The key purpose of Custom Servers is to allow creative players the opportunity to use our sandbox to create unique experiences for their communities. They are not intended to be used as a PvE server, hence the removal of ability to earn gold and rep.
Sea of Thieves - Update on Sea of Thieves Custom Servers
A few words from Joe on this early Alpha rollout to a selected audiencewww.seaofthieves.com
Tbh what people who continually get upset by being sunk need is solo sloop only servers.
I dunno if their servers have a player count limitation or ship count. Because right now servers are limited by ships, not players. You can have a server of 5-6 galleons or 5-6 solo sloops.Imagine that, but with the same player count. Sloops everywhere!
I dunno if their servers have a player count limitation or ship count. Because right now servers are limited by ships, not players. You can have a server of 5-6 galleons or 5-6 solo sloops.
Oh, I thought it was 24 players, which could be 6 galleons, or some larger number of ships if brigs/sloops were out. Anecdotally, it seems like when I see sloops on the seas, I tend to see more ships more often, so it seemed legit to me
I think Rare said they want this as well but its a tough networking problem to solve. That and they don't want exploits like 4 people on a sloop which would be OP.The main thing I want, speaking of different ships, is a way to swap my ship out for a different size one without having to quit the server. I still hate having to make the decision of how many of my friends will be playing that night right at the start and then inevitably having to either sail a bigger ship under-staffed or having to turn friends away because our sloop/Brig is full.
I think Rare said they want this as well but its a tough networking problem to solve. That and they don't want exploits like 4 people on a sloop which would be OP.
Should be a way to play on a brig, a 4th friend gets on so you dock at an outpost and tell the shipwright you want a new ship. Old one gets scuttled and your party size increases to 4 and you get a galleon
Amazed at how it's hannging on it steam, despite game pass and the steam sales, its still ion the top at the global tops sellers.
25 Days After Release On Steam, Sea of Thieves Remains In The Stores Global Top Sellers #2
https://store.steampowered.com/search/?os=win&filter=globaltopsellers https://steamdb.info/app/1172620/graphs/www.resetera.com
Yeah I'm equaly as surprised so many elements of the games approach still hasn't be copied.Judging from when the concurrency spikes each day the game seems to have really taken off in China especially. Have to wonder if the tools-not-rules social design of SoT will inspire devs to try it in other settings.
The dumb thing is even for new players this is nothing.Easy bonus 5 doubloons today's Daily Bonus for eating one of every type of fruit.
I'm sure most of us aren't hurting for doubloons but heads up for newer players!
I've been working on tall tales solo while at work (pretty easy to set sail to a destination and then do some emails on 2nd screen)
Was bringing items back to Madam Olive for Wild Rose TT when I go into her Order of Souls tent and notice a keg.
I froze and did an audible "uhhhhhhh" and then a sniper shot rang out. But the fkn idiot missed. I run away from the keg and let the guy know over coms and text I'm on a Tall Tale, don't gave any loot he can turn in. He contunues bunny hopping and trying to shoot me (and missing). It's clear its just a dick who wants to troll. I don't have any food on me and so I don't feel confident in winning this fight so I make sure to pistol the barrel so he can't use it on my ship. I was gonna respawn back and kill him considering he didn't have a boat at the outpost. I spawn back to see he used a second keg on my ship but I quickly recovered by sailing away, patching, and coming back. Not sure why he didn't defend the ship.
I come back and he's hidden the chest. I see a glint in the corner of my vision so I go to it and he emerges from a tuck in a bush shooting at me. I ask him what his deal is. No response. Just trying to bunnyhop tryhard double gun me. I connect with a sword lunge and follow up pistol shot and he dies. I type get rekt in chat and continue my tall tale.
What a weird experience. You really gonna camp the OoS tent for who knows how long?
Real pirates camp for Athena's.This is someone who has watched too many Twitch clip compilation videos on YouTube and think that the ultimate way to play SoT is to tuck or camp at an outpost.
Like - how much loot did they think they'd steal from an Order of Souls cash-in anyway? Might as well go and find your own...
Real pirates camp for Athena's.
https://twitter.com/tawpgun/status/1002703929656954882?s=20
This steal was hilarious because as my crew was about to log off we got tipped off by a sloop that came by that let us know the galleon they allied with on an Athena betrayed them. The original alliance was for the sloop to help them on their normal tasks to keep the loot and the galleon gets to the athena quicker. They let us know they were on the Athena island if we wanted to sink them. My crew was getting off but I had time. Sailed to a nearby fort, got a keg, sailed back and scuttled and waited.
I had a couple guys tuck on my ship, as it was sinking (to a combo of kraken and skellie galleon after we used up all our shit on the fleet), they killed me as I got on the rowboat, but then both died to the rest of my crew. Then they were talking smack on the ferry of the damned about how well they tucked on us. It's like, motherfuckers, you're both dead and we still got the rowboat and all the loot?
Very nice :)Real pirates camp for Athena's.
https://twitter.com/tawpgun/status/1002703929656954882?s=20
This steal was hilarious because as my crew was about to log off we got tipped off by a sloop that came by that let us know the galleon they allied with on an Athena betrayed them. The original alliance was for the sloop to help them on their normal tasks to keep the loot and the galleon gets to the athena quicker. They let us know they were on the Athena island if we wanted to sink them. My crew was getting off but I had time. Sailed to a nearby fort, got a keg, sailed back and scuttled and waited.
Guys, there is something that I have always wondered
Is there any kind of voyage or world event that requires you to ally with other ship, or in theory everything could be done with a 4 man crew?
