I mean, crap like Pokemon Go, seriously?
At least talk about a mainline entry or something...
Except the things he likes about Pokémon go he obviously wasn't getting from the mainline games or he would have said those instead...
I mean, crap like Pokemon Go, seriously?
At least talk about a mainline entry or something...
Dude is 68 ofcourse I don't see him playing god of war 2018 or the last of us part 2 or the latest indie darling
He needs to be more humble. Always ignoring others' contributions to this industry makes him look like a tool.
Agreed. Someone like Druckmann for example would get torn to pieces here for saying something like that.Anybody else would be ripped to shreds for saying that. How can you even enjoy your own game, you know it inside out.
didnt I heard about Miyamoto love with Minecraft and Portal or something like that while ago?
https://www.engadget.com/2008/10/30/miyamoto-portal-a-triumph-mario-galaxy-conservative-in-ways/
He may not be intimately familiar with Ratchet and Whatshisface, but at least revered game designer Shigeru Miyamoto has had the pleasure of tumbling through dimensional shortcuts and outsmarting acerbic computers. In an interesting chat with MTV Multiplayer's Stephen Totilo, Miyamoto admits that he, like most rational human beings, thought Portal was "an amazing game."
Games that go without the "amazing" label? The Legend of Zelda: Twilight Princess, which the Mario maker describes as "not a bad game, by any means," but one that felt "like there was something missing." And while Miyamoto submits that Super Mario Galaxy did "some things that were very new and were very unique," he ultimately feels that some elements seemed "somewhat conservative."
It was just some dumb rumors. There's a reason why he was overseeing basically almost all their Nintendo games.
Also he famously said that they made a better 3D platformer than Mario 64 with Banjo Kazooie.
What you think of, him not liking Rare, comes from the dumbest rumor : him saying "this is what happens when you do a good looking game but that isn't fun to play : DK Country" while being on the promo tour of the game. Like he's going to trash the game he's promoting lmao
One poorly translated quote and the rest was mostly UK gaming magazines trying to sell copies at the time.
Rare to this day have a tree planted outside their offices that Miyamoto personally delivered to them after they made DKC because he was so impressed and inspired by their work on the franchise and later on N64 as a whole. They helped push him to be better in terms of visuals especially on Ocarina of Time.
Retro Gamer
...Nintendo is known to be extremely shielding towards its IPs, so handing over one of its most iconic franchises is something that you'd expect would attract a tremendous amount of protocol and interference from the game giant, but [DKC's lead designer] Gregg [Mayles] says this wasn't the case. "Nintendo were extremely busy at the time so we were left to ourselves," he says. "It was an unprecedented thing for them to do, entrusting one of their most prominent and fondly remembered IP's with a relatively small and unknown UK development house... Miyamoto provided us with some suggestions for DK's look and it was a sketch of his that included the tie... "We made a memorable visit to Nintendo's HQ in Japan. I was surprisingly calm at the time, despite it being my first visit to what many would class as the Mecca of videogames," says Gregg. "We were there to demo an early version of the game to the people that created the original character. It was the first time many of the people at Nintendo had seen the game, and our radical approach with the graphics didn't initially go down too well. Mr Yokoi [Game Boy creator] remarked that 'It looked too 3D'. Miyamoto was much quicker to appreciate what we had done and gave his approval. Mr Miyamoto and his staff used their unparalleled experience to give us some input on how we could smooth out a few rough edges..."
IGN (June 1997)
IGN: What are your impressions of Banjo-Kazooie, and what was your involvement in the game?
Miyamoto: I'm very impressed with the game, and Rare is a very professional company. I had no involvement at all with the game.
Link
Official Nintendo Magazine (January 1998)
Miyamoto: ...The other extreme is Rare. Its games are similar to Nintendo's, but the quality is extremely high. Rare's been able to make Nintendo 64 games which are even better-looking than our own. It's scary! I've worked alongside members of Rare, and their standards are very high...
Famitsu Magazine (April 1998)
Famitsu: Banjo-Kazooie the game is slated for a June release in the US but will not be released until the fall in Japan.
Miyamoto: This is one of the reasons Zelda got delayed. This game [Banjo-Kazooie] is so great and we have to compete.
Famitsu: Could you explain in concrete terms what makes the game [Banjo-Kazooie] great?
Miyamoto: I try not to see the game. (laughs) If I see it, I may be affected by it. Graphically and technically [Banjo-Kazooie] achieves high levels. It played fine last fall, but wasn't released. (laugh) They've developed it more. If you want to enjoy a 3D action title, this may be the best choice. If we have the momentum (in Japan), this will be dominant in the market.
Famitsu: Can we write that you were "affected" by this one?
