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Donthizz

Member
Oct 26, 2017
3,905
.Improvements in communication and network environments and mobile devices make delivering seamless experiences anywhere and anytime more of a reality than ever before. PlayStation® already delivers services that allow users stress-free access to game titles so that they can continue their play anytime and anywhere, and we will continue to evolve playersʼ experiences on PlayStation® through advances in computing, streaming, the cloud, 5G and other technologies

New handheld?
 

poklane

Member
Oct 25, 2017
28,066
the Netherlands
Thanks gofreak
But that part about how competition from PC is intensifying seems kinda contradictive with Shawn Layden's recent comments about some internally developed games, mainly MP games, possibly coming to PC. If PC is a competing platform to PlayStation consoles and that competition is intensifying, wouldn't it make all the more sense to keep the current situation regarding exclusives as it is?
 
Oct 26, 2017
9,859
Capcom teasing UC2 is probably the most infuriating shit ever.

Umbrella Corps was an Unity projects made by university graduates at their first experience at Capcom.

This one is expected to be a big budget game.

But that part about how competition from PC is intensifying seems kinda contradictive with Shawn Layden's recent comments about some internally developed games, mainly MP games, possibly coming to PC. If PC is a competing platform to PlayStation consoles and that competition is intensifying, wouldn't it make all the more sense to keep the current situation regarding exclusives as it is?

Maybe they want to compete with PC online games by making their own mp games available on PC?
The key word is "online PC games", there is nothing contradictory with what Sawn said.
 
Oct 27, 2017
2,074
That tidbit about how the Cell experience led to Sony's leading position in the semiconductor segment is a very cool one, nice find indeed =)
 

gofreak

Member
Oct 26, 2017
7,741
After reading gofreak 's post, is 94M+ PSN MAU a new stat?


"To reinforce content IP, SIE will accelerate the enhancement and rollout of its portfolio of exclusive PlayStation® titles. "

^ Could this mean that they want to enhance the rendering modes and visuals of their older exclusives?

That's nothing so specific I don't think, with regard to previous titles - I think they mean to improve the quality of exclusive Playstation titles going forward.

Thanks gofreak
But that part about how competition from PC is intensifying seems kinda contradictive with Shawn Layden's recent comments about some internally developed games, mainly MP games, possibly coming to PC. If PC is a competing platform to PlayStation consoles and that competition is intensifying, wouldn't it make all the more sense to keep the current situation regarding exclusives as it is?

A different way of looking at it is if certain types of game need the reach of ubiquitous devices, like PC/mobile, SIE may need to be open to extending those types of games to those audience rather than trying to bring people into playstation who have no interest in consoles.

To compete for creators, too, they may need to keep options open. Creators working on types of game that depend on volume, volume well beyond one platform's reach, would not be able to partner with Sony if there's a strict PS-only policy on content.

Streaming is another way to go where that audience is, rather than expecting it to come to you, and thus give your 1P content the opportunity of the wider audience, but I think everyone expects that won't be an overnight thing.
 

Donthizz

Member
Oct 26, 2017
3,905
Thanks gofreak
But that part about how competition from PC is intensifying seems kinda contradictive with Shawn Layden's recent comments about some internally developed games, mainly MP games, possibly coming to PC. If PC is a competing platform to PlayStation consoles and that competition is intensifying, wouldn't it make all the more sense to keep the current situation regarding exclusives as it is?

Yeah. Seems to be doubling down on keeping the player base on PS eco-system.
 
Oct 26, 2017
9,859
The Online PC market doesn't care about Horizon Zero Dawn 2 being a PS5 exclusive, people playing online PC games won't stop their games and buy a PS5 to play Horizon or God of War 2 or whatever exclusive Sony has.

But if Sony can debut on PC with a big multiplayer game and get that market, the "Online PC" market will care.
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
Thanks for posting gofreak !
Very interesting document, especially about the Cell and then their Semiconductors business

Meanwhile, a series of strategic investments centered on M&A will focus on relatively small- and medium-scale investments in external technologies and content IP that we wish to integrate. We conduct these small- and medium-scale acquisitions more frequently than large-scale M&A because we believe they are easier to control in terms of operations and cash management, and such acquisitions allow us to respond more flexibly to growth opportunities in businesses with different growth and investment cycles.
So for Sony, Insomniac is a small or medium scale acquisition
And they won't buy a publisher like Capcom

There is hope for RAD
 

diobrando74

Member
Nov 11, 2017
278
Read a bit about it and the genus to which it belongs... it's fascinating. It seems to be a different type of fungi that work more or less the same way as the cordyceps. The main difference is that it can grow anywhere, even in nutrient-depleted environments. If I had to guess, it could be a hint for another type of fungi-themed enemies based on the Aspergillus' properties. So, I wouldn't be surprised to see more than just the usual clickers, stalkers and bloaters. Either that or it could be the source to a possible cure for the Cordyceps fungi problem they are having in TLOU. :P

I think this is pretty interesting.
 

