It is an "obvious" win if we forget that they make less than half the money from all microtransactions of games like Fortnite, Call of Duty ...
You need spectacular growth to make up for that. We are talking about that if Xbox sold twice they would still lose money doing this.
Still, they would need spectacular growth for this to work economically.Fully agree. I don't see them dropping down to 12% for console. Perhaps 20%.
They wouldn't need to match though. This isn't a straight decrease. They are offering a lower rate in exchange for streaming rights.Yeah, that would be an important move that is sure to put the pressure on every other platform charging more. Everyone will have to match them sooner or later.
They wouldn't need to match though. This isn't a straight decrease. They are offering a lower rate in exchange for streaming rights.
I think the key part here is the streaming rights clause. That's become an emerging battle ground, particularly with Xbox Game Pass, in exclusivity contracts recently.
Hottest Take you will read today:
This will ultimately be bad for developers, but it might take a decade or more.
This is a business plan to ultimately make more money and there has to be a plan behind it, and going by MS's current mission statement, this continues to make Xbox the "Netflix of games" with Game Pass. On its face, it's a drive to get more, and more exclusive support on the Xbox platform by opening up deep pockets. The final goal of 12% share to MS is a smoke screen. This isn't about about getting more money in the pockets of developers (at least in the short term), it's about making Xbox the place to put games.
From there, it continues to be about pushing Game Pass as the de facto way for consumers to play games. I suspect the very long term plan is to condition customers to own nothing and just pay subs, just like the productivity market. It could take a very long time, but that's ultimately the goal. Simultaneously, it's to make Game Pass the de facto sub service, with exclusive games and low prices.
Once the market is cornered enough, and users are conditioned to play that way, the 12% cut to devs is irrelevant, because MS sets ALL the prices for content on Game Pass. The become the single buyer (AKA a monopsony), rather than a distributed market with millions of individual small buyers, and they set the price. Will they be the ONLY buyer in town? Unlikely, but working the market from a purchase base of a couple hundred million into, say, five major buyers, is an excellent way to obtain leverage, especially if you have deeper pockets to subsidize extinguishing your competitors.
It is an "obvious" win if we forget that they make less than half the money from all microtransactions of games like Fortnite, Call of Duty ...
You need spectacular growth to make up for that. We are talking about that if Xbox sold twice they would still lose money doing this.
Just because they planned it at that time doesn't mean it's gonna happen. A whole lot has happened in gam development.There's no way STALKER is releasing this year, i just don't believe it.
The Xbox division? Yep. MS revenue? Not that much...Unlike the windows store change which is a total nothingburger, the xbox store changing to match would be very big news. Although the implications of it are enormous for Microsoft from a revenue perspective. Unlike on PC, this would actually hurt their pocket book quite a lot, so I'm skeptical they'll follow through on it.
Odd take considering you benefitted from a deal with Microsoft and Xbox in the past that by all accounts is worse than the one you are seeing presented in a theoretical context here.Hottest Take you will read today:
This will ultimately be bad for developers, but it might take a decade or more.
This is a business plan to ultimately make more money and there has to be a plan behind it, and going by MS's current mission statement, this continues to make Xbox the "Netflix of games" with Game Pass. On its face, it's a drive to get more, and more exclusive support, on the Xbox platform by opening up deep pockets. The final goal of 12% share to MS is a smoke screen. This isn't about about getting more money in the pockets of developers (at least in the long term), it's about making Xbox the place to put games.
From there, it continues to be about pushing Game Pass as the de facto way for consumers to play games. I suspect the very long term plan is to condition customers to own nothing and just pay subs, just like the productivity market. It could take a very long time, but that's ultimately the goal. Simultaneously, it's to make Game Pass the de facto sub service, with exclusive games and low prices.
Once the market is cornered enough, and users are conditioned to play that way, the 12% cut to devs is irrelevant, because MS sets ALL the prices for content on Game Pass. They become the single buyer (AKA a monopsony), rather than a distributed market with millions of individual small buyers, and they set the price. Will they be the ONLY buyer in town? Unlikely, but working the market from a purchase base of a couple hundred million into, say, five major buyers, is an excellent way to obtain leverage, especially if you have deeper pockets to subsidize extinguishing your competitors.
