonic Team is part of the CS2 R&D consumer development division of Sega Corporation. While I stated there are 8, if you include Sega Corporation as a studio, I should have listed Sonic Corporation in the list of studios, to be more clear. Sonic Team is not listed as studio as it is part of "Sega Corporation", which has several development divisions which I grouped together, but I will list here:

Sega Corporation (Source: Wikipedia) includes:

Consumer development division:
- CS1 R&D
- CS2 R&D (this includes Sonic Team)
- Online R&D

Arcade development division:
- Sega AM1
- Sega AM2

Mobile development division:
- Sega Networks
- Ignited Artists
- Also include Hardlight
 

amstradcpc

Member
Oct 27, 2017
1,774
For what it's worth, according to some financial websites I just checked out, Sega Sammy Holdings has a market cap of about $3 billion.

As a public corp, though, Sega Sammy would have to be way more upfront about an acquisition. Even if Microsoft wanted to buy them, they'd have to announce intent, and the process would be WAY longer than buying a privately-held company like Bethesda, Ninja Theory, or Double Fine.
Sega Sammy could sell Sega gaming for lets say 1 billion, and then wouldnt be stocks in the way.
 

Indy_Rex

Banned
Sep 20, 2020
759
I would not be cool with Microsoft buying Sega. Is this really their path to victory? Eating publishers?
Hope it's just a silly rumor.

I do find it funny that the amount of people who spent all of last gen + the last year being salty over timed exclusivity because "it's anti-consumer and more people should play these games" are now the ones who are openly bragging about Microsoft buying up publishers to have permanent exclusivity. Nothing says pro-consumer like monopolies.
 

baconcow

One Winged Slayer
Member
Oct 25, 2017
1,819
As long as Activision, EA, and Take-Two don't all merge together and get purchased by Google with Stadia exclusivity.
 

SilverX

Member
Jan 21, 2018
13,434
Sonic Team is part of the CS2 R&D consumer development division of Sega Corporation. While I stated there are 8, if you include Sega Corporation as a studio, I should have listed Sonic Corporation in the list of studios, to be more clear. Sonic Team is not listed as studio as it is part of "Sega Corporation", which has several development divisions which I grouped together, but I will list here:

Sega Corporation (Source: Wikipedia) includes:

Consumer development division:
- CS1 R&D
- CS2 R&D (this includes Sonic Team)
- Online R&D

Arcade development division:
- Sega AM1
- Sega AM2

Mobile development division:
- Sega Networks
- Ignited Artists
- Also include Hardlight

However you classify it, studio/team/corporation, I just meant the staff behind the main Sonic franchise since owning Sonic would be a considerable get for MS. And at the same time, it is also one that needs a LOT of work considering how the franchise has gone for years and years.
 

Grimmy11

Member
Oct 28, 2017
1,781
If there's anything at all to this I think it would just be Microsoft signing a Sega games to gamepass kind of deal, nothing else.

I would like it if Microsoft financed some Sega IP back in to existence though, Finance a new Virtua Fighter the way Sony did with Street Fighter for example.
 

baconcow

One Winged Slayer
Member
Oct 25, 2017
1,819
However you classify it, studio/team/corporation, I just meant the staff behind the main Sonic franchise since owning Sonic would be a considerable get for MS. And at the same time, it is also one that needs a LOT of work considering how the franchise has gone for years and years.

Definitely. Sorry for the confusion.


Also, what does "The Slayer is Coming" mean? Is this DOOM Eternal?

z2p3vbU.png
 

MufausaThe3rd

Member
Dec 1, 2017
587
I'm gonna just leave this here. This came from the dude who composed the music for the Jet Set Radio games, Oillie King, and more:


 
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Dooble

Member
Oct 28, 2017
2,486
Is this representative of the Sega arm, or Sega Sammy together? I don't even know if the former would be calculated individually.

Sammy is just the Pachinko/Pachislot section. Sega is the rest (Entertainment Content now), the anime studios and toys kind of fall out of order of the traditional Sega videogame/arcade businesses. Since 2015, there has been a resort, and also a casino sector, however that is joint ventures using Segas and Sammys know-how. From the all the businesses, the revenues from toys, anime, resorts and casinos has been small. Video games still make more money overall (console, pc, arcade and mobile), so it's the dominant sector before Pachi.

Traditionally, Sammy has been the big moneymaker with their low cost/high income pachinko machines until very recently with COVID. Sammy isn't satisfied with high profit margins howeve, und use the money for new business/growth utilizing Sega. Sega gets pachinko money from Sammy, and do their thing. That's been how it works since they merged. There has been ups and down compared to the consistency of Sammy, but, generally speaking, that's probably what they expected.
 
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HBC_XL

Member
Apr 19, 2018
1,027
Vancouver
MS buying Sega would not be the worst idea. Likely would mean a lot of reverence for the past and making old Sega stuff available again (going by MS track record). Considering the recent "case-by-case basis" remarks, this wouldn't exclude Switch/a Nintendo portable, so this only really drops Sony (for now until Xbox evolves into a streaming service and ends up on Playstation anyway ;P
Regarding the whole "can MS outsell Sony in Japan," I think Sony wants to sell consoles in Japan period. The Switch has helped solidify the notion that Japan isn't doing the entertainment centre thing anymore. MS knows this and needs to make Game Pass Streaming a big deal there. Even if full force, every current studio had a new game lined up each month for the next two years, those games wouldn't sway most Japanese gamers. Add Sega to the mix (including older stuff), and you might be on the right track to success. Small Series X at home, stream to a 6" phone otherwise? Plus, Sega has been investing in Cloud in Japan. I don't know what Azure's foothold is in Japan, but perhaps this is also a benefit of the idea, even if just on a technical level (like Zenimax/Orion).

IF this was to happen: MS buy Sega assets from Sammy, continues Nintendo support on specific games, uses the IP to push streaming in Japan, and expand general Japanese output. Throw a ton of BC content into Game Pass (like, all the way BC) and leverage Sega Cloud and whatever it's getting done. I don't know if Sammy operates casino machines, but allow that to continue happening exclusively with them as a partner if so.

Again - I'm not worried about it for two reasons. Selfishly, I'm an Xbox gamer. Unselfishly I know this stuff will continue on PC at the very least, if not also Nintendo (selectively) and even Playstation in some cases. I think, eventually, Game Pass is just available everywhere (like Netflix). Games will still very likely sell a la carte if you want them that way; it only adds options for entry and accessibility.
 

Shopolic

Avenger
Oct 27, 2017
7,059
I'm not a fan of Sega games and don't remember the last game I played from Sega but if it's real, can't wait to see Japanese gamers reaction. I'll be a surreal situation to see people in lines for buying Xbox in Japan!
 
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