You need to go around and buy the cheapest version of those items. I failed the quest because I bought a fan which cost 26 yen when there was another souvenir shop that I missed that should have had it cheaper.Anybody succeeded with the shopping list quest in Niaowu? Is it just about getting the right items or do I also have to run around and get them at the lowest price available as well?
You need to go around and buy the cheapest version of those items. I failed the quest because I bought a fan which cost 26 yen when there was another souvenir shop that I missed that should have had it cheaper.
The problem with videogame forums have always been people, that in a very direct sense have no idea how anything works, want the worst possible thing for themselves, and then go crusading for that, and argue feelz based.
To be fair, it feels like Shenmue I and II and those are definitely old games. And I love it for it. But I can see how other people won't. You still run with R2. The start button does nothing but your menu is on a bumper. There are just some odd design choices that make sense for 'us', but won't make sense for people who don't know Shenmue. I was playing the game with a friend and I was walking down the stairs and I wanted to turn around to go back up and I couldn't. Ryo stopped in his tracks and started moving awkwardly, but I wasn't able to do a 180. I had walk and while walking make a u-turn, which isn't really doable on stairs. And my friend didn't understand why I didn't just turn around like in every other game. That's because Ryo is kinda soft locked to the stairs when he's walking up or down them. A 'modern' game would most likely just turn the model around with a small step animation, but Shenmue III just takes it's time and that's fine, but more recent games have moved past that and a thousand other things that Shenmue III still does like it's 2002. I love playing older games and I wouldn't have wanted Shenmue III any other way, but when people say they think it feels like an old game I definitely get what they mean.If you have any other explanation of why the main meme going around with Shenmue III is, that it feels like an old game. I'm still open for concepts.
The problem with videogame forums have always been people, that in a very direct sense have no idea how anything works, want the worst possible thing for themselves, and then go crusading for that, and argue feelz based.
Now thats the real nostalgia. So glad nothing changed.
Also - I might have found what games media means by 'feels like an old game' (because they never describe what they mean by it). I actually believe, that no current videogames critic has ever played a videogame that cost less than 40 Mill to make.
They've never played in the era of 'budget productions', all they ever experienced were sequels and reboots mostly (which PR told them where better because, and then they copied PR sheet into reviews). And to be considered edgy they followed the plattformholders suggestions to also play a 2.5D indy title, once in a while. Thats it, what they mean by 'game feels old' (despite it having changed four of its gameplay mechanics replaced with more current ones, despite having included quality of live stuff, despite having seriously tweaked the time attain any clue, withing the core game loop - but they dont see that, they see production value - and thats what they are reviewing).
Just read a review from german former news magazine the Spiegel, that I probably shouldnt have.
Game journalism doesnt have to have pedigry - its always been a youth interest format, as it is run in the US. And so the generation thats on the wheel right now never experienced low budget productions.
They played Hellblade, which was a Corridor Brawler - and thought, jup - thats a proper game, because - looks. And it wasnt any less complex than their usual corridor shooter, and it had gore and an edgy plot topic, so they were pleased.
They dont realize what goes into the production of world detail in the amount you see in Shenmue III ("Worst GTA I've ever played, dialogues so shallow (while the NPCs are the most deeply realized in the industry even at todays standards) - 2 stars") - heck, there are people on reddit boasting that they didnt even look at one shop in the second era of the game (where the game guides you to also look at detail level for a while).
So, reviewers dont know any of the mechanics (what do you mean by herb collecting herbs game loop, or game loop in general even, endurance mechanic, gow style fighting system, ...), dont know the limitations of the engine, dont know anything about storytelling, tropes, dont know anything about the business (who is voicing videogames f.e.), dont know anything about world design or the usual detail level of open world games, but are actively engaged in writing down the first 'independant style' budget title they have played in their lifes - and that wasnt an outright indie.
Thats what they are classifying as feeling old.
Thats it.
They all faked that they played Deadly Premonition anyhow. ;) They only experienced Resident Evil 2 as a remaster.. And dont get that if you have art and assents, and systems and outline, and an engine and tools, and ... Game design is cheeper.
The notion, that to create something on a lower level budget - and call it a videogame - is entirely alien to them.
To them game quality is directly connected to budget.
Geoff Keighley (Doritos spokesperson) won.
They cant identify budget production gems anymore, because they've never experience budget games. Even though they are out there. There are entire genres of them - still... (The adventure genre most prominently.)
And indeed, this is a problem. Because if people can argue, that menu design, and lack of mocap "ruined this game" - it means, that they will never - in their lives - come to like something that wasnt touched by a 300 person studio. Or - on the other spectrum - was produced by one guy trowing hail marries in a basement (indie projects). (Which was glamorized - by platform holders - as 'the new artsy game scene' - because they themselves killed all smaller projects, because of rising production costs.)