Kaiserstarky

Member
Oct 30, 2017
1,295
I don't really know if it's worth its own thread, so I'll stick this here. Sony has released its 'Corporate Report 2019'. It seems to be the first of its kind, part of a new effort for transparency with shareholders I guess. Much of it is just echos of things said elsewhere, but there are some interesting bits wrt the game business. It's 60-odd pages, so I've tried to pull out the bits relevant to Playstation.


From the CEO's introduction:







It then has several pages on the game business - a narration of the history of the business, and in particular a focus on the transformation of the business with the PS4, and the challenges and impact of the PS3 cycle on that transformation.





Here's a take on the wider impact of the PS3 that I haven't seen offered before - and it has nothing to do with Blu-ray:



CFO comments on the mid-range plan, wrt games:



CFO comments on general merger & acquisitions strategy:



A mention of the SIE/Microsoft MoU in the context of R&D:



SIE strategy

Really interesting to read, personally i think it could be thread worthy because there are some good information.
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
Insomniac is a small acquisition for a company of Sonys size.
For sure !

An interesting quote :
Game & Network Services: Sony Interactive Entertainment (SIE) is globally headquartered in Silicon Valley, where it competes in a high-velocity talent market to attract, retain and develop the best and brightest. SIE provides employees with market-benchmarked compensation, best-in-class benefits, and PlayStation® branded engagement activities, which has fueled the companyʼs growth to USD$20 billion. SIE is also proud of its focus on diversity and inclusion, CSR and career development, which contribute to making SIE the best place to play and work- as seen through a 9% turnover rate, which is half the Silicon Valley average.
 

nolifebr

Banned
Sep 1, 2018
11,465
Curitiba/BR
Interesting enough, I really thought that Sony wanted to buy a huge company/publisher like T2 or Capcom to easily guarantee their dominance in the next generation. It would be the most expensive alternative but by far the easiest. They probably chose the most conscious way.
 

Kolx

Member
Oct 25, 2017
8,505
Sony always considered PC to be a competing platform. The whole point of the Pro was to give a 4k alternative to PC in a console form.

However, Sony isn't the strongest when it comes to the MP side so they gonna need every help they can get to make their games a success and the first thing is a large user base so it make sense to release it on PC.

Their big games i.e their SP games is what drives their current sales and what will continue to drive their sales next gen as they remain exclusive.
 

Betty

Banned
Oct 25, 2017
17,604
Interesting enough, I really thought that Sony wanted to buy a huge company/publisher like T2 or Capcom to easily guarantee their dominance in the next generation. It would be the most expensive alternative but by far the easiest. They probably chose the most conscious way.

Let's hope those really big companies don't ever get bought.
 

orochi91

Member
Oct 26, 2017
9,851
Canada
RELEASE THE THREAD!!!!!!!!
1ba.jpg
 

Sidewinder

Member
Oct 25, 2017
7,230
Let's hope those really big companies don't ever get bought.

Depending on how the cloud wars unfold in the next couple of years, they will get targeted sooner or later.
If cloud gaming and Netflix style of subscriptions flourish, then it'll get dirty pretty fast imo, if they remain a niche, big companies will be safe.
 
Oct 26, 2017
9,859
Interesting enough, I really thought that Sony wanted to buy a huge company/publisher like T2 or Capcom to easily guarantee their dominance in the next generation. It would be the most expensive alternative but by far the easiest. They probably chose the most conscious way.

Big publishers have 0 reasons to be bought when they are doing good, especially in Take-Two and Capcom cases.

The last time a publisher was bought it was in 2008 when Square Enix absorbed Eidos for a pretty cheap price.
 
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Yaqza

Member
Oct 27, 2017
1,747
Just out of curiosity, for the past seven months or so the top games list on the Playstation web store hasn't changed. Is it broken in all countries or just for the US store? Here's the list it's been stuck at.

