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Oct 25, 2017
4,127
London, UK
Well if you didn't like it thats cool but personally I loved it

The world is beautiful and interesting, I thought many of the main quests were interesting and I like the combat and exploring
 

SuiQuan

Member
Oct 25, 2017
885
Kazakhstan - soon
Personally, I feel like "gating" is such a loose term that people end up at each other's throats while not ascribing to the same definition. I didn't like the "gating" not because it forced me to grind or something - it didn't. I don't recall having to do any "Radiant AI style" fetch quests to level up. The one aspect of it I did not appreciate earlier in the game is the fact that it limits the number of places that you can go to. Later on in the game you get many more options, but I personally prefer when most if not all of the world is open from the start.
 

Fjordson

Member
Oct 25, 2017
5,018
Aw man, I loved Origins. Totally revitalized the series imo (which continued nicely with Odyssey). Up until then, I hadn't been interesting in Ass Creed for years.

I think the new combat is pretty fun, they nailed ancient Egypt, and Bayek was a great protagonist.
 

Lowrys

Member
Oct 25, 2017
12,465
London
The complete removal of the historical information notes - which are now solely contained in discovery mode - really hurt the experience for me. Historical tourism is a huge part of the AC experience, and i loved learning about the places, monuments and so on as I played the game. It made the experience even more immersive for me, having that bit of context about the historical aspects of the game world as I moved through it.

For example, in the earlier AC games you might come across an interesting-looking building or monument, and get a short text entry about its historical significance. Sure, people might recognise really famous stuff, like Notre Dame or the Florence Cathedral (Duomo). But for every famous building there were about 20 I knew nothing about, and would just be a pretty sight if I didn't get a text entry explaining what they were.

Ironically, the reason they separates the historical info out into a separate mode was likely to try and make the main game even more immersive, by not taking you out of character and breaking the fourth wall while playing.

It's great that discovery mode exists, but they should have also included some of that info in the actual game. Origins and Odyssey are so vast that there's zero fucking chance I'm going to spend hours more walking around the world again in a separate mode.
 

SixelAlexiS

Member
Oct 27, 2017
7,747
Italy
Serious question: are the DLC's worth the price (Gold edition at 12.50€) or I'll not risk it and just waste 5€ (base game) if I don't like it?
 
OP
OP
SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,438
São Paulo - Brazil
The complete removal of the historical information notes - which are now solely contained in discovery mode - really hurt the experience for me. Historical tourism is a huge part of the AC experience, and i loved learning about the places, monuments and so on as I played the game. It made the experience even more immersive for me, having that bit of context about the historical aspects of the game world as I moved through it.

For example, in the earlier AC games you might come across an interesting-looking building or monument, and get a short text entry about its historical significance. Sure, people might recognise really famous stuff, like Notre Dame or the Florence Cathedral (Duomo). But for every famous building there were about 20 I knew nothing about, and would just be a pretty sight if I didn't get a text entry explaining what they were.

Ironically, the reason they separates the historical info out into a separate mode was likely to try and make the main game even more immersive, by not taking you out of character and breaking the fourth wall while playing.

It's great that discovery mode exists, but they should have also included some of that info in the actual game. Origins and Odyssey are so vast that there's zero fucking chance I'm going to spend hours more walking around the world again in a separate mode.

I still have to give discovery tour a look, but I think one of the reasons of that change might be with the more fantasy approach of the game. That are a lot of stuff in this game that is pure fantasy or seperate from reality by time and/or space. Alexandria for example, looked more like a Roman City than a Macedonian one, and some buildings are just (bad) guesses. Stuff like this is really weird:

rpfZoW7.png


It's like people just made a modern crane but change to wood and stone to make it look like it's ancident tech. You can't have a historical note about that.

What is weirder is that there are actually ancient cranes in the game, which looked like this (a Roman one):

97ad99fc35375ace0b0bf4f44393676f.jpg
 

Lowrys

Member
Oct 25, 2017
12,465
London
I still have to give discovery tour a look, but I think one of the reasons of that change might be with the more fantasy approach of the game. That are a lot of stuff in this game that is pure fantasy or seperate from reality by time and/or space. Alexandria for example, looked more like a Roman City than a Macedonian one, and some buildings are just (bad) guesses. Stuff like this is really weird:

rpfZoW7.png


It's like people just made a modern crane but change to wood and stone to make it look like it's ancident tech. You can't have a historical note about that.

