This is great, thank you.
Big warning to everyone the trophy list for Sekiro is leaked so be very careful when treading the web.
Fuck. Gotta watch Twitch with chat off for the next two weeks.
I posted these screenshots earlier in the thread, this is the in-game lore that I saw in SunlightBlade's preview video:
My understanding was that repeated use of resurrection causes the spread of Dragonrot to accelerate. Lobos said he thought it would occur even with actual death, but maybe at a slower rate. He wasn't sure. Eurogamer's preview also covered it, with Aoife stating that resurrection was the trigger ("the more you die, resurrect and use the dragon's blood power"). I took that to mean the resurrection process specifically; electing to die when given the option isn't a use of the power as far as I'm aware.
And if it's only resurrection that causes it, I thought I'd try a no-resurrection run on my first playthrough to see if it triggers a different ending or something.
Yeah it makes sense that its tied to the resurrection mechanic. They need a way to balance such an OP mechanic as well as have that risk/reward gameplay and story wise. It also adds replayability.
Resurrection:
Kill tough enemy and dont lose half of your xp/currency making it easier to get through the game, but too much and your NPCs will progressively get sick, your Unseen Aid % will decrease along with unforeseen gameplay implications.
Stay Dead:
You lose half your Xp/currency and it potentially becomes more difficult to get through the game or at least upgrade as frequently. However you retain your Unseen Aid % meaning there's a higher chance that you keep your xp/currency the further along you are in the game and NPCs will stay healthy.
Thisis an incredibly interesting mechanic imo and a big twist on how wethink about dying/losing our progress in these games. It's also can serve as a sort of difficulty scaling that's organic like souls and leveling was, only this is even more intertwined into the story and gameplay systems.
Idk how Miyakazi and FROM continue to keep this level of consistency betweeb gameplay design and story/world. Shits amazing.