This is nonsense...For a highly marketed AAA single player game it is average. Even if it is slightly above average there are way too many better games for me to bother creating time for this. It's certainly no system seller.
Alan Wake's value today is pretty much close to 0. No one is going to reboot that.
For this gen? It'd have to beat Red Dead Redemption 2, but I think that's possible once the marketing kicks in.
Please show me receipts of the budget of control.Control is a medium budget title with
AAA presentation.
It's not that different from Hellblade in that regard.
I agree but how much would if have to sale to accomplish that much revenue?That's impossible, RDR 2 was the second biggest entertainment launch ever with $750m in sales in the first 3 days behind GTA V $1b in 3 days.
TLOU 2 won't make Destiny, COD, The Division launch numbers for obvious reason but it will be big nonetheless.
Remedy's latest title Control is being made with a budget of between €20m ($22.2m) and €30m ($33.3m).
That's according to Remedy CEO Tero Virtala, who said in a talk at Devcom 2019 that the title was made with triple-A experience but a more moderate sum than its previous titles. A side effect of this is that there's less pressure on the Finnish studio to hit huge sales figure before it has recouped its budget.
The news comes via Finnish news website Helsingin Sanomat (The Helsinki Message). Initially they interviewed Virtala on August 19th, regarding Control's budget of "€20-30 million," and on the CEO's uplifting outlook on the project. "Let's just say we have a positive, enthusiastic atmosphere."
I agree but how much would if have to sale to accomplish that much revenue?
Boom y'all there it is!I got you, fam.
Devcom 2019 - Budget for Remedy's Control between €20m and €30m
Remedy's latest title Control is being made with a budget of between €20m ($22.2m) and €30m ($33.3m). That's according to Remedy CEO Tero Virtala, who said in a talk at Devcom 2019...www.pcgamesinsider.biz
Mirror's Edge was my favourite game of last gen and that's sitting at a lowly 79 on Metacritic. Guess I'm just content with mediocre trash.
For example Horizon zero dawn budget is over 50 million. Anything above that is what's considered a Triple AAA game budget wise.
For example Horizon zero dawn budget is over 50 million. Anything above that is what's considered a Triple AAA game budget wise.
Ever? GTA V is hard to top. The hype for it was insane.
For this gen? It'd have to beat Red Dead Redemption 2, but I think that's possible once the marketing kicks in.
Nah it's too vague maybe it's not meant for us.So no one has figured out Zhuge's number game regarding TLOU2 yet? 41750 was it?
Are you talking about sales here? Because if so, there is no way TLOU2 will even come close to RDR2.Ever? GTA V is hard to top. The hype for it was insane.
For this gen? It'd have to beat Red Dead Redemption 2, but I think that's possible once the marketing kicks in.
Are you talking about sales here? Because if so, there is no way TLOU2 will even come close to RDR2.
RDR2 has already sold over 25 million copies worldwide on two platforms. Next year it will hit 30+ million.Ever? GTA V is hard to top. The hype for it was insane.
For this gen? It'd have to beat Red Dead Redemption 2, but I think that's possible once the marketing kicks in.
Way too high. 4 - 5 million is possible tho.
Too high indeed,only Rockstar can achieve that,and with 2 platforms,even GOD can't with 3 platforms,let alone an exclusive.Shipping to retailers and selling at least 12.5 million copies at full price will grant $750m in 3 days
12.5 million in 3 days for TLOU 2 is way to high, this is RDR2, COD and GTA territory and maybe FIFA.
The marketing budget that game had was insane. Commercials all over TV, billboards worldwide, train station flyers all over etc.Yup, RDR2 is still the biggest launch of this gen, i know ERA lives in its own bubble but RDR2 hype was extremely high and the numbers proved it.
Control is not mediocre in the least. Absolutely loving it, and reviews in the 80's is not mediocre.So Control turned out to be somewhat mediocre and have terrible performance. Do people still want Sony to buy them lol
I honestly can't see what it is in them that attracts some of you.
Yeah,but do you think Part 2 can beat RDR2 PS4 SKU? I mean,Uncharted 4 has sold around 16M, Spiderman 13M in 10 months,God of War over 10M in a year,and no way Part 2 is selling less than Uncharted 4,so I expect Part 2 + 18M minimum, can RDR2 sell 19M on PS4 alone?GTA V for example is probably the only game to sell 20M.RDR2 has already sold over 25 million copies worldwide on two platforms. Next year it will hit 30+ million.
TLOU2 will not reach 30+ million. If it's as great as TLOU1 it will maybe reach TLOU1 numbers. Which is already at 20+ million. But 30 million is simply too much and not possible.
Way too high. 4 - 5 million is possible tho.
Hellblade wasn't mid budget, it had a budget of 10m and a pretty small team (around 20 people). NT were trying to do a AAA like game on a tiny budget, why it was in development for ages.Control is a medium budget title with
AAA presentation.
It's not that different from Hellblade in that regard.
RDR2 on PS4 alone? Hm, might be possible if the game is as good as TLOU1 :)Yeah,but do you think Part 2 can beat RDR2 PS4 SKU? I mean,Uncharted 4 has sold around 16M, Spiderman 13M in 10 months,God of War over 10M in a year,and no way Part 2 is selling less than Uncharted 4,so I expect Part 2 + 18M minimum, can RDR2 sell 19M on PS4 alone?GTA V for example is probably the only game to sell 20M.
Under 10 million and around 20 NT devs. Ninja Theory called it AA. And for indies "and indie AAA". But in the end, it really was a AA budget with under 10 million dollars. THAT's AA! Not Control. But whatever....Hellblade wasn't mid budget, it had a budget of 10m and a pretty small team (around 20 people). NT were trying to do a AAA like game on a tiny budget, why it was in development for ages.
I'm not talking about Control, but a 20-30m development budget and possibly 200+ dev team (probably more 100 range) would be AAA imo, on the lower end, but still AAA, if it's not neither is Day's Gone or Second Son, probably Bloodborne and HZD wasn't too far off 30m dev budget, it's was 47m and 250 dev team if I remember right, that'd be mid budget for AAA. I'm correcting someone who thought Hellblade was mid budget, it wasn't mid budget, it wasn't even really AA it was closer to a indie game, just made by a once AAA studio.
Nothing, but that's probably better suited to stuff like RDR2 which had over 3000 people work on it and a budget probably closer to half a billion than most other expensive AAA games.
Correct ;).....Control ....... a 20-30m development budget and possibly 200+ dev team (probably more 100 range) would be AAA imo, on the lower end, but still AAA
Great video of Bryan from Insomniac talking about Spider-Man's development.
Are we really at a point where an 81% rated game is "somewhat mediocre"?
Opencritic is the new standard and Control is at 84% on there with 115 reviews. Metacritic only displays 43 reviews currently. That is practically at the same level as Uncharted: The Lost Legacy, which happens to be one of the best games of this generation.
I've picked up Dreams and gonna pick up Death Stranding.Well since this is the WWS/Exclusive OT. How many have you all purchased this year? Can be from any year.
So far I have purchased Days Gone (not played yet) and Concrete Genie.
I still don't know how I feel about Death Stranding, The last kojima game I played was MGS4. I didn't agree with some decisions done with V, so I passed on it. Kojima is a gaming hero to me and I don't wanna be disappointed. I'll probably not decided until November hits.