The types of deep changes I'm talking about, M2 never does. The sorts of changes Tax and Stealth made to Sonic 1 and Sonic 2 (and Stealth in Sonic Megamix) are enormous changes that dramatically change the source code of the game, not mere bug fixes or small routine changes.
Actually, MW4 is a rom from 1994 that Sega of America produced and never released. An english version of MW4 has been in Sega's hands for years now. M2 merely released it.
Yup, the same way. It was produced for sales of Wonderboy in Monster Land in North America, but the game itself never actually launched in North America so it sat unused.
See a lot of peeps here saying "sega should do this" or "sega should do that", but you are all just talking into a vacuum. You want Sega to know what you think? Tweet them. Post on their Facebook page. Post anywhere where Sega has an online presence. That's how they listen.
Null Pointer ,is it safe to assume these titles are coming to the western eShops as well? I would figure that is the case, but we haven't had any official announcements from Sega of America and Sega of Europe regarding these (correct me if I'm wrong on this). Though I suppose you tweeting about these is probably confirmation enough.
Hi, Sam Mullen here at SEGA/Atlus, producer of things and all that, I've worked with M2 for many years. I just wanted to pop in here quick for a couple of from-the-horse's-mouth things.
First, as always I'm so happy there is a thread where people are discussing about M2's work. It's always encouraging that there are fans out there who really do engage on this stuff.
Second, there's a couple of things I just wanted to pick up (I'm not singling anyone out, I just picked up some random quotes):
It's easy to think that Taxman and M2 are competing at the same thing, but in reality, they are in a totally different game.
M2 does this thing where they try to preserve the experience while playing by the rules of the original system to the fullest extent possible, and all the baggage that comes with that. This has one set of challenges and outcomes. I mean, have you seen thatFantasy Zone II DX interview?!
Taxman tries to preserve the experience despite the original platform. This has another set of challenges and outcomes. This is why he can modify and things that wouldn't really be possible under the original hardware rules, and gives him a lot of flexibilty on what he does.
The reality is that WE CAN HAVE BOTH because we live in a world where there's different ways to approach the same problem. Some want Taxman, and some want M2. That's awesome! But for this particular series, we have our friends at M2 on deck, and at least on our side, we are pretty stoked about it.
The localization of MW4 in the SEGA Vintage Collection was totally original, and done by Inbound Games. How do I know? I was the the producer on the project. It was actually a difficult translation project because the text files were straight ripped out of the ROM, and they weren't very friendly to work in.
Hi.
Yes, I agree. Do those things.
Hi, Sam Mullen here at SEGA/Atlus, producer of things and all that, I've worked with M2 for many years. I just wanted to pop in here quick for a couple of from-the-horse's-mouth things.
First, as always I'm so happy there is a thread where people are discussing about M2's work. It's always encouraging that there are fans out there who really do engage on this stuff.
Second, there's a couple of things I just wanted to pick up (I'm not singling anyone out, I just picked up some random quotes):
It's easy to think that Taxman and M2 are competing at the same thing, but in reality, they are in a totally different game.
M2 does this thing where they try to preserve the experience while playing by the rules of the original system to the fullest extent possible, and all the baggage that comes with that. This has one set of challenges and outcomes. I mean, have you seen thatFantasy Zone II DX interview?!
Taxman tries to preserve the experience despite the original platform. This has another set of challenges and outcomes. This is why he can modify and things that wouldn't really be possible under the original hardware rules, and gives him a lot of flexibilty on what he does.
The reality is that WE CAN HAVE BOTH because we live in a world where there's different ways to approach the same problem. Some want Taxman, and some want M2. That's awesome! But for this particular series, we have our friends at M2 on deck, and at least on our side, we are pretty stoked about it.
The localization of MW4 in the SEGA Vintage Collection was totally original, and done by Inbound Games. How do I know? I was the the producer on the project. It was actually a difficult translation project because the text files were straight ripped out of the ROM, and they weren't very friendly to work in.
Hi.
Yes, I agree. Do those things.
Hi Sam,Hi, Sam Mullen here at SEGA/Atlus, producer of things and all that, I've worked with M2 for many years. I just wanted to pop in here quick for a couple of from-the-horse's-mouth things.
Hi.
Yes, I agree. Do those things.
The reality is that WE CAN HAVE BOTH because we live in a world where there's different ways to approach the same problem. Some want Taxman, and some want M2. That's awesome! But for this particular series, we have our friends at M2 on deck, and at least on our side, we are pretty stoked about it.
The localization of MW4 in the SEGA Vintage Collection was totally original, and done by Inbound Games. How do I know? I was the the producer on the project. It was actually a difficult translation project because the text files were straight ripped out of the ROM, and they weren't very friendly to work in.
