Oct 27, 2017
43,016
Just got past that school part and I'm wondering how I ever played Nocturne (not that I beat it)

The first area conditioned me so much to being able to see and initiate every encounter that the few in this section that were "jump scares" stressed me out, then I remember Nocturne had random encounters
 
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Dascu

Member
Oct 28, 2017
1,998
grinding isn't needed in SMT.
if anything you probably shouldn't be playing on HARD if this is your first SMT.
get used to nulls/resists, and be sure to use items and fuse often.
Yes and no. Levels indeed don't matter so much, but a bit of grinding often is necessary in order to build the right team; recruiting and fusing the demons you want, levelling them up and ensuring they have the right skills and affinities. You won't always have the demons readily available to tackle a bossfight.
 

Capra

Member
Oct 25, 2017
15,749
Just got past that school part and I'm wondering how I ever played Nocturne (not that I beat it)

The first area conditioned me so much to being able to see and instead every encounter that the few in this section that were "jump scares" stressed me out, then I remember Nocturne had random encounters

As much as I ultimately enjoyed the shift that was definitely the low point of my experience thus far. Encounters that get the drop on you and go first can become a death sentence very easily on Hard and that segment just being full of them made it a chore to go through. I had to warp back to the save and record my progress after pretty much every fight.
 
Oct 27, 2017
43,016
As much as I ultimately enjoyed the shift that was definitely the low point of my experience thus far. Encounters that get the drop on you and go first can become a death sentence very easily on Hard and that segment just being full of them made it a chore to go through. I had to warp back to the save and record my progress after pretty much every fight.
Yeah, that's pretty much how I played it which was annoying. Didn't help that again unlike the first section, the save point had a short loading screen to reach it
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,600
About 9 hours in and still in the first region. Too fun looking for the Mini Medal demons & other secrets.
 

Fendoreo1

Member
Jan 1, 2019
15,709
Lmao I think I just noticed something


I'm pretty sure Abdiel has exclusively targeted Nahobino with single target attacks. Makes sense story wise, but man is it annoying with Myriad Slashes dealing a fuckload of damage
 

Ravelle

Member
Oct 31, 2017
17,968
I never mind dying in videogames, not even when a game's difficult but getting kicked to the menu screen and having to manually load the save isn't really cool. Just kick me back to the last savepoint because after a dying a couple of times I just call it a day.
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,338
As much as I ultimately enjoyed the shift that was definitely the low point of my experience thus far. Encounters that get the drop on you and go first can become a death sentence very easily on Hard and that segment just being full of them made it a chore to go through. I had to warp back to the save and record my progress after pretty much every fight.
I honestly didn't mind that part too much. I think mainly because it wasn't incredibly long and didn't overstay it's welcome.

The whole idea of protecting the students from this active demon attack in this desperate feeling situation was really neat. You just attended this school as a normal student not ten minutes before this happened, which was neat seeing it in a totally different light. There were no random encounters, only the scripted ones by the demons in the hallways. The only real surprises were the students that turned into demons, and the one where you had three fights in a row. There was a Leyline Fount outside, and if you had to warp back every fight or two, no big deal. It's not like you had to dodge enemies coming back. After you save the Jack Frost and he offers you healing, that makes things a lot easier. I played on Hard myself. I didn't really find this to be much of a "dungeon" like you would find in traditional MegaTen games, but I also didn't mind this part, it felt pretty inoffensive to me.
 

BlackJace

The Fallen
Oct 27, 2017
5,488
I also preferred IV's approach, if for no other reason than because it was faster. SMT5's story scenes feel outdated because they're slow as hell but also static enough that you'd think they could be formatted so that the player could fast-advance individual lines of dialogue. As it is, I've been sorely tempted to skip 5's cutscenes entirely, even though it's my first playthrough.
I think I agree, the scenes just feel slow and oddly paced. IV's was snappy and felt appropriately paced and better directed overall imo.
 

Stowaway Silfer

One Winged Slayer
Member
Oct 27, 2017
32,819
That feeling when you gamble on Aramasa getting you a crit, it pays off and your next demon can finish off the boss. So good
 
Oct 25, 2017
9,053
I also preferred IV's approach, if for no other reason than because it was faster. SMT5's story scenes feel outdated because they're slow as hell but also static enough that you'd think they could be formatted so that the player could fast-advance individual lines of dialogue. As it is, I've been sorely tempted to skip 5's cutscenes entirely, even though it's my first playthrough.

I've had to skip a fair number of cutscenes, most when it is two humans talking to each other, and my enjoyment of the game went up considerably. The cutscenes needed dialogue advance. As it is now, that entire aspect of the game feels like a giant step down from Nocturne (skippable dialogue) or DDS (animated scenes that were brief and to the point).