What is weirder is that there are actually ancient cranes in the game, which looked like this (a Roman one):

97ad99fc35375ace0b0bf4f44393676f.jpg
Interesting. Yes, that would explain some things, but they still could have added entries for the stuff based on fact. Like the Pharos, the Great Library, Alexandria itself, the tomb of Alexander (yes, I know it's guesswork because we don't know where it is), the pyramids, sphinx, and so on.
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
I think this is my problem with people saying they had to "grind". Like yo. Ya'll don't know grinding. Grinding is facing the same enemies over and over to level up or afford some new weapons. It's what happened during the SNES to PS1 era of RPGs.

Grinding ain't "go complete some side quests with story". No, that's just "playing the game". I'm frankly baffled by people who just wanna crit-path an open world RPG.

Exactly. Grinding is something else.
I don't get these complaints about having to engage with the game outside of the critical path either.
 

Batatina

Member
Oct 25, 2017
5,271
Edinburgh, UK
I thought Odissey fixed most of its problems - boring characters and story, weak stealth unless you're over-levelled, lack of humor. But it didn't fix the bloat.
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,208
I still have to give discovery tour a look, but I think one of the reasons of that change might be with the more fantasy approach of the game. That are a lot of stuff in this game that is pure fantasy or seperate from reality by time and/or space. Alexandria for example, looked more like a Roman City than a Macedonian one, and some buildings are just (bad) guesses. Stuff like this is really weird:

rpfZoW7.png


It's like people just made a modern crane but change to wood and stone to make it look like it's ancident tech. You can't have a historical note about that.

What is weirder is that there are actually ancient cranes in the game, which looked like this (a Roman one):

97ad99fc35375ace0b0bf4f44393676f.jpg
I would strongly urge you to try discovery mode. As I understand it, they did put a ton of time into the buildings and history etc and it's more like an interactive museum tour. I thi k they highlight the areas to go to and look at, so I assume they stay away from any wonkier areas like cranes.

I think there are some people in the team who are very passionate about the time period they go to, and the history and culture of each place. I think discovery mode let's that shine through as much as it can... And IMHO just the existence of it, and the effort that goes into it, and helps counterbalance some of your fair points about design by committee and huge budgets and people etc.
 
OP
OP
SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,438
São Paulo - Brazil
So an update. I recently finished a side quest called 'The Bride' and it further illustrate why the argument saying JuSt SkIp iT is bad. Not only a game like Origins forcefully demands you to do sidequest, not only most mainquests follow the same template of said sidequests, but in addition some side quests are actually worth doing.

This was a small quest that I found by chance while doing another sidequest, which I must do because the game massively punishes you for being underleved. It simply involves Bayek find a woman that is about to kill herself by jumping from a cliff. You talk some, you then escort her to a port and fight some leopard along the way. That's it. But the insights it gives into Bayek's characters and some other overaching elements are excellent. Not to mention the writing is quite sweet.

I find that my enjoyment of the game has been made greater because of it. Or in other words, it would have been made lesser if I had ignored it.

And I find that a lot of open world games have those quests. But how can you find them if you don't do any?
 

Forsaken82

Member
Oct 27, 2017
4,929
So an update. I recently finished a side quest called 'The Bride' and it further illustrate why the argument saying JuSt SkIp iT is bad. Not only a game like Origins forcefully demands you to do sidequest, not only most mainquests follow the same template of said sidequests, but in addition some side quests are actually worth doing.

This was a small quest that I found by chance while doing another sidequest, which I must do because the game massively punishes you for being underleved. It simply involves Bayek find a woman that is about to kill herself by jumping from a cliff. You talk some, you then escort her to a port and fight some leopard along the way. That's it. But the insights it gives into Bayek's characters and some other overaching elements are excellent. Not to mention the writing is quite sweet.

I find that my enjoyment of the game has been made greater because of it. Or in other words, it would have been made lesser if I had ignored it.

And I find that a lot of open world games have those quests. But how can you find them if you don't do any?

IMO, it seems like these games just aren't for you.