The localization of MW4 in the SEGA Vintage Collection was totally original, and done by Inbound Games. How do I know? I was the the producer on the project. It was actually a difficult translation project because the text files were straight ripped out of the ROM, and they weren't very friendly to work in.
As a consumer, let me tell you, every time I hear about another Sonic port that isn't from Taxman, it legitimately upsets me. I don't want your M2 port of Sonic 1. It is inferior. There is nothing the M2 port is doing better than Taxman's port.
WE CAN HAVE BOTH except your consumers are telling you they don't want both. They want the Taxman versions. Literally the only consumer ITT who wanted the M2 versions admits he hasn't played the Taxman versions at all. Playing off releasing an inferior port as some sort of win for consumers rights or whatever is baffling. Trying to say M1's Sonic 1 is a whole different game than Taxman's sonic 1 is some "Batman on WiiU is entirely different" schlop. Stop that.
Hi Sam,
I have a tough question. What the heck does someone have to do to get a remaster of Shining Force III or a proper (as in not Neo or Exa, those are action RPG's) Shining Force IV? I mean what you say about talking on social media is nice and all but many of us fans at shiningforcecentral.com have literally sent care packages, videos, letters, petitions, ect. to Sega a number of times and have gotten nothing in response. This is over the course of literal decades as well. I'm in no way trying to downplay what you are suggesting here I'm just saying, I don't know a more dedicated base of fans that have tried time and again to get Sega to hear us, only for our wishes to have fallen on deaf ears again and again. Yes, there is Shining Resonance Refrain on the way but I hope you'll understand for a fanbase that has been pleading for a long time that presenting a game that has no relation in either story nor gameplay to the original Shining series let alone Shining Force it can feel like a slap in the face to us after everything we've tried to do. Not trying to hate on that game at all but its not what anyone really wanted to see from Sega with this long running series. To put it another way, while Shenmue 3 had a massive fan reaction when it was announced if that game had been announced as say a mobile based card game with no story, people wouldn't have been happy. Thats what a lot of fans see with the Resonance Refrain announcement, Something drastically different then whats been desired and that piled up with how long its been I at least understand the anger many of my fellow fans feel towards Sega at how they've treated this fanbase over such a long period of time. Many just gave up, some a long time ago.
Thank you for your time.
Umm, I want both? Don't assume everyone shares the exact same opinion.
I guess the issue I have with that is that Taxman's conversions of the original sonic games are seen as the best versions. I own the 3D Sonic 1 and 2 games on the 3DS. While solid, they're not widescreen which is a decently big issue, I feel.M2 does this thing where they try to preserve the experience while playing by the rules of the original system to the fullest extent possible, and all the baggage that comes with that. This has one set of challenges and outcomes. I mean, have you seen thatFantasy Zone II DX interview?!
Taxman tries to preserve the experience despite the original platform. This has another set of challenges and outcomes. This is why he can modify and things that wouldn't really be possible under the original hardware rules, and gives him a lot of flexibilty on what he does.
How much I gotta pay for Burner Rangers and Skies of Arcadia from M2. I have the greatest of needs!Hi, Sam Mullen here at SEGA/Atlus, producer of things and all that, I've worked with M2 for many years. I just wanted to pop in here quick for a couple of from-the-horse's-mouth things.
First, as always I'm so happy there is a thread where people are discussing about M2's work. It's always encouraging that there are fans out there who really do engage on this stuff.
Second, there's a couple of things I just wanted to pick up (I'm not singling anyone out, I just picked up some random quotes):
It's easy to think that Taxman and M2 are competing at the same thing, but in reality, they are in a totally different game.
M2 does this thing where they try to preserve the experience while playing by the rules of the original system to the fullest extent possible, and all the baggage that comes with that. This has one set of challenges and outcomes. I mean, have you seen thatFantasy Zone II DX interview?!
Taxman tries to preserve the experience despite the original platform. This has another set of challenges and outcomes. This is why he can modify and things that wouldn't really be possible under the original hardware rules, and gives him a lot of flexibilty on what he does.
The reality is that WE CAN HAVE BOTH because we live in a world where there's different ways to approach the same problem. Some want Taxman, and some want M2. That's awesome! But for this particular series, we have our friends at M2 on deck, and at least on our side, we are pretty stoked about it.
The localization of MW4 in the SEGA Vintage Collection was totally original, and done by Inbound Games. How do I know? I was the the producer on the project. It was actually a difficult translation project because the text files were straight ripped out of the ROM, and they weren't very friendly to work in.
Hi.
Yes, I agree. Do those things.
Ok, I appreciate you jumping in here and doing what you're doing, but this is nothing more than a lame corporate talking point.The reality is that WE CAN HAVE BOTH because we live in a world where there's different ways to approach the same problem. Some want Taxman, and some want M2. That's awesome! But for this particular series, we have our friends at M2 on deck, and at least on our side, we are pretty stoked about it.