Guys, there is something that I have always wondered
Is there any kind of voyage or world event that requires you to ally with other ship, or in theory everything could be done with a 4 man crew?
There are some Commendations that award doubloons/progress towards titles/etc. that require you to be in an alliance or to work with another crew (like the big Skeleton Thrones).
But all of the voyages/world events can be done with 1 crew.
A 4 man crew is more than enough to tackle anything in the world. Like people said, there are commendations to alliance stuff but thats about it.Guys, there is something that I have always wondered
Is there any kind of voyage or world event that requires you to ally with other ship, or in theory everything could be done with a 4 man crew?
I was actually always super bummed at the massive negative community response to co-op tasks. They basically dropped them at a certain point because fans would get so pissy that they couldn't complete them on their own. The first few monthly events all had a deep 'work together' element and it was super fun.
i think part of it is a lot of players have a hard time approaching/"reading" boats to form up alliances with so they find those goals difficult. I have an easy time of it because i know how to pick a mark, but i notice my friends always suggesting we try and talk to every boat we see when theres alliance commendations even if (to name a recent example) they're a reapers galleon and we're a grade v sloop loaded with loot.I was actually always super bummed at the massive negative community response to co-op tasks. They basically dropped them at a certain point because fans would get so pissy that they couldn't complete them on their own. The first few monthly events all had a deep 'work together' element and it was super fun.
Its still capable of one shotting at point blank but they did remove the knockback and such from it
Weird. I knocked someone back with it, multiple times.Its still capable of one shotting at point blank but they did remove the knockback and such from it
Im pretty sure the blunder's whole shtick is its currently the only gun that does knockback and it was removed from EoR and the flintlock insteadIts still capable of one shotting at point blank but they did remove the knockback and such from it
That might be true.Im pretty sure the blunder's whole shtick is its currently the only gun that does knockback and it was removed from EoR and the flintlock instead
Thanks for the detailed post.That might be true.
TheKeyPit I think the point I was eventually trying to make is the Blundy is not regarded as an OP gun. Its def weaker than it was at some point. The sword got some pretty big buffs recently. I think the best PvP and all around loadout is Pistol Sword. This might be outdated info but the damage goes as follows
Cutlass
25/60 (slash/lunge)
Flintlock
55
Blunderbuss
10 x 10 (100)
]Eye of Reach
70
Firebomb
10/33 (Hit/DoT)
Blunderbomb
50/15 (Direct Hit/Splash Damage)
So you can do a pistol (which hipfires fantastic) and 2 sword swipes. Sword is nice because you get the traversal benefits and not having to worry about ammo. But to be honest you can watch 5 different streams and everyone will be using a different loadout. I think the only objectively bad one is blunder sword for redundancy but even that has uses for boarding protection and fort PvE
As someone who is just starting to try and get in to this game, I don't understand voyages? Do they not disappear from the quest table when they are complete? I am doing these skull bounty ones, I kill the skeletons and get the "Foul Bounty Skull" items, and then hand them in to the witch lady. I don't have the target map on my quest radial anymore. But if I go back to the ship, the voyage is still on the quest table and all I can do is cancel it? Is it always this way, or I have I never actually properly finished a voyage?
As someone who is just starting to try and get in to this game, I don't understand voyages? Do they not disappear from the quest table when they are complete? I am doing these skull bounty ones, I kill the skeletons and get the "Foul Bounty Skull" items, and then hand them in to the witch lady. I don't have the target map on my quest radial anymore. But if I go back to the ship, the voyage is still on the quest table and all I can do is cancel it? Is it always this way, or I have I never actually properly finished a voyage?
Sometimes a voyage gives you multiple maps to complete; it's possible you got the bounty skulls from 1 of the islands but not the rest
Definitely check you map wheel. Maybe screenshots because the way you describe it, it does sound like a bug. Once you kill ALL the skeletons for your voyage the voyage should disappear.
Just go to the Event Hub and have a look.
https://www.seaofthieves.com/event-hub
There's no real in-game notice, the reward just sneaks into your currency and if you're selling stuff at the same time you really won't notice.
This is why PvE only servers would suck. I get people want to sail the seas without dealing with other players but part of the appeal of the game is that danger of other players.Ah ok; I didn't know about the Events Hub; it says I already did it, and the reward appears in "up to 1 working day".
Thanks!
Also had my first encounter with a hostile Pirate Legend player... so far player encounters have been few and far between for me. I expected a lot more because the game was lighting up the charts on Steam, but maybe the WIn10 / Gamepass version and the Steam version do not share servers? Anyway, pretty exciting little scrap: we were decently loaded with a bunch of crates, 6 chests, and a skull or two, and didn't want to lose that. His Brigantine gave chase to our Sloop for a while, hit us a number of times, and we fired back (to not much effect). Tried to make a break for it by sailing into a headwind where the Sloop should be faster, but still were facing trouble (and hit by a few good shots as well). Puled into a fortress/island (Thieves Cove?), which had an interior area we could hide in, and once we were past the guns the AI canons started shooting at the other players Brigantine instead of us. Seems like that made him pull off and he came into the water himself to board our ship. Got us a few times, but a respawn later (and some underwater battles) I managed to kill him. We made a mad dash back to the ship, and high-tailed it out on the fastest direction.
Even encountered a Skelly ship on the way back that rose out of the waters to surprise us: we were in pretty bad shape, but in some great luck the Skelly ship smashed into some rocks, enabling us to pull ahead and make it to the outpost. We quickly unloaded all of our chests and other loot, and finally breathed a sigh of relief.