That's what these games are... a Main Story that has serviceable but side missions that often times are perceived to be greater due to the more self contained short stories that they offer. Like you reference, it's not like AC is the first game to do this... and if it's a problem you feel obligated to call out and identify as the reason you find the game to be "awful" it seems pretty clear what the problem is... you are playing games you just don't enjoy.
 

QisTopTier

Community Resettler
Member
Oct 25, 2017
13,721
So an update. I recently finished a side quest called 'The Bride' and it further illustrate why the argument saying JuSt SkIp iT is bad. Not only a game like Origins forcefully demands you to do sidequest, not only most mainquests follow the same template of said sidequests, but in addition some side quests are actually worth doing.

This was a small quest that I found by chance while doing another sidequest, which I must do because the game massively punishes you for being underleved. It simply involves Bayek find a woman that is about to kill herself by jumping from a cliff. You talk some, you then escort her to a port and fight some leopard along the way. That's it. But the insights it gives into Bayek's characters and some other overaching elements are excellent. Not to mention the writing is quite sweet.

I find that my enjoyment of the game has been made greater because of it. Or in other words, it would have been made lesser if I had ignored it.

And I find that a lot of open world games have those quests. But how can you find them if you don't do any?
This was one of the main flaws with Xenoblade X a lot of the fun stories and stuff were put into side quest the game didnt require you to do so if you just critical pathed the game you missed out on a lot of fun stuff. I think the best way to look at these games is to try and just get lost in the world set little daily goals and just enjoy it in little pieces of the world at a time. It's why I enjoyed Origins so much and why it made me jump back into AC full force. Sure a lot of it can feel kinda samey at times but the sense of your character growing stronger and the world itself being so beautiful that more than anything made me want to keep jumping back in.
 
OP
OP
SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,438
São Paulo - Brazil
IMO, it seems like these games just aren't for you.

That's what these games are... a Main Story that has serviceable but side missions that often times are perceived to be greater due to the more self contained short stories that they offer. Like you reference, it's not like AC is the first game to do this... and if it's a problem you feel obligated to call out and identify as the reason you find the game to be "awful" it seems pretty clear what the problem is... you are playing games you just don't enjoy.

The game is not for you is the death of argument. And I can enjoy playing Origins, but it also doesn't mean I cannot see its flaws, which are centered at the game's design, both in terms of gameplay and quest structure.
 
OP
OP
SofNascimento

SofNascimento

cursed
Member
Oct 28, 2017
21,438
São Paulo - Brazil
This was one of the main flaws with Xenoblade X a lot of the fun stories and stuff were put into side quest the game didnt require you to do so if you just critical pathed the game you missed out on a lot of fun stuff. I think the best way to look at these games is to try and just get lost in the world set little daily goals and just enjoy it in little pieces of the world at a time. It's why I enjoyed Origins so much and why it made me jump back into AC full force. Sure a lot of it can feel kinda samey at times but the sense of your character growing stronger and the world itself being so beautiful that more than anything made me want to keep jumping back in.

Indeed, I was thinking a similar thing. I find the best way to play it so far is too take it slow. If something feels repetitive or tiresome, which tends to happen a lot, just drop it for a while and come back latter. But I think this doesn't "fix" the problems of the game. I think there is better way to do a game like Origins. That will not sacrifice any of its qualities, but will be much more fun and engaging.
 

behOemoth

Member
Oct 27, 2017
5,645
So I finished the game recently and I still think that the plot and writing is pretty great, but the design of the missions is simply awful. It is too simple and the gameplay loop is getting too boring.
 

est1992

Member
Oct 27, 2017
8,191
After finishing the main story, I found myself having way more fun just fucking around in the open world. That's where the game shines. The unfortunate thing is, that's not what you expect from an Assassin's Creed game. Kinda makes me wish Ubi would take these things and make a new franchise out of it. Or maybe have two mainline AC franchises: one with the new open world design, and one with the old urban stealth design.
 

Nephilim

Member
Oct 28, 2017
5,309
Then go and try to make a better game for yourself.
Saying something is awful on an internet forum is easy.
 

RedGator

Member
Nov 7, 2017
436
AC: Origins is not fun whatsoever. I played through it recently and enjoyed it quite a lot.