The only reason I brought it up was because he was talking about how to get Sega to notice what fans want. I get that its likely well out of his field let alone company (its up to Sega of Japan on what games they are going to make) but figured it was worth at least throwing the question out there to see if there was any insight he might be able to provide.I doubt he will be able to answer any question like that. Maybe something more in line with how possible it even is to do a Saturn or DC port on a device like Switch?
What if the things I want on this initiative aren't things Taxman does, but M2 does. Like is there a Taxman port done for Thunder Force? What's the problem here. If M2 is doing literally the entire thing, from genesis to arcade, it's probably easier logistically to have them do their own version rather than just have like 1 game in the pipeline of many outsourced and adapted from a different maker.M2 is very good at what they do. But Taxman's Sonic 1 is absolutely the definitive version in this case. And like kreljooc said it's very upsetting when Sega shits out yet another ROM/emulator package when I've been dying to play Taxman's ports on the big screen with traditional controls.
What if the things I want on this initiative aren't things Taxman does, but M2 does.
Like is there a Taxman port done for Thunder Force? What's the problem here. If M2 is doing literally the entire thing, from genesis to arcade, it's probably easier logistically to have them do their own version rather than just have like 1 game in the pipeline of many outsourced and adapted from a different maker.
I don't play much Sonic. I literally mean every other game coming out of this. Not Sonic.I am willing to bet that anything M2 does can be found in the literal hundreds upon hundreds of existing Sonic romhacks that are already out there. The opposite cannot be said (that there are rom hacks out there that do what Taxman's ports do).
I don't play much Sonic. I literally mean every other game coming out of this. Not Sonic.
Presumptuous.Why is M2 taking way time and effort to work on something that will be inferior at best? ESPECIALLY since M2's efforts are usually beyond normal ports, it's extra aggravating to have them waste that on Sonic 1.
The main problem with your example is that the Sega Ages initiative is precisely about being able to release games outside the Genesis library. And they are working on porting the titles we haven't seen from such collections before. Saying that they're wasting their time on another porting effort for a Sonic game is still presumptuous, just because it's taking up a part of the initial 15 titles does not mean it's disallowing them time on a different game to port over beyond those first wave of titles.I'll give you another example -- you know how every time Sega announces a new Sega Genesis rom pack collection, people complain and go "AGAIN?" And the common complaint is they keep doing the Sega Genesis over and over and over again, why can't they branch out and do more? This is the Exact. Same. Argument. We already have a fully unique port of Sonic 1. Why commission another enhanced port? Why not work on something else? Something never seen before?
The main problem with your example is that the Sega Ages initiative is precisely about being able to release games outside the Genesis library. And they are working on porting the titles we haven't seen from such collections before.
Haven't seen the original Sonic the Hedgehog and its Mega Play arcade form on the Switch yet.
Haven't seen the original Sonic the Hedgehog and its Mega Play arcade form on the Switch yet.
Null Pointer ,is it safe to assume these titles are coming to the western eShops as well? I would figure that is the case, but we haven't had any official announcements from Sega of America and Sega of Europe regarding these (correct me if I'm wrong on this). Though I suppose you tweeting about these is probably confirmation enough.
They were announced for global release when they were revealed (in Japanese... so yeah, a little confusing). I'm sure the international branches will have something to day on Monday.
Do I have good news for you!I would insta buy if the version of thunder force IV has the TF3 ship like the Saturn port did.
The Nintendo Switch SEGA Ages version of Sonic the Hedgehog will feature the obscure Mega Play arcade version!
The Nintendo Switch SEGA Ages version of Thunder Force IV will include the Styx Mode from the SEGA Saturn port of the game and will feature online leaderboards!
The Nintendo Switch SEGA Ages version of Phantasy Star will feature the features from the PlayStation 2 SEGA Ages version such as options for walk speed, difficulty settings, FM/PSG toggle, a hiragana mode and saving.
I'm in the boat of those preferring an exact emulated version of 'Sonic the Hedgehod', with zero new additions.
And you can play the arcade version, with its own unique quirksNo, I will get this exact version. A perfect emulated version, in which all of the new features can be deactivated in the menu to have the purest recreation of the game in its original Megadrive form.
No, I will get this exact version. A perfect emulated version, in which all of the new features can be deactivated in the menu to have the purest recreation of the game in its original Megadrive form.
A) you are aware that Taxman's versions are source ports, right? From the very people who disassembled the sources from scratch
B) you are aware that every "impure" option in Tax's ports can be disabled, right? Even 16:9. Tax's games actually still explicitly operate on the 4:3 enemy loading cues.