This isn't combat related at all, but it reminded me that I haven't commented on this yet or seen it mentioned... Shenmue 2 already had an analog control mode on Dreamcast and Xbox that you could switch to in options, but for some odd reason they did not use it at all.The controls are still shit, and this is more noticeable now due the game being more combat heavy than the previous one.
Back then they hadn't yet learned that faster, more complex QTEs isn't a fun way to ramp up the difficulty of a game. This was still a problem years later in action games like God of War.These games have so many absolutely asinine design decisions on a level beyond belief, I keep getting surprised every time they present a new one, it's baffling. Maybe I'll write about it shortly when I'm done with S2, but just now I was fighting Don Nui after reaching the top of the building and after beating him in a very unfun fight, the command QTEs started. Got the first one, the second one, the third and I failed the fourth. Oh well, it's gonna go back to the first QTE, right? Nope, this is Shenmue, fight him again from the start and fuck you. So I beat him again and I reached the first command QTE, which inexplicably failed, because that's another fun feature added to S2, unreliable QTEs. So yeah, alt+F4 and I'll try again another time.
But the problem is that that kind of QTEs is super unclear on how they're supposed to be reproduced, sometimes they fail for no apparent reason. Like, that first one after the fight, it's just a direction and A, it's not hard at all but it failed after the directional input.Back then they hadn't yet learned that faster, more complex QTEs isn't a fun way to ramp up the difficulty of a game. This was still a problem years later in action games like God of War.
Redoing whole sections was still common in games in 2002. It's a holdover from the previous gen when checkpoints were extremely far apart (if they existed at all), unlike today when games auto-save constantly.
But the problem is that that kind of QTEs is super unclear on how they're supposed to be reproduced, sometimes they fail for no apparent reason. Like, that first one after the fight, it's just a direction and A, it's not hard at all but it failed after the directional input.
Yeah, I kinda figured that out today since that section of the game has so many and it seemed the most reliable way, but can you press them as fast as you want or do you need to reproduce their timing?I failed so much of those godawful QTEs that required both directional and a button input. Eventually, I found you are supposed to input the commands as soon as you see them, not to wait until you see all the sequence
Yeah, I kinda figured that out today since that section of the game has so many and it seemed the most reliable way, but can you press them as fast as you want or do you need to reproduce their timing?
In the original game I always waited until all button inputs had displayed before pressing any. There was definitely enough time for that. Perhaps they changed the timing?I failed so much of those godawful QTEs that required both directional and a button input. Eventually, I found you are supposed to input the commands as soon as you see them, not to wait until you see all the sequence
In the original game I always waited until all button inputs had displayed before pressing any. There was definitely enough time for that. Perhaps they changed the timing?
I'm still on break from Shenmue II to finish Yakuza Kiwami 2, but I'll be getting back to it this week. If someone else doesn't confirm that the timing is the same by then, I'll follow up when I make it to the appropriate point during disc 2. If they broke it then it needs to be reported to them.
This isn't combat related at all, but it reminded me that I haven't commented on this yet or seen it mentioned... Shenmue 2 already had an analog control mode on Dreamcast and Xbox that you could switch to in options, but for some odd reason they did not use it at all.
When they announced "modern controls" for both games, I was expecting analog control to match that of the original Shenmue 2, just ported back to the first game as well. What we actually got in both games was literally the D-Pad controls mapped onto the analog stick. There's no variance in speed whatsoever from the analog control, it's walk or no walk forcing you to still hold the trigger to run. The original Shenmue 2 analog control actually varied your speed based on how far you moved the stick - you don't need to hold the trigger to run because the maximum range on the stick was full running. You also had better turning angles if I recall correctly.
Did anyone else notice this? It's just a weird difference that I wasn't expecting.
The command QTEs are annoying and one of my least favourite things about Shenmue II. I feel like they were worse in the HD ports though, because of how glitchy the QTEs can be. I haven't played enough of the ports after the most recent patch, though, so not sure if they have been improved or not.
In the original game I always waited until all button inputs had displayed before pressing any. There was definitely enough time for that. Perhaps they changed the timing?
I'm still on break from Shenmue II to finish Yakuza Kiwami 2, but I'll be getting back to it this week. If someone else doesn't confirm that the timing is the same by then, I'll follow up when I make it to the appropriate point during disc 2. If they broke it then it needs to be reported to them.
I'm worried they'll feel obligated to do this, but I don't think Yu Suzuki will let the team do too much of this.Totally agree with the QTE thingy... also, playing on PS4, I had quite a few crashes on Shenmue 2 (none on 1), I ended saving nearly at every corner just to prevent having to do a lot of backtracking in the middle end of the game
I really hope that with 3, they do not fall to nostalgia and add all the bad things of 1 and 2
This is a genuine concern of mine. Of course there are many things that should stay the same, such as the focus on real exploration; the need to pay attention to detail and learn the specifics of a place. As soon as you include a modern mini-map, waypoints or other visual indicators, you're no longer making a Shenmue game.I really hope that with 3, they do not fall to nostalgia and add all the bad things of 1 and 2
It wasn't input lag, at least not for me. I just got to the part of the game with the freeze-QTEs and can confirm that they work the same as the original. I'm able to complete them after it shows you all of the inputs. The timing is pretty tight though, so if you've failed one before you're better off starting sooner which I didn't even think to do.A plausible scenario is that this isn't a bug and is instead the product of input lag. Just a theory of mine but I think it's a pretty likely one.
