• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Deleted member 6730

User requested account closure
Banned
Oct 25, 2017
11,526
I havent used my Xbox offline since like 2008 man. Im always connected so it means nothing to me for an always online model.
I don't think the problem is your connection, but anything could go wrong on their side. Hell XBL was DDOSed the early on in its life. I'm glad the option is there but an always online console is dumb.
 

scaryrobots

Member
Oct 27, 2017
1,130
Doing Robot things
There is a physical limit to how low the latency can get. So, there is no such thing as being able to fix the latency issue. There will always be more latency with streaming.

Then we have the IQ issue. There will have to be reduced image quality for many, many years. Not to mention fluctuating IQ due to being streamed. The sound quality will also take a major hit. DD5.1 at best for the foreseeable future.

I wouldn't expect 4K at 60 fps either.

Have a look at this: https://www.microsoft.com/en-us/research/video/kahawai/
 

MarineMountie

Banned
Jan 18, 2018
456
As a PS4 guy due to exclusives, this is AWESOME for a person like me(and others that I play with). This would allow me to purchase the cloud based console on the cheap to play the games I want from the Xbox brand. Gotta say, I miss the Forza franchise so I would be more than happy to purchase the cloud machine on day 1 for that alone.

I know quite a few people that wouldn't buy a full price console from Microsoft but would jump at the opportunity for this cloud machine. Sounds like a great way to get the larger base they are after.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
I'm not surprised at all. I expected a traditional console and I expected a streaming system. The signs have been there forever. They even mentioned multiple hardware not too long ago. There's only so many different types of hardware you can have.
 
Oct 25, 2017
3,689
Even in some of the moderately well populated cities here in Florida, all the ISPs are horribly unreliable. I don't know if some of the cities in the US are going to be able to support streaming like this in 2020. Between Playstation Now, Share play, and other streaming, online gaming via streaming seems... questionable for many right now. Obviously the tech should get better, but are we expecting an improvement in some of these ISPs by then?

I suppose the fear is that what happens if people buy this thinking they can stream it only to find out latency is bad, and the performance is suboptimal. Are they more reluctant to accept streaming in the future? Weird times
 

Deleted member 20297

User requested account closure
Banned
Oct 28, 2017
6,943
The benefits are no use of powerful machines to run the game, for us of course. But people keep forgeting the disvantage of this. Always online dependecy, high internet trafic, latency and a increase of your internet bill. Oh, and if the server going down for maintance of some hacker attack you can't play the game even if your internet was OK.
Nobody is forgetting it, it's the same with psnow.
But it also seems you don't understand cloud computing. If a computer is down, there will be another one taking the same role.
 

Xenon

Banned
Oct 27, 2017
1,266
I can see this have a big effect on how complicated living worlds could be in MP games if they go streaming only.
 

No42.05W70.2

Banned
Jun 14, 2018
763
Simply being able to play on pretty much any device as long as you have a good, stable internet connection and a controller or mouse and keyboard. Once cloud gaming really takes off you'll be able to play all games which now require a console or powerful PC on your mobile, tablet, TV, old console etc.
It sounds like remote play. The only thing is it sounds like they're baking something into hardware to improve the latency. Ie, you'll need a special Xbox tablet to get the best experience.
 

36 Chambers

Banned
Oct 27, 2017
1,345
This is more than just being always online though. This is your game being rendered remotely, with all the drawbacks that entails.

I don't think the problem is your connection, but anything could go wrong on their side. Hell XBL was DDOSed the early on in its life. I'm glad the option is there but an always online console is dumb.

I dunno man. All my games are digital copies. I game share too so when my connection goes down, a lot of my games arent playable.

Different strokes I guess, but 98% of my playing is online multiplayer. If the service goes down I'll just do something else.
 

fracas

Member
Oct 27, 2017
4,672
If the latency issue is fixed, I'd be in for a cheap $100-ish box.

I wonder if Sony's thinking of anything similar.
 

VX1

Member
Oct 28, 2017
7,002
Europe
I imagine they could get a deal similar to what GeForce Now is working with.



This isn't a blue ocean strategy; "senior citizens and soccer moms" won't give a fuck about this if they don't play games. Millions of players and parents of players who see that the shiny new gaming box is only $99 plus a subscription fee will care, though.

I am not much familiar with this but i guess you have to actually buy the game first to be able to stream it,right?
 

Deleted member 13645

User requested account closure
Banned
Oct 27, 2017
6,052
Good point - enough volume sales would drive need on 3rd party publishers to support for their own volume.