It feels like the game is a return to the general style of those PS2 games, without being helmed by people that were on those teams to make things run faster and flow better. Same with commands popping up for the next turn before the previous animation was fully done. That is one of the main reasons why battles feel so sluggish compared to the previous press turn systems. Instead the player is stuck watching a slow hit reaction animation that didn't lock out menus in previous games.
 

Capra

Member
Oct 25, 2017
15,749
I gave up on it early but Aramasa seems outclassed really quickly. The other STR skill I got that was almighty was fairly useless too. At this point I'm focusing on debuff attacks like fang breaker and relying on beatdown for big hits and they're getting the job done more often than not.

Also is there like, a numerical value for skills like beast eye and bloody glee that boost the chance of hitting or critting? I'm keeping the latter for now but I've always been wary of these skills that don't give the raw data.
 
Oct 25, 2017
4,740
I gave up on it early but Aramasa seems outclassed really quickly. The other STR skill I got that was almighty was fairly useless too. At this point I'm focusing on debuff attacks like fang breaker and relying on beatdown for big hits and they're getting the job done more often than not.

Really?

I've got 120str at level 74 and i still can't find anything better than aramasa and wrath tempest, 8 hits means more chance of something critting which is so good. Also Aramasa's damage is equal to that of two Heavy attacks basically. Once I start getting Severe phys damage abilities is when ill ditch it. But I've been flying through everything in the fourth daat.
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
Any suggestions? I'm having a hell of a time deciding how to build this guy. No one else will have Recarm so that's a lock, I guess.

Demons with high luck and agility are better for status ailments, which means they can be set up to prioritize non-damage stuff like stat buffs/debuffs. I highly suggest giving him hama tho because no matter how powerful you are, when an enemy is weak to light they will be dropped like a bad habit if a Hama spell hits them just right, haha.

If you can, I'd personally replace Poisma with tarunda or rakunda (atk down or def down) using an essence if possible, it would help you out in a boss fight in a bit, as both those things are very helpful.

Speaking of which, a buff/debuff will flash when it will run out the next turn, and you can recast a buff/debuff to reset the timer on it. Plus, before you fight, you can adjust your party to maximize efficiency in a boss fight or encounter by manuvering your characters around to make sure you have someone hitting weakness at the first and second/third slots, so you'll always have the full eight actions as you keep the damage pressure up, and can use some of them for healing or stat stuff or physical moves.
 

Capra

Member
Oct 25, 2017
15,749
Really?

I've got 120str at level 74 and i still can't find anything better than aramasa and wrath tempest, 8 hits means more chance of something critting which is so good. Also Aramasa's damage is equal to that of two Heavy attacks basically. Once I start getting Severe phys damage abilities is when ill ditch it. But I've been flying through everything in the fourth daat.

Oh no

Ah well. Maybe I'll find a way to get it back. Early on it was just not that great comparatively
 

Stowaway Silfer

One Winged Slayer
Member
Oct 27, 2017
32,819
FUCK!!!
Would Tao live if I didn't prioritize saving her friend and chose the other option?
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
What are you're opinion on Makajama? Has it been useful? Like on magic-based bosses?

I hate relying on chance skills, so I was going to discard it. But since it came from an Aogami essence, who knows, maybe it becomes OP? I'm guessing it doesn't.


I've had some moderate success with it, but I also have it on some other demons, too. Though sometimes I get lucky and it sticks the first time, and then can't reapply it for the rest of the fight.

It has saved me a few times on Hard for physical-based minibosses/bosses, actually, since it means they can't use their skills that will destroy/crit my entire party with one move. Less worried about magic due to the dampeners/resistances.

Personally I find I don't utilize the status ailments nearly enough, it's worth having a few dangerous ones on a demon with high stats for it, because Accursed Poison, the Raptor/Avian Magatsuhi skill (debilitate effect [-1 to everything for three turns] and guaranteed status ailment), has shown me that the most brutal status ailments can really pack a whallop, especially seal. It can all depend on what the enemy resists of course but it's helpful nonetheless. I'd keep Makajama on a demon just in case it helps, just make sure they have the luck for it, haha.
 

Fendoreo1

Member
Jan 1, 2019
15,709
Wow the scenes after the end of Area 3 are great, probably my favorite section so far(honestly I really like the entirety of area 3, but post area 3 is probably my favorite story-wise)
 

Banshee

Member
Oct 27, 2017
489
Missouri
Man, the miracle allowing your demons to use items is the biggest fucking game changer. I'm burning so many of those element gems now, something I usually leave sitting wasted in previous games. So damn good.
 

Capra

Member
Oct 25, 2017
15,749
Does anyone know if the Fiends can give you essences? I anticipate unlocking a miracle that lets me transfer unique skills to Nohobino at some point and Andalusia might be a good one to have
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
I'm loving the first Nahobino exclusive magic attack, it's got me glad I went into magic this time around with how it deals roughly 200 damage without any buffs/debuffs present, haha.

