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Oct 26, 2017
9,834
Beaten^ lol

Yeah, God of War and Spider-Man are shit.
2uo6efbkk5g.jpg
I didn't realize that RE2, Metro Exodus, God of War, and Spider-Man were brand new short linear AAA IPs

You know guys, it wouldn't kill you to actually read what was said
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
116,155
I think there's a salient point in the fact that as far as new IP is concerned, it'll be difficult to greenlight something like UC1 at this point in time. Long-running single-player franchises can still get sequels because there's already market awareness.

But trying to launch an entirely new single-player-only AAA IP is a risk I don't think most publishers are willing to take anymore. Sony is likely the only one who still has the stones, the money AND the pipeline to manage it.
 
Oct 26, 2017
6,151
United Kingdom
I think it is fair to say she is not talking about games funded by console manufacturers who are willing to eat the cost or that were greenlit at the start of this gen. Also, how does she benefit by lying or embellishing the current situation?

You're reading this into her quote.

Amy references Uncharted directly as her example, which is a first party console exclusive, which if she intended to exclude first parties would make the entire statement just bizzare.
 

Wolf Parade

Member
Feb 1, 2018
836
I think she's right... in a sense.

We need to face the facts. Most younger gamers are growing up with MTX, GAAS and multiplayer only/heavy games. So I don't think a lot from that generation would like single player games in general, let alone full priced *short* single player games. So if a company is trying to make 999999999999999 gazillion dollars off of a game like that it'd probably fail.

But if it's aimed towards older gamers, has a specific audience, and has a more reasonable budget, I don't see why a short single player game couldn't sell around 5-6 million copies, and doubly so if it's priced more reasonably (instead of $79 CDN, more around $49 or $39).

Of course I don't mind full priced, AAA single player only games (hell I love 'em), but apparently I'm an old woman at this point in this market.

This is bang on. Just like not every movie or TV series is designed for maximum financial return, there will be a market for high end SP games that appeal to (not exclusively) an aging demographic that grew up on them. If people like us stop buying them however, then yeah they will likely stop being made because I'm not sure how much Gen Z players are interested in them. I am 36 and intend on gaming for decades to come, so here's one SP focused customer that isn't going away.
 
Oct 25, 2017
1,465
Some posters here agreeing with the quote in the OP are arguing that the statement is true for such a small, arbitrarily constrained cross-section of games that it renders the whole thing meaningless...

...I mean sure SP games of:
- less than 10hr duration
- no MP mode
- linear design
- no replayability
- no secondary mode
- no GAAS
- etc etc

...wouldn't be greenlit today. But then that's neither an interesting nor particularly insightful statement.

The more qualifiers you use to constrain the category of games you're refererencing, the less meaningful your point becomes.

But the discussion is about what she said in response to the interview question, which was specifically talking about a narrow range of games. It's other posters who are coming in here, not reading the article or interview, and twisting the point she's making to try prove her wrong.

If anything, her response is very much in line with what many people hate about AAA games today (GAAS, too many open-world, not enough small linear experiences, etc. etc.).
 

Kill3r7

Member
Oct 25, 2017
24,509
You're reading this into her quote.

Amy references Uncharted directly as her example, which is a first party console exclusive, which if she intended to exclude first parties would make the entire statement just bizzare.

Amy used Uncharted as an illustrative example, a title that she has intimate knowledge of. Here's the whole quote for context.

https://www.google.com/amp/s/ventur...ing-a-video-game-and-inspiring-newcomers/amp/

Hennig: Speaking of things getting reduced down to memes. I don't think anybody would say single-player is dead. Look at the current crop of games. It's just a harder and harder proposition.

GamesBeat: Why is it getting so hard? I don't know if it's the eight years to do Red Dead Redemption 2 or….

Hennig: That's the problem. We used to make games in a year. Jak III we made in a year. Uncharted took three because we had to build the whole engine. Uncharted 2 and 3 both took two years each. That's unheard of anymore. Three years is short. Right now you can already see, that's a lot more expensive than it used to be. A lot of games are taking four and five years, sometimes more. Teams are bigger. The fidelity is higher. There is an apparent requirement, whether it's coming from publishers themselves or players or whatever, that games have more features and are bigger.

I've said that I don't think a game like the first Uncharted, even though it was the foundational footprint for that series, would be a viable pitch today. The idea of a finite eight-ish-hour experience that has no second modes, no online — the only replayability was the fact that you could unlock cheats and stuff like that. No multiplayer, nothing. That doesn't fly anymore. Now you have to have a lot of hours of gameplay. Eight would never cut it. Usually some sort of online mode. And of course you see where things are pushing, toward live services and battle royale and games as a service.