Odd take considering you benefitted from a deal with Microsoft and Xbox in the past that by all accounts is worse than the one you are seeing presented in a theoretical context here.
Sony, Microsoft, Apple and others all want to be the one left on the mountain top. This move could come from any of them and I wouldnt be surprised from here on
Short. We have no real way to extrapolate what a long term deal might look like but anything that puts more money in the developers hands seems like a great deal to me.The theoretical long term or theoretical short term deal proposed here?
So basically ms is all in on gamepass. That's not really surprising, nor meant to be I think. Everyone knows ms wants more and more subs for gamepass.Hottest Take you will read today:
This will ultimately be bad for developers, but it might take a decade or more.
This is a business plan to ultimately make more money and there has to be a plan behind it, and going by MS's current mission statement, this continues to make Xbox the "Netflix of games" with Game Pass. On its face, it's a drive to get more, and more exclusive support, on the Xbox platform by opening up deep pockets. The final goal of 12% share to MS is a smoke screen. This isn't about about getting more money in the pockets of developers (at least in the long term), it's about making Xbox the place to put games.
From there, it continues to be about pushing Game Pass as the de facto way for consumers to play games. I suspect the very long term plan is to condition customers to own nothing and just pay subs, just like the productivity market. It could take a very long time, but that's ultimately the goal. Simultaneously, it's to make Game Pass the de facto sub service, with exclusive games and low prices.
Once the market is cornered enough, and users are conditioned to play that way, the 12% cut to devs is irrelevant, because MS sets ALL the prices for content on Game Pass. They become the single buyer (AKA a monopsony), rather than a distributed market with millions of individual small buyers, and they set the price. Will they be the ONLY buyer in town? Unlikely, but working the market from a purchase base of a couple hundred million into, say, five major buyers, is an excellent way to obtain leverage, especially if you have deeper pockets to subsidize extinguishing your competitors.
Hottest Take you will read today:
This will ultimately be bad for developers, but it might take a decade or more.
This is a business plan to ultimately make more money and there has to be a plan behind it, and going by MS's current mission statement, this continues to make Xbox the "Netflix of games" with Game Pass. On its face, it's a drive to get more, and more exclusive support, on the Xbox platform by opening up deep pockets. The final goal of 12% share to MS is a smoke screen. This isn't about about getting more money in the pockets of developers (at least in the long term), it's about making Xbox the place to put games.
From there, it continues to be about pushing Game Pass as the de facto way for consumers to play games. I suspect the very long term plan is to condition customers to own nothing and just pay subs, just like the productivity market. It could take a very long time, but that's ultimately the goal. Simultaneously, it's to make Game Pass the de facto sub service, with exclusive games and low prices.
Once the market is cornered enough, and users are conditioned to play that way, the 12% cut to devs is irrelevant, because MS sets ALL the prices for content on Game Pass. They become the single buyer (AKA a monopsony), rather than a distributed market with millions of individual small buyers, and they set the price. Will they be the ONLY buyer in town? Unlikely, but working the market from a purchase base of a couple hundred million into, say, five major buyers, is an excellent way to obtain leverage, especially if you have deeper pockets to subsidize extinguishing your competitors.
This is how it worked, the game was cheaper on Epic than it was on Steam. There was nothing illegal about it. Some publishers/developers took their games off of the site when Epic had a coupon because they did not want the suggested retail of new games to be cheaper, that was a different situation than what Red Dead Redemption 2 was.Thats not how it works. They are not passing any savings of the cut to you (as that would be the publishers putting lower prices). Epic in this case is paying top money to try and get you to buy games in their store, nothing to do with the store cut (hell, they could more easily do with a bigger store cut, as that would decrease the game price whhere they are a net loss of money).
That would be illegal and price fixing. In that case it is probably more related to marketing deals. In reality games are just "same price" everywhere because if the customer is conditioned to pay a high price, why decrease the price on another place and possibly harm possibly higher earnigs?