Now I just need to level enough to get one of those skills that lets an ally put concentration on someone else and my Nahobino is gonna be in damage city.

Also shoutouts to Chironnupu (or Chironup as it is now?) for basically being the earliest example of Luster Candy, I wanna keep them relevant for a long time cause they are hambonin' me to not dying on Hard for a long time : D

9b572bf3884d58f32b6b263c64ba13798194210e.gifv
 

Immaculate

Member
Oct 27, 2017
208
Question about the last boss/cutscene in the 2nd area
During the choice before you start the Lahmu fight I chose to try and save Tao's friend. After I beat the boss though the girl was still possessed by Lahmu and Tao died/vanished after resurrecting me. It's probably not the case but if I chose the other option would that cutscene have played out differently?
 

Fendoreo1

Member
Jan 1, 2019
15,709
I'm loving the first Nahobino exclusive magic attack, it's got me glad I went into magic this time around with how it deals roughly 200 damage without any buffs/debuffs present, haha.

Now I just need to level enough to get one of those skills that lets an ally put concentration on someone else and my Nahobino is gonna be in damage city.

Also shoutouts to Chironnupu (or Chironup as it is now?) for basically being the earliest example of Luster Candy, I wanna keep them relevant for a long time cause they are hambonin' me to not dying on Hard for a long time : D

9b572bf3884d58f32b6b263c64ba13798194210e.gifv
Yeah he's great, I kept him into the mid-late thirties because of how good his unique skill is
 

cdudeachyut

Member
Jun 4, 2021
1,611
Brave Blade with Murderous Glee and High Restore is killing it on my Str + Luck build while barely using any MP. Murakumo is also insane with the critical Magatsuhi skill.

The toughest boss in this game yet is the abscess boss team of level 99 Onmoraki, Preta, Slime and Pixie lmao. Took me three tries at level 62 and some Sleep and Seal gems.
 

Trigger

Powered by Friendship™
Member
Oct 26, 2017
3,010
Atlanta, GA
Boo! The first time I've gone for a strength build in any SMT game, and I'm getting my ass handed to me in the first region. I'm going to have to really balance my team for targeting elemental weaknesses.
 

PancakeFlip

Member
Oct 26, 2017
7,932
What's a good level to do the first DLC quest with Artemis? I'm around 35 now after beating Red Rider and about to take on the Region 2 boss I believe.
She's level 37, you should be ready. Be warned that she has game breaking abilities when you get her. A 15 hit physical move and a physical attack that gives a free 3 turn two drop defense down.
 

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,835
Boo! The first time I've gone for a strength build in any SMT game, and I'm getting my ass handed to me in the first region. I'm going to have to really balance my team for targeting elemental weaknesses.
I really enjoyed strength builds in previous games, but I dont think ... especially on hard, its all that equally balanced here. Magic build seems way better.
 

Stowaway Silfer

One Winged Slayer
Member
Oct 27, 2017
32,819
Question about the last boss/cutscene in the 2nd area
During the choice before you start the Lahmu fight I chose to try and save Tao's friend. After I beat the boss though the girl was still possessed by Lahmu and Tao died/vanished after resurrecting me. It's probably not the case but if I chose the other option would that cutscene have played out differently?
I was curious about the same thing so I loaded up my save from before the fight and picked the option to focus on Lahmu instead of saving the friend. The cutscene that followed the choice, as well as the post-fight events, played out exactly the same way.
 

Sanctuary

Member
Oct 27, 2017
14,256
Not at all. I'm finding V a considerably harder game.

I never played IV, but I kept thinking back on III about how in no way in hell was it remotely this hard, and it wasn't just nostalgia goggles either. It was more annoying though when it came to fusions. With a guide, no big deal, but without one it was a very long process of trial and error.

Enemies have so much more health in this game and also do freakish amounts of burst damage at will that can instantly wipe out three of your group at once, and not simply with something they are weak against either. Stupid Heat Wave or whatever it is loves to always crit when a boss does it, which then leads directly into another turn and another Heat Wave. There's "hard" and then there's bullshit RNG you can do nothing about.
 

Capra

Member
Oct 25, 2017
15,749
She's level 37, you should be ready. Be warned that she has game breaking abilities when you get her. A 15 hit physical move and a physical attack that gives a free 3 turn two drop defense down.

Oof. Well I'm doing it more for the fights themselves and I don't have to use her. At the very least a 15 hit phys attack would be great if I ever get the ability to use demon unique skills with MC.
 

PancakeFlip

Member
Oct 26, 2017
7,932
Question about the last boss/cutscene in the 2nd area
During the choice before you start the Lahmu fight I chose to try and save Tao's friend. After I beat the boss though the girl was still possessed by Lahmu and Tao died/vanished after resurrecting me. It's probably not the case but if I chose the other option would that cutscene have played out differently?
Plays out exactly the same with the other choice.
 

