I didn't realize that RE2, Metro Exodus, God of War, and Spider-Man were brand new short linear AAA IPs
You know guys, it wouldn't kill you to actually read what was said
I didn't realize that RE2, Metro Exodus, God of War, and Spider-Man were brand new short linear AAA IPs
I think it is fair to say she is not talking about games funded by console manufacturers who are willing to eat the cost or that were greenlit at the start of this gen. Also, how does she benefit by lying or embellishing the current situation?
I think she's right... in a sense.
We need to face the facts. Most younger gamers are growing up with MTX, GAAS and multiplayer only/heavy games. So I don't think a lot from that generation would like single player games in general, let alone full priced *short* single player games. So if a company is trying to make 999999999999999 gazillion dollars off of a game like that it'd probably fail.
But if it's aimed towards older gamers, has a specific audience, and has a more reasonable budget, I don't see why a short single player game couldn't sell around 5-6 million copies, and doubly so if it's priced more reasonably (instead of $79 CDN, more around $49 or $39).
Of course I don't mind full priced, AAA single player only games (hell I love 'em), but apparently I'm an old woman at this point in this market.
Some posters here agreeing with the quote in the OP are arguing that the statement is true for such a small, arbitrarily constrained cross-section of games that it renders the whole thing meaningless...
...I mean sure SP games of:
- less than 10hr duration
- no MP mode
- linear design
- no replayability
- no secondary mode
- no GAAS
- etc etc
...wouldn't be greenlit today. But then that's neither an interesting nor particularly insightful statement.
The more qualifiers you use to constrain the category of games you're refererencing, the less meaningful your point becomes.
You're reading this into her quote.
Amy references Uncharted directly as her example, which is a first party console exclusive, which if she intended to exclude first parties would make the entire statement just bizzare.
Hennig: Speaking of things getting reduced down to memes. I don't think anybody would say single-player is dead. Look at the current crop of games. It's just a harder and harder proposition.
GamesBeat: Why is it getting so hard? I don't know if it's the eight years to do Red Dead Redemption 2 or….
Hennig: That's the problem. We used to make games in a year. Jak III we made in a year. Uncharted took three because we had to build the whole engine. Uncharted 2 and 3 both took two years each. That's unheard of anymore. Three years is short. Right now you can already see, that's a lot more expensive than it used to be. A lot of games are taking four and five years, sometimes more. Teams are bigger. The fidelity is higher. There is an apparent requirement, whether it's coming from publishers themselves or players or whatever, that games have more features and are bigger.
I've said that I don't think a game like the first Uncharted, even though it was the foundational footprint for that series, would be a viable pitch today. The idea of a finite eight-ish-hour experience that has no second modes, no online — the only replayability was the fact that you could unlock cheats and stuff like that. No multiplayer, nothing. That doesn't fly anymore. Now you have to have a lot of hours of gameplay. Eight would never cut it. Usually some sort of online mode. And of course you see where things are pushing, toward live services and battle royale and games as a service.
All of those things — I don't know the word I'm looking for, but they play less nicely with story. They're less conducive to traditional storytelling. That has a shape and an arc and a destination, an end. A game that is a live service, that continues, does not.
So you spent that time making a stupid meme rather than reading the full context and quote you're trying desperately to make fun of?
If anything, her response is very much in line with what many people hate about AAA games today (GAAS, too many open-world, not enough small linear experiences, etc. etc.).
Shes wrong.
She said the same last year and even had a discussion with the creator of Firewatch that totally desagreed with her. Time and time again single player games with no multiplayer in it has proven her wrong by the sales numbers.
Shes super salty cuz her single player Star Wars game got canned by EA. Here's an advice for Amy, leave that trash company, and stop saying that games cant live without microtransactions and lootboxes.
Good to know. Pitty that she still stuck with EA mentally tough.
I do finish the longer ones but I also value a game that doesn't put in a gazillion hours of filler just to say they have it. Can't stand when I have to go on a gazillion of the same quest just so a dev can brag about the hours it'll takeI find short single player games more appealing than longer ones to be honest. Something that's 30 hours or less is a game I'll probably finish, anything more I rarely do.
Amy used Uncharted as an illustrative example, a title that she has intimate knowledge of. Here's the whole quote for context.
https://www.google.com/amp/s/ventur...ing-a-video-game-and-inspiring-newcomers/amp/
OK? And? If your point was to post a counter, that's not it. A first party game which is also a sequel, and a remake. Nope.Didn't God of War just win GOTY everywhere?
Oh I see short single player games. Then yeah RE2.
Yes I realise the argument she is trying to make, and she is mostly right, but also she is referring to a game (Uncharted) that was funded by a console manufacturer and greenlit at the start of a new gen!I think it is fair to say she is not talking about games funded by console manufacturers who are willing to eat the cost or that were greenlit at the start of this gen. Also, how does she benefit by lying or embellishing the current situation?