Miyamoto: Sure, you can. We and Rare are rivals. I'm not sure this character design will be accepted (by the Japanese audience), but this is fun.
IGN (January 1999)
IGN: What did you think of Rare's Banjo-Kazooie?
Miyamoto: Yes, I admit that Banjo-Kazooie is a very high quality videogame. Talking about the 3D system, for example, it had a lot better 3D system than Mario 64 -- and they have come up with some great technology. For example, they have lots of enemies at the same time on screen.
Link
Nintendo Power Source (May 2000)
NPS: How do you feel about Nintendo's line-up at E3 2000, particulary Rare's great offerings?
Miyamoto: We are very thankful that Rare is creating such great games. Rare has done a lot for the gaming industry. All of Rare's games are 3D, but they all have very different gameplay. They are encouraging us to create a different genre of games that departs from 3D adventure gaming.
Official Nintendo Magazine (Sep 2003)
OFFICIAL NINTENDO MAGAZINE: We get the impression that Rare didn't work very closely with Nintendo to polish up its last few games, especially Starfox Adventures.
MIYAMOTO: Rare is a rather independent company and it has the capacity to work independently. In the case of the original DKC, because I was concerned about the outcome, I was checking and putting in comments myself, especially during the last few months. At the very beginning, my personal involvement was ten percent. This lessened as the sequels went on, but of course other people at Nintendo were always involved. The total involvement was always around ten per cent and this was mainly from my people.
ONM: Starfox Adventures just didn't feel like a Nintendo game; it didn't feel like you had your hands on it at all, much less than ten percent.
MIYAMOTO: Almost everything was done by Rare, except we specifically advised the use of the control stick.
ONM: You didn't tell them, for example, to get rid of the 100 or 200 stupid things you had to collect in every single level?
MIYAMOTO: [laughs] That was a little bit extreme, yes. But, in general, they were good. I'd like to emphasize that our separation from Rare [in 2002, Rare was purchased by Microsoft] wasn't due to creative differences. It was financial.
Nintendo Life (Dec 2012)
Phil Tossell: "...We had an initial trip to Nintendo's headquarters in Kyoto for about a week [probably in early 2001] where we discussed the changes that would be required to make the game fit in well with the Star Fox universe. Sitting in a room discussing gameplay ideas with Miyamoto-san is certainly one of the highlights of my career and I still have his business card carefully stored away. I also remember going to an Italian restaurant for lunch near to the offices with Miyamoto-san and talking about all sorts of things. I'm not one to get starstruck, but that's probably the one time in my life where I felt a little bit overawed..."
The Making Of: Star Fox Adventures, The Game That Was Once Dinosaur Planet
The maligned GameCube title is now 20 years oldwww.nintendolife.com
Retro Gamer (Dec 2013)
Phil Tossell: "...We did see an early version of Zelda and that was a big influence on Dinosaur Planet, though. Nintendo were often quite envious of us. I got the feeling they thought our games were technically and artistically superior to theirs. Miyamoto would visit regularly and I heard a rumor they redid all of the textures on Zelda after they'd seen our work on Banjo-Kazooie because our game looked better!"
"Nintendo were often quite envious of us", says former Rare staffer
Back in the day, Rare was one of Nintendo’s top studios. The company really came into its own during the N64 era. Rare ended up creating Banjo-Kazooie, Conker’s Bad Fur Day, GoldenEye 007, and plenty of other prominent titles. Perhaps it was due to Rare’s success that Nintendo was a bit jealous...nintendoeverything.com
"Call R&D, I know what we're making next"I refuse to believes he's not secretly a fan of the Vita XD
Then again he has a Switch so he probably replaced it like everyone else T_T
Well yeah, I'm sure more people dislike Kojima than MiyamotoSwap Shigeru Miyamoto with Hideo Kojima and this thread would have +10 pages of people shit on him.
There's at least one firsthand source that was posted in this thread.There is a quote that go around, but nobody has managed to track the source. I once looked for the alleged interview, but it wasn't there in the magazine it was reportedly in.
No I recall Steven L. Kent saying he interviewed someone from Rare and Miyamoto in the same room. I'll try to dig it up. Think it was G4 Icons.
EDIT: FUCKING FOUND IT! First hand account from kent. Timestamp 13:57! Bless my useless memory!
Also, the story Chris Kohler once said about Miyamoto walking over during a New Super Mario Bros Wii demo and killing his character and walking away after he asked Miyamoto about his family life (a big no-no) lead me to think dude can be pretty petty. That I can't find a link to though. Think it was a 1-UP era podcast.
Steven L. Kent: "And Stamper, y'know just... the quintessential English gentleman, sat there and took it, even though the anger really wasn't meant to be at Stamper. Because Miyamoto carved his territory. He marked his area. He was letting people know that he was the greatest."