It's been a concern the game isn't going to be big enough due to the budget. They are just reassuring backers.
seeing as the tech has imrpoved quite a lot since 2 i would uhhh
i would certainly hope so
Maybe they should've shown that at E3, instead of showing what they actually showed.
Yeah lolseeing as the tech has imrpoved quite a lot since 2 i would uhhh
i would certainly hope so
But he's not comparing it with any other developer's game, he said the game was larger than Shenmue II, his own game. When setting up the project, he first designed the game he really wanted to make, to truly do the game justice. Then he cut it down to the minimum that would be possible for the minimum budget but still give him a sequel he could be proud of, and added stretch goals to bring it back towards what he wanted. The expanded budget from the publisher allowed him to do that - notice how he pick and chose certain stretch goals to do that hadn't been reached, he picked the ones he wanted to work on, not just things for bragging rights or to make Kickstarters happy.I wish to god all developers would stop doing dick-size comparisons with their game scale. It's always a warning sign to me when it becomes a talking point how big a game is in scale.
That's the okayest flex I've seen in a while
As far as I remember Shenmue 2 is still filled with the same mini-games and empty rooms & NPC repeating the same 3 lines. "Scale" doesn't mean much but that's quite a stretch of a statement. I don't see the point of bragging about that if Shenmue 3 goes the same route.
It's still a hardsell that doesn't speak to the merits of Shenmue. Every game in 2019 is "big", that's just not what I want to hear being boasted about or it sounds like a cop-out to me.But he's not comparing it with any other developer's game, he said the game was larger than Shenmue II, his own game.
MMOs have only regressed in terms of complexity since Ultima Online. Action open world games since Elder Scrolls Daggerfall.Just because it's a new game doesn't automatically mean it's bigger... there are a lot of old games that are much bigger than contemporary games. There's a ton of variables to take into account, including budget.
Are you a backer? If not it wasn't targeted at you.It's still a hardsell that doesn't speak to the merits of Shenmue. Every game in 2019 is "big", that's just not what I want to hear being boasted about or it sounds like a cop-out to me.
Why do you think the scale would be lesser than 2?If you don't understand or appreciate what the scale of the original Shenmue games is all about, then most likely that won't change now no mater what technology the new games use.
Scale ≠ Graphics qualityseeing as the tech has imrpoved quite a lot since 2 i would uhhh
i would certainly hope so
The merits of Shenmue? Shenmue II was far larger than Shenmue I (though less dense). Do you think that was a bad game because was was "big"? Notice that the stretch goals aren't just "make the game bigger", they are "extend the area AND add more things to do in the area"It's still a hardsell that doesn't speak to the merits of Shenmue. Every game in 2019 is "big", that's just not what I want to hear being boasted about or it sounds like a cop-out to me.
Err... I don't? And I also don't understand how you came to that conclusion based on what I wrote.
I always wondered if I missed something, like a quirky character, a memorable character interaction or some easter egg. That area was so expansive but for story purposes you're not really required to do much with the insides of the buildings so I wondered if I missed something.
Not guaranteed at all. The first Shenmue cost $75 million to make, in Dreamcast-era dollars. New tech helps for sure, but it still takes a lot of time and money to design, model, and script large open-world games, especially ones like this that try to replicate the complexity of real world locations
Ok so then why is the article/thread/quote notable?Err... I don't? And I also don't understand how you came to that conclusion base on what I wrote.
Vastness often comes at the expense of concentration of quality in games, yeah. I just think it's a dangerous word to throw around. It isn't 1999 anymore but I trust it was said in relation to Shenmue itself and not generally speaking because the last thing I would want is a bloated Shenmue game.The merits of Shenmue? Shenmue II was far larger than Shenmue I (though less dense). Do you think that was a bad game because was was "big"?
I always expected a smaller game than Shenmue 2 due to the smaller budget but increasing costs for development. The gameplay and production values also look like a significant step up too compared to Shenmue 1 and 2, even if it doesn't match modern AAA games. If they can up the scope while at the same time maintaining that intimate feel of Shenmue 2 then this has potential to become a personal favorite. Can't wait.
Like I said, he made the game he wanted, not a game that was demanded by publishers or a game that was larger just to be larger. He wanted to make a better game. I mean, how does this statement tell you that the game is being thrown together as large as possible without any thought to quality?Vastness often comes at the expense of concentration of quality in games, yeah. I just think it's a dangerous word to throw around. It isn't 1999 anymore but I trust it was said in relation to Shenmue itself and not generally speaking because the last thing I would want is a bloated Shenmue game.
Ah, I see now what you mean. Then yes, I thought the scope would be smaller than Shenmue 2. But that's because right after the Kickstarter campaign ended it wasn't clear if it was possible to deliver a game on the same scope due to budget constrains. Fans know that while the Shenmue 2 maps themselves aren't huge by today's standards, the level of interactivity, systems at play just for the sake of realism, voice work, etc are quite complex. I actually expected a much more simplified experience.Ok so then why is the article/thread/quote notable?