Because making a few million is not "successful" when the same product could make a fuck ton of millions. If DMC5 doesn't have the potential of selling as much as GTA V, then why bother?Why do these western companies refuse to acknowledge the success some AAA japanese companies are having with singleplayer short experiences for example Capcom with RE2 and DMC5 coming out the same year.
Id leave first party stuff out of this conversation since its way easier and necessary for publishers like Nintendo and Sony to have these singleplayer experiences since they have to sell hardware and develop the brand.People seem to be deliberately ignoring the "New IP" part of the equation, which is obviously the most important part. It DOES feel like we used to launch new single-player franchises more often.
As a real counter-example though, maybe Detroit?
Detroit is first party, and it's also funded partly by tax credits.People seem to be deliberately ignoring the "New IP" part of the equation, which is obviously the most important part. It DOES feel like we used to launch new single-player franchises more often.
As a real counter-example though, maybe Detroit?
I'm not into Uncharted either but what on Earth does that have to do with what she said?
Id leave first party stuff out of this conversation since its way easier and necessary for publishers like Nintendo and Sony to have these singleplayer experiences since they have to sell hardware and develop the brand.
She's talking in general about the industry today. Most recently she was at a third party, and she was talking to a cross-section of devs. What posters here are saying is that of those few SP AAA games like that, they are often from first party devs, which have a different business model so it can make more sense for them.Wait but she's talking about Uncharted which IS first party and saying it wouldn't be greenlit?
Shes wrong.
She said the same last year and even had a discussion with the creator of Firewatch that totally desagreed with her. Time and time again single player games with no multiplayer in it has proven her wrong by the sales numbers.
Shes super salty cuz her single player Star Wars game got canned by EA. Here's an advice for Amy, leave that trash company, and stop saying that games cant live without microtransactions and lootboxes.
The source article is from Venture Beat and its an interview solely with her. Did you only read the linked summary article? My reply was to Amy's given opinion. Not based on anything else.
If anyone is wriggling it's you. You obviously don't know who Amy is or what her last project was, you didn't read the actual source article and now you're spinning some foolish angle to not look as dumb as your post sounded. This is a downward spiral here.
As I said, she's most likely still hurt over Star Wars and not seeing the bigger picture where these exact games are still being made regularly.
If you have something of value to add to the discussion I'd love to hear it.
Yeah, even for first party, that kind of game wouldn't be greenlit today. Just look at recent Sony games, there's only one that fit that criteria, The Order, which didn't perform that well either. PS4 upcoming games are mostly open world games like Days Gone, Ghost of Tsushima, and Death Stranding. Even TLOU2 looks like it's gonna be on the longer side even though linear single player.Wait but she's talking about Uncharted which IS first party and saying it wouldn't be greenlit?
Yep. which again is why I point to game pass. Single player games subsidizing each other. (with multi thrown in of course too).Yeah, even for first party, that kind of game wouldn't be greenlit today. Just look at recent Sony games, there's only one that fit that criteria, The Order, which didn't perform that well either. PS4 upcoming games are mostly open world games like Days Gone, Ghost of Tsushima, and Death Stranding. Even TLOU2 looks like it's gonna be on the longer side even though linear single player.
Yeah, even for first party, that kind of game wouldn't be greenlit today. Just look at recent Sony games, there's only one that fit that criteria, The Order, which didn't perform that well either. PS4 upcoming games are mostly open world games like Days Gone, Ghost of Tsushima, and Death Stranding. Even TLOU2 looks like it's gonna be on the longer side even though linear single player.
Yeah, it's not about open world, the point is about single player games with short playthrough and one and done content like Uncharted. While the games you mentioned don't fit those criterias, they still doesn't fit Amy's criteria too. God of War is the longest game in the series, with RPG mechanics and side quests. Uncharted Lost Legacy is short, but it also has multiplayer and only $40. Detroit has multiple paths to encourage multiple playthroughs. And Spider-Man is open world, by the way.True, but the point isn't just about open world. She also mentions GAAS, multiplayer and battle royale, none of which the last bunch of PS4 single player exclusives have featured. (God of war, Uncharted lot legacy, Spiderman, Detroit).
Sounds like a nightmare to me.
The Order didn't, and there hasn't any game with similar characteristics released on PS4 so far.Even as a new IP, I still don't agree with her. Uncharted's appeal were its graphics and its exclusivity. It's length, scope, or single-player focus don't even enter the equation.
And so if a new short, single-player, stunning-looking game released exclusively on PlayStation, it would still do well, and the decision-makers know that, I think.
But Uncharted The Lost Legacy was just that and it released in 2017?
Even as a new IP, I still don't agree with her. Uncharted's appeal were its graphics and its exclusivity. It's length, scope, or single-player focus don't even enter the equation.
And so if a new short, single-player, stunning-looking game released exclusively on PlayStation, it would still do well, and the decision-makers know that, I think.