Its actually a sad notion.
Switch as a whole (where you can also play some of the most jank games this generation) they somehow - compartmentalized as something different mentally. To them its probably 'a handheld system'. ;)
(If you have a business that consists of only young people, not knowing anything about the business, or the history, or current systems, or limitations. Lets not call it journalism. And lets not call what they do reviewing.. :) Lets cal it 'extended PR', Thats what I took out of this myself really.)
If you have any other explanation of why the main meme going around with Shenmue III is, that it feels like an old game. I'm still open for concepts.
We've established, that it has subpar menu design, and animationwork. But also that you cant downrate a game because of it.
And we've established, that it doesnt breadcrumb the player to the next goal, and that people have a hard time conceptualizing exposition in dialogue (used as part of gameplay) - because, if popular streamers are any indication, their attention span is fairly low. So in that sense, maybe death stranding was the perfect narrative experience for todays gamers.
Just dumb it down. Focus group tells us, people still have a heard time following exposition, and are only really in it for the dopamine fix. Could you maybe explain what that character does three times over? They might have just responded to a text, you know. Could you include more micro transactions? And hows the work on the survival mechanic going?
Also - and thats really the point here, game forums like this - where you can participate on a notion of 'Yu has to give me Shenmue online, because that would feel more modern and, ...' are part of the issue here. If you dont educate people, that something like a budget game can still be surprisingly decent, good even - and you dont educate them on license deals for brand, or as in this case former brands. Or about the upfront costs of hosting a server infrastructure in an environment where sales and consumer attention usually comes and goes in spikes.
You have game reviewers believing, thats the scope of things you review videogames by.
The game feels old, is not a statement that is made about its game systems, or storytelling, or even modern quality of life stuff thats in there. Its about production value only.
Hello
As someone who has never played any of the Shenmue games but knows of its legacy and how much it means to people
My only questions are...
Are you happy with it? Has it been worth the wait? And to those who have finished III is it still another cliffhanger or could this technically finish here?
Not a troll set of questions I am genuinely curious as someone from the outside looking in so to speak
PNL's audience isn't the Shenmue-playing type. Besides, the song doesn't talk about Shenmue at all (it's almost gibberish at times).I was hoping that PNL promo for Shenmue was gonna help make Shenmue a tiny bit more popular in France. Guess not. French reviews were some of the harshest. :(
Some things that might be positive:
- Amazon has been out of stock for two days. Could've just not stocked enough copies, of course
- Shenmue 3 is the #2 seller at Best Buy and has been for days
- Ranked #3 on EGS for several days. Now, I wouldn't put it past them to manipulate stats, but I imagine that's a healthy ranking
I was hoping that PNL promo for Shenmue was gonna help make Shenmue a tiny bit more popular in France. Guess not. French reviews were some of the harshest. :(
Some things that might be positive:
- Amazon has been out of stock for two days. Could've just not stocked enough copies, of course
- Shenmue 3 is the #2 seller at Best Buy and has been for days
- Ranked #3 on EGS for several days. Now, I wouldn't put it past them to manipulate stats, but I imagine that's a healthy ranking
Mate, you realise I was joking right? You didn't have to write me an entire essay in response to me being facetious (and clearly facetious at that, considering I made the Shenmue Online comment twice while also asking for a VR Shenmue and a battle royals). Relax with the elitism please. Nobody needs to be "educated" on anything, it was simply a joke.
Yeah I didn't see him eitherAfter finishing then going back and looking over old trailers I don't remember seeing this old man from the "there's no animation" phase of the build-up.
Unless he was a side story character. I'm finding out I missed loads of those.
After finishing then going back and looking over old trailers I don't remember seeing this old man from the "there's no animation" phase of the build-up.
Unless he was a side story character. I'm finding out I missed loads of those.