Irc, Steam does have guideline on Steam keys (where they say you should offer a similar deal to Steam users in a reasonable amount of time), but not on non-steam keys.
Short. We have no real way to extrapolate what a long term deal might look like but anything that puts more money in the developers hands seems like a great deal to me.
If we wanted to doomtheorize long term:
Sony drop their cut to 11%, Microsoft match
Both companies make less money from that division the following year due to a decreased cut. Nintendo keep being Nintendo.
The industry levels out at 11% and things continue.
Not paying $60/$70 to play a game but instead having everything just be available on one or more subscription services sounds amazing
Game ownership is highly overrated
Agreed.Not paying $60/$70 to play a game but instead having everything just be available on one or more subscription services sounds amazing
Game ownership is highly overrated
I said they would make half the money from Fortnite and Call of Duty, not that they would make half the money.Do you have any sources that says that half of their entire gaming revenue is only on DLCs for these few games?
1. Such growth is not that impossible when you factor in that MS is requiring devs to agree to allow the game on Game Pass to get 88% cut. (we don't know the whole story here yet, so we'll have to wait and see what happens here and DLCs are not included as part of Game Pass).
2. They don't need to sell xbox for GamePass subs, it will be available on any platform with a web browser; that means Android, iOS, PC and Macs that doesn't need to be beasty at all.
3. Game Pass doesn't include DLCs and such, so more customers would still pay to get more. There was an article somewhere saying that devs have noticed people are spending more time and money on their GamePass titles and their sales did not drop: https://www.forbes.com/sites/davidt...ng-developers-some-surprises/?sh=6e6bf0ff62b4
4. MS has already done this with GameStop to share some of the revenue on all digital revenue for every xbox sold at GameStop, so it is not impossible. https://arstechnica.com/gaming/2020...e-gamestop-a-share-of-xboxs-digital-revenues/
Your point was that Epic was "passing savings " (from 12%) to you. They arent passing saving from the 12%, but rather they are spending extra money to get you to buy the game there. Yes, you get a discount but the origin of the discount is a completely different beast. They do not come from the reduction of the cut but rather Epic trying to entice people to buy there (as they are selling any game below 80$ at a loss even without account structural costs). "Passing savigs" would be the case for Metro Exodus for instance were the publisher reduced the base price due to better cut (but that was a PR move and never really happened afterwards).This is how it worked, the game was cheaper on Epic than it was on Steam. There was nothing illegal about it.
I would assume xcloud but if you check page 11 of the document you can see their wording. It just says reduction in fees in exchange for streaming rights. Not sure if that means exclusive or just having it on xcloud. It's not very explicit.Oh, it seems I missed that. So they would offer a lower rate to those who agree to put the game on Xcloud?
I disagree. I think people are mixing streaming rights with GamePass. Not every xCloud game will be on GP. You will be able to play the games you purchase too. They are just preventing devs to charge a premium to run the game on the cloud. And it really doesn't make sense, since the player already purchased the game.I think a lot of people are missing the fact that it's not changing to 12 percent for everyone. It's proposed to change for devs that give ms streaming rights. It's just like them paying for the streaming rights separately. This won't make a huge difference to Sony or nintendo unless they want streaming rights as well. The op probably needs to be updated.
Did you respond to the wrong person? People keep saying Sony well be boned by this move and I was pointing out that you have to meet specific conditions to get this reduced rate. Also many devs will not want to sign over their streaming rights for a unknown sum of money.I disagree. I think people are mixing streaming rights with GamePass. Not every xCloud game will be on GP. You will be able to play the games you purchase too. They are just preventing devs to charge a premium to run the game on the cloud. And it really doesn't make sense, since the player already purchased the game.
GamePass deals are a different thing.