Vibed

Avenger
Oct 27, 2017
1,513
Man, this game feels wayyyyy better to me in portable mode. I think the instantaneous response time of my OLED TV was what made it feel so juddery and awkward.
 

robotzombie

Member
Oct 25, 2017
2,908
Anyone have a list of *need* to buy miracles? I want to make sure I don't waste glory (or at least waste it in terms of getting useless stuff early and having to wait to get good stuff)

Like I'm assuming Divine Amalgamation and Art of Essences are useful to get more out of learning from essences?

And increasing demon skill # and my skill # is obviously paramount? As well as increasing demon stock so I have more people with me leveling up and able to be switched out?

And if I'm going physical, do I need anything from the cosmos tab? Is there a physical mastery (I assume so)?

Man, this game feels wayyyyy better to me in portable mode. I think the instantaneous response time of my OLED TV was what made it feel so juddery and awkward.

I'm JUST playing handheld for the first time right now and I thought the exact same thing
 

Weiss

User requested ban
Banned
Oct 25, 2017
64,265
Okay so I'm not crazy, having two characters go "holy shit this has been going on a long time with the exact same people" has to be intentional.
 

Vault

▲ Legend ▲
Member
Oct 25, 2017
13,686
this game is so slow compared to the 3ds games.

doing anything in these menus takes ages
 

Razorrin

Member
Nov 7, 2017
5,236
the HELP Menu.
Anyone have a list of *need* to buy miracles? I want to make sure I don't waste glory (or at least waste it in terms of getting useless stuff early and having to wait to get good stuff)

Like I'm assuming Divine Amalgamation and Art of Essences are useful to get more out of learning from essences?

And increasing demon skill # and my skill # is obviously paramount? As well as increasing demon stock so I have more people with me leveling up and able to be switched out?

And if I'm going physical, do I need anything from the cosmos tab? Is there a physical mastery (I assume so)?



I'm JUST playing handheld for the first time right now and I thought the exact same thing
I'd say one that you'll get access to a bit later is one that allows demons to use items, which is a huge game changer and 100% recommended, haha
 

TYRANITARR

Member
Oct 28, 2017
4,014
What stat do yall usually invest in? I'm been going for Luck and Accuracy stat... is there a generally "better" stat?
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,338
Kumbhanda being one of the big scary unique demons running around the parking garage and chasing after you HAS to be a Digital Devil Saga 2 reference, and even if it isn't, I'm going to pretend like it is.
 

TYRANITARR

Member
Oct 28, 2017
4,014
Oh another Q:

I'mt trying to understand the Press Turn system. So right now I have a full party of 4. That means if each of my characters land a crit/weak we get +1 for a total of 8 turns, BUT that's the max right? So if you "do it perfectly" with a team of 4, you can double your turns, but you never get more than that right? You can't just endlessly loop crit/weak to get 'infinite' turns... correct?

Also, lets say: when you press R to Skip on turn 1, that "counts" as one of your Press Turns like hitting a Weak/Crit, meaning now you can only earn +3 for the remainder of that player phase?

... Is all that accurate?
 

HylianSeven

Shin Megami TC - Community Resetter
Member
Oct 25, 2017
19,338
Oh another Q:

I'mt trying to understand the Press Turn system. So right now I have a full party of 4. That means if each of my characters land a crit/weak we get +1 for a total of 8 turns, BUT that's the max right? So if you "do it perfectly" with a team of 4, you can double your turns, but you never get more than that right? You can't just endlessly loop crit/weak to get 'infinite' turns... correct?

Also, lets say: when you press R to Skip on turn 1, that "counts" as one of your Press Turns like hitting a Weak/Crit, meaning now you can only earn +3 for the remainder of that player phase?

... Is all that accurate?
Yes, that's right. Missing or getting blocked takes away two turn icons, so be careful with that.
 
Jun 24, 2019
6,489
I was unsure why the Nahobino was labelled bishounen, because when I think "bishounen" it's Fionn Mac Cumhail. I couldn't think of what to describe the Nahobino...Moe-shounen? Cherry boy? Then I searched the origins of the term, and it literally means

'young man with feminine features, described to be as very beautiful''

so it is in fact, the Nahobino to be a pure form of bishi-ness

ezgif-3-2a3f0a1b2146.gif
 

Scruffy8642

Member
Jan 24, 2020
2,857
Man this second boss is kicking my ass. Worked out a full on strategy to target its weaknesses and counter attacks, but it's got so darn much HP that I run out of MP before I'm even a third through the fight. And I can't really afford to be healing MP on everyone because that wastes Nahobino's turns… Really not sure how to get through this one, whatever strategy I choose just won't get me through such a long fight.