Media Create Sales: Week 47, 2019 (Nov 18 - Nov 24)
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Famitsu Sales: Week 47, 2019 (Nov 18 - Nov 24)
01./01. [NSW] Pokemon Sword / Shield # <RPG> (Pokemon Co.) {2019.11.15} (¥5.980) - 382.540 / 1.740.084 (-72%)
02./04. [NSW] Ring Fit Adventure <HOB> (Nintendo) {2019.10.18} (¥7.980) - 26.141 / 290.081 (-7%)
03./03. [NSW] Luigi's Mansion 3 <ACT> (Nintendo) {2019.10.31} (¥5.980) - 23.872 / 258.919 (-20%)
04./00. [PS4] Shenmue III <ADV> (Deep Silver) {2019.11.19} (¥6.980) - 17.857 / NEW
05./02. [PS4] Death Stranding # <ADV> (Sony Interactive Entertainment) {2019.11.08} (¥6.900) - 12.520 / 235.811 (-67%)
06./05. [PS4] Star Wars Jedi: Fallen Order # <ACT> (Electronic Arts) {2019.11.15} (¥7.727) - 10.321 / 37.082 (-61%)
07./07. [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 <SPT> (Sega) {2019.11.01} (¥5.990) - 8.826 / 51.582 (-2%)
08./20. [NSW] Super Mario Party # <ETC> (Nintendo) {2018.10.05} (¥5.980) - 8.576 / 1.154.354 (+165%)
09./09. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 8.512 / 1.011.672 (+11%)
10./12. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 7.360 / 2.533.458 (+12%)
We might be fighting pretty hard for shenmue 4 at this rate...
I didn't expect it to set the world on fire, but I think certain people working on the game might need to lower their ambitions and try to wrap this story up without leaving us all with another two decade-long cliffhanger. I don't see how they're going to get to make three more "epic" games out of this franchise.It's a a sad situation but who expected Shenmue III to set the world on fire sales-wise? If making Shenmue III made business sense, we wouldn't have had to back the game on Kickstarter. Besides, there were controversies from day one and the game's marketing following that was pretty lackluster. Almost everything that could have gone wrong did. Even though I kept hoping for good sales, I was pretty much expecting things to go the way they did.
I still believe that we'll get Shenmue IV. But I'm curious to see how things will go.
You guys shouldn't overstate Epic's involvement in Shenmue III's funding. Things aren't (at all) like they seem. I wish I could say more but I can't (for now I hope).
Did it really help the game, or Ysnet, or just reduced the risk for DS?
It sounds like they purchased a certain number of copies and will not pay Ys Net/Deep Silver any more unless a certain, and probably unrealistic, number of copies sells. I'm guessing it's a number Shenmue 3 will never meet or exceed (200K+).
Did it really help the game, or Ysnet, or just reduced the risk for DS?
That sucks, it really hurt YS Net in my eyes with that move so if it only helped deep silver than they made a mistake by having deep silver publishing.From what I've heard, Epic's contribution only helped Deep Silver.
I suspect decisions like that will hurt a Shenmue IV being made which would be nice to see I just hope they don't go the crowdfunding route because after Shenmue 3, I wouldn't support a Shenmue IV kickstarter.I think we should remember that Epic paid close to $10 million for Control's PC exclusivity. Obviously the amount won't be anywhere as large for Shenmue, but considering its initial budget it could still be pretty significant amount. Yeah, many people complained about this deal, but I suspect that if we get a Shenmue IV it will be partly thanks to this.
In any case, I think Yu should wrap things up by the fourth entry.
I mean, if that means Deep Silver didn't lose any money on Shenmue 3 and Epic considers Shenmue enough of an 'exclusive' to front that kind of money, it still seems like a positive for the future of Shenmue.From what I've heard, Epic's contribution only helped Deep Silver.
That sucks, it really hurt YS Net in my eyes with that move so if it only helped deep silver than they made a mistake by having deep silver publishing.I suspect decisions like that will hurt a Shenmue IV being made which would be nice to see I just hope they don't go the crowdfunding route because after Shenmue 3, I wouldn't support a Shenmue IV kickstarter.
It's probably over 30k when you add digital. I'm not so sure it has a bigger budget than Yakuza. A S4 especially would be a lower budget because engine is now in place.Anyone who knows Japanese market will realize that first week sales (17k in 6 days) is bad considering its budget . Yes the budget of Shenmue 3 in fact may close to a yakuza-series or mosou game. But the sales is even worse than some small budget games like YS9.
Eh the game is probably doing ok and as expected. No way anyone involved went in thinking S3 was gonna move any big numbers. And they probably know that most people that really wanted the game already got it by backing the KS.
Just guessing here but S4 is probably in development already, the DLC should not require the whole team and they can't just sit around. They can of course cancel it but I'm guessing there is a pretty high chance we are getting S4 as well. It should be much less costly to develop now that they are used to the engine and the team + assets they can reuse. All systems are in place now so a new game would "only" require story, cutscenes and environments + polishing. Would not be surprised if the big test is S4, unless Yu rewrites stuff to make S4 the last one.
If we are getting more games I would not mind if they took a Yakuza-like approach and reuse areas a bit more. No need create all new areas for every game even if it's a lot of fun exploring new things. Just... Try to make the development easier and cheaper, give us story and some slight additions and changes here and there.