I would never do it again though, especially on regular basis like game developers do but like others said here, there is a reason people do it. (for the record i did 12 hours shifts not 14, 6 days a week)
I'm confused, you shudder at the thought of only working 8 hours? And here I am desperately wishing I could get out of working at all, and I "only" work 35 hours a week.
Ok so they get a union and the majority of members votes for the same hours now what?
You'd like to think that, but allegedly the tools for Destiny 1 basically made doing something like moving a pickup a 24 hour job because it took like 8 hours to import a map into the editor (which sometimes failed for no reason), another half hour to load it up, 2 minutes to your work then a 15 minute compile and export job. They'd set the import going overnight then do the work the next day, then afterward that's basically it for any in-map work you can do that day.It's true that the workload has increased, but it makes sense that there would also be more efficient tools and workflows to deal with it, no? Are companies just not investing in optimizing this stuff?
Why? I love what i do. I spend all my free time practicing my trade. Why wouldn't i also want to get paid for my time. Im going to do it anyway. And honestly if you dislike even doing 35 hours why do it at all?
Because I need money to live. I've long accepted that I need to work and that there is nothing out there that I wouldn't hate to be forced to do all week just so I don't starve or end up under a bridge. Unless you want to pay me to play videogames and hang out with family and friends and drink beer all day, because that's what I would do 24/7 if I didn't have to work.
But to each their own, I guess. What I'm trying to say with all that is 100 hour workweeks ain't no way to live.
You'd like to think that, but allegedly the tools for Destiny 1 basically made doing something like moving a pickup a 24 hour job because it took like 8 hours to import a map into the editor (which sometimes failed for no reason), another half hour to load it up, 2 minutes to your work then a 15 minute compile and export job. They'd set the import going overnight then do the work the next day, then afterward that's basically it for any in-map work you can do that day.
In what reality is working 14 hours a day, every day, not insane.
Thank God for the European Working Time Directive here in the EU. This is a regulations and government issue over and above an industry issue. No one should be working that much, regardless of job. It's unhealthy and dangerous.
I hope the UK keeps all the public protection laws when leaving the EU intact.
Fuck having a life outside off work. Hire more people Rockstar, you can afford it.
A number of other teams are hidden elsewhere — 250 employees on two floors. And they're taking over another floor, too. "We had to get the Take-Two executives to leave, as we need to expand," says Dan.
14 hours average?Over 7 days that's 14 hours per day, which isn't too insane.
How much are their salaries? Do they get overtime during crunch? A nice bonus when the game inevitably gets 99 on MC? Good holidays during normal workload times?
You can't really judge what this means without any of that info.
Do you have a job? Because the glamour you're picturing is not likely the case. That's not healthy, nor does it leave you with a lot of time to do much else outside of work.Some people working there might find it glamorous / cool to have such work conditions. Hardly anyone would do it against their wish, I presume.
Agreed one hundred percent.Fuck people justifying this bullshit. I loathe the "dying for your art" argument in cases like this, because the production pipeline is dominated by capitalist principles, not auteurs willingly bleeding their time and energy dry for the sake of something they love.
Though the life-committed-artists walk amongst this group, a vast majority of these people in question are not slaving away 100 work hours per week because they're embolden with creative passion and energy fuelling their workmanship. They're people told they basically have to work 100 hours per week, or exist within a culture of expectation for working 100 hours per week, entirely because a publisher decided a creative work needs to be out by a certain date on a calendar.
That is literally the only reason. Not because of some majestic, brilliant, godly sense of craftman ship. Not because of artistic commitment and passion. But because of profit/loss projections for the fiscal year as per shareholder expectations. Rockstar's creative works are littered with incredible detail because of the enormous budgets backing an equally enormous production pipeline. Because money has lead to the manpower and scope that allows for this kind of detail to be added to an already enormous game. And the awful reality is this budget comes with a dreadful caveat; the work must be completed by a certain date, under certain expectations.
And that's the absolute shittiest part of people justifying this. It's this embarrassingly false image of a handful of creators slaving away over their creation because if love for their work. Adore the effort put in collectively all you like; the hundreds of people doing this absurd overtime are doing it because they're forced to, not necessarily because they want to, or because they couldn't accomplish the same standard of quality and detail with a normal development cycle.
I interviewed with some EU countries, this is not true. Especially in the tech world. People were working as much as Americans. You have better vacation time at least!Thank God for the European Working Time Directive here in the EU. This is a regulations and government issue over and above an industry issue. No one should be working that much, regardless of job. It's unhealthy and dangerous.
I hope the UK keeps all the public protection laws when leaving the EU intact.
Meanwhile in Sweden: https://www.equaltimes.org/swedish-researchers-examined?lang=en#.W8R8_KTTXYV
I'm not buying it but even if everyone in this thread didn't buy it, it wouldn't even raise an eyebrow.Honestly, I'm sick of these threads.
Not because of the subject matter - it's just crazy working that amount of hours.
I'm sick of the gaming community claiming to be horrified by these kind of working conditions and pressures and then not voting with their wallet.
If you're horrified by this kind of thing, if you don't want to be party to it, if you want to help actually change things for these developers and those like them, do the right thing: don't buy the game.
I'm not buying it but even if everyone in this thread didn't buy it, it wouldn't even raise an eyebrow.
Yet no one will care and gobble this shit up. Even outraged people here will buy the game.Fuck that shit. These horrible business practices need to stop.
Also start that union asap!
So who's up for setting an example against these disgusting business practices and boycotting RDR2?!
No one?
That's what I thought.
This community is what, 40,000 users? That's a drop in the bucket. And not all 40,000 even have an interest in RDR2.Honestly, I'm sick of these threads.
Not because of the subject matter - it's just crazy working that amount of hours.
I'm sick of the gaming community claiming to be horrified by these kind of working conditions and pressures and then not voting with their wallet.
If you're horrified by this kind of thing, if you don't want to be party to it, if you want to help actually change things for these developers and those like them, do the right thing: don't buy the game.