By 'Red Dead | Killzone Effect' I mean having massively more input lag than your normal baseline games.
Just out of curiosity and boredom....I spent a half an hour combing through Red Dead 2's and Killzone 2's metacritics to see if there were any mentions about input lag or latency by using my trusty CTRL + F function. I browsed all the popular outlets like Giant Bomb, EasyAllies, GameTrailers, IGN, Destructoid, 1up, etc etc and I found no mention of input lag for both games using multiple search terms and language.
Just for some ballpark references, Red Dead Redemption 2 clocks in at 14 frames of lag at 30FPS for the walking input. (credit to Dan Lowe for his analyis on YouTube and for his chart below)
https://www.youtube.com/watch?v=CWYTOOtplY8
Meanwhile from this input lag analysis done by DigitalFoundry/Eurogamer on Killzone 2:
Killzone 2 to my surprise actually has less lag than Red Dead Redemption 2 in this testing instance at 12 frames of lag from controller input to the game reacting. Keep in mind that I'm not sure if Digital Foundry was testing on the new patch that lowered latency or the original 1.00 version that sparked controversy.
With all that said, I was psyched for Red Dead 2 ever since the announcement trailer as Red Dead Redemption 1 is one of my favorite games of the previous generation. I was excited by all the amazing reviews from games journalists and all that pre-release buzz. Then I booted the game up and got through the prologue and I could tell something was really really off with the controls and latency. I was watching Giant Bomb's coverage of their game of the year and Dan Ryckert was pretty much in the same situation as myself.
Which begs the question: do you think game journalists should throw disclaimers for input lag? Even if they don't mind it?
Just out of curiosity and boredom....I spent a half an hour combing through Red Dead 2's and Killzone 2's metacritics to see if there were any mentions about input lag or latency by using my trusty CTRL + F function. I browsed all the popular outlets like Giant Bomb, EasyAllies, GameTrailers, IGN, Destructoid, 1up, etc etc and I found no mention of input lag for both games using multiple search terms and language.
Just for some ballpark references, Red Dead Redemption 2 clocks in at 14 frames of lag at 30FPS for the walking input. (credit to Dan Lowe for his analyis on YouTube and for his chart below)
https://www.youtube.com/watch?v=CWYTOOtplY8
Meanwhile from this input lag analysis done by DigitalFoundry/Eurogamer on Killzone 2:
Killzone 2 to my surprise actually has less lag than Red Dead Redemption 2 in this testing instance at 12 frames of lag from controller input to the game reacting. Keep in mind that I'm not sure if Digital Foundry was testing on the new patch that lowered latency or the original 1.00 version that sparked controversy.
With all that said, I was psyched for Red Dead 2 ever since the announcement trailer as Red Dead Redemption 1 is one of my favorite games of the previous generation. I was excited by all the amazing reviews from games journalists and all that pre-release buzz. Then I booted the game up and got through the prologue and I could tell something was really really off with the controls and latency. I was watching Giant Bomb's coverage of their game of the year and Dan Ryckert was pretty much in the same situation as myself.
Which begs the question: do you think game journalists should throw disclaimers for input lag? Even if they don't mind it?
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