I am confused by this.
 

tacocat

Alt account
Banned
Jan 17, 2020
1,434
Thank you for writing this. I've been close to buying this on their last few sales and I keep telling myself I don't like these games. I played the the second one and the one during the american revolution and couldn't finish either because of how bored I was. Combat sucked, traversal sucked, and story wasn't very good. Graphics were nice but i couldn't believe how awful it felt moving around in those games. This one has gotten some praise so i was gonna get it once if it was cheap enough. I'll save my money now.
 

MizziPizzi

Member
Feb 14, 2019
732
Sweden
Currently playing it now and....yes it is pretty bad, I bought both origins and odyssey thinking I'd play them back to back but not sure now since odyssey builds on origins.
I kind of miss the old Assassins creed:(
 

N.47H.4N

Member
Oct 27, 2017
8,098
People are way to fast in throwing the word hyperbole around. Indeed, I could change Origins with any other major AAA game and I'm pretty sure there would be people saying callling that particular game awful was an hyperbole.
If you was calling a game like Rambo: The Video Game or The Quiet Man awful I would agree,sure you can not like a game,I don't like a lot of games,AAA or indie,I am just saying your arguments is full of hyperbole comparisons,Origins is not amazing by any means for sure.
But yeah,it is your opinion and way to express it.
 

Alastor3

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
8,297
Thank you for writing this. I've been close to buying this on their last few sales and I keep telling myself I don't like these games. I played the the second one and the one during the american revolution and couldn't finish either because of how bored I was. Combat sucked, traversal sucked, and story wasn't very good. Graphics were nice but i couldn't believe how awful it felt moving around in those games. This one has gotten some praise so i was gonna get it once if it was cheap enough. I'll save my money now.
So you judged your purchase by just one person making a thread about it??

If OP made a poll, you would see that at least im sure 70% would be in favor or playing the game
 

JoeNut

Member
Oct 27, 2017
3,482
UK
The time savers thing really makes me think Ubisoft were trolling us at this point. Let's make the game so bloated that people will actually pay to not have to do the bloat missions. There's something wrong with the gaming industry when this doesn't cause extreme outrage
 

DvdGzz

Banned
Mar 21, 2018
3,580
Aw man, I loved Origins. Totally revitalized the series imo (which continued nicely with Odyssey). Up until then, I hadn't been interesting in Ass Creed for years.

I think the new combat is pretty fun, they nailed ancient Egypt, and Bayek was a great protagonist.

Yep, exactly my thoughts, I hadn't been into a AC since Brotherhood before Origins.
 

AndrewDean84

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
11,595
Fontana, California
It's no different from any other open world game, in the sense that it's either fetch quests, escort missions or go kill thing at marked location.

Maybe you just don't like modern AAA open world games. And it seems odd that the OP keeps picking on the game for its dev team size.
 

lucebuce

Community Resettler
Member
Oct 25, 2017
22,895
Pakistan
I think this is my problem with people saying they had to "grind". Like yo. Ya'll don't know grinding. Grinding is facing the same enemies over and over to level up or afford some new weapons. It's what happened during the SNES to PS1 era of RPGs.

Grinding ain't "go complete some side quests with story". No, that's just "playing the game". I'm frankly baffled by people who just wanna crit-path an open world RPG.
tenor.gif
 

stoke1863

Member
Oct 29, 2017
383
I just can't get over how bad the VA is in this game, any character who isn't one of the top 2 or 3 sounds so bad with these horrible fake put on accents
 

OléGunner

Member
Oct 25, 2017
3,279
Airborne Aquarium
That's the issue with the newer AC games.
Beautiful worlds (that are too big for their own good) and better realised main characters, but the content around it is ranges from ok to abysmal.

There's no hand crafted feeling to a lot of the quests like TW3 which is a clear inspiration for Ubi with AC.

I just can't get over how bad the VA is in this game, any character who isn't one of the top 2 or 3 sounds so bad with these horrible fake put on accents

Yeah I agree with this!
Totally rips you out when you hear the ''accentuated'' accents that are either hilarious or just weird.

They can do a much better job with VA for supporting cast.
 

AllMight1

Member
Oct 27, 2017
4,734
I must say I'm positively surprised by how bad this game is.

