Secret of Evermore was localized into Spanish, which not many RPGs of that time were, so yeah, SoE for the win. I remember as a kid seeing Breath of Fire in a catalog and the game looked so cool, but I never dared to tried since it was in English...
The more people mention multi-player (or the lack thereof in Evermore's case), I can't help but wonder if that's one of the main differentiators for most people. I usually played games AGAINST my brothers or sister, but I honestly can't think of a single co-op game we played back then. Also, I can't imagine playing a game of this length with anyone, and I'm not so sure any of my siblings would've played a game like Mana in the first place.I love secret of evermore, but that love comes from nostalgia after playing it through back in the day, replaying it, and enjoying it for what it is.
But when it came out, I felt the lack of good multiplayer (my brother and I co-op secret of mana two summers in a row in the mid 90's)
This is the creepy pasta I mentioned!Did you know?
The original story behind Secret of Evermore.
The Secret of Evermore was one of my favorite games as a kid. I play through it again every few years and it somehow always manages to imme...rainwoodworks.blogspot.com
Ah, right!
Yup, and you can export this to the SNES mini and play as god intended on the same TVOne complaint at the time was that it didn't have the multiplayer that Secret of Mana had, but if you play via emulation, there's a hack that lets player 2 play as the dog!
SoE - 2 Player Edition
Secret of Evermore… like many people back in the SNES days, when I tried this game out I was expecwww.romhacking.net
I remember reading this really odd, unsettling creepy pasta about this game that suggested it had a darker, scrapped original story involving missing children from a writer who was fired. It was a pretty good creepy pasta!
This game is a lot of fun. HD-2D please!
Did you know?
The original story behind Secret of Evermore.
The Secret of Evermore was one of my favorite games as a kid. I play through it again every few years and it somehow always manages to imme...rainwoodworks.blogspot.com
Haha. I'm gonna have to read this.
One complaint at the time was that it didn't have the multiplayer that Secret of Mana had, but if you play via emulation, there's a hack that lets player 2 play as the dog!
SoE - 2 Player Edition
Secret of Evermore… like many people back in the SNES days, when I tried this game out I was expecwww.romhacking.net
Yeah, I love playing improvement rom hacks through a flash cart, though I've honestly sometimes considered updating the versions of games on some of the Classic/Mini consoles released by replacing them with improvement rom hacks.Yup, and you can export this to the SNES mini and play as god intended on the same TV
... (*blinks*) What? I'd like a source for that, please.Hasn't the guy who directed it been outed as a white supremacist?
It's just very subdued/atmospheric. It's good on its own but if you come into it expecting a God-Tier soundtrack like Secret of Mana, I can see why it underwhelms.I recall a number of people DISLIKING Evermore for its lack of music in many spots, as the game relied on environmental sounds a lot of the time. That said, there're still a lot of different music tracks in the game, and they're of a pretty wide variety. Honestly, I think the only background music/noise I don't like is the music that plays inside Tinker's place.
It's just very subdued/atmospheric. It's good on its own but if you come into it expecting a God-Tier soundtrack like Secret of Mana, I can see why it underwhelms.
SoM suffered from originally being designed for the SNES CD add-on and once that got dropped it got chopped up to fit on IIRC a 48Mb cart, then further when Nintendo wouldn't give them that it got cut down even more to 32 and then finally 16Mb and was part of what drove Square to Sony. I played through it a ton back in the day but I always disappointed by the lack of an ending but that explained why and why other things were lacking.
I think other Final Fantasy characters (mostly from VI, if I remember correctly) also make a cameo during the intro to the fight in the colosseum. They're in the crowd. But yeah, having Cecil as an NPC you get to talk to was kind of cool.I love SoE. It just feels different and the music is so good. Also, the FFIV Cecil cameo had me like 🤯
Out of the 3,This game was not finish, it show, so many bug i've encounter during my multiple play, a lot that i was never able to appear again.
But that setting and the music was top notch. The first jungle section was where they put much more love/time and it's show, if all the game had that quality.
Out of the 3,
I think Evermore was probably the one released in the most finished state if we're being honest with ourselves.
Trials was so unfinished it didn't even release outside of Japan.
Mana is unbalanced, buggiest of the bunch and some stuffs are barely unlockable.
they're all a product of their insane times.
I guess I need to replay it, it seemed more stable to me.Evermore feel the most unbalanced of both, like they had 0 minutes to balance the gameplay in any way after the pyramide section. Dog damage is broken, every enemies hit 1 damage in some section, magic is totally broken for 75% of the spell, artifact make no effect when the text say they did. I was able to bypass section in Evermore that i don't know how, door that not suppose to open now is open, that final section is horrible, worse then mana last dungeon. Both were buggy, but i think evermore is way worse.
I didn't say anything about development or code, I said designed, you know pre-production, fucking obviously it wasn't mid actual production and that's exactly what happened, the team behind it didn't want to continue it after the add-on was cancelled but Square decided to do so and they had to cut planned content to get it to fit on the cart size made available to them, including endings.It's not really what happened lol. It's not like they developed the full game for SNES CD and then chopped that up to fit a cartridge. The SNES CD was canceled way before they had even coded a single line of program.
I didn't say anything about development or code, I said designed, you know pre-production, fucking obviously it wasn't mid actual production and that's exactly what happened, the team behind it didn't want to continue it after the add-on was cancelled but Square decided to do so and they had to cut planned content to get it to fit on the cart size made available to them, including endings.