I am not expecting them to pass the savings on to me because Epic is getting less revenue, so why would they? It would be up to the publisher/developer to do that since they are getting a lrger piece of the cut. What I do hope in all of this is those savings get passed onto the developer so they can hopefully put that back into development and not the Bobby Kotick type of people but we all know how pay scales work as you go up the ladder.Your point was that Epic was "passing savings " (from 12%) to you. They arent passing saving from the 12%, but rather they are spending extra money to get you to buy the game there. Yes, you get a discount but the origin of the discount is a completely different beast. They do not come from the reduction of the cut but rather Epic trying to entice people to buy there (as they are selling any game below 80$ at a loss even without account structural costs). "Passing savigs" would be the case for Metro Exodus for instance were the publisher reduced the base price due to better cut (but that was a PR move and never really happened afterwards).
I am unsure how you read my post because the illegal part was not to your quote but to Jamrock regarding a different situation (Sony forcing price parity on other places).
They also came in at an industry low pricepoint ($299, $199 Lite) and unlike the other consoles they had to include a screen and battery. There's just not as much room to drop when you don't launch at $399 or $499.Nintendo has been selling the switch at a profit since launch and have never lowered the price, there's no sympathy to be had with them.
So, you make less than half the money for people who play Fortnite on Xbox and in return you get Atlus to make a port that sells less than a million.
It doesn't make sense to me.
No. My point is related to what you said. GamePass deals are not the same as streaming rights. As so, I don't see why a dev would reject it, as it would would mean more people to buy and play its game. At least for the majority of devs... Epic doesn't allow Fortnite on xCloud, as they see MS as their competitors.Did you respond to the wrong person? People keep saying Sony well be boned by this move and I was pointing out that you have to meet specific conditions to get this reduced rate. Also many devs will not want to sign over their streaming rights for a unknown sum of money.
I wonder if they will pass the savings to us like Epic does or they will keep games at the same price. Great move Xbox.
It all depends. With this you don't know how much you are selling your streaming rights for. It all depends on how much you still. However making a separate agreement would come with a definite dollar amount upfront.No. My point is related to what you said. GamePass deals are not the same as streaming rights. As so, I don't see why a dev would reject it, as it would would mean more people to buy and play its game. At least for the majority of devs... Epic doesn't allow Fortnite on xCloud, as they see MS as their competitors.
Conclusion is that the tax cut would put, in fact, a lot of pressure on Sony and Nintendo.
When and if xCloud get that big, the devs will run after MS to put their games on xCloud, not the opposite. Again, highlighting that xCloud is a platform and GP is a subscription. They will want to sell their game so people on smartphones and browsers can play it. To put it on GamePass is a different talk.It all depends. With this you don't know how much you are selling your streaming rights for. It all depends on how much you still. However making a separate agreement would come with a definite dollar amount upfront.
Was talking about STALKER 2 being console exclusive for 3 months.Up to publishers. Really dropping the cut is a shot across Sony's bow.
It would put a lot of pressure on Sony to also lower prices or devs would potentially switch to Xbox as lead platform.
Did you miss the bit about MS wanting streaming permission to get the 12% on PC games? How does that shaft Game Pass? It only helps.
If that's the case we need OP and title to be updated. It's very different from just cutting their share, it's actually about avoiding nvidias issues with publishers taking the games down the platformI think a lot of people are missing the fact that it's not changing to 12 percent for everyone. It's proposed to change for devs that give ms streaming rights. It's just like them paying for the streaming rights separately. This won't make a huge difference to Sony or nintendo unless they want streaming rights as well. The op probably needs to be updated.
yeah do people think that they hate money or something, companies don't act out of generosity. streaming rights is a pretty big thing to leverage considering how many publishers want to jump in that space.I think a lot of people are missing the fact that it's not changing to 12 percent for everyone. It's proposed to change for devs that give ms streaming rights. It's just like them paying for the streaming rights separately. This won't make a huge difference to Sony or nintendo unless they want streaming rights as well. The op probably needs to be updated.
No, I'm sure that moneyhat games is cheaper than losing half of your income from third party.Content is king and lowering platform tax is relatively cheap and less risky to invite more of it than for example going to Atlus with moneyhats.
Was talking about STALKER 2 being console exclusive for 3 months.