A few weeks ago I created a thread about FTL. I'm still in love with this game and playing it daily. It's a very simply game in a way. Visually it feels like it could have been made on powerpoint for examle... so why is it so great? Because the two people that made it had a complete understanding of the gameplay mechanics that support the game. They knew exactly how to create this small little ship to ship combat that enganged the players so competlely. They knew where to give room for chance, where to give room for skill and where to give room for planning. Its gameplay is absolutely masterclass.

What does it have to do with Origins? Because this game feels the exact opposite. It's this huge, immense, lavish game developed by hundreds of people all across the world. It must have costed quite a lot of money and from a technical point of view it's impressive all right (even though it runs terribly). Yet the actual game part, the playing part, is abysmal. I don't think I've played any open world in which the structure is so clear defined by fetch quests. I mean, the game IS the fetch quests. The narrative/story is like someone wrote the script, and then their dog destroyed the book and so they just kind of put all the pages roughly together and in no particular order. Talking about things that feel broken, the combat reminds me of this scene from IASIP:

MV5BMjQyNzk4MzM2MF5BMl5BanBnXkFtZTgwMjgxNTM1NzE@._V1_.jpg


Obviously they wanted to copy Dark Soul's combat. So first they stripped it down its very basic form. Then broke it and tried to put it back together, just like that bottle. Well, you can still drink from it but it's not fun.

Now, the game has a store for you to buy things with your money. One of them are Time Savers Packs. The game literally asks if you want to use your money to buy something so you don't have to play the game. This is not ok.

I fail to think of 5 straight minutes that I have fun playing this game. Maybe 2, 3 minutes tops. Climbing somewhere and assassinating some guard is fun, but then I meet this guy that I can instakill, then I have to fight and the fun is gone. I cannot think of a single quest that felt worth doing so far, that surprised me in some way or was particularly different from anything else. Oh, and the way this game just throwequipment at you is bizarre, I have to change weapons every 10 minutes.

If this is an evolution compared to the AC games that came right before, then those must be terrible indeed. It's definitely not an evolution compared to AC2 and Brotherhood.

How does this game get such praise?!
I must say I'm positively surprised by how bad this game is.

A few weeks ago I created a thread about FTL. I'm still in love with this game and playing it daily. It's a very simply game in a way. Visually it feels like it could have been made on powerpoint for examle... so why is it so great? Because the two people that made it had a complete understanding of the gameplay mechanics that support the game. They knew exactly how to create this small little ship to ship combat that enganged the players so competlely. They knew where to give room for chance, where to give room for skill and where to give room for planning. Its gameplay is absolutely masterclass.

What does it have to do with Origins? Because this game feels the exact opposite. It's this huge, immense, lavish game developed by hundreds of people all across the world. It must have costed quite a lot of money and from a technical point of view it's impressive all right (even though it runs terribly). Yet the actual game part, the playing part, is abysmal. I don't think I've played any open world in which the structure is so clear defined by fetch quests. I mean, the game IS the fetch quests. The narrative/story is like someone wrote the script, and then their dog destroyed the book and so they just kind of put all the pages roughly together and in no particular order. Talking about things that feel broken, the combat reminds me of this scene from IASIP:

MV5BMjQyNzk4MzM2MF5BMl5BanBnXkFtZTgwMjgxNTM1NzE@._V1_.jpg


Obviously they wanted to copy Dark Soul's combat. So first they stripped it down its very basic form. Then broke it and tried to put it back together, just like that bottle. Well, you can still drink from it but it's not fun.

Now, the game has a store for you to buy things with your money. One of them are Time Savers Packs. The game literally asks if you want to use your money to buy something so you don't have to play the game. This is not ok.

I fail to think of 5 straight minutes that I have fun playing this game. Maybe 2, 3 minutes tops. Climbing somewhere and assassinating some guard is fun, but then I meet this guy that I can instakill, then I have to fight and the fun is gone. I cannot think of a single quest that felt worth doing so far, that surprised me in some way or was particularly different from anything else. Oh, and the way this game just throwequipment at you is bizarre, I have to change weapons every 10 minutes.

If this is an evolution compared to the AC games that came right before, then those must be terrible indeed. It's definitely not an evolution compared to AC2 and Brotherhood.

How does this game get such praise?!