If it's a given that you thought the scale would be bigger than 2 then why is this a big deal
opfdkjgdlkjgklfdjgkldfShenmue II is of a far bigger scale than any Yakuza game, despite the tech improvement. It's no small feet to make a game packed with that much content especially at that budget.
I do but we're talking about a 2019 game now and my expectations go beyond "bigger scale that an almost 20 year old groundbreaking game"—I do not want a Shenmue 2+ where I can go to the 16th room of a 46 floors building, I want it to have content that matters and make the experience worthwileIf you don't understand or appreciate what the scale of the original Shenmue games is all about, then most likely that won't change now no mater what technology the new games use.
Every week there's something or someone painting Shenmue 3 in a negative light, just today Jim Sterling released a new Shenmue 3 video adressing how Epic is gonna do refunds and instead of talking about how that is a positive thing, he goes on to rant about how Shenmue is a failed IP that has only covered everyone in debt and has never made any kind of profit (which is completely false). But i'll continue supporting the game since a lot of people doesnt know about its strenghts about how this game has so much heart and wisdom put into it, about how in its core is a beautiful video game, about how at one point it was elected best game of all time. Negativity isnt gonna stop any time soon, and I still love seeing threads like this one trying to show rays of positive light. I'll show support with 2 or 3 or 4 copies bought cause at the end of the day is a Shenmue game, and the gaming world is better for having it.
seeing as the tech has imrpoved quite a lot since 2 i would uhhh
i would certainly hope so
There was a couple of hidden things you can find in some buildings. Some are definitely obscure.
For example the hidden Hang On machine on the 2nd floor Yellow Head building:
The Dural Room on the 12th floor of the Thousand White building where you can win a gold Dural capsule toy:
There's also a few rooms with some unique visuals and items.
There's also easter eggs you can find by using an out of bounds glitch which is pretty cool.
There's so much to discover in Shenmue. People are still finding new things or things they didn't know about for almost 20 years. The depth and discovery is pretty crazy.
seeing as the tech has imrpoved quite a lot since 2 i would uhhh
i would certainly hope so
I remember on my third or fourth playthrough of the game stumbling upon an orphanage on some random floor of a Kowloon building that I never knew was there before. That was awesome. Those Kowloon buildings had such an incredible atmosphere.
(And that Dural room I had no idea about until now)
In a world where we have so many of the SAME games over and over you would think some critics would want something that's unique but instead make weird comparisons to Yakuza. Which as a fan of both series they are not really alike at all. Call Shenmue dated but praise Yakuza? Umm have you been playing Yakuza since ps2 days bc gameplay loop has not changed. 10+ games in Kamurocho yeah that's OK. I am a fan of that series but I'm just calling it how I see it. I just wish guys like Jim would stop bringing up Yakuza. I want a world where both thrive.
Another cool location that can be missed is the Tiger Gate Kung Fu dojo located on the 6th floor of the Thousand White Building. Really liked this place when I stumbled upon it:
As usual the thread is filled with ignorant drive-by shit posters. I suppose GTAV isn't impressive to you guys either because its smaller than Daggerfall right ?
I honestly think most of the "elitism" are coming from the new fans after being introduced to Yakuza Zero. Let's remember a decent amount of old Yakuza fans were Shenmue fans. For my case I purchased Yakuza (PS2) looking to fill Shenmue's absence. That never happened bc these games are not really alike but I still became a fan of Yakuza.The biggest irony that is happening here is that Yakuza went through the very same phase.
When the original came out people criticized it heavily while comparing it to GTA and how there was no freedom. But Yakuza is an entirely different beast altogether.
And now Shenmue "Sucks" because Yakuza is apparently better. As a fan of both series , its just so dumb to see the elitism from Yakuza fans regarding the Shenmue series.
I don't think I ever seen this. Stuff like this is so cool and is really what made Shenmue special to me.
But "hurr durr Shenmue sucks , the scale is so small. Not a very high bar..etc..etc"
Another cool location that can be missed is the Tiger Gate Kung Fu dojo located on the 6th floor of the Thousand White Building. Really liked this place when I stumbled upon it:
I honestly think most of the "elitism" are coming from the new fans after being introduced to Yakuza Zero. Let's remember a decent amount of old Yakuza fans were Shenmue fans. For my case I purchased Yakuza (PS2) looking to fill Shenmue's absence. That never happened bc these games are not really alike but I still became a fan of Yakuza.
It sounds like they're talking about depth.What do they mean by scale? Physical explorable world size? Or complexity? Because who gives a shit about world size, Shenmue was always impressive by its depth of detail. If it is the former then they are making a mistake. They should focus on polishing the the central elements, the pillars that make up the game. The faces, animation, and general look of everything is awful; they should at least strive to reach the standards of modern AA games.
. To better experience quests and events, NPCs and things to interact with in the cities have been multiplied beyond what was originally envisioned making for a more complete Shenmue experience
Or he's a fan of the series and liked what he saw because he's a ... fan?Color me not surprised that Huber, the one with perhaps the most hyperbolic reaction to the initial reveal, would be carrying water for the demo.