Squarealex

Member
Nov 11, 2017
1,674
I need to check out proper guide on photographing CRTs.
Getting shots in focus, without moire all over, is tough.


O9WAnYt.jpg


p4PVaT7.jpg




Spyro looks super crispy, but the moire messes it up.

3VuGvfF.jpg
Oof, that's look insanely good, what's the TV and size ?
 

ninjaurbano

Member
Jan 7, 2018
69
Aren't the super resolutions just for compatibility/avoidance of scaling artifacts? Personally saw diminishing returns after 3x (low TVL consumer set) although not saying you didn't see any improvements at those higher internal res. I'm using 480i for 3D games that are originally 240p, in particular, any game that has a camera pointing into the distance, like a racing game, will resolve way more at 480i vs 240p. It's not for every game though, for example, I think Silent Hill at 240p edges out 480i where the extra detail robs the monsters of some vagueness and they end up looking less creepy, or Resident Evil where 240p better meshes pre-rendered backgrounds and the 3D models

Yes. Compatibility/avoidance of scaling artifacts is the more common use of super resolutions.

And you are probably right about diminishing returns after 3x.

The main reason I like to use super resolutions is to avoid interlacing.

Plus, I'm getting more detail (more horizontal resolution). Games like Tekken 1, Tekken 2, Street Fighter EX and Toshinden runs at 512x240 on the original hardware, for example.

640x480i looks good on some CRTs (mainly low TVL consumer set).

But since I'm running on a professional CRT with almost 1000 TVL, the interlacing is not something very pleasing.
 

Kyle Cross

Member
Oct 25, 2017
9,001
Is there a good guide for getting a modern PC onto an s-video consumer CRT? I've heard of CRT Emu but don't know anything about it. I also know the Retrotink 5x, which I have access to, downscales but that requires several converters which Amazon is a minefield on what is good and crap.
 

Vespa

Member
Oct 26, 2017
1,909
Yes. Compatibility/avoidance of scaling artifacts is the more common use of super resolutions.

And you are probably right about diminishing returns after 3x.

The main reason I like to use super resolutions is to avoid interlacing.

Plus, I'm getting more detail (more horizontal resolution). Games like Tekken 1, Tekken 2, Street Fighter EX and Toshinden runs at 512x240 on the original hardware, for example.

640x480i looks good on some CRTs (mainly low TVL consumer set).

But since I'm running on a professional CRT with almost 1000 TVL, the interlacing is not something very pleasing.

Makes sense with that much TVL. Fighting games from that era are interesting as in they don't need all that much resolution, have you tried Tekken 3 at 240p? it's surprisingly playable lol I tried SF EX at 480i and it didn't really add much, in fact, the 2D backgrounds looked a bit worse.

Agreed, interlace on consumer sets is amazing (I chased deinterlacing for a bit and even when using motion adaptive deinterlacing I still prefer a CRT), since a lot of arcade monitors were low-ish TVL slot masks it really captures that feel when forcing these 3D arcade-ported PS1 games back to interlace.

Kyle Cross I used this guide with an AMD card iirc: http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=301 you can use two GPUs if you're looking to run a modern game that doesn't run on these old AMD/Nvidia cards but want to display it at 15khz

Yeah, getting a good DAC for the Retrotink is a bit difficult, RGB is well catered for but ypbpr not so much. What input does your CRT have?
 

Kyle Cross

Member
Oct 25, 2017
9,001
Makes sense with that much TVL. Fighting games from that era are interesting as in they don't need all that much resolution, have you tried Tekken 3 at 240p? it's surprisingly playable lol I tried SF EX at 480i and it didn't really add much, in fact, the 2D backgrounds looked a bit worse.

Agreed, interlace on consumer sets is amazing (I chased deinterlacing for a bit and even when using motion adaptive deinterlacing I still prefer a CRT), since a lot of arcade monitors were low-ish TVL slot masks it really captures that feel when forcing these 3D arcade-ported PS1 games back to interlace.

Kyle Cross I used this guide with an AMD card iirc: http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=301 you can use two GPUs if you're looking to run a modern game that doesn't run on these old AMD/Nvidia cards but want to display it at 15khz

Yeah, getting a good DAC for the Retrotink is a bit difficult, RGB is well catered for but ypbpr not so much. What input does your CRT have?
S-Video is the highest input.
 

ninjaurbano

Member
Jan 7, 2018
69
Agreed, interlace on consumer sets is amazing (I chased deinterlacing for a bit and even when using motion adaptive deinterlacing I still prefer a CRT), since a lot of arcade monitors were low-ish TVL slot masks it really captures that feel when forcing these 3D arcade-ported PS1 games back to interlace.

Indeed. Interlacing looks good on consumer sets. And depending on the content it looks better than progressive.

480i is more efficient to hide aliasing for sure, compared to 480p.

My monitor supports both 480i and 480p. And I prefer 480i for some games.
 

angelgrievous

Middle fingers up
Member
Nov 8, 2017
9,378
Ohio
Might be the wrong place to ask but I'm at a loss here. I just got my hd retrovision cables in for the ps1, Saturn, and genesis. Saturn and genesis look great but I'm not getting an image on the ps1, just audio. PS1 works with composite and s-video and the cable works on the other systems. Am I doing something wrong here? Any help is appreciated.

*Edit: I'm using a Sony KV-27FS120. There is humming when the console is powered off.

PS1 is model SCPH-9001
 
Last edited:
Might be the wrong place to ask but I'm at a loss here. I just got my hd retrovision cables in for the ps1, Saturn, and genesis. Saturn and genesis look great but I'm not getting an image on the ps1, just audio. PS1 works with composite and s-video and the cable works on the other systems. Am I doing something wrong here? Any help is appreciated.

*Edit: I'm using a Sony KV-27FS120. There is humming when the console is powered off.

PS1 is model SCPH-9001

Just to double check:
Are any of the pins bent in the PS1 adapter? A single wrong pin could take out the video.
This sounds like a faulty adapter problem, to me.

Also, cleaning the PS1 port and adapter with isopropyl alchohol or Deoxit might help out.

Definitely give this a post on the Retro AV thread, too, if you still are having problems with it!
 

angelgrievous

Middle fingers up
Member
Nov 8, 2017
9,378
Ohio
Just to double check:
Are any of the pins bent in the PS1 adapter? A single wrong pin could take out the video.
This sounds like a faulty adapter problem, to me.

Also, cleaning the PS1 port and adapter with isopropyl alchohol or Deoxit might help out.

Definitely give this a post on the Retro AV thread, too, if you still are having problems with it!
I'll try cleaning the port on the ps1. I will say that I do have a PSOne that I tried and it worked. So far I'm having issues with both of my 9001 machines. One of which is an open nib. I really don't understand as the 9001 is supposedly supported.

Thanks.