When AC went RPG it began to suck.
Odyssey is the best of the bunch
 

Odinsmana

Member
Mar 13, 2019
2,251
The time savers thing really makes me think Ubisoft were trolling us at this point. Let's make the game so bloated that people will actually pay to not have to do the bloat missions. There's something wrong with the gaming industry when this doesn't cause extreme outrage

Because there was no reason for outrage. If you did a handful of the unique side missions that were as high quality as the main missions you never had to grind or do any of the generic open world content or randomly generated quests. If you don't like large RPGs with lot of content don't play them, but don't act like other people should be outraged because a game has more content than you like in a game.
 

JoeNut

Member
Oct 27, 2017
3,482
UK
Because there was no reason for outrage. If you did a handful of the unique side missions that were as high quality as the main missions you never had to grind or do any of the generic open world content or randomly generated quests. If you don't like large RPGs with lot of content don't play them, but don't act like other people should be outraged because a game has more content than you like in a game.
You must work for Ubisoft based on how defensive this post is.
The point I am making is if they can get away with making people pay extra so that they don't have to play the grindyy parts of the game, this only encourages them to do it more.
Look at snow runner, purposely makes the game a grind for the first 8 hours Or you pay £3 for the jeep that can get through everything straight away.
It's a system driven to make you pay more, and it's outrageous.
 

Odinsmana

Member
Mar 13, 2019
2,251
You must work for Ubisoft based on how defensive this post is.
The point I am making is if they can get away with making people pay extra so that they don't have to play the grindyy parts of the game, this only encourages them to do it more.
Look at snow runner, purposely makes the game a grind for the first 8 hours Or you pay £3 for the jeep that can get through everything straight away.
It's a system driven to make you pay more, and it's outrageous.
And I am telling you that doing unique, main story quality content in a game is not grinding just because it's not part of the critical path.
 

mogster7777

Member
Oct 27, 2017
3,985
It's just a very boring by the numbers game. The worst aspects are the npcs, forgettable story and the fact you meet like 100 different characters and they all want to vye for your time so they are paper thin with no background stories or personalities. The combat was crap too felt like babies first dark souls game in terms of combat.

At the end of it all I didn't have a clue wtf was going on in the story or anyone's motives. I didn't even know why I was doing what I was doing.

Odyssey is a little better in regards to the above but it still suffers from the same issues. The main plot isn't bad taking out the cults and it's clear enough and isn't bloated. objectives and motives of main character are always clear. But after this it falls apart too as it introduces many many other secondary characters and places who I simply don't care for. The only character i was routing for was the character I controlled. I couldnt give two shits about anyone else or the world even, same as Origins. There was no connection there. Everyone's trying to grab your attention and there's hundreds of characters so it comes across as just background fluff and like RPG maker levels of design and populating.
 

Dobbie078

Member
Oct 28, 2017
806
The last AC game that I really enjoyed was Black Flag. I tried Origins and Odyssey and did not like either cuz of the sheer size of it's worlds and the fetch quests.
 

skeezx

Member
Oct 27, 2017
20,240
I couldnt give two shits about anyone else or the world even, same as Origins. There was no connection there. Everyone's trying to grab your attention and there's hundreds of characters so it comes across as just background fluff and like RPG maker levels of design and populating.

odyssey does deserve credit for fleshing out the supporting cast

aside bayek, aya and the historical figures everybody popping up onscreen i was constantly "wait... who? what?" by tailend of the game it was like a fever dream. i remember one part where bayek returns to siwa and the VA gives a riveting performance when ... guy you talked to once 80 hours ago ... is found murdered. game treated it like you know who dying in FF7 or something
 
Last edited:

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,072
UK
The most recent Assassin's Creed games do have a main story, but getting to the end in a straight line isn't really the point

It's designed so you have a loose main objective that gives you an excuse to go out and explore the world. Then it's about going off, meeting people, helping them out, maybe learning some clues that could help you with the main quest etc

You can't really B line the main story because the game isn't designed with that as it's main objective

You're supposed to play a few hours and have a few adventures in Egypt

The systems in the game are built in the same way, in that you can normally complete objectives a few ways (or you at least have some agency in how you do things)

You can sneak into a camp, storm it, pick guards off from a distance etc, and as you level up and get more skills you have more options opened up to you

There is repetition and there is so much here that a number of players will just get their fill and drop the game, but overall it's a system that works well, reviews well and sells well
 

RedGator

Member
Nov 7, 2017
436
Me too. Is that something about what I said?