All of those things — I don't know the word I'm looking for, but they play less nicely with story. They're less conducive to traditional storytelling. That has a shape and an arc and a destination, an end. A game that is a live service, that continues, does not.
 

RDreamer

Member
Oct 25, 2017
14,114
If anything, her response is very much in line with what many people hate about AAA games today (GAAS, too many open-world, not enough small linear experiences, etc. etc.).

I think that's what's craziest about this. We've got threads and threads of people lamenting the state of games and basically saying what she is here. But this thread? Hey that woman who is literally an expert on this sort of thing must be WRONG!
 

jacks81x

Self-requested ban
Banned
Oct 25, 2017
2,460
NYC
I agree with most of what she said. The gaming landscape today definitely makes it hard for publishers (especially third party) to greenlight new AAA IPs that are single-player only and can be completed in less than 10 hours. First party will still make a few of those to broaden their portfolio and sell hardware, but yea I don't see the likes of EA, Activision, S-E, and Ubisoft making too many new AAA IPs that only has a short SP campaign and that's it.
 

The_R3medy

Member
Jan 22, 2018
2,857
Wisconsin
I mean, Drake's Fortune was the worst in the series by a mile, so I wouldn't greenlight it either.

Sarcasm aside, I get what she means. Publishers naturally do have a fiduciary duty to make as much as possible, and games you play once and are done with dont make much beyond the initial purchase. Bethesda found that out the hard way the past few years with games like Prey, Dishonored, and Wolfenstein.
 

Sheepinator

Member
Jul 25, 2018
28,102
She correctly talks about pitching a new game these days. On the first page people cite RE7 and RE2 as counters, what? That's a sequel and a low risk remake. She's not wrong, and many of the games still being made like that come from the likes of Sony, who have a different business model to third party publishers.
 

Ænima

Member
Oct 27, 2017
3,513
Portugal
Shes wrong.

She said the same last year and even had a discussion with the creator of Firewatch that totally desagreed with her. Time and time again single player games with no multiplayer in it has proven her wrong by the sales numbers.

Shes super salty cuz her single player Star Wars game got canned by EA. Here's an advice for Amy, leave that trash company, and stop saying that games cant live without microtransactions and lootboxes.
 

Kill3r7

Member
Oct 25, 2017
24,509
Shes wrong.

She said the same last year and even had a discussion with the creator of Firewatch that totally desagreed with her. Time and time again single player games with no multiplayer in it has proven her wrong by the sales numbers.

Shes super salty cuz her single player Star Wars game got canned by EA. Here's an advice for Amy, leave that trash company, and stop saying that games cant live without microtransactions and lootboxes.

She already left EA in June of last year.
 

ShinUltramanJ

Member
Oct 27, 2017
12,950
In a sense I agree. It wouldn't be made by some monster AAA publishers looking to monetize the shit out of everything, to appease shareholders.

But it would still be made by platform holders and some third parties.
 

Son Goku

Banned
Oct 31, 2017
4,332
I find short single player games more appealing than longer ones to be honest. Something that's 30 hours or less is a game I'll probably finish, anything more I rarely do.
I do finish the longer ones but I also value a game that doesn't put in a gazillion hours of filler just to say they have it. Can't stand when I have to go on a gazillion of the same quest just so a dev can brag about the hours it'll take
 
Oct 26, 2017
6,151
United Kingdom
Amy used Uncharted as an illustrative example, a title that she has intimate knowledge of. Here's the whole quote for context.

https://www.google.com/amp/s/ventur...ing-a-video-game-and-inspiring-newcomers/amp/

I'm not sure what you think this adds to argument in the post I was responding to but I'm not seeing it.

I'm arguing against your (imho not very well reasoned) point that Amy is excluding first party games while using a first party game to make her point.

In fact she's not just using a first party game to make her point, she's specifically saying that a first party game like Uncharted wouldn't be greenlit today because of factors that should impact first parties far less due to the rise of digital revenue streams, platform royalties, online subscriptions etc., all the while excepting first party games (in your opinion) from the equation.

Sorry but I fail to see any logical coherence in that interpretation.
 
Last edited:

Jom

Member
Oct 25, 2017
3,490
Didn't God of War just win GOTY everywhere?

Oh I see short single player games. Then yeah RE2.
 

Morrowbie

Member
Oct 28, 2017
1,146
I think it is fair to say she is not talking about games funded by console manufacturers who are willing to eat the cost or that were greenlit at the start of this gen. Also, how does she benefit by lying or embellishing the current situation?
Yes I realise the argument she is trying to make, and she is mostly right, but also she is referring to a game (Uncharted) that was funded by a console manufacturer and greenlit at the start of a new gen!
 