Patch Notes v1.05
Audio
• Improved the MIDI playback for various instances of background music.
• Fixed a MIDI playback issue that could cause "stuck notes".
• Increased music volume when playing games in "Shenmue Collection"
• Fixed various issues with SFX.
• Fixed an issue that would cause the volume of some dialogue during combat to be controlled via the SFX volume option.
• Fixed various issues with lip syncing.
UI
• Fixed an issue that would cause the money panel to sometimes continue to display over arcade games.
• Fixed an issue that would cause the clock to obstruct the score in Space Harrier.
• Fixed an issue that could cause the wrong animation to play in the moves list UI.
• Fixed various issues caused by low UI scale values.
• Fixed an issue where the cassette player battery would sometimes display while viewing cassette tapes.
• Fixed various issues with help screens.
• Fixed various issues with the "completed game" save screen.
• Fixed an issue that would cause text to occasionally display with a blue outline.
• Fixed issues with missing prompts and missed input in QTE title when obtaining high scores.
• Improved the display of directional inputs when playing Excite QTE 2.
Graphical Issues
• Added the ability to adjust gamma values via the graphics options.
• Fixed the "A", "B", "X" & "Y" gacha colours.
• Fixed an issue with some cutscenes being incorrectly displayed in 16:9 with graphical issues.
• Fixed an issue that would cause the camera to clip through scenery in Bunkado Antiques.
• Fixed issues with Shenmue 1 shadows which caused them to appear "blocky".
Controls
• Improved the controls while playing HangOn.
• Improved the controls while playing Afterburner II.
• Space Harrier and Afterburner II controls now no longer default to inverted.
• Fixed thumbstick issues when interacting with the Shenmue 1 Jukebox.
• Fixed an issue that could cause the forklift truck to become unstoppable.
Miscellaneous
• Fixed issues with move experience gains not working as expected.
• Experience gains are now correctly saved.
• The UI has been updated to show the experience progress since the last time the moves list was opened.
• Fixed an issue that would cause Gacha rewards to not be given when playing Space Harrier in Shenmue II.
• Fixed an issue what caused Ryo to not receive the certificate of completion after playing HangOn.
• Fixed an issue that caused the "Mini HangOn" gacha to be incorrectly awarded.
• Fixed occasional freezes while playing Space Harrier.
• Fixed an occasional crash when attempting to enter initials in Outrun.
• Fixed an issue where pausing while entering a loading screen could sometimes cause you to get stuck in the loading screen.
• Subtitles showing betting information for gambling mini-games are now localised.
• Fixed an issue that would cause snapshots to be corrupted when taken at certain resolutions
holy shit
• Fixed an issue that would cause the money panel to sometimes continue to display over arcade games.
Probably it's Sega forcing their hands, considering the game still needs to be released in Japan, so they are fixing as much stuff as they can so the japanase release will be less buggy.holy shit
This is one I ran into. <3
D3T got a raw deal in this, but I'm glad they are committed to making it right as best they can.
Just to follow up on this post I made previously, because the topic at hand resurfaced today and I haven't seen it mentioned again yet.Watching the Japanese TGS Stream, they went into the options menu around 1 hour 11 minutes. I see the Audio option to Switch voices to English, but it looks like there is no option to change the text language to English under display options. Just a heads up for anyone else importing. Of course, it's possible that the game just defaults to whatever language your console is set to..
"Forcing their hand" by paying them to keep working on the game because they made them release it before it was finished. The blame lies with SEGA, not d3t.Probably it's Sega forcing their hands, considering the game still needs to be released in Japan, so they are fixing as much stuff as they can so the japanase release will be less buggy.
yuppppppppppppppppppppppppp"Forcing their hand" by paying them to keep working on the game because they made them release it before it was finished. The blame lies with SEGA, not d3t.
Well yeah, I mean, Sega forced them to release the game on a broken status but at least they are giving them money to keep fixing the game. If Sega wouldn't give them money, we wouldn't have patches."Forcing their hand" by paying them to keep working on the game because they made them release it before it was finished. The blame lies with SEGA, not d3t.
I wouldn't expect it at least until the end of the month for consoles, but who knows.Waiting for this patch to hit consoles. Next week might be too early?
Just to follow up on this post I made previously, because the topic at hand resurfaced today and I haven't seen it mentioned again yet.
I was wrong about what the remaining option on the sound options screen was. I barely know any Japanese, and so when I saw no 日本語 under display options I knew the Japanese text option was missing and I assumed that the remaining option on the sound options screen was voice. The remaining toggle under the sound options screen is actually the Game Mode / Shenmue Mode option for subtitles, which I assumed was under display options and not sound options.
So in short, we knew almost 2 weeks ago from the TGS video that the Japanese version does not have any English options at all.
Still keeping my pre-order of the Japanese version though, since I want the physical soundtrack.