I also think it could be a particularly attractive offering for publishers if Microsoft really does manage to tap into the non-traditional console audience like Spencer talked about. That's an audience who wouldn't be buying the game on console or PC anyway, so it could be a pretty big increase in who a publisher could market their games to that isn't served by a traditional console. For example a person who just plays cellphone games and travels a lot. They buy this box and bring it with them, and now that person might be in the market to buy and stream Assassin's Creed X that they heard about, rather than that person previously having no interest or way to play it.
 
Oct 27, 2017
806
I dunno man. All my games are digital copies. I game share too so when my connection goes down, a lot of my games arent playable.

Different strokes I guess, but 98% of my playing is online multiplayer. If the service goes down I'll just do something else.

Even when the service is up, streaming is not the same as native rendering. There is image compression from the streaming, as well as input delay due to latency. If you are okay with those that's cool, I am sure a lot of people will be. Just making sure you're aware it is different than playing a locally rendered game that is always online.
 

Gnorman

Banned
Jan 14, 2018
2,945
Sounds like horse shit to me. I don't care what hardware they put in the box the latency is always going to be in sending and receiving data from the server.
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
Separate but related topic...

This device would most certainly mean that changes are coming to Xbox Live pricing for next gen. Folks who buy a $100-$150 streaming device won't be super inclined to pay $60 for Gold and then X amount for game streaming on top of it. I suspect an "all in one" Xbox subscription will be on the horizon that just bundles everything.
 

Derrick01

Banned
Oct 25, 2017
7,289
I cannot say no hard enough to the streaming box. Streaming games is the absolute worst way to play a game.
 

PhaZe 5

Member
Oct 27, 2017
4,466
" why is my shit defaulting to 720p wtf"

I love the idea but would need absolute consistency to feel good about it. Then there's the question of just how crazy your bandwidth numbers would be with heavy 4k game streaming
 

scaryrobots

Member
Oct 27, 2017
1,130
Doing Robot things
That's not going to solve anything. Still major latency and bandwidth restraints.

If you read the OP, it says they've figured out a way to deal with the latency (they had it pretty low back in 2013 if I remember correctly when they were playing Halo 4 on a phone). Not everyone has to worry about the bandwidth restraints and the ones that do can get the normal box. Personally, I think this is pretty interesting.
 
Feb 10, 2018
17,534
I'm personally not convinced streaming is a good idea when global Internet speeds are still substandard on average. This talk about reducing latency is nice but I doubt it will fix everything.,

Yeah all these video streaming services have not done well due to poor internet speeds....

If ms can solve the lag and clarity issue of game streaming and they include it in game pass it will be a game changer.
 

Neonep

Member
Oct 25, 2017
5,761
Theoretically you may never have to upgrade your hardware and could play all new games indefinitely, which I see as the biggest bonus.

Whether that is worth the hit to image quality and latency, remains to be seen. Obviously a gaming enthusiast forum is the last place to expect people to want to make such a tradeoff.
Hardware manufacturers no longer have to create and sell $400 mass market boxes.
The vast majority of the rendering/computing will be done on Microsoft's servers, meaning the box you have to buy won't need expensive things like GDDR6 memory or a multi-core processor. Theoretically leading to a much cheaper SKU for budget-conscious consumers.
The benefits are no use of powerful machines to run the game, for us of course. But people keep forgeting the disvantage of this. Always online dependecy, high internet trafic, latency and a increase of your internet bill. Oh, and if the server going down for maintance of some hacker attack you can't play the game even if your internet was OK.
Simply being able to play on pretty much any device as long as you have a good, stable internet connection and a controller or mouse and keyboard. Once cloud gaming really takes off you'll be able to play all games which now require a console or powerful PC on your mobile, tablet, TV, old console etc.

Interesting. I don't think we should overly rely on the internet though. Also not everywhere has the greatest internet speeds but that's why you give consumers options. I do understand the cheaper SKU but I don't really think consoles are that expensive these days. The question is how much will the quality graphically and latency will be sacrificed, cause I love where games are at right now and don't want to take a step back.
 

pswii60

Member
Oct 27, 2017
26,693
The Milky Way
It's obvious that the cloud box is for those who don't care about latency (you know, those strange people who don't enable Game Mode on their TV). The console is for us.
 

smash_robot

Member
Oct 27, 2017
994
This cloud box seems great. Assuming I stick with Sony as my primary, this makes getting an Xbox for exclusives a cheap and easy thing to do.
 
Oct 27, 2017
1,158
If you would have based the disc format on how the SegaCD performed we'd still be using cartridges. Cloud is a delivery format. It will improve.

Interesting point however irrelevant. My internet is not changing leading to the same problem unless Microsoft greatly improves the delivery which is possible of course but I fail to see how.