Gilver

Banned
Nov 14, 2018
3,725
Costa Rica
Why do these western companies refuse to acknowledge the success some AAA japanese companies are having with singleplayer short experiences for example Capcom with RE2 and DMC5 coming out the same year.
 

NoKisum

Member
Nov 11, 2017
4,913
DMV Area, USA
Why do these western companies refuse to acknowledge the success some AAA japanese companies are having with singleplayer short experiences for example Capcom with RE2 and DMC5 coming out the same year.
Because making a few million is not "successful" when the same product could make a fuck ton of millions. If DMC5 doesn't have the potential of selling as much as GTA V, then why bother?
 

HommePomme

Member
Oct 30, 2017
1,052
People seem to be deliberately ignoring the "New IP" part of the equation, which is obviously the most important part. It DOES feel like we used to launch new single-player franchises more often.

As a real counter-example though, maybe Detroit?
 
Dec 9, 2017
1,431
Guys RE2 and God of War are not counters to what she's saying. GoW has like 30 hours of content and is the 7th game in a beloved franchise. RE2 is a remake of a classic in one of the longest running franchises in the history of video games. The number of original IP being greenlit with sub-10 hours of single player content and no multiplayer/monetization options is almost zero at this stage. The only games I can think of are The Order, Until Dawn, Detroit, Prey, and Quantum Break. 5 games over the course of a 7 year generation is incredibly low.
 

Gilver

Banned
Nov 14, 2018
3,725
Costa Rica
People seem to be deliberately ignoring the "New IP" part of the equation, which is obviously the most important part. It DOES feel like we used to launch new single-player franchises more often.

As a real counter-example though, maybe Detroit?
Id leave first party stuff out of this conversation since its way easier and necessary for publishers like Nintendo and Sony to have these singleplayer experiences since they have to sell hardware and develop the brand.
 

Sheepinator

Member
Jul 25, 2018
28,102
People seem to be deliberately ignoring the "New IP" part of the equation, which is obviously the most important part. It DOES feel like we used to launch new single-player franchises more often.

As a real counter-example though, maybe Detroit?
Detroit is first party, and it's also funded partly by tax credits.

First party games get 100% of the revenue on full game sales and DLC etc. on the digital platform. Third parties get 70%. That's a huge difference. Third party games have to be profitable. First party games, profitable is nice, but if they drive hardware sales which means more online subs sold, more royalties from other games, etc., that's a big win for the first party too.
 

HommePomme

Member
Oct 30, 2017
1,052
Id leave first party stuff out of this conversation since its way easier and necessary for publishers like Nintendo and Sony to have these singleplayer experiences since they have to sell hardware and develop the brand.

Wait but she's talking about Uncharted which IS first party and saying it wouldn't be greenlit?
 

Sheepinator

Member
Jul 25, 2018
28,102
Wait but she's talking about Uncharted which IS first party and saying it wouldn't be greenlit?
She's talking in general about the industry today. Most recently she was at a third party, and she was talking to a cross-section of devs. What posters here are saying is that of those few SP AAA games like that, they are often from first party devs, which have a different business model so it can make more sense for them.
 

TissueBox

Member
Oct 25, 2017
10,091
Urinated States of America
Shes wrong.

She said the same last year and even had a discussion with the creator of Firewatch that totally desagreed with her. Time and time again single player games with no multiplayer in it has proven her wrong by the sales numbers.

Shes super salty cuz her single player Star Wars game got canned by EA. Here's an advice for Amy, leave that trash company, and stop saying that games cant live without microtransactions and lootboxes.

For the record, whether you mean to use its ilk as an example, something like Firewatch is not a big budget AAA title.

Single player without online extensions isn't leaving -- it'll thrive. Amy does not counteract this entirely.

But like war (/s, paging Ron Perlman...) it has changed, it is a little different, and that's because of the modern model and trend of the AAA gaming space and consumer mentality.
 

Arthands

Banned
Oct 26, 2017
8,039
The source article is from Venture Beat and its an interview solely with her. Did you only read the linked summary article? My reply was to Amy's given opinion. Not based on anything else.

If anyone is wriggling it's you. You obviously don't know who Amy is or what her last project was, you didn't read the actual source article and now you're spinning some foolish angle to not look as dumb as your post sounded. This is a downward spiral here.

As I said, she's most likely still hurt over Star Wars and not seeing the bigger picture where these exact games are still being made regularly.

If you have something of value to add to the discussion I'd love to hear it.

No, not true. Your initial post was directed to the article, not her. Why else will you sneak in her name with that amendment?

