Shin Megami Tensei III: Nocturne HD - will definitely release in English this year. The original is amazing. The Japanese version had issues upon initial release, which were patched to the point where the game is a straight upgrade from the original. They unfortunately did not use the higher quality music, but my guess on that was they simply don't have the original uncompressed tracks archived. Based on what someone reliable on here once stated about Persona 3's archival status (total mess, ports attempted and failed, remake more likely), I think they don't have a lot of original assets archived. I don't think it's as simple as "Just use the tracks from the OST" either, particularly because the in-game versions would do things like have slightly different guitar riffs upon loops. The sound quality in the original was NOT an artistic choice, but was done for technical reasons.
Shin Megami Tensei V - It's possible it gets delayed, but I really don't think they would have put out that trailer making a big deal out of it being Atlus' first simultaneous worldwide release if they weren't confident in that date. SMT is probably my favorite RPG franchise, and I am really looking forward to how ambitious V seems to be. They have frequently talked about how using a licensed game engine is allowing them to worry less about basic technical framework.
NEO: The World Ends With You - been waiting almost 14 years for this, and I have a pretty strong feeling it will release this year. The trailer said Summer 2021, and at the worst if it gets delayed I think it still comes out this year. Pretty much the biggest thing I want to know about is how the combat works. From what I could understand, you could switch between all 4 characters, who used one pin each. They could trigger this team attack wheel thing that I'm not sure what it did. There's things like bosses grabbing hold of one person in the group.