Top Games
1. Sekiro™: Shadows Die Twice
2. Tom Clancy's The Division 2 Standard Edition
3. Grand Theft Auto V
4. NBA 2K19
5. Far Cry New Dawn
In Poland it's like this:
1. MK11
2. Days Gone
3. World War Z
4. The Division 2 (Special Edition)
5. MK11 Premium Edition
 

vivftp

Member
Oct 29, 2017
19,800
Yeah, it does feel the dream of Sony buying Capcom isn't going to happen based on that info. So Insomniac and Audiokinetic are small to mid size acquisitions I'd say and there are plenty of other companies in that range they could still pick up
 

jroc74

Member
Oct 27, 2017
29,057
Cell redeemed.

Sony always considered PC to be a competing platform. The whole point of the Pro was to give a 4k alternative to PC in a console form.

However, Sony isn't the strongest when it comes to the MP side so they gonna need every help they can get to make their games a success and the first thing is a large user base so it make sense to release it on PC.

Their big games i.e their SP games is what drives their current sales and what will continue to drive their sales next gen as they remain exclusive.

Yeah, was trying to find this regarding pc gaming.
 

Loudninja

Member
Oct 27, 2017
42,251
The map I recently played was set in an ancient forest, but I'm told to expect a variety of maps and modes in the final release. Various installations are manned by hostile AI warriors. In the demo mode I played (which is available at PAX West this week), the soldiers are tasked with various missions which generally involve infiltrating buildings and killing swarms of AI enemies. They must survive the Predator, or kill it. The Predator's only concern is hunting the human players, though it is also viewed by the AI as an enemy.
Playing the game, I felt the thrill of the hunt. I enjoyed working with teammates to avoid being slain by the Predator. We even managed to kill it on one occasion. When it was my turn to be the Predator, I enjoyed the thrill of pursuit. I felt like a cat, watching mice, gleefully waiting to pounce.

It's worth noting that asymmetrical co-op monster-vs-squad games can sometimes struggle when they're released into the wild. Turtle Rock's doomed Evolve comes to mind, although Predator seems to have a heavier focus on environmental gameplay, and less complexity in terms of the monster's abilities, which may work in its favor.
 

ArmGunar

PlayStatistician
Member
Oct 30, 2017
6,527
It's 98 million now. See this post I made from 10 days ago.
So +4 million between March and August

90m MAU : end of Nov 2018
94m MAU : end March 2019
98m MAU : probably end of July 2019 (end of Q1 FY2019)

Just out of curiosity, for the past seven months or so the top games list on the Playstation web store hasn't changed. Is it broken in all countries or just for the US store? Here's the list it's been stuck at.

Top Games
1. Sekiro™: Shadows Die Twice
2. Tom Clancy's The Division 2 Standard Edition
3. Grand Theft Auto V
4. NBA 2K19
5. Far Cry New Dawn
Yeah broken too in France, chart is the same for months now
 

Loudninja

Member
Oct 27, 2017
42,251
Predator is sounding real good

Preview
Based on the few rounds I played the 4v1 action feels balanced and, more importantly. perfectly captured the feeling of the film – that moment when the panic sets in and everyone starts firing blindly into the trees. It's also a good sign that on the soldier side of the gameplay there's a perfectly functional shooter here in it's own right. It plays well alone, without a Predator to hand, with a really satisfying feedback from the weapons as you pepper enemies with gunfire in pursuit of objective markers. It's easy to forget about the alien death from above part as you clear out an enemy base or deal with a jungle ambush. Then there's screaming, bits of people in your hair and you remember what you're actually playing.

How the human / alien stuff actually unfolds largely depends on the person playing as the Predator: they can launch themselves in all guns blazing, or play a slower, more tension building approach as they stalk from the branches above. When you're invisible you'll make the movie's distinctive guttural rattling noise, which is great to unnerve the players below – although a giant explosive plasma bolt hurtling down from the canopy and literally vaporising someone into a fine red mist is also a pretty effective way to spook people. There's a risk / reward element to using the plasma cannon though, as the distinctive red dot aiming completely reveals your position, and there's a charging time while your exposed if you want to unleash a full power shot.

