Not at all. I'm finding V a considerably harder game.Is the game like in SMT IV, where the first boss (Minotaur) was pretty hard and the game became easier after that?
Not at all. I'm finding V a considerably harder game.Is the game like in SMT IV, where the first boss (Minotaur) was pretty hard and the game became easier after that?
Yes and no. Levels indeed don't matter so much, but a bit of grinding often is necessary in order to build the right team; recruiting and fusing the demons you want, levelling them up and ensuring they have the right skills and affinities. You won't always have the demons readily available to tackle a bossfight.grinding isn't needed in SMT.
if anything you probably shouldn't be playing on HARD if this is your first SMT.
get used to nulls/resists, and be sure to use items and fuse often.
Just got past that school part and I'm wondering how I ever played Nocturne (not that I beat it)
The first area conditioned me so much to being able to see and instead every encounter that the few in this section that were "jump scares" stressed me out, then I remember Nocturne had random encounters
Yeah, that's pretty much how I played it which was annoying. Didn't help that again unlike the first section, the save point had a short loading screen to reach itAs much as I ultimately enjoyed the shift that was definitely the low point of my experience thus far. Encounters that get the drop on you and go first can become a death sentence very easily on Hard and that segment just being full of them made it a chore to go through. I had to warp back to the save and record my progress after pretty much every fight.
lol I've been playing it docked most of the timeStupid aside: I just had a brainfart moment, where I was wondering why you call a handheld console a "controller".
I honestly didn't mind that part too much. I think mainly because it wasn't incredibly long and didn't overstay it's welcome.As much as I ultimately enjoyed the shift that was definitely the low point of my experience thus far. Encounters that get the drop on you and go first can become a death sentence very easily on Hard and that segment just being full of them made it a chore to go through. I had to warp back to the save and record my progress after pretty much every fight.
I think I agree, the scenes just feel slow and oddly paced. IV's was snappy and felt appropriately paced and better directed overall imo.I also preferred IV's approach, if for no other reason than because it was faster. SMT5's story scenes feel outdated because they're slow as hell but also static enough that you'd think they could be formatted so that the player could fast-advance individual lines of dialogue. As it is, I've been sorely tempted to skip 5's cutscenes entirely, even though it's my first playthrough.
I also preferred IV's approach, if for no other reason than because it was faster. SMT5's story scenes feel outdated because they're slow as hell but also static enough that you'd think they could be formatted so that the player could fast-advance individual lines of dialogue. As it is, I've been sorely tempted to skip 5's cutscenes entirely, even though it's my first playthrough.
I gave up on it early but Aramasa seems outclassed really quickly. The other STR skill I got that was almighty was fairly useless too. At this point I'm focusing on debuff attacks like fang breaker and relying on beatdown for big hits and they're getting the job done more often than not.
Any suggestions? I'm having a hell of a time deciding how to build this guy. No one else will have Recarm so that's a lock, I guess.
Really?
I've got 120str at level 74 and i still can't find anything better than aramasa and wrath tempest, 8 hits means more chance of something critting which is so good. Also Aramasa's damage is equal to that of two Heavy attacks basically. Once I start getting Severe phys damage abilities is when ill ditch it. But I've been flying through everything in the fourth daat.
What are you're opinion on Makajama? Has it been useful? Like on magic-based bosses?
I hate relying on chance skills, so I was going to discard it. But since it came from an Aogami essence, who knows, maybe it becomes OP? I'm guessing it doesn't.
I've had some moderate success with it, but I also have it on some other demons, too. Though sometimes I get lucky and it sticks the first time, and then can't reapply it for the rest of the fight.
It has saved me a few times on Hard for physical-based minibosses/bosses, actually, since it means they can't use their skills that will destroy/crit my entire party with one move. Less worried about magic due to the dampeners/resistances.
Yeah he's great, I kept him into the mid-late thirties because of how good his unique skill isI'm loving the first Nahobino exclusive magic attack, it's got me glad I went into magic this time around with how it deals roughly 200 damage without any buffs/debuffs present, haha.
Now I just need to level enough to get one of those skills that lets an ally put concentration on someone else and my Nahobino is gonna be in damage city.
Also shoutouts to Chironnupu (or Chironup as it is now?) for basically being the earliest example of Luster Candy, I wanna keep them relevant for a long time cause they are hambonin' me to not dying on Hard for a long time : D
I just wanna downgrade a future powerful couple of demons just to get him tons of levels and top notch skills to work with, he's such a lil' trooper : 0Yeah he's great, I kept him into the mid-late thirties because of how good his unique skill is
I'm not sure if they're rare drops from battles, but you can find Aogami essences in the wild after you first find them from chests.Oh no
Ah well. Maybe I'll find a way to get it back. Early on it was just not that great comparatively
She's level 37, you should be ready. Be warned that she has game breaking abilities when you get her. A 15 hit physical move and a physical attack that gives a free 3 turn two drop defense down.What's a good level to do the first DLC quest with Artemis? I'm around 35 now after beating Red Rider and about to take on the Region 2 boss I believe.
I really enjoyed strength builds in previous games, but I dont think ... especially on hard, its all that equally balanced here. Magic build seems way better.Boo! The first time I've gone for a strength build in any SMT game, and I'm getting my ass handed to me in the first region. I'm going to have to really balance my team for targeting elemental weaknesses.
Question about the last boss/cutscene in the 2nd areaDuring the choice before you start the Lahmu fight I chose to try and save Tao's friend. After I beat the boss though the girl was still possessed by Lahmu and Tao died/vanished after resurrecting me. It's probably not the case but if I chose the other option would that cutscene have played out differently?
She's level 37, you should be ready. Be warned that she has game breaking abilities when you get her. A 15 hit physical move and a physical attack that gives a free 3 turn two drop defense down.
Question about the last boss/cutscene in the 2nd areaDuring the choice before you start the Lahmu fight I chose to try and save Tao's friend. After I beat the boss though the girl was still possessed by Lahmu and Tao died/vanished after resurrecting me. It's probably not the case but if I chose the other option would that cutscene have played out differently?
Man, this game feels wayyyyy better to me in portable mode. I think the instantaneous response time of my OLED TV was what made it feel so juddery and awkward.
I'd say one that you'll get access to a bit later is one that allows demons to use items, which is a huge game changer and 100% recommended, hahaAnyone have a list of *need* to buy miracles? I want to make sure I don't waste glory (or at least waste it in terms of getting useless stuff early and having to wait to get good stuff)
Like I'm assuming Divine Amalgamation and Art of Essences are useful to get more out of learning from essences?
And increasing demon skill # and my skill # is obviously paramount? As well as increasing demon stock so I have more people with me leveling up and able to be switched out?
And if I'm going physical, do I need anything from the cosmos tab? Is there a physical mastery (I assume so)?
I'm JUST playing handheld for the first time right now and I thought the exact same thing
Yes, that's right. Missing or getting blocked takes away two turn icons, so be careful with that.Oh another Q:
I'mt trying to understand the Press Turn system. So right now I have a full party of 4. That means if each of my characters land a crit/weak we get +1 for a total of 8 turns, BUT that's the max right? So if you "do it perfectly" with a team of 4, you can double your turns, but you never get more than that right? You can't just endlessly loop crit/weak to get 'infinite' turns... correct?
Also, lets say: when you press R to Skip on turn 1, that "counts" as one of your Press Turns like hitting a Weak/Crit, meaning now you can only earn +3 for the remainder of that player phase?
... Is all that accurate?