That's because you know you were wrong with the target, but you gotta maintain the same stance, so you shifted the crosshair from the article to her, and awkwardly shove in that part about her Star Wars project as a weak attempt to undermine her statement. When there's no link at all
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,209
Indonesia
Wait but she's talking about Uncharted which IS first party and saying it wouldn't be greenlit?
Yeah, even for first party, that kind of game wouldn't be greenlit today. Just look at recent Sony games, there's only one that fit that criteria, The Order, which didn't perform that well either. PS4 upcoming games are mostly open world games like Days Gone, Ghost of Tsushima, and Death Stranding. Even TLOU2 looks like it's gonna be on the longer side even though linear single player.
 

TheYanger

Avenger
Oct 25, 2017
10,168
Yeah, even for first party, that kind of game wouldn't be greenlit today. Just look at recent Sony games, there's only one that fit that criteria, The Order, which didn't perform that well either. PS4 upcoming games are mostly open world games like Days Gone, Ghost of Tsushima, and Death Stranding. Even TLOU2 looks like it's gonna be on the longer side even though linear single player.
Yep. which again is why I point to game pass. Single player games subsidizing each other. (with multi thrown in of course too).
 

Evil Lucario

Member
Feb 16, 2019
448
I just want AA-quality games back. We need more Ninja Theorys and THQ Nordics in this industry - games that are squarely between indie (we'll say A) and AAA. Those are perfect for 8-10 hour games.

The death of rental stores like Blockbuster also really hurt AA games in the past two generations, since AA games were perfect rental games. But with the rise of digital distribution letting developers make higher margins per unit sold, I really hope we get more of those games going forward. If we can get more AA games like Hellblade, that would be very healthy for the industry.
 

Siggy-P

Avenger
Mar 18, 2018
11,865
Yeah, an 8-10 hour Uncharted game would never get made nowadays...

Yeah, even for first party, that kind of game wouldn't be greenlit today. Just look at recent Sony games, there's only one that fit that criteria, The Order, which didn't perform that well either. PS4 upcoming games are mostly open world games like Days Gone, Ghost of Tsushima, and Death Stranding. Even TLOU2 looks like it's gonna be on the longer side even though linear single player.

True, but the point isn't just about open world. She also mentions GAAS, multiplayer and battle royale, none of which the last bunch of PS4 single player exclusives have featured. (God of war, Uncharted lot legacy, Spiderman, Detroit).
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,209
Indonesia
True, but the point isn't just about open world. She also mentions GAAS, multiplayer and battle royale, none of which the last bunch of PS4 single player exclusives have featured. (God of war, Uncharted lot legacy, Spiderman, Detroit).
Yeah, it's not about open world, the point is about single player games with short playthrough and one and done content like Uncharted. While the games you mentioned don't fit those criterias, they still doesn't fit Amy's criteria too. God of War is the longest game in the series, with RPG mechanics and side quests. Uncharted Lost Legacy is short, but it also has multiplayer and only $40. Detroit has multiple paths to encourage multiple playthroughs. And Spider-Man is open world, by the way.
 

leng jai

Member
Nov 2, 2017
15,127
How are so many people bringing up RE 2 as a counterpoint when it's literally a remake of a beloved game from a proven franchise with years of pedigree behind it? That makes no sense.
 

Astronut325

Member
Oct 27, 2017
5,948
Los Angeles, CA
This hurts people like me. I love linear single player games like Uncharted that have 7-10 hour campaigns.

The problem is most people don't want to drop $60 for a 10 hour game. Hence almost all big budget single player games are open world or have heavy MP modes. Even NPD Mat said so last year.

In order for a non-open world SP game to succeed, it needs to score well into 90+ MC territory.
 

daninthemix

Member
Nov 2, 2017
5,029
Even as a new IP, I still don't agree with her. Uncharted's appeal were its graphics and its exclusivity. It's length, scope, or single-player focus don't even enter the equation.

And so if a new short, single-player, stunning-looking game released exclusively on PlayStation, it would still do well, and the decision-makers know that, I think.
 

texhnolyze

Shinra Employee
Member
Oct 25, 2017
23,209
Indonesia
Even as a new IP, I still don't agree with her. Uncharted's appeal were its graphics and its exclusivity. It's length, scope, or single-player focus don't even enter the equation.

And so if a new short, single-player, stunning-looking game released exclusively on PlayStation, it would still do well, and the decision-makers know that, I think.
The Order didn't, and there hasn't any game with similar characteristics released on PS4 so far.
 

leng jai

Member
Nov 2, 2017
15,127
Even as a new IP, I still don't agree with her. Uncharted's appeal were its graphics and its exclusivity. It's length, scope, or single-player focus don't even enter the equation.

And so if a new short, single-player, stunning-looking game released exclusively on PlayStation, it would still do well, and the decision-makers know that, I think.

Like The Order? How does being exclusive make a game more appealing?