Agreed. It just looks so dumb.No man damn it I want less supernatural stuff, it's so stupid.
Yep, seems plausible, since that's the only thing AC writers can come up with since past games.
That's sorta been the thing since the 1st one though. However, in the first few games they've been able to transform them into something more. Altair, Ezio and Connor are all different people when they start their respective journeys and when they finish them. But all of them also shared that "revenge!" initial motive.But... will social stealth come back? :(
Yep, seems plausible, since that's the only thing AC writers can come up with since past games.
But... will social stealth come back? :(
Yep, seems plausible, since that's the only thing AC writers can come up with since past games.
Meh, people just ended up running around in PvP most of the time which kinda ruined it.
well I think the new game must start with the letter "O" in the title, like Origin and Odyssey had previously .
Omelette.well I think the new game must start with the letter "O" in the title, like Origin and Odyssey had previously .
Any game that lets me schmooze my way into a party to do something dodgy is a good game. Dishonored, Dragon Age: Inquisition, Kasumi's Mass Effect 2 DLC, and Mass Effect 3: Citadel all come to mind.But... will social stealth come back? :(
Yep, seems plausible, since that's the only thing AC writers can come up with since past games.
For Honor Viking Village trailer to see what the game could look like since it's on the same engine.
They are technically same engine (Anvil) but different games use different branches. For example i R6Siege is done in Anvil too but modified. So don't expect things to be that similar. New AC game will have bigger budget and bigger world (i would argue better art-direction too because Raphael Lacoste is probably in charge for next AC game).
Don't know when the timeframe is but I have to imagine that there could be a reference in there to Leif Erikson. He 'discovered' America a good half millennium before Columbus so may end up in the game as someone who helped Assassin's get a foothold in that country.Any notable historical figures from the leaked time frame we may potentially meet in the game?
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Rumor: Assassin's Creed 2020 To Feature 'Lots of Supernatural Content,' Official Reveal Coming Very Soon, Leak Suggests
It's no denying that Assassin's Creed 2020 is very real and coming later this year as a next-gen title. Today, we may have some more details on this.www.thegamepost.com
For Honor Viking Village trailer to see what the game could look like since it's on the same engine.
For Honor Viking Village trailer to see what the game could look like since it's on the same engine.
This reminded me that AC: Vikings is likely going to be a moodier game than the last 2 given the rumored locations and era, so i really hope they lather some thick atmosphere onto this one. I'd love to see dynamic snowstorms and real gloomy nighttime vibes. I thought Origins was more successful at coloring the open world with moments than Odyssey, such as the hallucinations and sandstorms, as well as being inherently more mysterious set in Egypt, so i hope they play into that stuff more. For all of Odyssey's visual grandeur, with its picturesque temples and vistas, the world doesn't jump out with any real personality.
I love how they reinvented AC. Reminds me in a way of Fast and the Furious
I'm always surprised so many people are missing social stealth. It's such a ridiculous mechanic. Sitting on a bench or walking between 4 monks doesn't make you invisible, nor is it fun. And it was often required in the super annoying insta-fail missions.
If they bring it back, they'd have to make it more like hitman, with disguises and blending in.
I'm always surprised so many people are missing social stealth. It's such a ridiculous mechanic. Sitting on a bench or walking between 4 monks doesn't make you invisible, nor is it fun. And it was often required in the super annoying insta-fail missions.
If they bring it back, they'd have to make it more like hitman, with disguises and blending in.
Cus they thinking of the crowd stealth stuff from Unity, where your character could realistically disapear into crowds.
I do wish you could wear actual disguises. It was one of the things I really liked about liberation.
One of the things I dislike most about the modern stuff so that apparently all modern assassin's apparently wear white and red branded hoodies any abstergo guard could recognise from a mile off.
The issue with giving the player the ability to assassinate anybody regardless of the stat checks that dicate damage is that it creates an optimal strategy that for all intents and purposes, can't be beat, which, in a 50-100 hr RPG where they want you making different builds and investing in playstyles, each of which has huge advantages and disadvantages isn't ideal. The proof of this is simply the two AC games before Origins and Odyssey. Specifically Unity. They wanted you to be able to create custom builds and approach any situation the way you want depending on that build and play style. Lighter armor/outfits=less health but more stealth. Heavy armor=less stealth but more health. Etc. Thing is this creates a contradiction. Because like hitman, the aggressive route coincides with a conscious choice by the devs to make you extremely weak even if you wanna go heavy armor and go in through the front gates. The most notable example of this being that no other AC game has AI that shoots you as often as Unity. So the best strategy was stealthing through using the phantom blade and hidden blade because they bypassed every single stat check, and doing anything other than that was more of an exercise in frustration when it was intended to be a way for players to express themselves in a sandbox at least according to most pieces of marketing material. The last two AC games, especially Odyssey, took the ideas from the above trailer and actually made them work. So you actually HAVE different builds that result in very very different experiences. Like, a stealth archer build feels more like a TPS game compared to the dark souls brawling of a warrior build. Past AC wass almost like the issue with MGS's optimal strategy taken to an extreme. Like yes you can go guns blazing in MGS, and there's are ton of stuff you can do to make it's very defined systems fit your intention, but why invest time into getting better at any of that when you have this, the ultimate optimal strategy from minute 1:Social stealth doesn't mean "sitting on a bench" or "walking between 4 monks" etc xDD. I'm on about taking the Origins/Odyssey approach to social stealth and improving on it. It's ridiculous that you can't even Assassinate someone that is levels above you (at least in Origins with the Hidden Blade) It should be a one-hit kill. They need to get rid of the level scaling system.
I agree with the Hitman approach. I think it could work well for a series such as AC.
Liberation had the right idea with swapping outfits for stealth but they never brought that mechanic back, which is a damn shame.
What you're talking about has nothing to do with "social stealth". Social stealth, as the post you are responding to suggests, means the ability to blend into crowds and other social settings to remain hidden. It really does mean things sitting on a bench or walking in a group.Social stealth doesn't mean "sitting on a bench" or "walking between 4 monks" etc xDD. I'm on about taking the Origins/Odyssey approach to social stealth and improving on it. It's ridiculous that you can't even Assassinate someone that is levels above you (at least in Origins with the Hidden Blade) It should be a one-hit kill.
The disguise ability to Unity did feel a lot like a quick addition that didn't have much thought put into it. It was probably a victim of the way Unity heavily integrated equipment builds.
Unity is absolutely my favorite current gen AC. Such a shame it had all those tech issues that caused it to fail.