Not at all. It's my own analysis. I honestly don't think any of the AC games are fun outside of a few rare occasions like ship battles in 3.

I think the most you can say about Origins(as well as other ACs) is that it's engaging. When games have a combination of great characters, story, world, setting, etc. We are appreciative of things like fetch quests and checkbox game design as a way to live in it longer and flesh out some of those aspects along the way. Origins basically gets rid of everything but setting, ancient Egypt is incredibly interesting. Sure there are a few moments here and there, and a likeable character(particularly Aya) or 2, but overall the game is only barely reaching the criteria for continuous play that you feel like you're doing a bunch of chores half the time. If it takes 4x-5x longer to travel to a quest objective than it does to complete it, the game design probably isn't very good.

I think AC is one of the only games to get away with it, even having people jump to its defense with obnoxious "Wrong" retorts void of discussion. If Ghost of Tsushima is anything like a typical AC game I bet the interesting setting isn't enough to save it.
 

Izamaru

Member
Nov 27, 2018
254
Greece
I hate the new style of AC (Origins and Odyssey) so much. I wish I didn't. The old formula was getting long in the tooth but the new formula is not what I want out of an AC or a video game in general

I couldnt agree more. The sad thing is that valhalla seems to have the same pseudo rpg style
 

aiswyda

Member
Aug 11, 2018
3,093
The complete removal of the historical information notes - which are now solely contained in discovery mode - really hurt the experience for me. Historical tourism is a huge part of the AC experience, and i loved learning about the places, monuments and so on as I played the game. It made the experience even more immersive for me, having that bit of context about the historical aspects of the game world as I moved through it.

For example, in the earlier AC games you might come across an interesting-looking building or monument, and get a short text entry about its historical significance. Sure, people might recognise really famous stuff, like Notre Dame or the Florence Cathedral (Duomo). But for every famous building there were about 20 I knew nothing about, and would just be a pretty sight if I didn't get a text entry explaining what they were.

Ironically, the reason they separates the historical info out into a separate mode was likely to try and make the main game even more immersive, by not taking you out of character and breaking the fourth wall while playing.

It's great that discovery mode exists, but they should have also included some of that info in the actual game. Origins and Odyssey are so vast that there's zero fucking chance I'm going to spend hours more walking around the world again in a separate mode.

This is such a bummer to hear...I loved the historical tourism element of the game so much. And I assume that a lot of people did/do as well.

I have a friend who I played through AC2 with a bit after launch--she adored the historical tourism aspect so much, she ended up taking AP European History and AP Art History (she fell in love with the art and architecture and wanted background) which helped shape her decision to become an architect.

She bought me Origins for Christmas in like 2018 and she was so excited for us to try and play together at some point (we both got unfortunately way too busy) to experience Egyptian architecture--huge bummer to know once we do get some time it won't quite deliver.
 

Lowrys

Member
Oct 25, 2017
12,465
London
Serious question: are the DLC's worth the price (Gold edition at 12.50€) or I'll not risk it and just waste 5€ (base game) if I don't like it?
Yes.
This is such a bummer to hear...I loved the historical tourism element of the game so much. And I assume that a lot of people did/do as well.

I have a friend who I played through AC2 with a bit after launch--she adored the historical tourism aspect so much, she ended up taking AP European History and AP Art History (she fell in love with the art and architecture and wanted background) which helped shape her decision to become an architect.

She bought me Origins for Christmas in like 2018 and she was so excited for us to try and play together at some point (we both got unfortunately way too busy) to experience Egyptian architecture--huge bummer to know once we do get some time it won't quite deliver.
It's a real shame. It's great that they've put all that effort into discovery mode for students and people who just want that side of things. But I want some of that info while playing. I don't want to have to go into another mode to get all that. Massively hurt the experience for me, because in the game I could be looking at something of great historical significance but not realise it, and just think "oh it's another big building/monument".
 
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gilko79

"This guy are sick"
Member
Oct 27, 2017
2,218
Ivalice
To each their own. I was getting really bored with the IP until Origins came around. Bayek of Siwa is probably my favorite assassin of the whole franchise and the world is fun to explore.