Early development for a GTA game means we're not getting to see it announced for another 4 years. Add a year for a delay and maybe another 6 months just in case, are you saying GTA VI is coming no sooner than Holiday 2025? 12 years after GTA V?We had an article two weeks ago saying the game is early in development.
The article was a lot more trustworthy than "deleted Reddit post referencing perhaps correctly or incorrectly a livestream that may or may not have happened about a guy who predicted in late 2018 that Dan Houser would leave Rockstar."
Early development for a GTA game means we're not getting to see it announced for another 4 years. Add a year for a delay and maybe another 6 months just in case, are you saying GTA VI is coming no sooner than Holiday 2025? 12 years after GTA V?
Nah, this thing is coming within 2 years for sure. Even then, that's 9 whopping years after the previous entry.
Do we need to rehash the same cities from the PS2 era?It bears repeating, but if this entry isn't set in VICE CITY they've already screwed up.
They should just go all out if they do it. Half life alyx that shit lol.It doesn't have to be VR only, they could do it like No Man's Sky, VR players would probably have an advantage online.
Instead of a pseduo-sized major city, I'd love to see a more realistically-recreated modest-sized city and surrounding areas at a 1:1 scale.Do you not want to see night time Vice City with all the neon lights and ray traced reflections?
Absolutely. Pre-production in 2014 makes perfect sense, but full on production in 2014 seems a bit much and that was what I was referring to.2014 isn't pushing it at all for the start of Pre-production. not sure why 'pre-' was left out of the thread title though.
Scaling back doesn't mean a small map when the size of Rockstar maps are gargantuan. The result would still be a huge map.The news a few weeks back that Rockstar was scaling back their games
it is not true that Grand Theft Auto 6 is still early in development
That's fine lol I was simply restating the news post a little while back. It can mean a dozen different thingsScaling back doesn't mean a small map when the size of Rockstar maps are gargantuan. The result would still be a huge map.
He didn't, he just that one plan for the game is for it to be a moderately sized release (still large by R*'s standards) which would then be expanded upon after launch. He never said anything about the map size.
It's ambiguously worded but you can take it to mean that's when it started pre-production, not that it's still in it.Am I missing something, or does his statement literally not make sense. If its in pre-prod, its still in early development, would it not?
When it comes to GTA6 I'm mainly wondering if anything from GTA5 Online will carry over to 6's MP mode. After soooo many updates and such an extreme amount of people putting in hundreds if not thousands of hours into 5 I don't think you can expect a large portion of the playerbase to be okay with starting back at 0 again.
I think this is an issue not just R* faces with GTA Online, but basically any publisher with a long going GaaS game. How do you make a sequel to a GaaS game without pissing off the people who've put an extreme amount of time into the currently released game, and also how do you not launch with less content? I can't imagine a GTA6 MP mode launching with even 50% of the content GTA Online currently has.I'm wondering as well. I put thousands of hours into GTA Online, but what would carry over? If our properties carry over, I think they'd have to recreate the map in GTA 6 Online. Otherwise, it would not fit in terms of visual fidelity if they just port it over.
I think this is an issue not just R* faces with GTA Online, but basically any publisher with a long going GaaS game.
I honestly think the best thing R* could do is just spin GTA Online off as its own product which gets updates for decades to come, including a full graphical make-over every 5-10 years. And then whenever a new mainline GTA releases they can add that GTA's map to GTA Online, or replace it if the games have the same setting.
same site lol
and just to be clear, of course GTAVI has been in development for a good while now, but production in 2014? nah.
So it's been in the works since GTAV was done? I don't believe that.
Also the large map part is probably fake. All GTAs have been very linear so far. I wonder if it'll have cars and guns. And thefts.
RockStar always starts preproduction a year after the last game released, I think 2014 makes senseLarge map??
Nope, this couldn't ever be true. I could never see Rockstar making a large map.
Also I will say the recent rumor swirling saying Rockstar just started on GTA VI production is certainly fake, it's absolutely been in production for a while now. Back to this rumor though, I feel 2014 just might be pushing it a bit.
same site lol
and just to be clear, of course GTAVI has been in development for a good while now, but production in 2014? nah.
Pre production for the next GTA game happens almost as soon as the previous one has shipped. I'd guess it's been in full scale development for at least the last two years at this point.
For some strange reason people think because they made RDR2 recently that there isn't a completely different smaller team working on the next GTA.
People like to parrot the 'every single employee was working on RDR2' narrative, whilst conveniently ignoring that GTAV has constantly been getting new stuff.
Touche!
People like to parrot the 'every single employee was working on RDR2' narrative, whilst conveniently ignoring that GTAV has constantly been getting new stuff.
Hope there's more gameplay this time around: ambulance, taxi, cop roles, drug dealing etc. Support for role playing would be great too.
Lmao!Pretty sure the whole game will take place in a single room like 12 Angry Men
Am I missing something, or does his statement literally not make sense. If its in pre-prod, its still in early development, would it not?
Pretty sure the whole game will take place in a single room like 12 Angry Men