Playing as the Predator is a fine balance of restraint and excessive power. When invisible, for example it's hard to see a moving Predator, and impossible to be seen while stationary – during one of my matches, when I'd taken a lot of damage and been chased down by the soldier team, I was able to evade them just by turning a corner and freezing. It led to an unbearably tense few seconds as three of them circled around me, almost elbow to elbow and then walking on without realising. I don't think I've ever struggled as hard to hold my nerves and not panic.
 

Chaos Legion

The Wise Ones
Member
Oct 30, 2017
16,938
I don't really know if it's worth its own thread, so I'll stick this here. Sony has released its 'Corporate Report 2019'. It seems to be the first of its kind, part of a new effort for transparency with shareholders I guess. Much of it is just echos of things said elsewhere, but there are some interesting bits wrt the game business. It's 60-odd pages, so I've tried to pull out the bits relevant to Playstation.


From the CEO's introduction:







It then has several pages on the game business - a narration of the history of the business, and in particular a focus on the transformation of the business with the PS4, and the challenges and impact of the PS3 cycle on that transformation.





Here's a take on the wider impact of the PS3 that I haven't seen offered before - and it has nothing to do with Blu-ray:



CFO comments on the mid-range plan, wrt games:



CFO comments on general merger & acquisitions strategy:



A mention of the SIE/Microsoft MoU in the context of R&D:



SIE strategy
Thanks for posting.

Essentially Sony has no actual concrete plans for growth and will continue to meander along desperate for the PlayStation 5 to be as successful as the PS4.

A bit of a shame that management is still unable to grasp the structural reforms needed.
 

Quintus

Enlightened
Member
Oct 26, 2017
1,737
PC is definitely a competition for SIE - the sooner they realize this the better. If they want to release their multiplayer games on PC they should make their own store or at the very least have PSN integration so trophies can be unlocked even if you play on PC.
 

iareharSon

Member
Oct 30, 2017
8,947
Whatever happened to Tarsier Studios? They used to have such a close relationship with Sony, and it felt like they were being cultivated to release some quality original IPs for the Playstation down the road.
 

kostacurtas

Member
Oct 27, 2017
9,074
Sucker Punch:

HR - Finance and Business Administrator
The Finance and Business Administrator will be responsible for all aspects finance, accounting, and budgeting for a 100 person video game studio, in accordance with corporate finance procedures. In addition to day-to-day management of accounts payable/receivable, petty cash, and purchasing, the Finance and Business Manager will be responsible for all accounting and financial analysis, reporting and internal control functions for Sucker Punch.

QA - QA Manager
Here at Sucker Punch we're hard at work on Ghost of Tsushima, and we're looking for an experienced manager for our QA Team. You'll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.

QA - QA Tester
Sucker Punch is looking to bring on detail-oriented Quality Assurance contractors. You must have experience working with bug databases and share our passion for video games. If you have a positive attitude, the ability to be flexible in both task and schedule, and the ability to function well in a team environment, this job may be perfect for you!

Producer
Sucker Punch is looking for a Producer with a passion for video games. The Producer will work with the production team and team leads across all areas of the project to manage the development process, including team scheduling and milestone planning, identifying dependencies and possible workflow blockages, facilitating communication across disciplines and identifying and managing high risk areas of production.

ART - Senior Lighting Artist
Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5 years of experience and a solid understanding of current run-time rendering technologies. We have a dynamic, creative and friendly atmosphere at our studio where you can have a big impact on a project as an individual and as part of the team.


Sony:


Sr. PR Specialist - Hardware and Network
The Senior PR Specialist will focus on current and next-gen console PR efforts, while also supporting our portfolio of services, including PlayStation Now and PlayStation Plus.
Staff Software Engineer- Social Experience (Back End)
The Staff Software Engineer will architect, design, and develop cloud-based services for the PlayStation® and other applications/devices. S/he will provide strong technical leadership in cloud based software development and highly scalable API designs.

PlayStation Network currently has around 98 million monthly active users. This is an excellent opportunity to join a high energy team working on building amazing new experiences.
Senior Software Development Engineer in Test (SDET)
Senior QA Engineer- Lead QA Engineer
Senior Environment Artist (God of War team)
Senior Data Engineer, Data Ocean Platform
Digital Marketing Analyst
Human Resources Business Partner
Software Engineering Intern
Market Development Americas Intern
Direct to Consumer Marketing Intern
Corporate Development Intern
Compiler Engineering Intern
AI Intern
 
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