Based on their Azure platform, I don't trust Microsoft with cloud anything. I work in IT and have constant issues with Azure. I look forward to the mass hysteria when people can't sign in or there is maintenance and they can't play their Xbox for the whole day
 

SeanMN

Member
Oct 28, 2017
2,188
Very interesting, especially their solution to latency. A $99 is a very strong entry point as well, and I think this low price allows them some flexibility to go for a more risky pricing of their traditional console - following the 1X and going for $499.

MS would require devs to make a streaming and a native version of games, not just one.

Yikes to the reliance upon 3rd party for games ... I mean they are trying to turn that ship around ... but man that could decrease 3rd party support.

At E3 this year, both Ubisoft and EA publicly talked about their interest in cloud streaming of games. For developers, the positives vastly outweigh the negatives - having your game accessible to a wider audience, means higher potential sales and interaction. On top of that, a "streaming" version would likely just be an Xbox version running off Azure servers.

I expect an "Xbox Scarlet" game to be required to be able to be playable on both devices.
 

andymoogle

Member
Oct 27, 2017
2,339
If you read the OP, it says they've figured out a way to deal with the latency (they had it pretty low back in 2013 if I remember correctly when they were playing Halo 4 on a phone). Not everyone has to worry about the bandwidth restraints and the ones that do can get the normal box. Personally, I think this is pretty interesting.
Like I said, there are physical limitations to latency. It's not something that can be fixed.
 

Xiaomi

Member
Oct 25, 2017
7,237
I am not much familiar with this but i guess you have to actually buy the game first to be able to stream it,right?

Yeah, some of them. I think with GeForce Now you can both play games that are included with your subscription, as well as Steam games that are in your library. So you'd still have to play full price for some games.
 

NinjaScooter

Member
Oct 25, 2017
54,439
Interesting point however irrelevant. My internet is not changing leading to the same problem unless Microsoft greatly improves the delivery which is possible of course but I fail to see how.

Based on their Azure platform, I don't trust Microsoft with cloud anything. I work in IT and have constant issues with Azure. I look forward to the mass hysteria when people can

This may not be for you yet then. Similarly people were very put off by disc access speeds 20 years ago. It doesn't make the entire endeavor fruitless though.
 

Maneil99

Banned
Nov 2, 2017
5,252
Is there really anything stopped the basic Xbox One and One X from being able to stream next gen games?
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
Nobody is forgetting it, it's the same with psnow.
But it also seems you don't understand cloud computing. If a computer is down, there will be another one taking the same role.
After your last post I was already thinking that you would not have a civilized conversation. Yes, other computer take the job, but still we have all those gaming cloud problems, because unlike others cloud tech, they're very demanding. Not just some upload datacenter or backup, they still have to worry about input lag, latency, disconnect. Common problems of PSnow if you're not familiar.
Still, its good they have two machines and not just forcing one full cloud. Countries like Brazil always lack in that departament.
 

Deleted member 15538

User requested account closure
Banned
Oct 27, 2017
3,387
I don't mind having to wire it up to an ethernet connection but not interested AT ALL unless there is literally no difference in IQ and gameplay.
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
I LOVE this Microsoft move. This feels like the best of both workd AND the customer has the ability to choose between the 2 options. Can't wait.
 

Kaako

Member
Oct 25, 2017
5,736
"MS thinks they have all this stuff figured out" in regards to latency. Curious how they'll overcome the physical layer hurdles. I'll believe it once I test it out for myself. ;)
And of course the cloud portion would be much further along since they've already had Azure running for a while now.
 

scitek

Member
Oct 27, 2017
10,108
I'm OK with this as opposed to what they were trying to pull in 2013.

If you're going to have a traditional system with a disc drive, it needs to be a traditional system. No online check-in every 24 hours, no DRM preventing me from reselling something I legitimately own.

Likewise, if you're going make an always-online system, be up front about it, and just make everything about it online. Essentially the Google Chromebook of consoles. That approach is not for me, but I don't see the harm in offering a choice. The market should get to decide which is better, not you.
 

Deleted member 5764

User requested account closure
Banned
Oct 25, 2017
6,574
Is there really anything stopped the basic Xbox One and One X from being able to stream next gen games?

Based on the proposed pricing, I'm thinking the answer might be "no". I just don't see how the streaming device would be more powerful than the One S in 2020 while being even close to profitable at that price. That's good news for Microsoft and consumers, as it could give all customers of the "One" family entry into next-gen without additional hardware.
 

~Fake

User requested permanent ban
Banned
Oct 27, 2017
4,966
If you read the OP, it says they've figured out a way to deal with the latency (they had it pretty low back in 2013 if I remember correctly when they were playing Halo 4 on a phone). Not everyone has to worry about the bandwidth restraints and the ones that do can get the normal box. Personally, I think this is pretty interesting.
Not a 'way' to fix, just a 'way' to reduce some of the latency problems. Still have others limitations to consider.